Actually, I think I am going to /spectate this after all. Myself actually being familiar with similar setups from Xylbot gives me too much of an advantage IMO. :/
Edit: Yes I know Xylbot's arsonist are SLIGHTLY different (Not immune to dousing and unlimited ignites,) but the role is similar enough where I am opting out.
I will say that I think arsonists should auto light the people they douse in gasoline when they are lynched because otherwise a singular arsonist is going to have a hell of a time making it through all the lynches, especially when they don't know who is doused and gasoline and who isn't. Either that or give each arsonist an additional gasoline check ability where they can see who is doused and who isn't.
I will say that I think arsonists should auto light the people they douse in gasoline when they are lynched because otherwise a singular arsonist is going to have a hell of a time making it through all the lynches, especially when they don't know who is doused and gasoline and who isn't. Either that or give each arsonist an additional gasoline check ability where they can see who is doused and who isn't.
Given that there's potentially 3 "kills" happening per Solar Cycle, and the town isn't necessarily aware of the gamestate, I would think that increasing the arsonist's accuracy could be quite disastrous.
Arsonists with perfect accuracy and escaping the lynch would result in a game like this:
D1/N1: Lynch town, 2 town doused
Players in game: 11
Effective players in game: 9 (7-2)
D2/N2: Lynch town, 2 town doused
Players in game: 10
Effective players in game: 6 (4-2)
That's potentially LYLO on day 3 with only two observed flips.
It seems to me that the lower amount of information the town receives in this game is necessarily offset by the lower amount information available to the Arsonists.
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2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I will say that I think arsonists should auto light the people they douse in gasoline when they are lynched because otherwise a singular arsonist is going to have a hell of a time making it through all the lynches, especially when they don't know who is doused and gasoline and who isn't. Either that or give each arsonist an additional gasoline check ability where they can see who is doused and who isn't.
Given that there's potentially 3 "kills" happening per Solar Cycle, and the town isn't necessarily aware of the gamestate, I would think that increasing the arsonist's accuracy could be quite disastrous.
Arsonists with perfect accuracy and escaping the lynch would result in a game like this:
D1/N1: Lynch town, 2 town doused
Players in game: 11
Effective players in game: 9 (7-2)
D2/N2: Lynch town, 2 town doused
Players in game: 10
Effective players in game: 6 (4-2)
That's potentially LYLO on day 3 with only two observed flips.
It seems to me that the lower amount of information the town receives in this game is necessarily offset by the lower amount information available to the Arsonists.
True, but let's say that an arsonist gets lynched in that lylo. That brings the game down to 5 effective players in the game, second arsonist douses a player and has no idea if they are doused or not and attempts to lynch a player who he has no idea is doused or not. Meaning that optimal play is to match as soon as the other arsonist dies, but that ends up being a hell of a gamble and results in him being left in a great position or a horrible one since its effectively night less once he burns that match.
Maybe the surviving gets a gasoline checker if the other arsonist dies?
Maybe each arsonist gets a limited gasoline checker (two shot?).
I agree the limited arsonist information offsets limited town information, just think that arsonist information is limited a little too much.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I know this isn't the first time players have suggested changes to a setup before it's even run, but given that this one is advertised as highly experimental, maybe we should just go ahead and fire it as-is and give feedback after it's over.
I will SOOOO /in
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Spider-Man Mafia 3 (Off-Site: NGA)
Metroid Mafia (Off-Site: Mafia Universe)
But the site is down like half the time so it only counts as 3.5 games, right? ;D
And ones you're alive in.
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Spider-Man Mafia 3 (Off-Site: NGA)
Metroid Mafia (Off-Site: Mafia Universe)
Edit: Yes I know Xylbot's arsonist are SLIGHTLY different (Not immune to dousing and unlimited ignites,) but the role is similar enough where I am opting out.
Come join us in the MTGSalvation chat ||| My trade thread. ||| My Personal Modern Blog: The Fetchlands
I couldn't pass up a game like this.
Given that there's potentially 3 "kills" happening per Solar Cycle, and the town isn't necessarily aware of the gamestate, I would think that increasing the arsonist's accuracy could be quite disastrous.
Arsonists with perfect accuracy and escaping the lynch would result in a game like this:
D1/N1: Lynch town, 2 town doused
Players in game: 11
Effective players in game: 9 (7-2)
D2/N2: Lynch town, 2 town doused
Players in game: 10
Effective players in game: 6 (4-2)
That's potentially LYLO on day 3 with only two observed flips.
It seems to me that the lower amount of information the town receives in this game is necessarily offset by the lower amount information available to the Arsonists.
Body Count: GRRRUUUUUUUUUUU
إن سرقت إسرق جمل
Level 1 Judge
My Cube for use with 6th ed. Rules
And burn the rest.
I have a dream.
MINE WAS BETTER BEFORE SOMEONE RUINED IT
/spectate
Some men just want to watch the world burn.
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{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
True, but let's say that an arsonist gets lynched in that lylo. That brings the game down to 5 effective players in the game, second arsonist douses a player and has no idea if they are doused or not and attempts to lynch a player who he has no idea is doused or not. Meaning that optimal play is to match as soon as the other arsonist dies, but that ends up being a hell of a gamble and results in him being left in a great position or a horrible one since its effectively night less once he burns that match.
Maybe each arsonist gets a limited gasoline checker (two shot?).
I agree the limited arsonist information offsets limited town information, just think that arsonist information is limited a little too much.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
A few games on MafiaScum, but none here.
Safir Alliance | Hoennverse
Custom Sets
“Mind”: Preliminary Design | “Body”: Preliminary Design | “Spirit”: Preliminary Design
There are no Millers in this setup.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
And thus I can't be a miller.
Safir Alliance | Hoennverse
Custom Sets
“Mind”: Preliminary Design | “Body”: Preliminary Design | “Spirit”: Preliminary Design
Currently in 0 games.
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