This thread contains the results for week 3 of All Blind Tournament #15 and is the start of week 4 of ABT#15.
Week 3 of ABT#15
This round was 5CB metagame shakeup.
the response to this format was pretty much universal love. but i was hoping for some really off the wall decks, and i didnt really get them. we'll see what i can do about that...
this weeks additional banlist, for reference:
black lotus
city of traitors
chancellor of the forge
mishra's workshop
ulamog, the infinite gyre
karakas
inkmoth nexus
pithing needle
emrakul, the aeons torn
kozilek, butcher of truth
foil
The Entries
1 tomsloger : rites, now with more options! lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
my idea was to have two choices on what to reanimate. everyone else who submitted LED/rites added in hate instead. i havent scored yet, but their decks certainly look better. and im not sure what i was thinking with plains...
3 bateleur : 50 Shades of Blue City of Traitors / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
i somehow missed that this deck had city of traitors in it. i guess we should replace with ancient tomb. does that sound right to everyone? bateleur?
There were 12 players with 56 matches and 112 total games.
16 hands ended in a draw. 12 matches had at least one draw.
16 matches were a 3-3 split.
40 matches were a 6-0 sweep.
There were 37 unique cards submitted, out of 60 total.
15 card(s) were repeated:
5 led
5 ancient tomb
3 iona
3 unburial rites
2 sol ring
2 dark depths
2 thespian's stage
2 shelldock
2 simian spirit guide
2 painters servant
2 progenitus
2 fatestitcher
2 chancellor of the tangle
2 artifact blast
2 leyline of the void
Next Round : Week 4 of ABT#15
Next Round will be '3CB LR everything you ever wanted'.
Entries are due Tuesday morning at 4:00 am GMT (Submit to tomsloger).
3CB LR
Description:
i want unique decks, so im giving you a unique format. everything you ever wished your favorite cards had, now they do.
Deck size:
20
3 cards.
Land Rule:
20
basic land rule Special Rules:
Permanents have indestructible and hexproof.
Instants and sorceries have buyback x, where x is their converted mana cost.
Lands produce any color and are all basic land types.
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Basic Rules of All Blind Tournament
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.
Overview
The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing X cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Deck Construction Rules
1. A deck must contain exactly X cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.
Deck Submission Rules
6. An entrant submits his or her deck to the ABT moderator by private message (pm).
Playing the Decks
7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.
Points
13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).
14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
Extra Rules
15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.
Optional Rules
Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.
Expanded Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
Alternative Land Rule
If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
Sanctioned Magic Format
A deck may contain only cards contained in sets legal in the specified format.
Counter Rule
Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
Life Rule
If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.
Special Format
Other rules are specified.
XCB Comprehensive Rules
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.
Game Rules
1.1. There are many versions of XCB. Each version has a name, of the form XCB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.
1.1a. X is a number.
1.1b. 'Land Rule' can be LR, ELR, ALR, or nothing. LR indicates that the basic land rule is in effect, ELR indicates that the expanded land rule is in effect, and ALR indicates that the alternative land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a sanctioned Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).
1.2. Decks are not played, but are scored as though they were. The player of a deck is the entrant who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).
1.4. An entrant's deck contains exactly X cards (see Rule 1.1).
1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.
1.5. Players' libraries begin the game empty.
1.5a. A player doesn't lose the game as a result of being unable to draw a card.
1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a land rule.
1.7a. This is the basic land rule (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the expanded land rule (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the alternative land rule (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
1.8. Some versions of XCB use a special format. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained here.
1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's submission is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.
1.9. Some versions of XCB use the counter rule.
1.9a. This is the counter rule (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
1.10. Some versions of XCB use a life rule.
1.10a. This is the life rule (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the alternative life rule (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.
1.11. Each player plays one match against each other player.
1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.
Tournament Rules
2.1. Entrants compete in a competition.
2.1a. The shortest type of competition is a round. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.
2.2. An entrant submits his or her deck to the ABT moderator.
2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.
2.3. Decks are subject to some restrictions.
2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is forced to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.
2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.
2.4. Points determine round standings.
2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a match result. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – match win, a win and a loss – split match, two draws – draw, and two losses – match loss. An entrant wins the match if he or she wins both games, splits the match if he or she wins a game and loses a game, draws a match if he or she draws both games, and loses the match if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.
2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
2.5a. Each round, an entrant receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.
3. Prize Rules
3.1. A prize shall be given to the tournament winner.
3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.
3.2. As a prized tournament, special scoring rules and practices are in place.
3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.
The prize is another steam gift card. The steam gift card for the last tournament will go out once final standings have been calculated.
-
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
I did this quickly, but I think I beat 2, 7, 9, and 11 6-0, and for all the other matches I win on the play and lose on the draw. On second thought, I lose to progenitus.
12 | 1 6 2 2 0 2 6 2 6 0 6 X | 33
I think the leyline of the void decks are going to win this round.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
1: Can't stop or outrace Marit Lage.
2: Turn two Marit Lage on both sides creates infinite blocks.
3: The recursion is too fast for me to force a draw with Disk and the threat of Marit Lage.
4: Iona is irrelevant. That said, it's a Shield, not a Scion.
5: Mindbreak Trap does its job against my intended opener into Disk, so it's just a race.
6: A turn two lock is too slow.
7: I'm glad to see that rebuilding my deck to beat Sphere and Bridge didn't go waste.
8: I can't lead with Disk, because I'd lose to Crypt damage. Revoker comes down naming Disk, and yarn leaves Tundra up to deal with Marit Lage.
10: Disk destroys Progenitus and Marit Lage wins. Two leylines and a Mindbreak Trap are not what I expected.
11: Blast counters Disk, Maze stops Marit Lage, and Curse wins.
12: Nicol Bolas destroys Disk. A Chancellor blocks Marit Lage, and then Nicol Bolas gains control of it.
If there was ever a good round to play Commandeer, this was it. Commandeer / Frost Titan / Saprazzan Cove / Snapback / blue card scores 6 6 6 6 6 6 3 6 6 6 6 6. Replacing the miscellaneous blue card with a Mental Misstep (there are better options, but that's an obvious one) gives a clean sweep.
Embarrassingly, I considered Commandeer, and built my deck to beat that specific card, but forgot that Commandeer decks would probably run Snapback as well.
I did this quickly, but I think I beat 2, 7, 9, and 11 6-0, and for all the other matches I win on the play and lose on the draw. On second thought, I lose to progenitus.
12 | 2 6 2 2 0 2 6 2 6 0 6 X | 34
I think the leyline of the void decks are going to win this round.
I still think I 4-1 you on the strength of leviathan's 7 power and shroud. Also, I love that chancellor having reach randomly gained you 12 points
Also, I strongly suggest banning silence/orim's chant for this round..
Honestly, those cards on their own are a turn 2 lock that doesn't do anything against instants, flash creatures, or turn 1 plays. Not to say they won't be good, but I don't think they're banworthy. As always, I love to be proven wrong
Edit:
@whamm, re: 4v10 - I'm pretty sure the plural form is leylines of the void
I'm just bitter because leyline as the 5th card gained 16 points, while inkwell leviathan gained the one against benbuzz
3-3 - Iona can't stop me from casting things, but I can't kill her.
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
6-0 - I have plenty of time, so I blow things up.
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
6-0 - If he plays turn one Revoker I kill it, otherwise I kill Pearl. Chain of Vapor can buy time, but never breaks my capacity to cast and then recycle things.
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
6-0 - I loop destruction fast enough to keep him from doing relevant things.
10 knobbodi : progenitus and the voids
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
6-0 - Leyline of the Void doesn't stop me since I only need one shot (destroying LED before Isle is in play).
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
0-6 - Artifact Blast blasts my artifact.
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
4-1 - On the draw I can't stop him resolving Eureka and activating Bolas, but if I simply decline to put Servant or my land into play I can use Mox to pay for Pyroblast and destroy Bolas (because he's a Blue permanent already). I then cast Painter on my next turn and win by attacking!
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Er... bat... how do you not die to first turn Projenitus and his protection from everything?
Oh, didn't notice those decks were first turn. Yeah, obviously can't do anything about it once it's in play.
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--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Actually, bateleur, you never have priority to target LED before isle is in play. However, you can target isle with pyroblast when I target it with fate stitcher. This makes us 3-3
I am pretty sure that Shelldock Isle is not a legal target for Pyroblast.
I really wanted to run Simian Spirit Guide / Artifact Blast / Raze / Land / Wincon, because I was pretty sure that a lot of decks would depend on either a land or an artifact, but I just couldn't convince myself that the choice between two narrow answers would really be enough, or find a decent wincon under those restrictions. I think I should have found a way to make it work, though.
10 knobbodi : progenitus and the voids
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
1 tomsloger : rites, now with more options!
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
Leyline of the Void 6-0
3 bateleur : 50 Shades of Blue
Ancient Tomb / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
On the play, I turn 1 Progenitus. On the draw, shelldock isle blows up when I target it with fatestitcher. 3-3
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
Both of our graveyards get voided. 2-2
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
Leyline of the Void prevents personman from using shelldock isle. I cast lion's eye diamond, then pass, so that mindbreak trap is never live. 6-0
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
Leyline of the Void 6-0
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
Ensnaring Bridge 0-6
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
Thalia prevents me from playing LED, but on my play I get Progenitus out and yarn can't stop me. 3-3
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
Disk with Marit Lage in play 0-6
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
Artifact Blast 0-6
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
Progenitus > Nicol Bolas, Planeswalker + 2 Chancellors of the Tangle. On the play, I combo off and then get to attack first. On the draw, I put Progenitus into play with Eureka. 6-0
1. Bridge Stops it. 6-0
2. That's one gutsy deck. Blast gets me, even through sphere. 0-6
3. It gets me. 0-6
4. Bridge stops it. 6-0
5. Bridge stops it. 6-0
6. Get bridge + chalice to win on play, lose to 1/2 swinging on draw. 3-3
7. x
8. Sphere on play, Revoker stops on draw. 3-3
9. Disk is some sweet tech. 0-6
0. Bridge stops it. 6-0
1. Sphere first means casting Curse lets me Cast Chalice unBlasted. Or Blast sphere in's chalic. 2-2
2. Sphere first is a win. Bolas first is a loss. 3-3
Wait, do 3-3's actually count as 3 points? And you're right about inkwell tomsloger. I missed that you don't have to put any other permanents into play and I can't plus nicol bolas twice without a second thing for him to destroy besides my land.
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():
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Wait, do 3-3's actually count as 3 points? And you're right about inkwell tomsloger. I missed that you don't have to put any other permanents into play and I can't plus nicol bolas twice without a second thing for him to destroy besides my land.
3-3s count for 2.
Tom's doing it by hand, though, so its easy to forget a time or two >_<
Sorry for not calculating my own stuff. I donated a prize one time, so that makes up for it?
I have an idea for a special week. Its wacky. Will post soon.
Everyone is Special
Creatures are planeswalkers in addition to their card types. Creatures can't block.
Cards with 'destroy' or 'exile' in their card text or reminder text are banned.
All creatures have starting loyalty equal to their toughness.
Notes
Creature planeswalkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
When a creature planeswalker is dealt damage, they also lose that many loyalty counters. If they either have lethal damage or no loyalty, they are put into the graveyard.
Sorry for not calculating my own stuff. I donated a prize one time, so that makes up for it?
I have an idea for a special week. Its wacky. Will post soon.
Everyone is Special
Creatures are planeswalkers in addition to their card types. Creatures can't block.
Cards with 'destroy' or 'exile' in their card text or reminder text are banned.
All creatures have starting loyalty equal to their toughness.
Notes
Creature planeswalkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
When a creature planeswalker is dealt damage, they also lose that many loyalty counters. If they either have lethal damage or no loyalty, they are put into the graveyard.
I like this. What would each creature's planeswalker type be? We could say that each creature's planeswalker type is its name. Alternately, they could not have planeswalker types.
Would it add any value to also make creature's activated abilities work somewhat like planeswalker abilities? For example, each creature can only activate abilities at sorcery speed. Each creature can either attack or activate one activated ability per turn. Activated abilities that don't tap give +1 loyalty and activated abilities that do tap give -1 loyalty. Attacking is neutral loyalty.
Also, am I correct in assuming that the ban on "exile" and "destroy" extends to words that contain those words. For example, Darksteel Relic couldn't be submitted because indestructible says (from memory, so the wording isn't exact) "can't be destroyed".
Results stolen from knobbodi and modified for lack of Void:
tomsloger : rites, now with more options!
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
Iona beats me on the play, 3-3.
3 bateleur : 50 Shades of Blue
Ancient Tomb / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
On the play, I turn 1 Progenitus. On the draw, shelldock isle blows up when I target it with fatestitcher. 3-3
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
Void, 0-6.
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
Like tomsloger, 3-3.
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
Ensnaring Bridge 0-6
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
Thalia prevents me from playing LED, but on my play I get Progenitus out and yarn can't stop me. 3-3
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
The one match where Mindbreak was better than Void! 3-3.
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
Artifact Blast 0-6
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
Progenitus > Nicol Bolas, Planeswalker + 2 Chancellors of the Tangle. On the play, I combo off and then get to attack first. On the draw, I put Progenitus into play with Eureka. 6-0
Notes
Creature planeswalkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
When a creature planeswalker is dealt damage, they also lose that many loyalty counters. If they either have lethal damage or no loyalty, they are put into the graveyard.
I like the creatures being attacked directly a lot.
I don't like the bolded bit. If you go through the hoops of proliferating or doubling or moving a 3rd loyalty counter onto a 2/2, it shouldn't still die to shock.
3 bateleur : 50 Shades of Blue City of Traitors / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
2-2 On the play, I revoke the Ruby before you can Blast. On the draw, I go for an EOT Vapors on the Mox or Painter, letting me Revoke the Ruby. The 1/3 stalls out in both cases.
9 Mogg : larry niven's revenge Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
4-1 I go turn one Thalia into Revoker with Vapors to bounce Marit Lage. On the draw you go turn one Disk, I Revoke it, you summon the less-well-known 20/20 Spaghetti monster which forces me to Vapors it. You chain it to bounce Revoker and Disk creates a draw.
This thread contains the results for week 3 of All Blind Tournament #15 and is the start of week 4 of ABT#15.
Week 3 of ABT#15 Next Round : Week 4 of ABT#15 Information
778 | 400 378 Mogg
733 | 222 511 Feyd_Ruin
644 | 200 444 Tomsloger
600 | 400 200 personman
511 | 200 311 aurorasparrow
467 | 311 156 yarn
444 | 311 133 draco9
400 | 200 200 mynameisfourteen
156 | 156 000 benbuzz790
133 | 000 133 plopfill
An Electroscopic Sherry Sinner Ail Foe Candidacy Tamer Stylize
and results for:
1 tomsloger
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
Artifact Blast / Dark Depths / Simian Spirit Guide / Thespian's Stage / Urborg, Tomb of Yawgmoth
0-6 Artifact blast totally does me in
3 bateleur : 50 Shades of Blue
City of Traitors / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
3-3 on the play, iona naming red stops pyroblast. on the draw, you lock me out.
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
0-6 leylined
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
3-3 on the play, iona naming anything stops prog. on the draw, you outrace
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
3-3 first iona wins
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
0-6 bridged
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
3-3 iona stops chain, thalia stops me. seriously, what was i thinking with plains?
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
0-6 you can stop me with disk, or just make a 20/20
10 knobbodi : progenitus and the voids
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
0-6 leylined
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
0-6 blasted
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
4-1 on the play, iona stops eureka. on the draw, i just put inkwell leviathan into play. chancellors cant attack, and bolas doesnt have enough targets to ultimate.
1 | X 0 3 0 3 3 0 3 0 0 0 4 | 12
ouch
12 | 1 6 2 2 0 2 6 2 6 0 6 X | 33
I think the leyline of the void decks are going to win this round.
Edited to fix 4-1 with tomsloger
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
9| 6 2 0 6 3 6 6 0 X 6 0 0 | 34
1: Can't stop or outrace Marit Lage.
2: Turn two Marit Lage on both sides creates infinite blocks.
3: The recursion is too fast for me to force a draw with Disk and the threat of Marit Lage.
4: Iona is irrelevant. That said, it's a Shield, not a Scion.
5: Mindbreak Trap does its job against my intended opener into Disk, so it's just a race.
6: A turn two lock is too slow.
7: I'm glad to see that rebuilding my deck to beat Sphere and Bridge didn't go waste.
8: I can't lead with Disk, because I'd lose to Crypt damage. Revoker comes down naming Disk, and yarn leaves Tundra up to deal with Marit Lage.
10: Disk destroys Progenitus and Marit Lage wins. Two leylines and a Mindbreak Trap are not what I expected.
11: Blast counters Disk, Maze stops Marit Lage, and Curse wins.
12: Nicol Bolas destroys Disk. A Chancellor blocks Marit Lage, and then Nicol Bolas gains control of it.
If there was ever a good round to play Commandeer, this was it. Commandeer / Frost Titan / Saprazzan Cove / Snapback / blue card scores 6 6 6 6 6 6 3 6 6 6 6 6. Replacing the miscellaneous blue card with a Mental Misstep (there are better options, but that's an obvious one) gives a clean sweep.
Embarrassingly, I considered Commandeer, and built my deck to beat that specific card, but forgot that Commandeer decks would probably run Snapback as well.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
I still think I 4-1 you on the strength of leviathan's 7 power and shroud. Also, I love that chancellor having reach randomly gained you 12 points
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
Blast 6-0
2 Draco9 : Acting
Artifact Blast / Dark Depths / Simian Spirit Guide / Thespian's Stage / Urborg, Tomb of Yawgmoth
Maze 6-0
3 bateleur : 50 Shades of Blue
City of Traitors / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
I can Blast the Servant, but Digger gets it back. 0-6
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
Blast 6-0
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
Blast 6-0
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
Blast 6-0
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
2-2
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
Blast the Pearl 6-0
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
Blast the Disk 6-0
10 knobbodi : progenitus and the voids
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
Blast 6-0
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
ouch. 0-6
11| 6 6 0 6 6 6 2 6 6 6 X 0 | 50
Also, I strongly suggest banning silence/orim's chant for this round..
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
1) tomsloger: Leyline of the Void FTW. 6-0
2) Draco9: Red-Force-of-Will beats me. 0-6
3) bateleur: Pyroblast/Painter stops me, Iona stops him. 3-3
5) personman: Leyline of the Void FTW. 6-0
6) Reyemile: Leyline of the Void FTW. 6-0
7) Feyd_Ruin: Darn Ensnaring Bridge and colourless cards. 0-6
8) yarn: Iona @ blue wins, Revoker on LED wins. 3-3
9) Mogg: Daaaaang. 0-6
10) knobbodi: So... Leyline of the Voids FTD: 2-2
11) aurorasparrow: Red-Force-of-Will beats me. 0-6
12) benbuzz790: Nicol Bolas wins, or Iona locks. 3-3
4| 6 0 3 X 6 6 0 3 0 2 0 3 | 26
Honestly, those cards on their own are a turn 2 lock that doesn't do anything against instants, flash creatures, or turn 1 plays. Not to say they won't be good, but I don't think they're banworthy. As always, I love to be proven wrong
Edit:
@whamm, re: 4v10 - I'm pretty sure the plural form is leylines of the void
I'm just bitter because leyline as the 5th card gained 16 points, while inkwell leviathan gained the one against benbuzz
Oops - sorry about that! Yeah, either Ancient Tomb or just disqualify the deck.
Here's my scoreline using Tomb.
03 | 3 0 X 3 6 3 6 6 6 6 0 4 | 40
City of Traitors / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
vs
1 tomsloger : rites, now with more options!
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
3-3 - I can't beat Inkwell when I'm on the draw.
2 Draco9 : Acting
Artifact Blast / Dark Depths / Simian Spirit Guide / Thespian's Stage / Urborg, Tomb of Yawgmoth
0-6 - Artifact Blast blasts my artifact.
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria /
3-3 - Although Iona can't stop me from playing Painter's Servant, I can't kill her.
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
6-0 - Mindbreak Trap isn't relevant since I never play more than two spells per turn.
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
3-3 - Iona can't stop me from casting things, but I can't kill her.
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
6-0 - I have plenty of time, so I blow things up.
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
6-0 - If he plays turn one Revoker I kill it, otherwise I kill Pearl. Chain of Vapor can buy time, but never breaks my capacity to cast and then recycle things.
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
6-0 - I loop destruction fast enough to keep him from doing relevant things.
10 knobbodi : progenitus and the voids
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
6-0 - Leyline of the Void doesn't stop me since I only need one shot (destroying LED before Isle is in play).
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
0-6 - Artifact Blast blasts my artifact.
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
4-1 - On the draw I can't stop him resolving Eureka and activating Bolas, but if I simply decline to put Servant or my land into play I can use Mox to pay for Pyroblast and destroy Bolas (because he's a Blue permanent already). I then cast Painter on my next turn and win by attacking!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Oh, didn't notice those decks were first turn. Yeah, obviously can't do anything about it once it's in play.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I really wanted to run Simian Spirit Guide / Artifact Blast / Raze / Land / Wincon, because I was pretty sure that a lot of decks would depend on either a land or an artifact, but I just couldn't convince myself that the choice between two narrow answers would really be enough, or find a decent wincon under those restrictions. I think I should have found a way to make it work, though.
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
1 tomsloger : rites, now with more options!
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
Leyline of the Void 6-0
2 Draco9 : Acting
Artifact Blast / Dark Depths / Simian Spirit Guide / Thespian's Stage / Urborg, Tomb of Yawgmoth
Artifact Blast 0-6
3 bateleur : 50 Shades of Blue
Ancient Tomb / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
On the play, I turn 1 Progenitus. On the draw, shelldock isle blows up when I target it with fatestitcher. 3-3
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
Both of our graveyards get voided. 2-2
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
Leyline of the Void prevents personman from using shelldock isle. I cast lion's eye diamond, then pass, so that mindbreak trap is never live. 6-0
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
Leyline of the Void 6-0
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
Ensnaring Bridge 0-6
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
Thalia prevents me from playing LED, but on my play I get Progenitus out and yarn can't stop me. 3-3
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
Disk with Marit Lage in play 0-6
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
Artifact Blast 0-6
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
Progenitus > Nicol Bolas, Planeswalker + 2 Chancellors of the Tangle. On the play, I combo off and then get to attack first. On the draw, I put Progenitus into play with Eureka. 6-0
10 | 6 0 3 2 6 6 0 3 0 0 6 | 30
2. That's one gutsy deck. Blast gets me, even through sphere. 0-6
3. It gets me. 0-6
4. Bridge stops it. 6-0
5. Bridge stops it. 6-0
6. Get bridge + chalice to win on play, lose to 1/2 swinging on draw. 3-3
7. x
8. Sphere on play, Revoker stops on draw. 3-3
9. Disk is some sweet tech. 0-6
0. Bridge stops it. 6-0
1. Sphere first means casting Curse lets me Cast Chalice unBlasted. Or Blast sphere in's chalic. 2-2
2. Sphere first is a win. Bolas first is a loss. 3-3
X | 1 2 3 4 5 6 7 8 9 0 1 2 | PT | TPs
7 | 6 0 0 6 6 3 X 3 0 6 2 3 | 32 | 290
edit: Curiosity got me to do Draco9's deck
X | 1 2 3 4 5 6 7 8 9 0 1 2
2 | 6 X 0 6 6 6 6 6 0 6 0 0 | 42 | 382
No longer staff here.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
3-3s count for 2.
Tom's doing it by hand, though, so its easy to forget a time or two >_<
No longer staff here.
I have an idea for a special week. Its wacky. Will post soon.
Everyone is Special
Creatures are planeswalkers in addition to their card types. Creatures can't block.
Cards with 'destroy' or 'exile' in their card text or reminder text are banned.
All creatures have starting loyalty equal to their toughness.
Notes
Creature planeswalkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
When a creature planeswalker is dealt damage, they also lose that many loyalty counters. If they either have lethal damage or no loyalty, they are put into the graveyard.
I like this. What would each creature's planeswalker type be? We could say that each creature's planeswalker type is its name. Alternately, they could not have planeswalker types.
Would it add any value to also make creature's activated abilities work somewhat like planeswalker abilities? For example, each creature can only activate abilities at sorcery speed. Each creature can either attack or activate one activated ability per turn. Activated abilities that don't tap give +1 loyalty and activated abilities that do tap give -1 loyalty. Attacking is neutral loyalty.
Also, am I correct in assuming that the ban on "exile" and "destroy" extends to words that contain those words. For example, Darksteel Relic couldn't be submitted because indestructible says (from memory, so the wording isn't exact) "can't be destroyed".
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
Iona beats me on the play, 3-3.
2 Draco9 : Acting
Artifact Blast / Dark Depths / Simian Spirit Guide / Thespian's Stage / Urborg, Tomb of Yawgmoth
Artifact Blast 0-6
3 bateleur : 50 Shades of Blue
Ancient Tomb / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
On the play, I turn 1 Progenitus. On the draw, shelldock isle blows up when I target it with fatestitcher. 3-3
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
Void, 0-6.
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
Void, 0-6
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
Like tomsloger, 3-3.
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
Ensnaring Bridge 0-6
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
Thalia prevents me from playing LED, but on my play I get Progenitus out and yarn can't stop me. 3-3
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
The one match where Mindbreak was better than Void! 3-3.
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
Artifact Blast 0-6
12 benbuzz790 : Here's my deck. Maybe it's good.
ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
Progenitus > Nicol Bolas, Planeswalker + 2 Chancellors of the Tangle. On the play, I combo off and then get to attack first. On the draw, I put Progenitus into play with Eureka. 6-0
5 | 3 0 3 0 X 3 0 0 3 3 0 6 | 16 | 145
I like the creatures being attacked directly a lot.
I don't like the bolded bit. If you go through the hoops of proliferating or doubling or moving a 3rd loyalty counter onto a 2/2, it shouldn't still die to shock.
8 yarn : turning fatties to vapor
Chain of Vapor / Tundra / Mox Pearl / Phyrexian Revoker / Thalia, Guardian of Thraben
lion's eye diamond / plains / unburial rites / iona, shield of emeria / inkwell leviathan
3-3 On the play I can stop LED, on the draw any fatty wins for you (go for the islandwalk!).
2 Draco9 : Acting
Artifact Blast / Dark Depths / Simian Spirit Guide / Thespian's Stage / Urborg, Tomb of Yawgmoth
2-2 Blast breaks the Mox, Chain stops Marit Lage and we tie.
3 bateleur : 50 Shades of Blue
City of Traitors / Painter's Servant / Mox Ruby / Pyroblast / Soldevi Digger
2-2 On the play, I revoke the Ruby before you can Blast. On the draw, I go for an EOT Vapors on the Mox or Painter, letting me Revoke the Ruby. The 1/3 stalls out in both cases.
4 WhammWhamme : rites/antirites
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Scion of Emeria / Leyline of the Void
3-3 Revoke LED on the play, Iona wins on the draw.
5 personman : island of misfit toys
Lion's Eye Diamond / Shelldock Isle / Progenitus / Fatestitcher / Mindbreak Trap
3-3 Thalia on the play, Prog on the draw.
6 Reyemile : iona picasso
Ancient Tomb / Lion's Eye Diamond / Unburial Rites / Iona, Shield of Emeria / Painter's Servant
1-4 A turn one Iona wins, otherwise Painter blocks as a 1/3.
7 Feyd_Ruin : Shameless Deck
Ancient Tomb / Chalice of Life / Ensnaring Bridge / Sol Ring / Sphere of Resistance
3-3 On the play, Revoker on Sol Ring wins. On the draw, turn one Sphere into turn two Bridge is too much for me.
9 Mogg : larry niven's revenge
Dark Depths / Mana Crypt / Nevinyrral's Disk / Sol Ring / Thespian's Stage
4-1 I go turn one Thalia into Revoker with Vapors to bounce Marit Lage. On the draw you go turn one Disk, I Revoke it, you summon the less-well-known 20/20 Spaghetti monster which forces me to Vapors it. You chain it to bounce Revoker and Disk creates a draw.
10 knobbodi : progenitus and the voids
Shelldock isle / lion's eye diamond / fatestitcher / progenitus / leyline of the void
3-3 See #5.
11 aurorasparrow : maze of needles
Simian Spirit Guide / Artifact Blast / Maze of Ith / Sandstone Needle / Curse of the Pierced Heart
0-6 Blast the Mox. This deck has so much flavour.
12 benbuzz790 : Here's my deck. Maybe it's good.
Ancient tomb / Nicol Bolas, Planeswalker / Chancellor of the Tangle / Chancellor of the Tangle / Eureka
3-3 Turn one Thalia on the play stops Eureka. On the draw, double Chancellor gets there.
I think I have different results to benbuzz, Bateleur and Mogg, so check those.
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