This thread contains the results for week 4 of All Blind Tournament #14 and is the start of week 1 of ABT#15.
Week 4 of ABT#14
This round was 3CB LR Burning Mana.
Rules: Each player starts the game with an emblem with "Whenever any amount of mana is added to your mana pool, you lose that amount of life."
There were 13 players with 78 matches and 156 total games.
16 hands ended in a draw. 8 matches had at least one draw.
That's 10% of all games, averaging 1.2 games per player.
The following player(s) had the most drawn games, with 5 total draws: Reyemile : cruelshy
14 matches were a 3-3 split.
That's 18% of all matches, averaging 1.1 matches per player.
The following player(s) had the most split matches, with 3 total splits: bateleur
63 matches were a 6-0 sweep.
That's 81% of all matches, averaging 4.8 matches per player.
The following player(s) had the most 6-0 match sweeps, at 12 total sweeps: WhammWhamme
There were 35 unique cards submitted, out of 39 total.
5 card(s) were repeated:
Next Round will be '2CB LR Extended Devotion / Infinite Theros'.
Entries are due Tuesday morning at 4:00 am GMT (Submit to tomsloger).
2CB LR Extended Devotion / Infinite Theros
Description:
Message from tomsloger: I love infinite formats, and Mogg came up with this cool devotion emblem idea. So let's combine them!
Deck size:
20
2 cards.
Land Rule:
20
Basic Land Rule – Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
Special Rules:
A deck may contain only cards contained in sets legal in Extended (Scars of Mirrodin and later).
Each player starts the game with an emblem with
"At the beginning of your upkeep, you may put a number of 0/1 citizen tokens onto the battlefield equal to your devotion to white" and
"At the beginning of your upkeep, you may return target nonland permanent with converted mana cost less than or equal to your devotion to blue to its owner's hand" and
"At the beginning of your upkeep, you may put a number -0/-1 counters on target creature equal to your devotion to black" and
"At the beginning of your upkeep, you may deal damage to target player equal to your devotion to red" and
"At the beginning of your upkeep, you may add an amount of green mana to your mana pool equal to your devotion to green. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."
When submitting a deck, an entrant also chooses a card contained in Theros. If a player would draw a card from an empty library, that player puts a copy of his or her chosen card from outside the game into his or her hand instead. The following cards may not be chosen: Demolish, all land cards.
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Basic Rules of All Blind Tournament
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.
Overview
The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing X cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Deck Construction Rules
1. A deck must contain exactly X cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.
Deck Submission Rules
6. An entrant submits his or her deck to the ABT moderator by private message (pm).
Playing the Decks
7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.
Points
13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).
14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
Extra Rules
15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.
Optional Rules
Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.
Expanded Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
Alternative Land Rule
If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
Sanctioned Magic Format
A deck may contain only cards contained in sets legal in the specified format.
Counter Rule
Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
Life Rule
If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.
Special Format
Other rules are specified.
XCB Comprehensive Rules
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.
Game Rules
1.1. There are many versions of XCB. Each version has a name, of the form XCB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.
1.1a. X is a number.
1.1b. 'Land Rule' can be LR, ELR, ALR, or nothing. LR indicates that the basic land rule is in effect, ELR indicates that the expanded land rule is in effect, and ALR indicates that the alternative land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a sanctioned Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).
1.2. Decks are not played, but are scored as though they were. The player of a deck is the entrant who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).
1.4. An entrant's deck contains exactly X cards (see Rule 1.1).
1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.
1.5. Players' libraries begin the game empty.
1.5a. A player doesn't lose the game as a result of being unable to draw a card.
1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a land rule.
1.7a. This is the basic land rule (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the expanded land rule (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the alternative land rule (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
1.8. Some versions of XCB use a special format. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained here.
1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's submission is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.
1.9. Some versions of XCB use the counter rule.
1.9a. This is the counter rule (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
1.10. Some versions of XCB use a life rule.
1.10a. This is the life rule (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the alternative life rule (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.
1.11. Each player plays one match against each other player.
1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.
Tournament Rules
2.1. Entrants compete in a competition.
2.1a. The shortest type of competition is a round. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.
2.2. An entrant submits his or her deck to the ABT moderator.
2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.
2.3. Decks are subject to some restrictions.
2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is forced to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.
2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.
2.4. Points determine round standings.
2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a match result. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – match win, a win and a loss – split match, two draws – draw, and two losses – match loss. An entrant wins the match if he or she wins both games, splits the match if he or she wins a game and loses a game, draws a match if he or she draws both games, and loses the match if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.
2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
2.5a. Each round, an entrant receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.
3. Prize Rules
3.1. A prize shall be given to the tournament winner.
3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.
3.2. As a prized tournament, special scoring rules and practices are in place.
3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.
The prize is another steam gift card. The steam gift card for the last tournament will go out once final standings have been calculated.
-
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
07 aurorasparrow :: "Nothing Beats Rock" Abrupt Decay / Dread / Nezumi Shortfang
6-0 i get you below 6 by the time you can cast dread, no matter how you use shortfang/decay
13 knobbodi :: "" Bitterblossom / Recoil / Suture Priest
weird. suture priest is a cleric. not human, not leonin. just cleric.
that invalidated my previous line of play. ill come back to this one
I go first:
1a:
1b: noble (-1)
2a: shortfang (-2)
2b: if we trade he loses. If he sits back he loses even worse. Therefore power surge (-3), fireblast shortfang, swing.
3a: Decay on Power Surge (-5)
3b: swing
4a: (-7)
4b: swing
5a: (-10)
5b: swing
6a: If I cast Dread I die. 0-6
If he accelerates out Smokestack, I decay the Sol Ring and discard Batterskull.
He goes first:
1a:
1b:
2a:
2b: Shortfang (18)
3a:
3b:
4a: Sol Ring into Batterskull (14), I make him discard Smokestack.
4b: Decay the Germ token. Swing (14)
5a: bounce Batterkull in response to Shortfang trigger (6)
5b: swing
6b: if he plays Batterskull he dies. 6-0
Decay the Blossom. Shortfang outraces Suture Priest. 6-0
07 | 6 6 0 0 6 3 X 6 6 6 0 6 6 | 51
Three things:
1) Should Nevermore be banned as well?
2) Should these devotion triggers be "may" abilities? Hilarious as it would be to see decks shoot themselves in the foot, I'm not sure that's the intention.
3) I know I JUST complained about the banlist being too long, but do people have opinions on the Eldrazi? Maybe I'm just butthurt
3-3 On the play I play turn one Figure into turn two upgrade figure and drop Student. Turn three Anvil forces him to Fireblast one of my creatures and it doesn't matter which since Figure kills on my turn 6, a turn before Noble finishes me (it hits for 1 on his turn 4 and 2 on his turn 5). On the draw I play nothing on turn 1, then turn two Anvil. Fireblast goes to my face and Noble goes up to a 3/3. I discard Figure then drop and level Student to hold off Noble. I take six more damage levelling it up fully and have to hit him three times, which means Noble hits me twice dealing 3 and 4 respectively and that's lethal.
6-0 Assume I'm on the draw. I drop Student on turn one, Figure on turn two and then Anvil on turn three. He can "kill" one of my creatures with Recoil, but can't recycle it in time to deal with the second and Anvil locks out his recycle engine.
0-6 Assume I'm on the draw. He drops turn two Shortfang, I play out both creatures and then he activates Shortfang and I lose easily from there. On the play, I get both creatures down before his activation and then drop Anvil. Now he's forced to Decay on his Upkeep and cannot activate that turn. If he Decays the Anvil I upgrade both creatures and race him. So instead he must Decay a creature. I then level up the other one and race. He effectively starts on 14 life, so Student and Figure both kill on my turn 6. Shortfang has dealt me 9 by then (including two lots of upkeep life loss), so I just barely lose the race anyway.
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
6-0 He plays turn two Augur and I drop Anvil. Whichever card he discards, that's the end for his combo and my creature races the Augur.
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
4-1 When he's on the play he can drop turn two Smokestack, but then I make him discard his win condition. He turns Smokestack up and that clears the board before I can kill him. On the draw I have an extra turn and he dies to Student (I deal 0,1,3,8,8 sacrificing my useless Anvil on turn four and two no-longer-needed lands on turn five).
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
0-6 He Decays one of my creatures and blocks the other forever. Where by "forever" I mean until Liliana decides to make me lose.
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
3-3 Turn two Sneak Attack is good enough on the play, because he can activate it in his upkeep and then Annihilator will get rid of Anvil.
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
4-1 I play turn one Student. If he drops Tabernacle I just wait a turn, playing an effective turn two Anvil anyway. On the draw he loses the race from there. On the play he can keep and resolve Ooze if he discards Affliction. We then have an interesting situation in which neither of us can profitably attack. If Tabernacle is in play our life totals both go down, but because I was able to attack for 1 on turn two he must lose his Ooze the turn after I lose my Student, so it's a draw whether or not Tabernacle is used!
3-3 One the play I resolve Student into Anvil and he ends up discarding two cards. Bitterblossom loses the race on its own. On the draw I can name him discard once card, but if he keeps Recoil then there's nothing I can do.
Private Mod Note
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
1) Should Nevermore be banned as well?
2) Should these devotion triggers be "may" abilities? Hilarious as it would be to see decks shoot themselves in the foot, I'm not sure that's the intention.
3) I know I JUST complained about the banlist being too long, but do people have opinions on the Eldrazi? Maybe I'm just butthurt
nevermore should be banned. good catch.
and yes, those devotion triggers should have a "may"
eldrazi are not in the cardpool. extended only goes back to scars of mirrodin
also, my deck code (edited 12/18, since no decks have come in yet):
A Bedpan Hindi Vixen Hill A Regardless Sterns Kilt
Each player starts the game with an emblem with "At the beginning of your upkeep, put a number of 0/1 citizen tokens onto the battlefield equal to your devotion to white, return target nonland permanent with converted mana cost less than or equal to your devotion to blue to its owner's hand, put a number -0/-1 counters on target creature equal to your devotion to black, deal damage to target player equal to your devotion to red, and add an amount of green mana to your mana pool equal to your devotion to green. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." [emphasis added]
nevermore should be banned. good catch.
and yes, those devotion triggers should have a "may"
eldrazi are not in the cardpool. extended only goes back to scars of mirrodin
also, my deck code:
Pinwheeling Granddads Thrilled Losing Pax
01 Draco9 :: "Just Want to Style"
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
Recoil stops phyrexian unlife, so repay in kind is irrelevant. 6-0
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
If Storm World gets cast, Recoil deals with Solitary permanently. If it doesn't, then I wait until I have lethal and then recoil Solitary. 6-0
03 benbuzz790 :: ""
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
Turn 1 Braids is gross 0-6
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
Even on the play, turn 2 suture priest gets fireblasted to push noble through. I cast bitterblossom and recoil power surge, but it is too late and bitterblossom slowly kills me while I chump block noble. 0-6
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
Bitterblossom tokens result in me having too many permanents for recoil to deal with in time, even on the draw. 6-0
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
On the play, you are correct. But on the draw, when you go turn 1 dude turn 2 anvil, the two cards I discard are suture priest and bitterblossom. Then, when you discard the creature you didn't play, I recoil the one you did, and we sit there drawing and discarding nothing. 4-1
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
Dread prevents Recoil from actually accomplishing anything, and abrupt decay takes care of bitterblossom. 0-6
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
Even on the draw, bitterblossom races aether rift, because after I pay 5, there's a three turn delay before emrakul attempts to arrive in play again(you draw augur, then aether rift augur and draw emrakul, then aether rift emrakul). On the draw, bitterblossom puts me to 1 and then I attack for lethal. 6-0
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
Smokestack can't ever keep me off of recoil mana but leave you with batterskull mana, and overloading smokestack doesn't work either because I can sac bitterblossom tokens. Sandbagging sol ring isn't fast enough, because making you replay batterskull even once kills you. 6-0
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
I can't even remotely compete with this deck. Abrupt decay stops bitterblossom, liliana stops suture priest one way or another, and recoil is useless. 0-6
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
I get annhilated 0-6
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
If I had 3 recoils I could win this, but as it is, all of your cards kill me. 0-6
Assume you're on the play. At the start of the game, things are awkward. If you cast storm world before I cast anything, I will sit back and watch you take damage faster than me. If you then cast confinement, I'll decay it and keep waiting. So you have to wait for me to spend a card before you can even start:
1 and 2: land, go
3a land, go
3b land, nether spirit [20/17]
4a land, Storm World [19/17]
4b Storm world deals 2 [19/15], attack [17/15]
5a Storm world deals 2 [15/15]
4b Storm world deals 2 [15/13], attack [13/13]
5a Storm world deals 2 [11/13]
4b Storm world deals 2 [11/11], attack [9/11]
5a Storm world deals 2 [7/11]
4b Storm world deals 2 [7/9], attack [5/9]
5a Storm world deals 2 [3/9]
4b Storm world deals 2 [3/7], attack [1/7]
5a Storm world deals 2 [0/7]
At any point in that sequence, you could cast confinement and I will decay it, costing you 3 life and me 2 life, and increasing the rate at which storm world kills us both. This won't change the race.
You could also start casting squee to block, but every time you do that you pay 3 life to prevent 2 damage. Not a very good deal.
Casting recoil on an attacking spirit costs you 3 life, but prevents 2 damage that turn and 2 damage the next turn, so can be worth it. Recurring Recoil with remembrance and doing the same costs 1 life right away to prevent 1 damage in several turns, so is not a wise move and doesn't buy you any time.
Assume your play
1-2 land, go
3a land, go
3b land, lilliana [20/17], force both to discard. I discard Spirit. You toss remembrance
4a land, reactor [16/17]
4b spirit returns
5a 1 counter on reactor
5b attack, you recoil the spirit (i discard spirit) [13/17]
6a 2 counters on reactor,
6b spirit returns
7a 3 counters
7b attack [11/17]
I'm going to win this race
07 aurorasparrow :: "Nothing Beats Rock" Abrupt Decay / Dread / Nezumi Shortfang 4-1? You have me going 0-6, but this one seems really complicated. Can you check my logic and tell me what line I'm missing?
Your Play
1a land
1b land
2a land, shortfang [18/20]
2b land, decay shortfang [18/18]
3a land
3b land, spirit [18/15]
4a land
4b attack with spirit, you cast decay to prevent damage [16/15]
5a land
5b spirit returns
6a land, dread [10/15]
6b Liliana [10/12] force you to sac dread, dread shuffles, attack [8/15]
7a Recast dread [2/15] Now if you ever attack, I swing back for the kill. Lilly builds her loyalty back up and makes you sac dread again so I can swing.
Ok, what if you never cast shortfang to save some life?
Your Play
1a land
1b land
2a land, go
2b land, go
3a land
3b land, spirit [20/17]
4a land
4b attack with spirit, you cast decay to prevent damage [18/17]
5a land
5b spirit returns
6a land, dread [12/17]
6b liliana [12/14] force you to sac dread, dread shuffles, attack [10/14]
7a Dread [4/14]
7b +1 Lilliana (I discard abrupt decay, you discard shortfang). Cant attack
8a Dread must attack Lilliana to stop her from -2ing, Lilly dies.
8b Attack with spirit [2/14], spirit dies
9a Attack with dread [2/8]
9b spirit returns
10a if you attack with dread, I kill you on the counterattack. We draw.
Ok, how about if you save the decay for Lilly at the end?
Your Play
1a land
1b land
2a land, go
2b land, go
3a land
3b land, spirit [20/17]
4a land
4b attack with spirit, [18/17]
5a land
5b attack [16/17]
6a land, dread [10/17]
6b liliana [10/14] force you to sac dread, dread shuffles, attack [8/14]
7a Dread [2/14] (if you cast decay, you'll go down to 6, and then you cant cast dread, so I'll win by decaying shortfang if you decide to cast that.
7b +1 Lilliana (Both discarding decay). Cant attack
8a Dread must attack Lilliana to stop her from -2ing, Lilly dies.
8b Attack with spirit [0/14], I win
You'll take the draw up above.
So, if I'm on the play...
1a land
1b land
2a land, go
2b land, go
3a land, spirit [20/17]
3b land
4a attack with spirit, you cast decay to prevent damage [18/17]
4b land
5a spirit returns
5b land
6a attack [16/17]
6b land, dread [10/17]
7a liliana [10/14] force you to sac dread, dread shuffles, attack [8/14]
7b Dread [2/14]
8a +1 Lilliana (I discard abrupt decay, you discard shortfang). Cant attack
8b Dread must attack Lilliana to stop her from -2ing, Lilly dies.
9a Attack with spirit [0/14] win.
Lord, that was complicated. I think it is 4-1 for me, but please correct my reasoning
08 yarn :: "A String Theory Breakfast" Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn 6-0 I have to hold Decay for the rift, so if you crack augur, I discard spirit and Lilly. Spirit will get you below 15 before you can cast Emrakul the hard way. If you don't crack Augur, I can cast Lilly and she'll make you sacrifice augur for nothing, and the game goes the same way from there.
My Play
1a Forest
1b Land, Sol Ring [20/19]
2a Swamp, Decay Sol Ring [18/19]
2b Land
3a Swamp, Lilly [15/19], Each player discards (you lose something, I toss spirit)
3b Land
4a Spirit regrows, Use lilly to make you discard your last card
I win.
Lets see how it goes if you hold sol ring to squeeze mana out of it before I get priority
1a Forest
1b Land
2a Swamp
2b Land
3a Swamp, Lilly [17/20], Each player discards (you lose batterskull, I toss spirit)
3b Land, sol ring, smokestack [17/15]
4a Spirit regrows, land, decay sol ring [15/15]
From here I'm going to win - if you leave stax on 1 I can keep up with it, if you go to 2 or more it will die eventually and I'll get to recur spirit
Your Play
1a land, sol ring [19/20]
1b forest
2a land, stax [15/20]
2b swamp, decay sol ring [15/18]
3a if you put stax to 1 you force a draw, if you don't ...
3b swamp, Lilly [15/15], Both discard (you lose batterskull I lose spirit)
I win. So you force the draw on turn 3a.
12 cruelshy :: "Oozing Affliction" Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale 6-0 I can get the ooze with Lilly and the Affliction with Decay before either of them damage me, leaving me with 15 life to your 16 life. Then I can discard nether spirit using Lilly's ability and the 2/2 will race his own upkeep payments.
13 knobbodi :: "" Bitterblossom / Recoil / Suture Priest 6-0 Decay nails Bitterblossom before it makes a token, Lilly gets Suture Priest, and recoiling nether spirit does not buy you very much time.
bateleur, you missed something clever about cruelshy's deck: the original tabernacle doesn't force a sacrifice, it destroys the creature unless you pay 1. So cruelshy doesn't have to ever pay, because ooze is indestructible.
I think this also affects aurorasparrow vs cruelshy, since it means aurorasparrow has to pay for tabernacle over the course of several turns, when cruelshy doesn't at all.
Oh, and whammwhamme vs bateleur is 3-3. Anvil triggers after you draw for the turn, so once whammwhamme discards emrakul to anvil one time, emrakul lives in the library for all eternity. Oh, wait. Whammwhamme can respond to anvil's trigger on the third turn by activating sneak attack. 6-0 whammwhamme
Interestingly, I swing a win with squee.
It costs him 4 life to recoil each time, 3 for me to recast, so I can always recast if he's still alive.
Squee outraces Reactor, and his recoil speeds up the kill, rather then slowing it.
6-0
06 bateleur :: Anvil of Bogardan / Figure of Destiny / Student of Warfare
Squee pays Anvil before confinement.
I drop Storm world turn 2, then confinement turn 3
Squee returns and discards each upkeep to pay.
Anvil is of no consequence.
This all happens before lethal damage.
6-0
08 yarn :: Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
Discard stops me.
[Edit: Yarn seems to have played it out and got 3-3]
3-3
09 Reyemile :: Batterskull / Smokestack / Sol Ring
I win on play, lose on draw.
1
1 Sol Ring (r19)
2 Storm World (f19)
2 (r17) Smokestack (r13)
3 (f18) Confinement (f15)
3 [sac0][counter1](r10)
4 sac land, play land (3 lands)
4 [sac1=2][counter2](r7) play=3lands
5 sac 2 land, play land (2 lands)
5 [sac2=1][counter3](r4) play=2 lands
6 take 0 from sw via confinement. sac 2 lands and confinement.
6 (r1) sac all but smokestack
7 return squee (f15) sac all. play a land
7 sac all
at this point he's at 1 life and can't even tap anything.
I return squee and swing a win
my draw: Smokestack gets counter 1 before 3 mana.
No confinement is a loss for me.
3-3
10 MyNameIsFourteen :: Abrupt Decay / Liliana of the Veil / Nether Spirit
Decay stops Confinement, casting loss prevents squee tie.
0-6
11 WhammWhamme :: Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
speed.
0-6
12 cruelshy :: Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
Don't cast storm world.
Upkeep: Return squee, no loss from affliction, discard squee for confinement.
Confinement lock stops ooze.
(but casting storm world is a loss)
2-2
13 knobbodi :: Bitterblossom / Recoil / Suture Priest
recoil confinement eot, swing for win next.
this prevents a tie with me ditching storm world for recoil.
0-6
As you can tell from my results, it's been a stressful week at work
I am quite sad I didn't get around to updating what I knew was a pretty weak submission. I didn't know it would be THIS bad though. Ah well, there go my PotM hopes
I'll actually double check my matches and see if I got ANY points maybe tomorrow, I'm actually still really swamped.
3-3 From a turn 2 Storm World: on the play, Augur discards confinement and you can't race Rift. On the draw, Confinement stalls for exactly long enough to win.
6-0 Bouncing Rift costs 4 life and two turns while Rift costs 3 and Augur can chip away at life. If anything, Reactor wins slower than I can cast Emmy.
3-3 On the play, Augur discards Batterskull and Emmy allows me to recur the pieces. If you tick up Smokestack you can stop her from swinging but eventually lose your board, allowing me to build afresh. On the draw, you dump your hand fast enough and the lifelink outraces me.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
119.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
since an emblem is an object, this seems to be covered under the rules unless im missing something
119.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
since an emblem is an object, this seems to be covered under the rules unless im missing something
The only thing you're missing is that though the emblem is an object, a player is not an object, and this wording has the player doing the damage. "You may deal X damage to
The only thing you're missing is that though the emblem is an object, a player is not an object, and this wording has the player doing the damage. "You may deal X damage to
ah. i hadnt looked at the original post since it was changed to add the "may"
im not sure how it will be worded to make this the case, but the emblem will be the source of the damage.
i can't wait to see how you plan to make that matter
also, i changed my deck, and therefore my deck code, since no one has submitted yet. but im officially locked in now.
This thread contains the results for week 4 of All Blind Tournament #14 and is the start of week 1 of ABT#15.
Week 4 of ABT#14 Next Round : Week 1 of ABT#15 Information
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Welcome back benbuzz790!
Was this week's banned list too long? A couple of people submitted Recoil, and I don't know what led to the switch from Vindicate.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
11 | 6 6 6 6 6 6 6 6 6 6 X 6 6 | 72 | ALL
vs. WhammeWhamme (Mana Vault, Sneak Attack, Emrakul)
01 - Draco9: Board gets annihilated.
6-0
02 - Feyd_Ruin: Turn two annihilator 6 means no Confinement, ever.
6-0
03 - benbuzz790: I can actually combo off from under Braids.
6-0
04 tomsloger: Slower and I sweep his board.
6-0
05 Personman: Turn two annihilator means no 3 cmc spells, ever.
6-0
06 bateleur: Play or draw, I can get down the combo and use Sneak Attack in my upkeep.
6-0
07 aurorasparrow: Abrupt Decay can slow me down, but Emrakul means Nezumi never flips and I can "go off" in one turn on turn three.
6-0
08 yarn: Turn two annihilation.
6-0
09 Reyemile: Turn two annihilation.
6-0
10 MyNameIsFourteen: Turn 3 annihilation.
6-0
12 cruelshy: Turn 2 annihilation
6-0
13 knobbodi: Turn 2 annihilation
6-0
...unless I'm wrong, a clean sweep.
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
6-0 i can deal 20 damage and 10 poison before you can play repay in kind.
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
0-6 i did the math. on the play im so close to beating you. goblin guide instead of noble would have given me the win
03 benbuzz790 :: ""
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
6-0 i can sac noble to allow myself to get to 2 mountains, cast power surge, and fireblast braids to let your one swamp kill you in 20 turns
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
6-0 i just outrace you. gotta keep fireblast in hand so recoil isnt vindicate.
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
6-0 im faster
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
6-0 i get you below 6 by the time you can cast dread, no matter how you use shortfang/decay
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
6-0 none of me is disrupted by augur. and i believe i outrace aether rift
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
6-0 i outrace you by a fair amount. especially because fireblast takes out the first batterskull
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
0-6 you remove my threats
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
0-6 thats really fast
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
6-0 im faster.
13 knobbodi :: ""
Bitterblossom / Recoil / Suture Priest
weird. suture priest is a cleric. not human, not leonin. just cleric.
that invalidated my previous line of play. ill come back to this one
4 | 6 0 6 X 6 6 6 6 6 0 0 6 ? | 48
Abrupt Decay / Dread / Nezumi Shortfang
vs:
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
I Decay the Vineyard, and Shortfang discards Repay in Kind. 6-0
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
I Decay the Confinement and race. 6-0
03 benbuzz790 :: ""
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
What a brutal, brutal deck. 0-6
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
I go first:
1a:
1b: noble (-1)
2a: shortfang (-2)
2b: if we trade he loses. If he sits back he loses even worse. Therefore power surge (-3), fireblast shortfang, swing.
3a: Decay on Power Surge (-5)
3b: swing
4a: (-7)
4b: swing
5a: (-10)
5b: swing
6a: If I cast Dread I die. 0-6
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
Dread means that Recoil/Remembrance doesn't do much. 6-0
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
He goes first:
1a: Figure (19)
1b:
2a: pump Figure, Student, swing (17)
2b: (18)
3a: Level up Student, swing, Decay on Student (15)
3b: Nezumi Shortfang (14)
4a: Pump Figure, swing (12)
4b: tap Nezumi (8)
5a: swing (9)
5b: swing (4)
6a: swing ftw (3)
When I go first, I win the race. 3-3
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
He goes first:
1a:
1b:
2a: Augur (18)
2b: Shortfang (18)
3a: sac Augur, Rift (15)
3b:
4a: in response to Rift, force a discard. Shortfang flips.
4b: (16)
from this point, I can use Shortfang to prevent Emrakul from resolving. He dies before I do, even if he lets the Shortfang trigger resolve first.
6-0
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
If he accelerates out Smokestack, I decay the Sol Ring and discard Batterskull.
He goes first:
1a:
1b:
2a:
2b: Shortfang (18)
3a:
3b:
4a: Sol Ring into Batterskull (14), I make him discard Smokestack.
4b: Decay the Germ token. Swing (14)
5a: bounce Batterkull in response to Shortfang trigger (6)
5b: swing
6b: if he plays Batterskull he dies. 6-0
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
In the end, Dread wins. 6-0
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
Mucho fast. 0-6
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
Shortfang outraces Predator Ooze. 6-0
13 knobbodi :: ""
Bitterblossom / Recoil / Suture Priest
Decay the Blossom. Shortfang outraces Suture Priest. 6-0
07 | 6 6 0 0 6 3 X 6 6 6 0 6 6 | 51
Three things:
1) Should Nevermore be banned as well?
2) Should these devotion triggers be "may" abilities? Hilarious as it would be to see decks shoot themselves in the foot, I'm not sure that's the intention.
3) I know I JUST complained about the banlist being too long, but do people have opinions on the Eldrazi? Maybe I'm just butthurt
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
6 | 6 0 6 3 6 X 0 6 4 0 3 4 3 | 38 |
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
vs
01 Draco9 :: "Just Want to Style"
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
6-0 He discards Repay and I poison him.
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
0-6 He can discard Squee to Anvil and then once Confinement is down Anvil does nothing anyway.
03 benbuzz790 :: ""
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
6-0 Plains, Figure allows me to sac Figure and then Plains, Student, level up on my second turn. I win the race from there.
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
3-3 On the play I play turn one Figure into turn two upgrade figure and drop Student. Turn three Anvil forces him to Fireblast one of my creatures and it doesn't matter which since Figure kills on my turn 6, a turn before Noble finishes me (it hits for 1 on his turn 4 and 2 on his turn 5). On the draw I play nothing on turn 1, then turn two Anvil. Fireblast goes to my face and Noble goes up to a 3/3. I discard Figure then drop and level Student to hold off Noble. I take six more damage levelling it up fully and have to hit him three times, which means Noble hits me twice dealing 3 and 4 respectively and that's lethal.
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
6-0 Assume I'm on the draw. I drop Student on turn one, Figure on turn two and then Anvil on turn three. He can "kill" one of my creatures with Recoil, but can't recycle it in time to deal with the second and Anvil locks out his recycle engine.
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
0-6 Assume I'm on the draw. He drops turn two Shortfang, I play out both creatures and then he activates Shortfang and I lose easily from there. On the play, I get both creatures down before his activation and then drop Anvil. Now he's forced to Decay on his Upkeep and cannot activate that turn. If he Decays the Anvil I upgrade both creatures and race him. So instead he must Decay a creature. I then level up the other one and race. He effectively starts on 14 life, so Student and Figure both kill on my turn 6. Shortfang has dealt me 9 by then (including two lots of upkeep life loss), so I just barely lose the race anyway.
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
6-0 He plays turn two Augur and I drop Anvil. Whichever card he discards, that's the end for his combo and my creature races the Augur.
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
4-1 When he's on the play he can drop turn two Smokestack, but then I make him discard his win condition. He turns Smokestack up and that clears the board before I can kill him. On the draw I have an extra turn and he dies to Student (I deal 0,1,3,8,8 sacrificing my useless Anvil on turn four and two no-longer-needed lands on turn five).
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
0-6 He Decays one of my creatures and blocks the other forever. Where by "forever" I mean until Liliana decides to make me lose.
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
3-3 Turn two Sneak Attack is good enough on the play, because he can activate it in his upkeep and then Annihilator will get rid of Anvil.
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
4-1 I play turn one Student. If he drops Tabernacle I just wait a turn, playing an effective turn two Anvil anyway. On the draw he loses the race from there. On the play he can keep and resolve Ooze if he discards Affliction. We then have an interesting situation in which neither of us can profitably attack. If Tabernacle is in play our life totals both go down, but because I was able to attack for 1 on turn two he must lose his Ooze the turn after I lose my Student, so it's a draw whether or not Tabernacle is used!
13 knobbodi :: ""
Bitterblossom / Recoil / Suture Priest
3-3 One the play I resolve Student into Anvil and he ends up discarding two cards. Bitterblossom loses the race on its own. On the draw I can name him discard once card, but if he keeps Recoil then there's nothing I can do.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
nevermore should be banned. good catch.
and yes, those devotion triggers should have a "may"
eldrazi are not in the cardpool. extended only goes back to scars of mirrodin
also, my deck code (edited 12/18, since no decks have come in yet):
A Bedpan Hindi Vixen Hill A Regardless Sterns Kilt
can the source not be the emblem?
I've updated the opening post with these changes.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Bitterblossom / Recoil / Suture Priest
01 Draco9 :: "Just Want to Style"
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
Recoil stops phyrexian unlife, so repay in kind is irrelevant. 6-0
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
If Storm World gets cast, Recoil deals with Solitary permanently. If it doesn't, then I wait until I have lethal and then recoil Solitary. 6-0
03 benbuzz790 :: ""
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
Turn 1 Braids is gross 0-6
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
Even on the play, turn 2 suture priest gets fireblasted to push noble through. I cast bitterblossom and recoil power surge, but it is too late and bitterblossom slowly kills me while I chump block noble. 0-6
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
Bitterblossom tokens result in me having too many permanents for recoil to deal with in time, even on the draw. 6-0
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
On the play, you are correct. But on the draw, when you go turn 1 dude turn 2 anvil, the two cards I discard are suture priest and bitterblossom. Then, when you discard the creature you didn't play, I recoil the one you did, and we sit there drawing and discarding nothing. 4-1
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
Dread prevents Recoil from actually accomplishing anything, and abrupt decay takes care of bitterblossom. 0-6
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
Even on the draw, bitterblossom races aether rift, because after I pay 5, there's a three turn delay before emrakul attempts to arrive in play again(you draw augur, then aether rift augur and draw emrakul, then aether rift emrakul). On the draw, bitterblossom puts me to 1 and then I attack for lethal. 6-0
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
Smokestack can't ever keep me off of recoil mana but leave you with batterskull mana, and overloading smokestack doesn't work either because I can sac bitterblossom tokens. Sandbagging sol ring isn't fast enough, because making you replay batterskull even once kills you. 6-0
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
I can't even remotely compete with this deck. Abrupt decay stops bitterblossom, liliana stops suture priest one way or another, and recoil is useless. 0-6
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
I get annhilated 0-6
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
If I had 3 recoils I could win this, but as it is, all of your cards kill me. 0-6
13 | 6 6 0 0 6 4 0 6 6 0 0 0 | 34
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
6-0 I decay your Unlife, Lilly Steals your Repayment, and the Spirit races the Vineyard.
1a forest, vineyard [19/20]
1b swamp, vineyard adds 2 [19/18]
2a plains, vineyard adds 2, cast unlife for WGG [16/18]
2b swamp, vineyard adds 2, tap 2 swamps for liliana [16/14], force discard (repay and nether spirit)
3a vineyard [14/14]
3b spirit returns, vineyard adds 2, tap swamp for decay on unlife [16/11]
4a vineyard [14/11]
4b vineyard, attack [12/9]
5a vineyard [10/9]
4b vineyard, attack [8/7]
5a vineyard [6/7]
4b vineyard, attack [4/5]
5a vineyard [2/3]
5a vineyard, attack [0/1]
Solitary Confinement / Squee, Goblin Nabob / Storm World
6-0
1 and 2: land, go
3a land, go
3b land, nether spirit [20/17]
4a land, Storm World [19/17]
4b Storm world deals 2 [19/15], attack [17/15]
5a Storm world deals 2 [15/15]
4b Storm world deals 2 [15/13], attack [13/13]
5a Storm world deals 2 [11/13]
4b Storm world deals 2 [11/11], attack [9/11]
5a Storm world deals 2 [7/11]
4b Storm world deals 2 [7/9], attack [5/9]
5a Storm world deals 2 [3/9]
4b Storm world deals 2 [3/7], attack [1/7]
5a Storm world deals 2 [0/7]
At any point in that sequence, you could cast confinement and I will decay it, costing you 3 life and me 2 life, and increasing the rate at which storm world kills us both. This won't change the race.
You could also start casting squee to block, but every time you do that you pay 3 life to prevent 2 damage. Not a very good deal.
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
0-6 Welcome back, sick deck.
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
6-0 I can kill your threats, you can't keep mine down.
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
6-0
Assume your play
1-2 land, go
3a land, go
3b land, lilliana [20/17], force both to discard. I discard Spirit. You toss remembrance
4a land, reactor [16/17]
4b spirit returns
5a 1 counter on reactor
5b attack, you recoil the spirit (i discard spirit) [13/17]
6a 2 counters on reactor,
6b spirit returns
7a 3 counters
7b attack [11/17]
I'm going to win this race
Anvil of Bogardan / Figure of Destiny / Student of Warfare
6-0 As you said above, I can protect Lilly from your guys well enough that she kills them all.
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
4-1? You have me going 0-6, but this one seems really complicated. Can you check my logic and tell me what line I'm missing?
1a land
1b land
2a land, shortfang [18/20]
2b land, decay shortfang [18/18]
3a land
3b land, spirit [18/15]
4a land
4b attack with spirit, you cast decay to prevent damage [16/15]
5a land
5b spirit returns
6a land, dread [10/15]
6b Liliana [10/12] force you to sac dread, dread shuffles, attack [8/15]
7a Recast dread [2/15] Now if you ever attack, I swing back for the kill. Lilly builds her loyalty back up and makes you sac dread again so I can swing.
Ok, what if you never cast shortfang to save some life?
Your Play
1a land
1b land
2a land, go
2b land, go
3a land
3b land, spirit [20/17]
4a land
4b attack with spirit, you cast decay to prevent damage [18/17]
5a land
5b spirit returns
6a land, dread [12/17]
6b liliana [12/14] force you to sac dread, dread shuffles, attack [10/14]
7a Dread [4/14]
7b +1 Lilliana (I discard abrupt decay, you discard shortfang). Cant attack
8a Dread must attack Lilliana to stop her from -2ing, Lilly dies.
8b Attack with spirit [2/14], spirit dies
9a Attack with dread [2/8]
9b spirit returns
10a if you attack with dread, I kill you on the counterattack. We draw.
Ok, how about if you save the decay for Lilly at the end?
Your Play
1a land
1b land
2a land, go
2b land, go
3a land
3b land, spirit [20/17]
4a land
4b attack with spirit, [18/17]
5a land
5b attack [16/17]
6a land, dread [10/17]
6b liliana [10/14] force you to sac dread, dread shuffles, attack [8/14]
7a Dread [2/14] (if you cast decay, you'll go down to 6, and then you cant cast dread, so I'll win by decaying shortfang if you decide to cast that.
7b +1 Lilliana (Both discarding decay). Cant attack
8a Dread must attack Lilliana to stop her from -2ing, Lilly dies.
8b Attack with spirit [0/14], I win
You'll take the draw up above.
So, if I'm on the play...
1a land
1b land
2a land, go
2b land, go
3a land, spirit [20/17]
3b land
4a attack with spirit, you cast decay to prevent damage [18/17]
4b land
5a spirit returns
5b land
6a attack [16/17]
6b land, dread [10/17]
7a liliana [10/14] force you to sac dread, dread shuffles, attack [8/14]
7b Dread [2/14]
8a +1 Lilliana (I discard abrupt decay, you discard shortfang). Cant attack
8b Dread must attack Lilliana to stop her from -2ing, Lilly dies.
9a Attack with spirit [0/14] win.
Lord, that was complicated. I think it is 4-1 for me, but please correct my reasoning
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
6-0 I have to hold Decay for the rift, so if you crack augur, I discard spirit and Lilly. Spirit will get you below 15 before you can cast Emrakul the hard way. If you don't crack Augur, I can cast Lilly and she'll make you sacrifice augur for nothing, and the game goes the same way from there.
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
4-1
My Play
1a Forest
1b Land, Sol Ring [20/19]
2a Swamp, Decay Sol Ring [18/19]
2b Land
3a Swamp, Lilly [15/19], Each player discards (you lose something, I toss spirit)
3b Land
4a Spirit regrows, Use lilly to make you discard your last card
I win.
Lets see how it goes if you hold sol ring to squeeze mana out of it before I get priority
1a Forest
1b Land
2a Swamp
2b Land
3a Swamp, Lilly [17/20], Each player discards (you lose batterskull, I toss spirit)
3b Land, sol ring, smokestack [17/15]
4a Spirit regrows, land, decay sol ring [15/15]
From here I'm going to win - if you leave stax on 1 I can keep up with it, if you go to 2 or more it will die eventually and I'll get to recur spirit
Your Play
1a land, sol ring [19/20]
1b forest
2a land, stax [15/20]
2b swamp, decay sol ring [15/18]
3a if you put stax to 1 you force a draw, if you don't ...
3b swamp, Lilly [15/15], Both discard (you lose batterskull I lose spirit)
I win. So you force the draw on turn 3a.
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
0-6 Maybe someday I'll submit a deck that doesn't just die to emrakul.
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
6-0 I can get the ooze with Lilly and the Affliction with Decay before either of them damage me, leaving me with 15 life to your 16 life. Then I can discard nether spirit using Lilly's ability and the 2/2 will race his own upkeep payments.
13 knobbodi :: ""
Bitterblossom / Recoil / Suture Priest
6-0 Decay nails Bitterblossom before it makes a token, Lilly gets Suture Priest, and recoiling nether spirit does not buy you very much time.
10 | 6 6 0 6 6 6 4? 6 4 X 0 6 6 | 56?
I think this also affects aurorasparrow vs cruelshy, since it means aurorasparrow has to pay for tabernacle over the course of several turns, when cruelshy doesn't at all.
Oh, and whammwhamme vs bateleur is 3-3. Anvil triggers after you draw for the turn, so once whammwhamme discards emrakul to anvil one time, emrakul lives in the library for all eternity. Oh, wait. Whammwhamme can respond to anvil's trigger on the third turn by activating sneak attack. 6-0 whammwhamme
VS
01 Draco9 :: Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
Unlife gives him time, Repay ends it.
0-6
03 benbuzz790 :: Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
Dropping Storm World after braids races.
(Or drop confinement, then storm world, which makes it one sided)
6-0
04 tomsloger :: Fireblast / Power Surge / Stromkirk Noble
Confinement comes down before he can win.
Confinement stops attacks and power surge.
Storm world wins it.
6-0
05 Personman :: Darksteel Reactor / Recoil / Serene Remembrance
Interestingly, I swing a win with squee.
It costs him 4 life to recoil each time, 3 for me to recast, so I can always recast if he's still alive.
Squee outraces Reactor, and his recoil speeds up the kill, rather then slowing it.
6-0
06 bateleur :: Anvil of Bogardan / Figure of Destiny / Student of Warfare
Squee pays Anvil before confinement.
I drop Storm world turn 2, then confinement turn 3
Squee returns and discards each upkeep to pay.
Anvil is of no consequence.
This all happens before lethal damage.
6-0
07 aurorasparrow :: Abrupt Decay / Dread / Nezumi Shortfang
Decay stops confinement.
0-6
08 yarn :: Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
Discard stops me.
[Edit: Yarn seems to have played it out and got 3-3]
3-3
09 Reyemile :: Batterskull / Smokestack / Sol Ring
I win on play, lose on draw.
1 Sol Ring (r19)
2 Storm World (f19)
2 (r17) Smokestack (r13)
3 (f18) Confinement (f15)
3 [sac0][counter1](r10)
4 sac land, play land (3 lands)
4 [sac1=2][counter2](r7) play=3lands
5 sac 2 land, play land (2 lands)
5 [sac2=1][counter3](r4) play=2 lands
6 take 0 from sw via confinement. sac 2 lands and confinement.
6 (r1) sac all but smokestack
7 return squee (f15) sac all. play a land
7 sac all
at this point he's at 1 life and can't even tap anything.
I return squee and swing a win
my draw: Smokestack gets counter 1 before 3 mana.
No confinement is a loss for me.
10 MyNameIsFourteen :: Abrupt Decay / Liliana of the Veil / Nether Spirit
Decay stops Confinement, casting loss prevents squee tie.
0-6
11 WhammWhamme :: Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
speed.
0-6
12 cruelshy :: Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
Don't cast storm world.
Upkeep: Return squee, no loss from affliction, discard squee for confinement.
Confinement lock stops ooze.
(but casting storm world is a loss)
2-2
13 knobbodi :: Bitterblossom / Recoil / Suture Priest
recoil confinement eot, swing for win next.
this prevents a tie with me ditching storm world for recoil.
0-6
X| 1 2 3 4 5 6 7 8 9 0 1 2 3
2| 0 X 6 6 6 6 0 3 3 0 0 2 0
No longer staff here.
I am quite sad I didn't get around to updating what I knew was a pretty weak submission. I didn't know it would be THIS bad though. Ah well, there go my PotM hopes
I'll actually double check my matches and see if I got ANY points maybe tomorrow, I'm actually still really swamped.
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
6-0 Augur gets lets you keep one card. Repay is too slow, Unlife loses to hardcast annihilator, Vineyard gets outraced by Aether Rift.
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
3-3 From a turn 2 Storm World: on the play, Augur discards confinement and you can't race Rift. On the draw, Confinement stalls for exactly long enough to win.
03 benbuzz790 :: ""
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
0-6 Turn 1 Braids wrecks.
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
0-6 Too fast for me.
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
6-0 Bouncing Rift costs 4 life and two turns while Rift costs 3 and Augur can chip away at life. If anything, Reactor wins slower than I can cast Emmy.
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
0-6 Anvil stops me from from having Emmy during my upkeep.
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
0-6 Shortfang stops Rift from happening and shreds me to pieces.
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
3-3 On the play, Augur discards Batterskull and Emmy allows me to recur the pieces. If you tick up Smokestack you can stop her from swinging but eventually lose your board, allowing me to build afresh. On the draw, you dump your hand fast enough and the lifelink outraces me.
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
0-6 Keeping Decay wins, Liliana can also remove the Augur on the play.
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
0-6 Impressive deck. Turn 2 Emmy with haste stops anything from happening.
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
0-6 Affliction outraces Rift, and I need to get down to one card to cheat Emmy in.
13 knobbodi :: ""
Bitterblossom / Recoil / Suture Priest
0-6 Bitterblossom outraces me on the play and you have Suture Priest when I'm on the draw.
8 | 6 2 0 0 6 0 0 X 2 ? ? ? 0 | 16
Braids, Cabal Minion / Chancellor of the Forge / Culling the Weak
This probably wasn't the best week for a deck that wanted people to not run 1-drops. Oh well!
0 0 X 0 6 0 6 6 6 6 0 0 6
01 Draco9 :: "Just Want to Style"
Eladamri's Vineyard / Phyrexian Unlife / Repay in Kind
0-6
02 Feyd_Ruin :: ""
Solitary Confinement / Squee, Goblin Nabob / Storm World
0-6
04 tomsloger :: ""
Fireblast / Power Surge / Stromkirk Noble
0-6
05 Personman :: ""
Darksteel Reactor / Recoil / Serene Remembrance
6-0
06 bateleur :: "One Drop Variety Pack"
Anvil of Bogardan / Figure of Destiny / Student of Warfare
0-6
07 aurorasparrow :: "Nothing Beats Rock"
Abrupt Decay / Dread / Nezumi Shortfang
6-0
08 yarn :: "A String Theory Breakfast"
Aether Rift / Augur of Skulls / Emrakul, the Aeons Torn
6-0
09 Reyemile :: ""
Batterskull / Smokestack / Sol Ring
6-0
10 MyNameIsFourteen :: "In Honor Of My Cat, Liliana"
Abrupt Decay / Liliana of the Veil / Nether Spirit
6-0
11 WhammWhamme :: "Sneaky.dec"
Emrakul, the Aeons Torn / Mana Vault / Sneak Attack
With an upkeep sneak attack activation, you beat me!
0-6
12 cruelshy :: "Oozing Affliction"
Predator Ooze / Shrieking Affliction / The Tabernacle at Pendrell Vale
0-6
13 knobbodi :: ""
Bitterblossom / Recoil / Suture Priest
6-0
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
The following card sets are permitted in Extended tournaments:
Scars of Mirrodin
Mirrodin Besieged
New Phyrexia
Magic 2012
Innistrad
Dark Ascension
Avacyn Restored
Magic 2013
Return to Ravnica
Gatecrash
Dragon's Maze
Magic 2014
Theros
119.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
since an emblem is an object, this seems to be covered under the rules unless im missing something
1a:, 1b: nothing
2a: augur 18/20
2b: bitterblossom 18/18
3a: sac augur (I discard recoil and priest), rift 15/18
3b: 15/17, 1 token
4a: rift triggers, I pay the 5. 15/12
4b: 2nd token, attack 14/11
5a: draw augur
5b: 3rd token, attack 12/10
6a: rift triggers, I pay 5, draw emrakul 12/5
6b: 4th token, attack 9/4
7a: rift triggers, emrakul is in play
7b: 5th token, attack 5/3
8a: attack with emrakul, I sac 6 lands, block with untapped token.
8b: new 5th token, attack 1/2
9a: attack with emrakul, I sac bitterblossom, both lands, 3 tapped tokens, and chump with untapped token.
9b: attack with last token 0/2
The only thing you're missing is that though the emblem is an object, a player is not an object, and this wording has the player doing the damage. "You may deal X damage to
ah. i hadnt looked at the original post since it was changed to add the "may"
im not sure how it will be worded to make this the case, but the emblem will be the source of the damage.
i can't wait to see how you plan to make that matter
also, i changed my deck, and therefore my deck code, since no one has submitted yet. but im officially locked in now.
It was a problem that we overlooked before the "may" was added. Anyway, I've added a few words to the rules to resolve the issue.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy