There were 11 players with 55 matches and 110 total games.
24 hands ended in a draw. 12 matches had at least one draw.
That's 22% of all games, averaging 2.2 games per player.
The following player(s) had the most drawn games, with 7 total draws: WhammWhamme
38 matches were a 3-3 split.
That's 69% of all matches, averaging 3.5 matches per player.
The following player(s) had the most split matches, with 6 total splits: Draco9 : knobbodi : Feyd_Ruin : tomsloger
24 matches were a 6-0 sweep.
That's 44% of all matches, averaging 2.2 matches per player.
The following player(s) had the most 6-0 match sweeps, at 5 total sweeps: cruelshy
There were 33 unique cards submitted, out of 55 total.
11 card(s) were repeated:
Next Round will be '4CB ELR Only Uncommon'.
Entries are due Tuesday morning at 4:00 am GMT.
4CB ELR Only Uncommon
Description:
A theme for this month will be scaling back the complexity of the round rules. That also gives me a great excuse to return to some formats that were a lot of fun the first time around, while adding small changes. Deck size:
20
4 cards.
Land Rule:
20
Expanded Land Rule: Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
Special Rules:
Only cards that were printed at uncommon rarity may be submitted.
A card was printed at uncommon rarity if it was released as an uncommon in at least one English-language printed or online set. Check Gatherer if you're not sure. Some older sets differentiated between "uncommon 1" and "uncommon 2". A card won't count as an uncommon if Gather doesn't currently list it as an uncommon.
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Basic Rules of All Blind Tournament
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.
Overview
The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing X cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Deck Construction Rules
1. A deck must contain exactly X cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.
Deck Submission Rules
6. An entrant submits his or her deck to the ABT moderator by private message (pm).
Playing the Decks
7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.
Points
13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).
14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
Extra Rules
15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.
Optional Rules
Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.
Expanded Land Rule
Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
Alternative Land Rule
If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
Sanctioned Magic Format
A deck may contain only cards contained in sets legal in the specified format.
Counter Rule
Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
Life Rule
If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.
Special Format
Other rules are specified.
XCB Comprehensive Rules
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.
Game Rules
1.1. There are many versions of XCB. Each version has a name, of the form XCB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.
1.1a. X is a number.
1.1b. 'Land Rule' can be LR, ELR, ALR, or nothing. LR indicates that the basic land rule is in effect, ELR indicates that the expanded land rule is in effect, and ALR indicates that the alternative land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a sanctioned Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).
1.2. Decks are not played, but are scored as though they were. The player of a deck is the entrant who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.4. An entrant's deck contains exactly X cards (see Rule 1.1).
1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.
1.5. Players' libraries begin the game empty.
1.5a. A player doesn't lose the game as a result of being unable to draw a card.
1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a land rule.
1.7a. This is the basic land rule (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the expanded land rule (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the alternative land rule (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
1.8. Some versions of XCB use a special format. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained here.
1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's submission is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.
1.9. Some versions of XCB use the counter rule.
1.9a. This is the counter rule (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.
1.10. Some versions of XCB use a life rule.
1.10a. This is the life rule (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the alternative life rule (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.
1.11. Each player plays one match against each other player.
1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.
Tournament Rules
2.1. Entrants compete in a competition.
2.1a. The shortest type of competition is a round. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.
2.2. An entrant submits his or her deck to the ABT moderator.
2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.
2.3. Decks are subject to some restrictions.
2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is forced to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.
2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.
2.4. Points determine round standings.
2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a match result. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – match win, a win and a loss – split match, two draws – draw, and two losses – match loss. An entrant wins the match if he or she wins both games, splits the match if he or she wins a game and loses a game, draws a match if he or she draws both games, and loses the match if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.
2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
2.5a. Each round, an entrant receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.
3. Prize Rules
3.1. A prize shall be given to the tournament winner.
3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.
3.2. As a prized tournament, special scoring rules and practices are in place.
3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.
The prize is to be determined. The steam gift card for the last tournament will go out once final standings have been calculated.
-
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
I liked the decks this round. It was a nice chance to revisit some of the classics, which we see less of now due to the structure of the ABT. Over in another thread, a lot of discussion about infinite sequences led to a rule that I'm pretty happy with – 1.11e (XCB Comprehensive Rules). This round should be much easier to process than the last, but I offer a big "thank you" to everyone for working through those matches, and especially to Feyd_Ruin for putting everything together. Also, please note the current round is using the expanded land rule. It's been a while since we used it.
EDIT: I decided to do the grid for this round since it was considerably quicker to complete than most of the recent ones. I haven't listed a breakdown of each game, but please post if you think I've made a mistake.
02 MyNameIsFourteen :: "An 'istoric Occasion" Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
3-3 i have to counter digger.
on the play, i can counter whatever you play on turn 1. if you go straight for kodama, it gets dazed and ill keep foil up for digger. if you play digger first, i daze. you can pay for that with lotus, but then ill just foil and you cant play your win con without recurring lotus.
03 WhammWhamme :: "" Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
4-1 on the play i get thallid down. so any spell you play just lets me discard nether spirit for the infiniblocker and lets me win with thallid
on the draw, i have to discard tropical island and so can only block forever
08 Reyemile :: "" Black Lotus / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance
0-6 at first i thought this was similar to my matchup vs bateleur, but you can cast sphere of resistance first, which i have to counter. and then you can do whatever you want.
edit: mogg has pointed out that workshop can't pay for daze. so on the play i can daze whatever you cast first (lotus or sphere) and hold foil. actually 3-3
I liked the decks this round. It was a nice chance to revisit some of the classics
Although from my perspective it's a bit of a disappointing round, because we got only old decks. I thought my submission was a bit slack, but it turns out to be the most unusual build of the week! (And a quick glance suggests probably also the weakest - draw your own conclusions.)
Private Mod Note
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Although from my perspective it's a bit of a disappointing round, because we got only old decks. I thought my submission was a bit slack, but it turns out to be the most unusual build of the week! (And a quick glance suggests probably also the weakest - draw your own conclusions.)
That makes sense. I think I'm just nostalgic. In any event, you're right that there aren't a lot of new builds, but Lotus in Reyemile's deck and Port in cruelshy's are also nonstandard as far as I can remember.
Me: Lotus, Anurid.
Him: Workshop, Ring, Sphere (Foiled).
Me: Return Lotus, Swing.
Him (17): Smokestack.
Me: Return Island, Swing.
Him (14): Add a counter, Chimeric Idol.
Me: Sacrifice Island, Return Island.
Him (14): sacrifice Ring, add a counter.
Me: sacrifice Island and Lotus, return Lotus.
Him (14): sacrifice Workshop and Idol.
Me: Sacrifice Lotus and Anurid. Draw.
Me: Lotus, Anurid.
Him: Workshop, Ring, Sphere (Foiled).
Me: Return Lotus, Swing.
Him (17): Smokestack.
Me: Return Island, Swing.
Him (14): Add a counter, Chimeric Idol.
Me: Sacrifice Island, Return Island.
Him (14): sacrifice Ring, add a counter.
Me: sacrifice Island and Lotus, return Lotus.
Him (14): sacrifice Workshop and Idol.
Me: Sacrifice Lotus and Anurid. Draw.
05 bateleur :: "Stax"
Darksteel Reactor / Ensnaring Bridge / Mishra's Workshop / Smokestack / Sol Ring
vs
01 Draco9 :: "Copy/Paste"
Black Lotus / Black Lotus / Blood Moon / Glowrider / Preacher
3-3 On the draw I can't get Smokestack or Reactor down so Bridge doesn't stop him attacking.
02 MyNameIsFourteen :: "An 'istoric Occasion"
Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
0-6 Aura of Silence wrecks me.
03 WhammWhamme :: ""
Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
2-2 Neither of us has any way to get our win condition into play and keep it there through the Smokestack wars. (Or so I thought, but I notice Mogg has scored this match differently, so maybe there's a line I missed?)
04 knobbodi :: "I'm Lazy And This Deck Used To Be Awesome"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
0-6 He Foils my Bridge and Smokestack doesn't stop Spirit.
06 Feyd_Ruin :: "All Halinn the Chief"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
0-6 He Foils my Bridge and Smokestack doesn't stop Spirit.
0-6 He Foils my Bridge and Smokestack doesn't stop Spirit.
08 Reyemile :: ""
Black Lotus / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance
4-1 Hang on a sec - no Smokestack? I win on the play. On the draw I make us both sac everything.
09 cruelshy :: "Scenic Route"
Blinkmoth Nexus / Dust Bowl / Mishra's Factory / Rishadan Port / The Tabernacle at Pendrell Vale
4-1 On the play I drop Smokestack and then Reactor and make him sac his first land drop. I then drop Bridge and he cannot win. On the draw I drop Smokestack on turn one and he then Ports my Workshop. I make him sac a land. He then plays another and Ports my Workshop again. I sac Sol Ring and make him sac two lands and he cannot win from there, but I can never resolve Reactor.
10 aurorasparrow :: ""
Anurid Scavenger / Black Lotus / Foil / Island / Misguided Rage
0-6 He Foils Smokestack and eventually Rage destroys everything except Reactor, which he races easily.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
1-10: Draco9 casts double Lotus into Glowrider. You counter Glowrider and Preacher resolves.
Foil Glowrider (Ditching Anurid)
Lotus->Misguided Rage to kill the resolved Preacher.
If 10 plays for the tie, he gets it.
edit:
I also think halinn decks (4/7/10) can get points against 8 on play.
Trop, pass.
If he leads with Bridge, foil it and win.
If he leads with tongs, foil it and tie.
If he leads with Sphere, then he has to sac lotus for bridge, which means we can Daze (paying 1) the tongs for a tie.
If he sacs lotus for tongs, he can't bridge, and we can pay 1 to daze and then foil, and spirit beats.
So 8 plays for tie and 4-1s it.
My play
1a Lotus, land, digger, aura of silence, GG
Your play
1a lotus lotus, blood moon, glowrider (preacher is just a 1/1 because kodama has shroud, so blood moon will do more)
1b land (mountain) tap mountain to play lotus through rider
2a attack with rider (18)
2b sac lotus for WWW, tap mountain for R, pay 4 mana for aura of silence, sac aura to kill blood moon
3a attack (16)
3b pay 2 for digger
4a attack (14)
4b pay 2 to put lotus into deck
5a attack (12)
5b draw and cast lotus, cast kodama, gg?
Still looking over the others, but for the most part I agree with what Mogg has.
I'll look at corrections and update the opening post later today. In the meantime, I have a deck to add to the grid. Personman sent this to me after the round had been posted, but I have no reason to believe that he had looked at the decks beforehand. I think the deadline may have been confusing because it was different for this week than for last week (which had a one-day extension).
I also think halinn decks (4/7/10) can get points against 8 on play.
Trop, pass.
If he leads with Bridge, foil it and win.
If he leads with tongs, foil it and tie.
If he leads with Sphere, then he has to sac lotus for bridge, which means we can Daze (paying 1) the tongs for a tie.
If he sacs lotus for tongs, he can't bridge, and we can pay 1 to daze and then foil, and spirit beats.
So 8 plays for tie and 4-1s it.
As noted in tomsloger's post, I actually found this, too, but then I forgot to update.
I tried several lines of play. With you going first, as long as you save foil for the first time I cast Kodama, you can reanimate and race me. If I just don't cast kodama, you can hardcast Visara and race me.
With me going first... its about the same I think. You foil the first time I try to cast kodama. Then your clock is 5 turns to get me from 20 to zero, but because it takes me 2 turns to get kodama and lotus back,1 turn to cast kodama, and 3 attacks to kill you from 14, you win the race by a turn.
Thanks Mogg - I'm really sorry about being late, and I definitely did not see that the round had been posted before I submitted! I think I actually only started thinking about it after the round had been posted, so my deck is pretty crappy. I spent all my XCB time on results from last round
At work still, but I'll get my matches up in a couple hours.
EDIT: Thanks Feyd!
I think you're wrong about me vs. WhammWhamme, though: on the play, I think I can get a draw. I play my land. E casts Sphere first to prevent me from Foiling Ring, but then can't follow up with Sol Ring, because it costs 2 now. On my turn my land gets a counter. On eir turn e casts Ring, but can't cast Smokestack yet. Now I untap with a counter, and can cast Foil through Sphere. Countering either spell will win it for me, but I can't tap the land to get more counters, so it's a draw.
Only cards that were printed at uncommon rarity may be submitted.
A card was printed at uncommon rarity if it was released as an uncommon in at least one English-language printed or online set. Check Gatherer if you're not sure. Some older sets differentiated between "uncommon 1" and "uncommon 2". A card won't count as an uncommon if Gather doesn't currently list it as an uncommon.
Just to make sure I understand - We're talking about uncommons only - meaning commons are not allowed, right? And something is uncommon as long as at least one set in gatherer lists it as uncommon, even if an earlier or later printing/MTGO set has it as common, rare, or mythic?
I think you're wrong about me vs. WhammWhamme, though: on the play, I think I can get a draw. I play my land. E casts Sphere first to prevent me from Foiling Ring, but then can't follow up with Sol Ring, because it costs 2 now. On my turn my land gets a counter. On eir turn e casts Ring, but can't cast Smokestack yet. Now I untap with a counter, and can cast Foil through Sphere. Countering either spell will win it for me, but I can't tap the land to get more counters, so it's a draw.
You are correct.
I missed a random "costs 1 more" somewhere when I ran it in my head.
Just to make sure I understand - We're talking about uncommons only - meaning commons are not allowed, right? And something is uncommon as long as at least one set in gatherer lists it as uncommon, even if an earlier or later printing/MTGO set has it as common, rare, or mythic?
How am I taking 3 here but 2 the next turn? Seems like it's just Thallid and one token. Which leaves me at 1 where you have me at 0, and they only have 2 tokens, so I stabilize and win.
If I'm right about these, I'd have the current first-place score of 27, but sadly my participation gives cruelshy and reyemile more points
How am I taking 3 here but 2 the next turn? Seems like it's just Thallid and one token. Which leaves me at 1 where you have me at 0, and they only have 2 tokens, so I stabilize and win.
I think you're right.
Also, since bateleur posted a different result for 3-5, here's the line that I saw:
03 WhammWhamme – Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
vs.
05 bateleur – Darksteel Reactor / Ensnaring Bridge / Mishra's Workshop / Smokestack / Sol Ring
W: Shop, Ring, Stack
B: Shop, Ring, Stack
W: 1 counter on Shop, Idol, Sphere
If bateleur sacrifies a mana source, then Sphere locks him out.
If WW adds a second counter to Stack to force bateleur to sacrifice Stack on his next turn, then WW will sacrifice four permanents in total (1 + 1 + 2), leaving Idol. If bateleur sacrifices Stack, then I think it's clear that WW wins.
I tried several lines of play. With you going first, as long as you save foil for the first time I cast Kodama, you can reanimate and race me. If I just don't cast kodama, you can hardcast Visara and race me.
With me going first... its about the same I think. You foil the first time I try to cast kodama. Then your clock is 5 turns to get me from 20 to zero, but because it takes me 2 turns to get kodama and lotus back,1 turn to cast kodama, and 3 attacks to kill you from 14, you win the race by a turn.
0-6
0-6 -> 3-3: On the play, Digger returns Kodama before Personman casts Reanimate off of Vault.
t1: Lotus, City, Kodama -> Foil
t1: Land
t2: Digger
t2: Counter on land
t3: Activate digger in upkeep, get Kodama but can't cast it yet
t3: untap, reanimate Visara going to 14.
t4: Activate digger for Lotus, still can't cast Kodama because City is tapped
t4: Swing 5 (15)
t5: Cast Kodama
t5: Can't swing, I lose if we trade
t6: Could take the draw here by not attacking, so it's definitely not 6-0. Playing for the win, attack me to 8.
t6: Attack to 10. I'm clearly losing this race.
Agree with Mogg, it's 3-3.
1 vs. 11
Agree.
3 vs. 11
Did you read my explanation here and see something wrong with it? I believe I have enough time to pay with Vault, not Sea.
t1: Lotus, City, Kodama -> Foil
t1: Land
t2: Digger
t2: Counter on land
t3: Activate digger in upkeep, get Kodama but can't cast it yet
t3: untap, reanimate Visara going to 14.
t4: Activate digger for Lotus, still can't cast Kodama because City is tapped
t4: Swing 5 (15)
t5: Cast Kodama
t5: Can't swing, I lose if we trade
t6: Could take the draw here by not attacking, so it's definitely not 6-0. Playing for the win, attack me to 8.
t6: Attack to 10. I'm clearly losing this race.
Though I hate to give up the win, I'm pretty sure the bolded turn is wrong. Visara flies, and kodama doesnt have reach. With that extra attack, you should win the race.
Though I hate to give up the win, I'm pretty sure the bolded turn is wrong. Visara flies, and kodama doesnt have reach. With that extra attack, you should win the race.
This thread contains the results for week 1 of All Blind Tournament #14 and is the start of week 2 of ABT#14.
Week 1 of ABT#14 Next Round : Week 2 of ABT#14 Information
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
EDIT: I decided to do the grid for this round since it was considerably quicker to complete than most of the recent ones. I haven't listed a breakdown of each game, but please post if you think I've made a mistake.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Daze / Foil / Nether Spirit / Thallid / Tropical Island
Black Lotus / Black Lotus / Blood Moon / Glowrider / Preacher
3-3 on the play, counter both loti. on the draw, just one but preacher beats nether spirit
02 MyNameIsFourteen :: "An 'istoric Occasion"
Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
3-3 i have to counter digger.
on the play, i can counter whatever you play on turn 1. if you go straight for kodama, it gets dazed and ill keep foil up for digger. if you play digger first, i daze. you can pay for that with lotus, but then ill just foil and you cant play your win con without recurring lotus.
03 WhammWhamme :: ""
Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
4-1 on the play i get thallid down. so any spell you play just lets me discard nether spirit for the infiniblocker and lets me win with thallid
on the draw, i have to discard tropical island and so can only block forever
04 knobbodi :: "I'm Lazy And This Deck Used To Be Awesome"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
3-3 hey, nice deck
05 bateleur :: "Stax"
Darksteel Reactor / Ensnaring Bridge / Mishra's Workshop / Smokestack / Sol Ring
6-0 i have to counter ensnaring bridge. nether spirit outraces reactor and laughs in the face of smokestack.
06 Feyd_Ruin :: "All Halinn the Chief"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
3-3 see #4
08 Reyemile :: ""
Black Lotus / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance
0-6 at first i thought this was similar to my matchup vs bateleur, but you can cast sphere of resistance first, which i have to counter. and then you can do whatever you want.
edit: mogg has pointed out that workshop can't pay for daze. so on the play i can daze whatever you cast first (lotus or sphere) and hold foil. actually 3-3
09 cruelshy :: "Scenic Route"
Blinkmoth Nexus / Dust Bowl / Mishra's Factory / Rishadan Port / The Tabernacle at Pendrell Vale
0-6 i cant beat tabernacle, but i can deploy my whole arsenal by dazing my thallid and then foiling the daze.
10 aurorasparrow :: ""
Anurid Scavenger / Black Lotus / Foil / Island / Misguided Rage
3-3 on the play, i can daze black lotus and foil your foil. on the draw, my foil gets foiled and i get buried.
this may also stand as results for knobbodi and feyd
Although from my perspective it's a bit of a disappointing round, because we got only old decks. I thought my submission was a bit slack, but it turns out to be the most unusual build of the week! (And a quick glance suggests probably also the weakest - draw your own conclusions.)
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
That makes sense. I think I'm just nostalgic. In any event, you're right that there aren't a lot of new builds, but Lotus in Reyemile's deck and Port in cruelshy's are also nonstandard as far as I can remember.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Anurid Scavenger / Black Lotus / Foil / Island / Misguided Rage
versus:
01 Draco9 :: "Copy/Paste"
Black Lotus / Black Lotus / Blood Moon / Glowrider / Preacher
On the play, I counter Preacher. On the draw, I Foil Glowrider and Misguided Rage Preacher. 4-1
02 MyNameIsFourteen :: "An 'istoric Occasion"
Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
Me: Lotus, Anurid.
Him: Lotus, City, Aura (Foiled), Digger. (If he Kodamas, I Foil and Rage ftw)
Me: Draw Lotus, Cast Lotus, Swing.
Him [17]: Digger Lotus, Cast Lotus.
Me: Draw Rage, Cast Rage. He sacrifices Lotus.
Him [14]: Digger Lotus, Cast Lotus.
Me: Draw Lotus, Cast Lotus, Swing.
Him [11]: Digger Aura, Cast Aura.
Me: Draw Rage, cast Rage. He sacrifices City or Digger.
Him [8]: Go.
Me: Draw Lotus, Swing.
Him [5]: Go.
Me: Draw Rage, Swing.
Him [2]: Go.
Me: Draw Foil, Swing. I win.
Him: City, Lotus, Aura (Foiled), Digger.
Me: Lotus, Anurid.
Him: Digger Lotus, Cast Lotus.
Me: Draw Lotus, Cast Lotus, Swing.
Him [17]: Digger Aura, Cast Aura.
Me: Draw Rage, cast Rage. He sacrifices City or Digger. Swing.
Him [14]: Go.
Me: Draw Lotus, Swing.
Him [11]: Go.
Me: Draw Rage, Swing.
Him [8]: Go.
Me: Draw Island, Swing.
Him [5]: Go.
Me: Draw Foil, Swing.
Him [2]: Go.
Me: Sacrifice Anurid, draw.
4-1
03 WhammWhamme :: ""
Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
Him: Workshop, Ring, Sphere (Foiled).
Me: Lotus, Anurid.
Him: Smokestack.
Me: Return Lotus, cast Lotus, Swing.
Him [17]: Chimeric Idol.
Me: Concede.
Me: Lotus, Anurid.
Him: Workshop, Ring, Sphere (Foiled).
Me: Return Lotus, Swing.
Him (17): Smokestack.
Me: Return Island, Swing.
Him (14): Add a counter, Chimeric Idol.
Me: Sacrifice Island, Return Island.
Him (14): sacrifice Ring, add a counter.
Me: sacrifice Island and Lotus, return Lotus.
Him (14): sacrifice Workshop and Idol.
Me: Sacrifice Lotus and Anurid. Draw.
1-4
04 knobbodi :: "I'm Lazy And This Deck Used To Be Awesome"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
I can resolve Anurid. From there, I recur Rage until he dies. 6-0
05 bateleur :: "Stax"
Darksteel Reactor / Ensnaring Bridge / Mishra's Workshop / Smokestack / Sol Ring
Foil the Smokestack, recur Rage. 6-0
06 Feyd_Ruin :: "All Halinn the Chief"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
See 04. 6-0
07 tomsloger :: ""
Daze / Foil / Nether Spirit / Thallid / Tropical Island
See 04. 6-0
08 Reyemile :: ""
Black Lotus / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance
Foil the Sphere, recur Rage. 6-0
09 cruelshy :: "Scenic Route"
Blinkmoth Nexus / Dust Bowl / Mishra's Factory / Rishadan Port / The Tabernacle at Pendrell Vale
Can't deal with Tabernacle. 0-6
10 | 4 4 1 6 6 6 6 6 0 X | 39
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
1-10: Draco9 casts double Lotus into Glowrider. You counter Glowrider and Preacher resolves.
4/6/7-10: Daze targets Lotus. You deal with it either by paying with Island or by casting Foil, and then Foil counters Lotus.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Darksteel Reactor / Ensnaring Bridge / Mishra's Workshop / Smokestack / Sol Ring
vs
01 Draco9 :: "Copy/Paste"
Black Lotus / Black Lotus / Blood Moon / Glowrider / Preacher
3-3 On the draw I can't get Smokestack or Reactor down so Bridge doesn't stop him attacking.
02 MyNameIsFourteen :: "An 'istoric Occasion"
Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
0-6 Aura of Silence wrecks me.
03 WhammWhamme :: ""
Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
2-2 Neither of us has any way to get our win condition into play and keep it there through the Smokestack wars. (Or so I thought, but I notice Mogg has scored this match differently, so maybe there's a line I missed?)
04 knobbodi :: "I'm Lazy And This Deck Used To Be Awesome"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
0-6 He Foils my Bridge and Smokestack doesn't stop Spirit.
06 Feyd_Ruin :: "All Halinn the Chief"
Daze / Foil / Nether Spirit / Thallid / Tropical Island
0-6 He Foils my Bridge and Smokestack doesn't stop Spirit.
07 tomsloger :: ""
Daze / Foil / Nether Spirit / Thallid / Tropical Island
0-6 He Foils my Bridge and Smokestack doesn't stop Spirit.
08 Reyemile :: ""
Black Lotus / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance
4-1 Hang on a sec - no Smokestack? I win on the play. On the draw I make us both sac everything.
09 cruelshy :: "Scenic Route"
Blinkmoth Nexus / Dust Bowl / Mishra's Factory / Rishadan Port / The Tabernacle at Pendrell Vale
4-1 On the play I drop Smokestack and then Reactor and make him sac his first land drop. I then drop Bridge and he cannot win. On the draw I drop Smokestack on turn one and he then Ports my Workshop. I make him sac a land. He then plays another and Ports my Workshop again. I sac Sol Ring and make him sac two lands and he cannot win from there, but I can never resolve Reactor.
10 aurorasparrow :: ""
Anurid Scavenger / Black Lotus / Foil / Island / Misguided Rage
0-6 He Foils Smokestack and eventually Rage destroys everything except Reactor, which he races easily.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Foil Glowrider (Ditching Anurid)
Lotus->Misguided Rage to kill the resolved Preacher.
If 10 plays for the tie, he gets it.
edit:
I also think halinn decks (4/7/10) can get points against 8 on play.
Trop, pass.
If he leads with Bridge, foil it and win.
If he leads with tongs, foil it and tie.
If he leads with Sphere, then he has to sac lotus for bridge, which means we can Daze (paying 1) the tongs for a tie.
If he sacs lotus for tongs, he can't bridge, and we can pay 1 to daze and then foil, and spirit beats.
So 8 plays for tie and 4-1s it.
No longer staff here.
02 MyNameIsFourteen :: "An 'istoric Occasion"
Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
I think my matchup with deck 1 is not 3-3, I think it is 6-0. Can somebody explain the flaw in this line of play?
01 Draco9 :: "Copy/Paste"
Black Lotus / Black Lotus / Blood Moon/ Glowrider / Preacher
My play
1a Lotus, land, digger, aura of silence, GG
Your play
1a lotus lotus, blood moon, glowrider (preacher is just a 1/1 because kodama has shroud, so blood moon will do more)
1b land (mountain) tap mountain to play lotus through rider
2a attack with rider (18)
2b sac lotus for WWW, tap mountain for R, pay 4 mana for aura of silence, sac aura to kill blood moon
3a attack (16)
3b pay 2 for digger
4a attack (14)
4b pay 2 to put lotus into deck
5a attack (12)
5b draw and cast lotus, cast kodama, gg?
Still looking over the others, but for the most part I agree with what Mogg has.
Here's Personman's deck:
Bottomless Vault / Foil / Reanimate / Underground Sea / Visara the Dreadful
EDIT:
I've looked at some of the corrections.
This is why I should just let other people do the matches. Looking back, aurorasparrow even wrote that exact explanation. Sorry aurorasparrow!
As noted in tomsloger's post, I actually found this, too, but then I forgot to update.
Your line seems right. I was thinking of Aura as artifact destruction only.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Aura of Silence / Black Lotus / City of Traitors / Kodama of the North Tree / Soldevi Digger
vs
I tried several lines of play. With you going first, as long as you save foil for the first time I cast Kodama, you can reanimate and race me. If I just don't cast kodama, you can hardcast Visara and race me.
With me going first... its about the same I think. You foil the first time I try to cast kodama. Then your clock is 5 turns to get me from 20 to zero, but because it takes me 2 turns to get kodama and lotus back,1 turn to cast kodama, and 3 attacks to kill you from 14, you win the race by a turn.
0-6
x | 1 2 3 4 5 6 7 8 9 0 1
1 | 2 6 0 3 2 3 3 0 0 0 x
Of note: Halinn races on its play:
1. Trop->Thallid
1. BV
2. Thallid-Counter@1, 19
2. B.Vault-Counter@1
3. Thallid-Counter@2, 18
3. B.Vault-Counter@2
4. Thallid-Counter@3, 17, token
4. B.Vault-Counter@3
5. Thallid-Counter@1, 14
5. B.Vault-Counter@4
6. Thallid-Counter@2, 12
6. B.Vault-Counter@5
7. Thallid-Counter@3, 10, token
7. B.Vault-Counter@6
8. Thallid-Counter@1, 7
8. B.Vault-Counter@7
9. Thallid-Counter@2, 4
9. Visara. Daze->Pay it. Foil->Foil
0. return nether spirit. Thallid-Counter@3. make token.
.. swing w/ 3. block thallid. take 2 (2)
0.
1. swing w/ 3 tokens and spirit. block spirit, tap-kill token.
.. take 2 (0)
Alt Play:
Foil @ Thallid is met with daze.
Reanimate is then Foiled.
No longer staff here.
At work still, but I'll get my matches up in a couple hours.
EDIT: Thanks Feyd!
I think you're wrong about me vs. WhammWhamme, though: on the play, I think I can get a draw. I play my land. E casts Sphere first to prevent me from Foiling Ring, but then can't follow up with Sol Ring, because it costs 2 now. On my turn my land gets a counter. On eir turn e casts Ring, but can't cast Smokestack yet. Now I untap with a counter, and can cast Foil through Sphere. Countering either spell will win it for me, but I can't tap the land to get more counters, so it's a draw.
EDIT2: <moved into the future>
Just to make sure I understand - We're talking about uncommons only - meaning commons are not allowed, right? And something is uncommon as long as at least one set in gatherer lists it as uncommon, even if an earlier or later printing/MTGO set has it as common, rare, or mythic?
You are correct.
I missed a random "costs 1 more" somewhere when I ran it in my head.
x | 1 2 3 4 5 6 7 8 9 0 1
1 | 2 6 1 3 2 3 3 0 0 0 x
No longer staff here.
That's correct on both counts.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Cool. I had made a second edit to my post regarding the match vs. Halinn, but I think you posted this while I was typing. Moving it here:
I think there's an issue with your explanation vs. Halinn as well:
How am I taking 3 here but 2 the next turn? Seems like it's just Thallid and one token. Which leaves me at 1 where you have me at 0, and they only have 2 tokens, so I stabilize and win.
If I'm right about these, I'd have the current first-place score of 27, but sadly my participation gives cruelshy and reyemile more points
I think you're right.
Also, since bateleur posted a different result for 3-5, here's the line that I saw:
03 WhammWhamme – Chimeric Idol / Mishra's Workshop / Smokestack / Sol Ring / Sphere of Resistance
vs.
05 bateleur – Darksteel Reactor / Ensnaring Bridge / Mishra's Workshop / Smokestack / Sol Ring
W: Shop, Ring, Stack
B: Shop, Ring, Stack
W: 1 counter on Shop, Idol, Sphere
If bateleur sacrifies a mana source, then Sphere locks him out.
If WW adds a second counter to Stack to force bateleur to sacrifice Stack on his next turn, then WW will sacrifice four permanents in total (1 + 1 + 2), leaving Idol. If bateleur sacrifices Stack, then I think it's clear that WW wins.
EDIT:
0-6 -> 3-3: On the play, Digger returns Kodama before Personman casts Reanimate off of Vault.
1-11: 6-0: Glowrider protects Preacher, which wins.
3-11: 6-0: Sphere and Foil trade. Sea can't pay for Sphere, because it must be discarded for Foil.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
t1: Lotus, City, Kodama -> Foil
t1: Land
t2: Digger
t2: Counter on land
t3: Activate digger in upkeep, get Kodama but can't cast it yet
t3: untap, reanimate Visara going to 14.
t4: Activate digger for Lotus, still can't cast Kodama because City is tapped
t4: Swing 5 (15)
t5: Cast Kodama
t5: Can't swing, I lose if we trade
t6: Could take the draw here by not attacking, so it's definitely not 6-0. Playing for the win, attack me to 8.
t6: Attack to 10. I'm clearly losing this race.
Agree with Mogg, it's 3-3.
1 vs. 11
Agree.
3 vs. 11
Did you read my explanation here and see something wrong with it? I believe I have enough time to pay with Vault, not Sea.
Fixed.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy
Though I hate to give up the win, I'm pretty sure the bolded turn is wrong. Visara flies, and kodama doesnt have reach. With that extra attack, you should win the race.
Fixed.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy