This thread contains the results for week 3 of All Blind Tournament #16 and is the start of week 4 of ABT#16.
[SIZE=+2][B]Week 1 of ABT#16[/B][/SIZE][INDENT]
This round was 5CB anti-modern
only cards printed before 8th edition.
ive been trying to limit power level the last couple of weeks with various restrictions, but none have been more effective than ditching new cards.
the mana is better, but the win conditions just arent as good as what weve become accustomed to.
3[b]Feyd_Ruin[/b] : Definitely not Halinn Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
playing the holiday cube on mtgo has given me a new appreciation for exalted angel
[/FONT][/Spoiler]
[Spoiler=Weekly Round Statistics]
There were 10 players with 90 matches and 180 total games.
hands ended in a draw. matches had at least one draw.
matches were a 3-3 split.
matches were a 6-0 sweep.
There were 36 unique cards submitted, out of 50 total.
8 card(s) were repeated:
[LIST]
9 black lotus
4 city of traitors
3 ensnaring bridge
3 scalding tongs
3 soldevi digger
2 mishra's workshop
2 savannah lions
2 rishadan cutpurse
[/LIST]
[/Spoiler]
[/INDENT][B][SIZE=+2]Next Round : Week 4 of ABT#16[/SIZE][/B][INDENT]
Next Round will be '3cb ELR bestow'.
Entries are due Tuesday morning at 4:00 am GMT (Submit to tomsloger).[INDENT][B][U]3CB[/U][/B]
[float=none; padding-left:20px; border-left:1px dotted black;][B]Description:[/B]
[space=20]
i initially thought about doing this with BNG infinite, but it seems too much fun on its own.
Creature cards are enchantments in addition to their card types.
Creature cards without bestow gain bestow. Its bestow cost is equal to its mana cost.
The bestow Aura grants all of its abilities to enchanted creature and also gives it +X/+Y, where X is the bestow Aura's printed power and Y is the printed toughness.
[B]Additional Ban List[/B]
[/LIST][LIST]
[/LIST]
[/LIST][B]Full Banned List[/B]
[space]25[/space]Channel
[space]25[/space]Fastbond
[space]25[/space]Flash
[space]25[/space]Show and Tell
[space]25[/space]Chancellor of the Annex
[space]25[/space]Force of Will
[space]25[/space]Leyline of Anticipation
[space]25[/space]Trinisphere
[space]25[/space]Ghost Quarter
[space]25[/space]Strip Mine
[space]25[/space]Wasteland
[space]25[/space]Barren Glory
[space]25[/space]Laboratory Maniac
[space]25[/space]Magus of the Moon
[space]25[/space]Meddling Mage
[space]25[/space]The Rack
[space]25[/space]Vampire Hexmage[/float]
[/INDENT][/INDENT][SIZE=+2][B]Information[/B][/SIZE][INDENT][SIZE=+1]What is Blind Magic?[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.[/space]
[SIZE=+1]What is the All Blind Tournament?[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.[/space]
[SIZE=+1]Basic Rules of All Blind Tournament[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.[/space][spoiler=All Blind Tournament Basic Rules][I]Overview[/I][INDENT]The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing [I]X[/I] cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.[/INDENT][I]Deck Construction Rules[/I][INDENT]1. A deck must contain exactly [I]X[/I] cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.[/INDENT][I]Deck Submission Rules[/I][INDENT]6. An entrant submits his or her deck to the ABT moderator by private message (pm).[/INDENT][I]Playing the Decks[/I][INDENT]7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.[/INDENT][I]Points[/I][INDENT]13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).[/INDENT]14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
[I]Extra Rules[/I][INDENT]15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.[/INDENT][I]Optional Rules[/I]
[spoiler]
[I]Land Rule[/I][INDENT]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.[/INDENT][I]Expanded Land Rule[/I][INDENT]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.[/INDENT][I]Alternative Land Rule[/I][INDENT]If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/INDENT][I]Sanctioned Magic Format[/I][INDENT]A deck may contain only cards contained in sets legal in the specified format.[/INDENT][I]Counter Rule[/I][INDENT]Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/INDENT][I]Life Rule[/I][INDENT]If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.[/INDENT][I]Special Format[/I][INDENT]Other rules are specified.[/INDENT][/spoiler][/spoiler][SIZE=+1]XCB Comprehensive Rules[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.[/space][spoiler=XCB Comprehensive Rules]
[B]Game Rules[/B]
1.1. There are many versions of XCB. Each version has a name, of the form [I]X[/I]CB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.[INDENT]1.1a. [I]X[/I] is a number.
1.1b. 'Land Rule' can be LR, ELR, ALR, or nothing. LR indicates that the basic land rule is in effect, ELR indicates that the expanded land rule is in effect, and ALR indicates that the alternative land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a [URL="http://www.wizards.com/Magic/tcg/resources.aspx?x=mtg/tcg/resources/formats-sanctioned#constructed"]sanctioned[/URL] Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).[/INDENT]1.2. Decks are not played, but are scored as though they were. The [I]player[/I] of a deck is the [I]entrant[/I] who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of [URL="http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules"]Magic[/URL].
[INDENT]1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).[/INDENT]1.4. An entrant's deck contains exactly [I]X[/I] cards (see Rule 1.1).
[INDENT]1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.[/INDENT]1.5. Players' libraries begin the game empty.
[INDENT]1.5a. A player doesn't lose the game as a result of being unable to draw a card.[/INDENT]1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a [I]land rule[/I].
[INDENT]1.7a. This is the [I]basic land rule[/I] (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the [I]expanded land rule[/I] (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the [I]alternative land rule[/I] (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/INDENT]1.8. Some versions of XCB use a [I]special format[/I]. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained [URL="http://forums.mtgsalvation.com/showpost.php?p=9493301&postcount=22"]here[/URL].
[INDENT]1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's [I]submission[/I] is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.[/INDENT]1.9. Some versions of XCB use the counter rule.
[INDENT]1.9a. This is the [I]counter rule[/I] (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/INDENT]1.10. Some versions of XCB use a life rule.
[INDENT]1.10a. This is the [I]life rule[/I] (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the [I]alternative life rule[/I] (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.[/INDENT]1.11. Each player plays one match against each other player.
[INDENT]1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.[/INDENT]
[B]Tournament Rules[/B]
2.1. Entrants compete in a [I]competition[/I].
[INDENT]2.1a. The shortest type of competition is a [I]round[/I]. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.[/INDENT]2.2. An entrant submits his or her deck to the ABT moderator.
[INDENT]2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.[/INDENT]2.3. Decks are subject to some restrictions.
[INDENT]2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is [I]forced[/I] to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
[INDENT]i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.[/INDENT]2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.[/INDENT]2.4. Points determine round standings.
[INDENT]2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a [I]match result[/I]. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or [U]2[/U] or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – [I]match win[/I], a win and a loss – [I]split match[/I], two draws – [I]draw[/I], and two losses – [I]match loss[/I]. An entrant [I]wins the match[/I] if he or she wins both games, [I]splits the match[/I] if he or she wins a game and loses a game, [I]draws a match[/I] if he or she draws both games, and [I]loses the match[/I] if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.[/INDENT]2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
[INDENT]2.5a. Each round, an entrant receives [I]tournament points[/I] equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.[/INDENT]
3. [B]Prize Rules[/B]
3.1. A prize shall be given to the tournament winner.[INDENT]3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.[/INDENT]3.2. As a prized tournament, special scoring rules and practices are in place.[INDENT]3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.[/INDENT][/spoiler][SIZE=+1]Permanently Banned Cards[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.[/space][spoiler=Permanently Banned Cards]Acceleration
edit: ill do some work tomorrow making that first post look right in this newfangled forum. this is gonna take some adjusting.
but for now, bed time for tom.
vs. 1 - tomsloger: I can slow-cast Form through Null Rod. 6-0
vs. 2 - Draco9: I can drop Form with 5 counters on Bazaar (removing 4), using one Blotus, then replay Lotus Lotus Form after an EOT disenchant.
vs. 3 - Feyd_Ruin: Same line of play as vs. Draco9 - slow-roll the Form because Form > Angel (as it can, well, KILL the angel, and lifegain out of reach). 6-0
vs. 4 - benbuzz790: Lions are fast enough. 3-3
vs. 6 - Personman: Sacrifice Bazaar to Cutpurse, Form takes it. 6-0
vs. 7 - aurorasparrow: Doesn't interact with Form. 6-0
vs. 8 - Reyemile: I got nothin'. 0-6
vs. 9 knobbodi: Form beats a 2/2. 6-0
vs. 10 psly4mne: Recurring Aura of Silence beats me. 0-6
(also, tomsloger: Exalted Angel + Fountain of Cho can beat you by Abolishing Bridge and playing Angel with 5 spare counters on Fountain of Cho to pay for Tabernale)
Just to clarify: Did you intend for Bestow to grant only activated abilities? Because that's not how the printed Bestow creatures work.
If this variant is deliberate you might want to ban Pithing Needle?
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
also, feyd's results, via private message:
1. Foil or Abolish tongs. Bridge tie. 2-2
2. Foil Mox. Win from there 6-0
3. x
4. Stop Void, die to Lions 0-6
5. Abolish FotD. 6-0
6. Foil first drop, take a beating, drop Exalted. Win from there 6-0.
7. Foil tongs [ditch exalted]. Build up to abolish other tongs. 2-2
8. Foil lotus. 6-0
9. Abolish keg right as I drop angel on 8th. Swing a win before he can build it up again 6-0
0. 1 turn too fast for me. 0-6
3 | 2 6 X 0 6 6 2 6 6 0 | 34 | 378
also, my deck code for next week:
Emboldening Roast Bad Reenter Moll Trollop
Man, I was kinda expecting some dazes or spheres of resistance so that my 4-drop win condition would be more useful... also, looks like aura of silence might have been better than powder keg (although it did give me the win against Feyd because I could blow up angel)
9knobbodi : national cemetery
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kitar
1tomsloger : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
Dat null rod. 0-6
2Draco9 : :symw:hat?
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
I powder keg mox pearl the moment it shows its ugly face, so Draco waits until I play Kitar and then uses swords. So we draw 2-2
3Feyd_Ruin : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
Kitar stops exalted angel cold, so to win Feyd_Ruin needs to stop both kitar and digger. Unfortunately (but not for me), even by discarding angel to foil turn 1 kitar and trying to hardcast abolish, I can rebuy lotus and kitar and win. 6-0
4benbuzz790 : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
On benbuzz's play, I am cold as ice. But on mine, I can turn 1 powder keg (although when I submitted I totally though powder keg could destroy enchantments, but apparently I was wrong) and murder the lions. 1-4
5WhammWhamme : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
Form of the dragon. 0-6
6Personman : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
I go land digger lotus, then powder keg. If Personman uses cutpurse I crack lotus, use the 1 to stop its effect, then dig lotus back. At some point I activate digger, hold priority and then powder keg for 2, getting my digger back and destroying Personman's. Victory is easy from here. 6-0
7aurorasparrow : backup plans
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
Powder keg blows up bridges and tongs alike, no matter how many you play. 6-0
8Reyemile : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
I sacrifice all the things. 0-6
10psly4mne : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
Weatherseed treefolk > Lietuenant Kitar 0-6
9 | 0 2 6 1 0 6 6 0 0 | 21
EDIT: Wow, never mind, I thought I had submitted a completely different creature. Commander Eesha. -_-
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
As written, the rules don't say anything about creatures not having their abilities themselves, so definitely yes. I don't really know why we would want that to change.
Man, I out-thought myself this round I think. I wanted to submit Aura of Silence so badly that I eventually decided everyone else would to, and tried to play something that could beat it. Looks like I probably should have just stuck with running it myself.
Fairly busy today, but will make an attempt at results late tonight or tomorrow.
As written, the rules don't say anything about creatures not having their abilities themselves, so definitely yes.
If it was that simple I wouldn't have asked!
The point is that none of WotC's Bestows have their abilities applied to themselves when they're auras. The wording used by tomsloger doesn't establish what the rules text would be on the Bestow cards mostly because for WotC's ones it doesn't make sense for non-creatures to have the abilities. However, for some abilities it's relevant.
Private Mod Note
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
2-2 i dont see the line of play to let you win. but abolishing/foiling tongs ties it.
There isn't one. I had it as 2-2 as well.
Not sure where the 6-0 came in?
Er... me?
Turn 13 (iirc) Angel vs. an Abolished Bridge and a largely meaningless Tabernacle (slows you down by 5 turns of charging Fountain up to 11 counters before dropping Angel) is much faster than Tongs - and has lifegain to boot. It's 6-0 to you.
New sets generally don't become legal until their official release day, if I'm not mistaken.
that sounds right. and bng will be released by the deadline.
also, i think i disagree with your results vs benbuzz.
on the play, benbuzz locks you down with nothing.
when youre on the play, you can get down an ensnaring bridge, but still have too many cards in hand to stop lions.
should be 0-6
also, i think i disagree with your results vs benbuzz.
on the play, benbuzz locks you down with nothing.
when youre on the play, you can get down an ensnaring bridge, but still have too many cards in hand to stop lions.
should be 0-6
Nethervoid counters spells, it doesn't add costs. aurorasparrow can throw his hand at the void once he has a bridge on the board.
vs. 3 - Feyd_Ruin: Same line of play as vs. Draco9 - slow-roll the Form because Form > Angel (as it can, well, KILL the angel, and lifegain out of reach). 6-0
I also missed your slow roll with 1 lotus, but I see a slightly better play for myself.
I can add counters on my storage land and hardcast Abolish to kill FotD @eot.
I then foil (ditching angel) on your Yawgmoth's Will / FotD to force a sitting tie.
this 2-2s it.
9knobbodi : national cemetery
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kirtar
1tomsloger : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
Dat null rod. 0-6
2Draco9 : :symw:hat?
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
I powder keg mox pearl the moment it shows its ugly face, so Draco waits until I play Kirtar and then uses swords. So we draw 2-2
3Feyd_Ruin : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
Kirtar or powder keg murders angel, and feyd can't stop both. 6-0
4benbuzz790 : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
On benbuzz's play, I am cold as ice. But on mine, I can turn 1 powder keg + kirtar, blow up keg to kill lions, and win from there. 3-3
5WhammWhamme : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
Form of the dragon. 0-6
6Personman : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
I go land digger lotus, then powder keg. If Personman uses cutpurse I crack lotus, use the 1 to stop its effect, then dig lotus back. At some point I activate digger, hold priority and then powder keg for 2, getting my digger back and destroying Personman's. Victory is easy from here. 6-0
7aurorasparrow : backup plans
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
Powder keg blows up bridges and tongs alike, no matter how many you play. 6-0
8Reyemile : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
I sacrifice all the things. 0-6
10psly4mne : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
weatherseed treefolk is a beating. And I cannot use kirtar's ability because aura of silence destroys lotus outside of combat. 0-6
9 | 0 2 6 3 0 6 6 0 0 | 22
Haha, actually better than what eesha would have given me. The fact that kirtar only costs 3 was a huge deal
[hr]#A0A0DD; margin-top:0px[/hr]
This thread contains the results for week 3 of All Blind Tournament #16 and is the start of week 4 of ABT#16.
[SIZE=+2][B]Week 1 of ABT#16[/B][/SIZE][INDENT]
This round was 5CB anti-modern
only cards printed before 8th edition.
ive been trying to limit power level the last couple of weeks with various restrictions, but none have been more effective than ditching new cards.
the mana is better, but the win conditions just arent as good as what weve become accustomed to.
[SIZE=+1][B][U]The Entries[/U][/B][/SIZE][INDENT]
1[b]tomsloger[/b] : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
tried to make a toolbox. we'll see how many things i successfully dealt with.
2[b]Draco9[/b] : :symw:hat?
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
similar to my deck in its toolboxiness, but an entirely different tactic
3[b]Feyd_Ruin[/b] : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
playing the holiday cube on mtgo has given me a new appreciation for exalted angel
4[b]benbuzz790[/b] : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
nether void is really good on the play, but lions dont seem like quite enough
5[b]WhammWhamme[/b] : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
form of the dragon is such a great win con. i feel like eldrazi etc take away too many of those by their presence.
6[b]Personman[/b] : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
even without the combo, cutpurse is really solid.
7[b]aurorasparrow[/b] : backup plans
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
i like your redundancy. which of us does better is metagame dependent.
8[b]Reyemile[/b] : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
always a great choice
9[b]knobbodi[/b] : national cemetery
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kitar
powder keg is a really interesting card. its tough to predict.
10[b]psly4mne[/b] : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
man, that treefolk is gonna recur goshdangit.
[/INDENT][SIZE=+1][B][U]The Grid [/U][/B][/SIZE][INDENT][FONT=Courier New][U]X | 1 2 3 4 5 6 7 8 9 0 | PT | TPs[/U]
1 | x 6 0 4 0 6 0 3 6 3 | 26 | 311
2 | 0 x 0 3 0 0 0 0 2 0 | 04 | 056
3 | 6 6 x 0 2 6 2 6 0 3 | 30 | 344
4 | 1 3 6 x 3 4 4 3 3 3 | 25 | 333
5 | 6 6 2 3 x 6 6 0 6 0 | 34 | 389
6 | 0 6 0 1 0 x 0 2 0 0 | 09 | 100
7 | 6 6 2 1 0 6 x 0 0 0 | 21 | 233
8 | 3 6 0 3 6 2 6 x 6 3 | 32 | 389
9 | 0 2 6 3 0 6 6 0 x 0 | 22 | 256
0 | 3 6 3 3 6 6 6 3 6 x | 38 | 467
[/FONT][/INDENT][SIZE=+1][B][U]The Results[/U][/B][/SIZE]
[SIZE=+3][B]psly4mne wins week 3![/B][/SIZE]
[Spoiler=Weekly Rankings & Tournament Points][FONT=Courier New]
[U]TPnts[/U] [U]player[/U]
467 psly4mne
389 reyemile
389 whammwhamme
344 feyd_ruin
333 benbuzz790
311 tomsloger
256 knobbodi
233 aurorasparrow
100 personman
056 draco9
[/FONT][/Spoiler]
[Spoiler=Weekly Round Statistics]
There were 10 players with 90 matches and 180 total games.
hands ended in a draw. matches had at least one draw.
matches were a 3-3 split.
matches were a 6-0 sweep.
There were 36 unique cards submitted, out of 50 total.
8 card(s) were repeated:
[LIST]
9 black lotus
4 city of traitors
3 ensnaring bridge
3 scalding tongs
3 soldevi digger
2 mishra's workshop
2 savannah lions
2 rishadan cutpurse
[/LIST]
[/Spoiler]
[/INDENT][B][SIZE=+2]Next Round : Week 4 of ABT#16[/SIZE][/B][INDENT]
Next Round will be '3cb ELR bestow'.
Entries are due Tuesday morning at 4:00 am GMT (Submit to tomsloger).[INDENT][B][U]3CB[/U][/B]
[float=none; padding-left:20px; border-left:1px dotted black;][B]Description:[/B]
[space=20]
i initially thought about doing this with BNG infinite, but it seems too much fun on its own.
Creature cards are enchantments in addition to their card types.
Creature cards without bestow gain bestow. Its bestow cost is equal to its mana cost.
The bestow Aura grants all of its abilities to enchanted creature and also gives it +X/+Y, where X is the bestow Aura's printed power and Y is the printed toughness.
[B]Additional Ban List[/B]
[/LIST][LIST]
[/LIST]
[/LIST][B]Full Banned List[/B]
[space]25[/space]Channel
[space]25[/space]Fastbond
[space]25[/space]Flash
[space]25[/space]Show and Tell
[space]25[/space]Chancellor of the Annex
[space]25[/space]Force of Will
[space]25[/space]Leyline of Anticipation
[space]25[/space]Trinisphere
[space]25[/space]Ghost Quarter
[space]25[/space]Strip Mine
[space]25[/space]Wasteland
[space]25[/space]Barren Glory
[space]25[/space]Laboratory Maniac
[space]25[/space]Magus of the Moon
[space]25[/space]Meddling Mage
[space]25[/space]The Rack
[space]25[/space]Vampire Hexmage[/float]
[/INDENT][/INDENT][SIZE=+2][B]Information[/B][/SIZE][INDENT][SIZE=+1]What is Blind Magic?[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.[/space]
[SIZE=+1]What is the All Blind Tournament?[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.[/space]
[SIZE=+1]Basic Rules of All Blind Tournament[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.[/space][spoiler=All Blind Tournament Basic Rules][I]Overview[/I][INDENT]The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing [I]X[/I] cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.[/INDENT][I]Deck Construction Rules[/I][INDENT]1. A deck must contain exactly [I]X[/I] cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.[/INDENT][I]Deck Submission Rules[/I][INDENT]6. An entrant submits his or her deck to the ABT moderator by private message (pm).[/INDENT][I]Playing the Decks[/I][INDENT]7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.[/INDENT][I]Points[/I][INDENT]13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).[/INDENT]14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
[I]Extra Rules[/I][INDENT]15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.[/INDENT][I]Optional Rules[/I]
[spoiler]
[I]Land Rule[/I][INDENT]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.[/INDENT][I]Expanded Land Rule[/I][INDENT]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.[/INDENT][I]Alternative Land Rule[/I][INDENT]If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/INDENT][I]Sanctioned Magic Format[/I][INDENT]A deck may contain only cards contained in sets legal in the specified format.[/INDENT][I]Counter Rule[/I][INDENT]Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/INDENT][I]Life Rule[/I][INDENT]If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.[/INDENT][I]Special Format[/I][INDENT]Other rules are specified.[/INDENT][/spoiler][/spoiler][SIZE=+1]XCB Comprehensive Rules[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.[/space][spoiler=XCB Comprehensive Rules]
[B]Game Rules[/B]
1.1. There are many versions of XCB. Each version has a name, of the form [I]X[/I]CB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.[INDENT]1.1a. [I]X[/I] is a number.
1.1b. 'Land Rule' can be LR, ELR, ALR, or nothing. LR indicates that the basic land rule is in effect, ELR indicates that the expanded land rule is in effect, and ALR indicates that the alternative land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a [URL="http://www.wizards.com/Magic/tcg/resources.aspx?x=mtg/tcg/resources/formats-sanctioned#constructed"]sanctioned[/URL] Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).[/INDENT]1.2. Decks are not played, but are scored as though they were. The [I]player[/I] of a deck is the [I]entrant[/I] who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of [URL="http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules"]Magic[/URL].
[INDENT]1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).[/INDENT]1.4. An entrant's deck contains exactly [I]X[/I] cards (see Rule 1.1).
[INDENT]1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.[/INDENT]1.5. Players' libraries begin the game empty.
[INDENT]1.5a. A player doesn't lose the game as a result of being unable to draw a card.[/INDENT]1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a [I]land rule[/I].
[INDENT]1.7a. This is the [I]basic land rule[/I] (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the [I]expanded land rule[/I] (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the [I]alternative land rule[/I] (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/INDENT]1.8. Some versions of XCB use a [I]special format[/I]. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained [URL="http://forums.mtgsalvation.com/showpost.php?p=9493301&postcount=22"]here[/URL].
[INDENT]1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's [I]submission[/I] is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.[/INDENT]1.9. Some versions of XCB use the counter rule.
[INDENT]1.9a. This is the [I]counter rule[/I] (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/INDENT]1.10. Some versions of XCB use a life rule.
[INDENT]1.10a. This is the [I]life rule[/I] (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the [I]alternative life rule[/I] (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.[/INDENT]1.11. Each player plays one match against each other player.
[INDENT]1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.[/INDENT]
[B]Tournament Rules[/B]
2.1. Entrants compete in a [I]competition[/I].
[INDENT]2.1a. The shortest type of competition is a [I]round[/I]. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.[/INDENT]2.2. An entrant submits his or her deck to the ABT moderator.
[INDENT]2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.[/INDENT]2.3. Decks are subject to some restrictions.
[INDENT]2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is [I]forced[/I] to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
[INDENT]i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.[/INDENT]2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.[/INDENT]2.4. Points determine round standings.
[INDENT]2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a [I]match result[/I]. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or [U]2[/U] or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – [I]match win[/I], a win and a loss – [I]split match[/I], two draws – [I]draw[/I], and two losses – [I]match loss[/I]. An entrant [I]wins the match[/I] if he or she wins both games, [I]splits the match[/I] if he or she wins a game and loses a game, [I]draws a match[/I] if he or she draws both games, and [I]loses the match[/I] if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.[/INDENT]2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
[INDENT]2.5a. Each round, an entrant receives [I]tournament points[/I] equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.[/INDENT]
3. [B]Prize Rules[/B]
3.1. A prize shall be given to the tournament winner.[INDENT]3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.[/INDENT]3.2. As a prized tournament, special scoring rules and practices are in place.[INDENT]3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.[/INDENT][/spoiler][SIZE=+1]Permanently Banned Cards[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.[/space][spoiler=Permanently Banned Cards]Acceleration
[space]25[/space]Channel
[space]25[/space]Fastbond
[space]25[/space]Flash
[space]25[/space]Show and Tell
Disruption
[space]25[/space]Chancellor of the Annex
[space]25[/space]Force of Will
[space]25[/space]Leyline of Anticipation
[space]25[/space]Trinisphere
Lands
[space]25[/space]Ghost Quarter
[space]25[/space]Strip Mine
[space]25[/space]Wasteland
Win Conditions
[space]25[/space]Barren Glory
[space]25[/space]Laboratory Maniac
[space]25[/space]Magus of the Moon
[space]25[/space]Meddling Mage
[space]25[/space]The Rack
[space]25[/space]Vampire Hexmage
[/spoiler][SIZE=+1]Land Rule Banned Cards[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]The following cards are often worth banning when a Land Rule is used.
They are included here for reference.[/space][spoiler=Land Rule Banned Cards]Acceleration
[space]25[/space]Black Lotus
Disruption
[space]25[/space]Balancing Act
[space]25[/space]Energy Field
[space]25[/space]Time Walk
Win Conditions
[space]25[/space]Beacon of Creation
[space]25[/space]Maralen of the Mornsong
[space]25[/space]Nezumi Shortfang
[space]25[/space]Red Sun's Zenith
[space]25[/space]White Sun's Zenith
[/spoiler][SIZE=+1]Tournament Prize[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]The prize is another steam gift card. The steam gift card for the last tournament will go out once final standings have been calculated.[/space][spoiler=Prize Picture]-[/spoiler][SIZE=+1]Player Standings[/SIZE]
[float=left; clear:both][IMG]http://forums.mtgsalvation.com/attachment.php?attachmentid=137065[/IMG]
[/float][space=30]Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.[/space][/INDENT]
List tags are malformed.
1220 | 467 309 444 psly4mne
1024 | 344 336 344 feyd_ruin
0991 | 389 291 311 whammwhamme
0922 | 311 400 211 tomsloger
0902 | 333 436 133 benbuzz790
0872 | 389 127 356 reyemile
0712 | 100 345 267 personman
0656 | 000 345 311 yarn
0597 | 233 364 000 aurorasparrow
0485 | 056 118 311 draco9
0256 | 256 000 000 knobbodi
0194 | 000 127 067 bateleur
0082 | 000 082 000 springonion
1tomsloger : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
6-0 i get everything down. if null rod comes down first, thats the only thing you can kill.
3Feyd_Ruin : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
2-2 i dont see the line of play to let you win. but abolishing/foiling tongs ties it.
4benbuzz790 : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
4-1 on the play null rod stops you. on the draw, tabernacle takes out lions
5WhammWhamme : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
0-6 cant ever win against form
6Personman : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
6-0 null rod is key.
7aurorasparrow : backup plans
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
0-6 twice as many tongs makes you faster.
8Reyemile : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
3-3 null rod is either in time or not
9knobbodi : national cemetery
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kitar
6-0 null rod was really good this round.
10psly4mne : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
3-3 my null rod and your aura shut down the opposition.
1 | X 6 2 4 0 6 0 3 6 3 | 28 | 311
edit: ill do some work tomorrow making that first post look right in this newfangled forum. this is gonna take some adjusting.
but for now, bed time for tom.
vs. 1 - tomsloger: I can slow-cast Form through Null Rod. 6-0
vs. 2 - Draco9: I can drop Form with 5 counters on Bazaar (removing 4), using one Blotus, then replay Lotus Lotus Form after an EOT disenchant.
Chaplain
1) Bazaar
17
2) Counter 1
14
3) Counter 2
11
4) Counter 3
8
5) Counter 4
5
6) Counter 5
2
7) Form (go to 5)
6-0
vs. 3 - Feyd_Ruin: Same line of play as vs. Draco9 - slow-roll the Form because Form > Angel (as it can, well, KILL the angel, and lifegain out of reach). 6-0
vs. 4 - benbuzz790: Lions are fast enough. 3-3
vs. 6 - Personman: Sacrifice Bazaar to Cutpurse, Form takes it. 6-0
vs. 7 - aurorasparrow: Doesn't interact with Form. 6-0
vs. 8 - Reyemile: I got nothin'. 0-6
vs. 9 knobbodi: Form beats a 2/2. 6-0
vs. 10 psly4mne: Recurring Aura of Silence beats me. 0-6
XX| 1 2 3 4 5 6 7 8 9 0 | PT |
05| 6 6 6 3 X 6 6 0 6 0 | 38 |
Oh... and I've fixed my name! Finally!
(also, tomsloger: Exalted Angel + Fountain of Cho can beat you by Abolishing Bridge and playing Angel with 5 spare counters on Fountain of Cho to pay for Tabernale)
If this variant is deliberate you might want to ban Pithing Needle?
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
also, feyd's results, via private message:
1. Foil or Abolish tongs. Bridge tie. 2-2
2. Foil Mox. Win from there 6-0
3. x
4. Stop Void, die to Lions 0-6
5. Abolish FotD. 6-0
6. Foil first drop, take a beating, drop Exalted. Win from there 6-0.
7. Foil tongs [ditch exalted]. Build up to abolish other tongs. 2-2
8. Foil lotus. 6-0
9. Abolish keg right as I drop angel on 8th. Swing a win before he can build it up again 6-0
0. 1 turn too fast for me. 0-6
3 | 2 6 X 0 6 6 2 6 6 0 | 34 | 378
also, my deck code for next week:
Emboldening Roast Bad Reenter Moll Trollop
Man, I was kinda expecting some dazes or spheres of resistance so that my 4-drop win condition would be more useful... also, looks like aura of silence might have been better than powder keg (although it did give me the win against Feyd because I could blow up angel)
9knobbodi : national cemetery
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kitar
1tomsloger : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
Dat null rod. 0-6
2Draco9 : :symw:hat?
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
I powder keg mox pearl the moment it shows its ugly face, so Draco waits until I play Kitar and then uses swords. So we draw 2-2
3Feyd_Ruin : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
Kitar stops exalted angel cold, so to win Feyd_Ruin needs to stop both kitar and digger. Unfortunately (but not for me), even by discarding angel to foil turn 1 kitar and trying to hardcast abolish, I can rebuy lotus and kitar and win. 6-0
4benbuzz790 : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
On benbuzz's play, I am cold as ice. But on mine, I can turn 1 powder keg (although when I submitted I totally though powder keg could destroy enchantments, but apparently I was wrong) and murder the lions. 1-4
5WhammWhamme : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
Form of the dragon. 0-6
6Personman : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
I go land digger lotus, then powder keg. If Personman uses cutpurse I crack lotus, use the 1 to stop its effect, then dig lotus back. At some point I activate digger, hold priority and then powder keg for 2, getting my digger back and destroying Personman's. Victory is easy from here. 6-0
7aurorasparrow : backup plans
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
Powder keg blows up bridges and tongs alike, no matter how many you play. 6-0
8Reyemile : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
I sacrifice all the things. 0-6
10psly4mne : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
Weatherseed treefolk > Lietuenant Kitar 0-6
9 | 0 2 6 1 0 6 6 0 0 | 21
EDIT: Wow, never mind, I thought I had submitted a completely different creature. Commander Eesha. -_-
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Man, I out-thought myself this round I think. I wanted to submit Aura of Silence so badly that I eventually decided everyone else would to, and tried to play something that could beat it. Looks like I probably should have just stuck with running it myself.
Fairly busy today, but will make an attempt at results late tonight or tomorrow.
If it was that simple I wouldn't have asked!
The point is that none of WotC's Bestows have their abilities applied to themselves when they're auras. The wording used by tomsloger doesn't establish what the rules text would be on the Bestow cards mostly because for WotC's ones it doesn't make sense for non-creatures to have the abilities. However, for some abilities it's relevant.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
There isn't one. I had it as 2-2 as well.
Not sure where the 6-0 came in?
No longer staff here.
Er... me?
Turn 13 (iirc) Angel vs. an Abolished Bridge and a largely meaningless Tabernacle (slows you down by 5 turns of charging Fountain up to 11 counters before dropping Angel) is much faster than Tongs - and has lifegain to boot. It's 6-0 to you.
No, my matchup against him. He has me 6-0 on the grid, and appears like he thought I said 6-0. But its 2-2.
--
BNG is legal this round, right?
I see a very interesting card I might wanna try
No longer staff here.
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
i like your redundancy. which of us does better is metagame dependent.
1tomsloger : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
6-0
2Draco9 : :symw:hat?
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
6-0
3Feyd_Ruin : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
Can't beat each other. 2-2
4benbuzz790 : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
1-4
5WhammWhamme : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
0-6
6Personman : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
6-0
8Reyemile : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
sigh. 0-6
9knobbodi : national cemetery
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kitar
Powder Keg 0-6
10psly4mne : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
Aura of Silence 0-6
man, that treefolk is gonna recur goshdangit.
7 | 6 6 2 1 0 6 X 0 0 0 | 21
New sets generally don't become legal until their official release day, if I'm not mistaken.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
it did come from whamm. and seems to be correct.
that sounds right. and bng will be released by the deadline.
also, i think i disagree with your results vs benbuzz.
on the play, benbuzz locks you down with nothing.
when youre on the play, you can get down an ensnaring bridge, but still have too many cards in hand to stop lions.
should be 0-6
Nethervoid counters spells, it doesn't add costs. aurorasparrow can throw his hand at the void once he has a bridge on the board.
Ahh. I got confused somewhere on that.
Yeah, I guess I can beat you. Sorry buddy. I didn't want to kill you, but points and all.. >_<
I also missed your slow roll with 1 lotus, but I see a slightly better play for myself.
I can add counters on my storage land and hardcast Abolish to kill FotD @eot.
I then foil (ditching angel) on your Yawgmoth's Will / FotD to force a sitting tie.
this 2-2s it.
No longer staff here.
City of traitors / black lotus / soldevi digger / powder keg / Lieutenant kirtar
1tomsloger : funbane
mishra's workshop / ensnaring bridge / null rod / tabernacle at pendrell vale / scalding tongs
Dat null rod. 0-6
2Draco9 : :symw:hat?
Beloved Chaplain / Disenchant / Mishra's Factory / Mox Pearl / Swords to Plowshares
I powder keg mox pearl the moment it shows its ugly face, so Draco waits until I play Kirtar and then uses swords. So we draw 2-2
3Feyd_Ruin : Definitely not Halinn
Abolish / Exalted Angel / Foil / Fountain of Cho / Tundra
Kirtar or powder keg murders angel, and feyd can't stop both. 6-0
4benbuzz790 : stampede, in the void. simba's down there
Black Lotus / Black lotus / Savannah Lions / Savannah Lions / Nether Void
On benbuzz's play, I am cold as ice. But on mine, I can turn 1 powder keg + kirtar, blow up keg to kill lions, and win from there. 3-3
5WhammWhamme : Packless Pack
Form of the Dragon / Mercadian Bazaar / Black Lotus / Black Lotus / Yawgmoth's Will
Form of the dragon. 0-6
6Personman : recurring sacrifice
Black Lotus / City of Traitors / Soldevi Digger / Rishadan Cutpurse / Crypt Angel
I go land digger lotus, then powder keg. If Personman uses cutpurse I crack lotus, use the 1 to stop its effect, then dig lotus back. At some point I activate digger, hold priority and then powder keg for 2, getting my digger back and destroying Personman's. Victory is easy from here. 6-0
7aurorasparrow : backup plans
mishra's workshop / ensnaring bridge / ensnaring bridge / scalding tongs / scalding tongs
Powder keg blows up bridges and tongs alike, no matter how many you play. 6-0
8Reyemile : ruffians
City of Traitors / Black Lotus / Aluren / Cavern Harpy / Rishadan Cutpurse
I sacrifice all the things. 0-6
10psly4mne : happy little trees
City of traitors / black lotus / soldevi digger / aura of silence / weatherseed treefolk
weatherseed treefolk is a beating. And I cannot use kirtar's ability because aura of silence destroys lotus outside of combat. 0-6
9 | 0 2 6 3 0 6 6 0 0 | 22
Haha, actually better than what eesha would have given me. The fact that kirtar only costs 3 was a huge deal
Which is it?
Also not completely clear as to whether or not BNG is legal right now.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
I'm pretty sure tomsloger's post was meant to mean BNG is legal.
I assumed the 3CB ELR was intended and the 5CB was a copy/paste error, since we just did 5CB, but confirmation would be nice.
BNG is legal, yes it should be 3cb. and im going to extend the deadline 24 hours.
edit:
results, standings, and one copy/paste error fixed.
ill have some time this week to work on the formatting.
congrats to psly4mne on the win. and make sure to get your decks in today.