Vs. 5, I play turn 2 braids, turn 3 enchant with Bogle, which still has hexproof, so Harpist can't hit it. 5 chumps when I swing on turn 3, then dies 7 swings later on turn 10, two turns before I get poisoned out.
Vs. 7, Braids keeps its ability as an aura, so Bogle plus Braids force two sacrifices. Turn 1 Emrakul leaves only one land in play, so Emrakul gets killed. There's no way for 7 to get a second land in play to protect emrakul.
Sorry. It was easy to forget that the auras keep the abilities.
Braids-Aura causing a double sac is actually quite epic.
Would have thought it'd earned more points now that I see that.
:/
If Draco9 is on the play vs Reyemile, he plays turn 1 Harpist+Nexus, turn 2 bestow Force on the Harpist, leaving a big blocker for Braids and swinging with Inkmoth. If Reyemile is on the play, he plays turn 2 Braids, turn 3 bestow Bogle, and Draco9 never hits 3 mana. So 3-3 stands.
Sorry. It was easy to forget that the auras keep the abilities.
Braids-Aura causing a double sac is actually quite epic.
Would have thought it'd earned more points now that I see that.
:/
No longer staff here.