Edit:
I double checked, and I am at a measly 8 life.
We'll figure your life total up whenever it starts to really matter. You're over 300 though, so I have some work cut out.
I will of course do something if you're going to kill me.
(They bounce back, I get 2 more tokens [@7], and their triggers do useless stuff)
Marrow Chomper ETB triggers and I gain 24 life.
Go to 27. Take the wind, go to 17.
As I believe you're out of steam for the turn, I'll go ahead and say my gameplan next turn is to drop a land, cast Sorin Markov, put you at 10, and swing.
I liked it.
I think the different creature types aren't entirely balanced, but ingenuity and good planning can overcome such things.
It does give rise to the thought of "creatures only DC5" or something along those lines.
A combat war!
oh and yes, him killing you was a fatal flaw.
You would have stopped the graveyard piling, and then even the balthor ability. But.. he'd have just killed us both then.
Yeah... I should've let you live (possibly hanging a threat of "or I'll kill you" hanging over you).
I was really expecting Tom to Planar Cleansing, to be honest... both other players had better boards than he did. (which was why I killed green - that way, I would've gotten the first chance to rebuild)
Format-wise, Goblins are neat, but limited in the high end of the power curve (I feel like I misplayed... Flamewave Invoker should have come out to play at some point...). Zombies have gotten a much deeper pool than I recalled (the new zombies are really quite good!) and Stockpile is insane (although "by the way, I discarded all these cards during other people's turns - my go now" was a pretty cheeky move, really - there's a difference between "discarded zombies" and "discarded THOSE zombies" - the former implies miscellaneous zombies, not a combo set-up).
Still, *shrug* I agreed to play it, I'll cease with the whining. And I did not remember Sorin existed, not one little bit... I think he's killed me twice now. >.<
Well done there.
I didn't really like "base sets" for non-creature cards... it was a huge number of sets to remember from, but most of the cards weren't that great, and I haven't played limited with them very much (which means my recall of cards being in them is poor).
It was a clever idea for a format, though. And first turn Grave Pact worked! Well played!
I can see how it came off cheeky without you seeing what I was ditching, but I really didn't mean it that way. I just didn't have a chance to respond in between honestly. I had it set up so that nothing should trigger an "omg stop him!" until your eot into my turn, when it was hopefully too late. (I had it all planned)
The Mikeus and Noxious Ghoul would have given it away, definitely - but that was to be your eot. Tom's eot was just two seemingly random guys - Corpse Blockade and Cyclopean Giant. They were actually kind of vital. Losing the free sac outlet actually almost cost me, as well as not hitting your manlands.
Sorry if it came off chumpy :/
---
I was definitely expecting a board wipe a couple of times. (Although I guess kill all the creatures and gain 300 life counted lol). I was actually worried about some kind of Worldfire play that I didn't see ending it on your last turn. That's why I was so adamant about keeping you to one card.
i liked the format. it forced a theme, and i enjoyed running with it.
goblins burned stuff, zombies kept coming in and out of the graveyard, soldiers recruited, etc
Throw my Tidehollow Sculler at you.
It comes back to exile the card in your hand.
I'll wait for responses to that.
Depending on what you do, I may still have responses to slate.
No longer staff here.
In that case, I'll throw Geralf's Messenger.
(Gravepact Triggers)
Edit:
I double checked, and I am at a measly 8 life.
We'll figure your life total up whenever it starts to really matter. You're over 300 though, so I have some work cut out.
I will of course do something if you're going to kill me.
No longer staff here.
Sure. I go to my draw step. Volcanic Geyser you for 8, then, if you're only on 8?
Edit: Correction. Attempt to Searing Wind you, but fall back on Geyser if Wind is a sorcery and you Sculler my hand.
(I was so close to screwing this up, but I did realize Geyser was legal for you before you posted it)
IN RESPONSE (phew)
Trading Post to sac Darksteel Citadel. Draw a card.
Necromancer's Stockpile away a Marrow Chomper
Use Tymaret, the Murder King to throw Phyrexian Delver at you.
Delver comes back via undying
He returns Marrow Chomper (-5 Go to 3)
Marrow Chomber devours:
and 6 of 11 tokens.
(They bounce back, I get 2 more tokens [@7], and their triggers do useless stuff)
Marrow Chomper ETB triggers and I gain 24 life.
Go to 27. Take the wind, go to 17.
As I believe you're out of steam for the turn, I'll go ahead and say my gameplan next turn is to drop a land, cast Sorin Markov, put you at 10, and swing.
No longer staff here.
Yeah, I got nothing.
Not to mention exiling my Gray Merchant of Asphodel.
That was idiocy. 36 life wasted.
(I thought it'd kill two players and make my play illegal)
Very strong game. I thought WhammeWhamme had us.
He did kill 3 of the players. >_<
No longer staff here.
I guess in this case he who laughs last did so with one of the most problematic walkers ever. Very fun endgame war of huge plays.
So what was the general thought of the format? I love my chance to have both niv's in play at once
I think the different creature types aren't entirely balanced, but ingenuity and good planning can overcome such things.
It does give rise to the thought of "creatures only DC5" or something along those lines.
A combat war!
oh and yes, him killing you was a fatal flaw.
You would have stopped the graveyard piling, and then even the balthor ability.
But.. he'd have just killed us both then.
No longer staff here.
I was really expecting Tom to Planar Cleansing, to be honest... both other players had better boards than he did. (which was why I killed green - that way, I would've gotten the first chance to rebuild)
Format-wise, Goblins are neat, but limited in the high end of the power curve (I feel like I misplayed... Flamewave Invoker should have come out to play at some point...). Zombies have gotten a much deeper pool than I recalled (the new zombies are really quite good!) and Stockpile is insane (although "by the way, I discarded all these cards during other people's turns - my go now" was a pretty cheeky move, really - there's a difference between "discarded zombies" and "discarded THOSE zombies" - the former implies miscellaneous zombies, not a combo set-up).
Still, *shrug* I agreed to play it, I'll cease with the whining. And I did not remember Sorin existed, not one little bit... I think he's killed me twice now. >.<
Well done there.
I didn't really like "base sets" for non-creature cards... it was a huge number of sets to remember from, but most of the cards weren't that great, and I haven't played limited with them very much (which means my recall of cards being in them is poor).
It was a clever idea for a format, though. And first turn Grave Pact worked! Well played!
The Mikeus and Noxious Ghoul would have given it away, definitely - but that was to be your eot. Tom's eot was just two seemingly random guys - Corpse Blockade and Cyclopean Giant. They were actually kind of vital. Losing the free sac outlet actually almost cost me, as well as not hitting your manlands.
Sorry if it came off chumpy :/
---
I was definitely expecting a board wipe a couple of times. (Although I guess kill all the creatures and gain 300 life counted lol). I was actually worried about some kind of Worldfire play that I didn't see ending it on your last turn. That's why I was so adamant about keeping you to one card.
No longer staff here.
goblins burned stuff, zombies kept coming in and out of the graveyard, soldiers recruited, etc
this was a good battle flavor-wise