“You want a story, child? Then let me tell you a tale. A tale of heroes and villains, and of the bravery of the most ordinary folk in the face of the greatest danger...
You have heard the stories of the great hero, the Hero of Time, who was entrusted to the care of a great guardian by his parents during the Great War, yes? He emerged from the Kokiri Forest and was guided to the great castle of Hyrule, and then with the aid of the goddess-touched princess he came to the distant Goron and Zora realms and saved them from disaster. In so doing he showed the King the peril posed by that strange Gerudo, Ganondorf, and so the wicked man was exiled and Hyrule saved. But this is not that story.
What is this story, then? Well, all know of that hero's exploits... but few know of the terrible price of his victory, for in the course of his journey he was pulled forward in time and forced to see a world turned to evil before he could set it to right. Even fewer know what happened to that hero after he had saved Hyrule, for he vanished into the wilderness after only a few years had passed... and fewer still know why...
But there are still sages who know that story, and I have learned from them. See, the Hero of Time had suffered great hardship during his trials, but he had also forged close bonds – none closer than his friendship with his traveling companion, a fairy from the realm of the Kokiri. It was a true friendship, the sort that endures despite your friend's grating voice or annoying habits. But after the self-styled Great King of Evil was defeated, his friend was forced to leave. With her departure the Hero of Time no longer had anyone who could understand his past trial, save the Princess he almost never got to see. That Hero could bear much, but in the end his isolation and loneliness was beyond even the power of the Triforce to endure. In the end the Hero of Time, bereft of his fairy companion, set out in search of her.
In order to find his old friend, the Hero of Time entered the depths of the Kokiri Forest that he had once called home. In so doing he came across a strange portal... a doorway that led to another world, called Termina. This Termina was a strange, warped, sad world, a dying world, for its inhabitants had rejected the Goddesses and were paying the price for their sin. But that world's fate had become even worse, for a strange, dark power had come to the land and had its way with it. Even the Hero of Time was not immune, for that power came across him and sealed him in the form of a Deku child for its own twisted amusement.
But the Hero still bore the Triforce of Courage, and as the Hero of Time he had the favor of the Goddess of Time herself. At the key moment, in the face of cataclysm, the Hero of Time came to the appointed place and played the Song of Time, which would and did break the curse and catapult him back in time. But the world that he was thrown back to was not quite the same as the one he came from, and now the doorway through time that he thought would stay open was closed behind him...”
Moderator: Taredas Backup Moderator: DRey Reviewers: Zindabad, DRey Players: 18 Closed Setup Day 0 (Mask Draft) Start, followed immediately by Day 1
<0> I reserve the right to modify the rules if necessary (i.e, if a loophole is discovered).
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jerk). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is a violation of rule 1, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Do not edit your posts, on pain of modkill. (Yes,
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<4a> If your English/other native language teacher would call it plagiarism, it's not a paraphrase. (This elaborative rule added 4/27/2009 to clarify Rule 4.)
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have a vote count but will have no FoS count.
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format Vote: XXXX . An unvote and/or unFoS is required to remove a vote; to unvote, please use the format Unvote: XXXX.
<8> If a player has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9> The first game Day will begin with a deadline of four (4) weeks. Subsequent Days will begin with a deadline of three (3) weeks. (Not applicable. See Game-Specific Rules for deadline details.)
<10> If deadline occurs without a full majority and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes from voting players before deadline. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, or the mod will call you out on it. (This rule is an injoke and doesn't actually do anything.)
<13> After Day ends (with the exception of Day 0, which leads directly into Day 1), the game will enter Night. Night will last 48 real-life hours unless otherwise indicated. Do not post during Night, upon pain of modkill (though I'll be lenient if it's an accident).
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<14b> Dead players may or may not be granted access to the spectator thread after death. If such access is granted, dead players may discuss the game in that thread only.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Strike the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<16> Players may only use one special ability per day/night cycle (but see Rules 2 and 34). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule; any activated abilities inherent to a faction, however, count normally
<17> This game will start on Day 0 after all players have confirmed (by the method specified in their role PM). Day 0 is a no-lynch day and will be immediately followed by Day 1. See Mask Rules for details.
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
Game-Specific Rules:
Deadline Rules:
<21> In order to simulate the original game’s three-day mechanic, there are no day deadlines in this game. Instead, there is a game deadline of 72 game hours. At the end of this time, the game will end and Majora's faction (hint: not town) will be victorious (regardless of the game state).
<21a> For every day that passes in real life, 1 hour passes in the game (so, all else being equal, the game will end after 72 real-life days). Note that abilities can affect the relative flow of time between real life days and game hours; in fact, such an ability (the is in effect at the start of the game - while that ability is in effect, the game clock only advances 1 hours for every 2 days that pass in real life (if this ability is in effect the entire game, then the game will end after 144 real-life days have passed).
<22> A countdown to the game deadline, accurate to the nearest game half-hour, will be provided in each vote count.
<23> Time spent in Twilight does not count towards the game deadline. Time spent in Night DOES count (at the start of the game, each Night takes up 1 game hour).
<24> Time spent in Mask Drafts (see Rules 30 and 31) does NOT count towards the game deadline.
<24a> I reserve the right to revoke Rule 24 if I believe that it is being abused. (Hint: repeatedly or excessively trying to prolong Mask Drafts to gain discussion time for the main game will get Rule 24 revoked, though I will be more lenient about this Day 0)
Mask Rules:
<25> This game includes a grand total of 25? masks, corresponding to the masks seen in The Legend of Zelda: Majora's Mask. Each mask grants a different power (or lack thereof) when worn and begins the game in the unworn mask pool.
<25a> When a player picks up a mask, he or she learns its normal abilities immediately via a mod PM.
<25b> Some Masks have special powers (called superpowers) that are only available to the true Wearer (the player who has that mask as their true mask). These powers are only visible to and usable by the true wearer; when a true wearer picks up their true mask, they will recieve a PM that lists the superpower(s) as well as the normal power(s). Note that having a true mask does not necessarily mean that your true mask has a superpower!
<26> Players MAY NOT remove their masks unless an ability says otherwise.
<27> If a player is not wearing a mask (either because they were allowed to drop their mask by an ability or because their mask was knocked off), that player MUST immediately pick up and wear an unworn mask if possible. If more than one player is not wearing a mask at the same time, see Rule 29 and 32.
<28> If a player, for any reason, is not wearing a mask and cannot pick one up, that player dies as a state-based effect.
<29> When a player is killed (by lynch or killing action), that player's mask will be returned to the unworn mask pool. If a mask is destroyed, it can no longer be worn.
<30> At the beginning of the game (Day 0), a Mask Draft will occur. A chosen player (either chosen randomly or by ability) will choose a mask from the unworn mask pool and put it on (gaining that mask's abilities and removing that mask from the unworn masks pool) by posting Take: MASKNAME in the thread, then that player will choose another player by posting Select: PLAYERNAME in the thread. This process will repeat, in popcorn style, until all players are wearing masks or until all masks are worn, whichever comes first; when this happens, Day 1 will begin.
<30a> If a player has not chosen a mask within 48 hours of being selected to draft, that player will pick up a mask at random.
<31> If a player must wear two or more masks for any reason, that player chooses and puts on that many masks at the same time.
<32> At the beginning of each day, if one or more players is alive but not wearing a mask and there is at least one unworn mask in play, a Mask Draft will occur. This mask draft will only involve living players that are not currently wearing a mask, but is otherwise identical to the Mask Draft that occurs on Day 0.
<33> If a player's mask is removed or destroyed by a Rapid Action, that player may immediately pick up and wear an unworn mask. There are no Rapid Actions in this game that can destroy or remove multiple masks at once.
<34> Each player may use up to one activated ability granted by their Mask and one activated ability granted by their role per day/night cycle.
Other rule:
<35> Some abilities in this game have the {item} tag. This tag has no rules effect; however, certain abilities depend on whether or not an ability has the {item} tag.
(NOTIFICATION: There may be a last-minute change regarding whether a player can use 1) a mask AND role ability or 2) a mask OR role ability. This should be clarified within 48 hours before the start of the game.)
Signups will be open for at least 72 hours. To join, please indicate whether you want to /in or /replace, and answer the following questions: - How many games are you currently in? (If there are more /ins than player slots, players who are in fewer games will receive priority.)
- What is your favorite mask in Majora's Mask?
Special notes:
- If you want to spectate, please /replace for now. The spectator chat will open sometime after the end of game Night 1 or 12:00 P.M. of the First Day (whichever comes first) - all players on the replacement list will be given the option to /spectate at that time.
- As a PCQ game (brought to you via the Design Throwdown process), this game was brought to you in part by the votes of a number of users who wanted this game to happen. As such, the following PCQ-only signup policy is in effect: Any player who voted for Majora's Mask in the Design Throwdown has priority over players with the same number of current games for the purposes of selection (any player who voted for Majora's Mask and is in 0 games is automatically /in if they want) provided that they are below the MTGS three-game limit. Additionally, if replacements are required Design Throwdown voters on the replacement list will have a 24-hour priority window for replacing in. This affects the following users: Archmage Eternal (at 3-game limit), Arianrhod, Cyouni, iRebel, Iso, Sharkfinnegan, The Cold Monarch, and Void.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Nope, I don't have mafia scribe. I think I just feel I was unfair to get a second vote with an alt account and for some reason I left my main vote on something else. My bad.
Private Mod Note
():
Rollback Post to RevisionRollBack
An accurate description of myself:
Quote from Megiddo »
You're the dude who just lies a lot and makes people hate you and then magically becomes town later, right?
Nope, I don't have mafia scribe. I think I just feel I was unfair to get a second vote with an alt account and for some reason I left my main vote on something else. My bad.
I have the Design Throwdown poll open, you didn't vote at all so that wasn't it. Maybe you just forgot to vote?
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
“You want a story, child? Then let me tell you a tale. A tale of heroes and villains, and of the bravery of the most ordinary folk in the face of the greatest danger...
You have heard the stories of the great hero, the Hero of Time, who was entrusted to the care of a great guardian by his parents during the Great War, yes? He emerged from the Kokiri Forest and was guided to the great castle of Hyrule, and then with the aid of the goddess-touched princess he came to the distant Goron and Zora realms and saved them from disaster. In so doing he showed the King the peril posed by that strange Gerudo, Ganondorf, and so the wicked man was exiled and Hyrule saved. But this is not that story.
What is this story, then? Well, all know of that hero's exploits... but few know of the terrible price of his victory, for in the course of his journey he was pulled forward in time and forced to see a world turned to evil before he could set it to right. Even fewer know what happened to that hero after he had saved Hyrule, for he vanished into the wilderness after only a few years had passed... and fewer still know why...
But there are still sages who know that story, and I have learned from them. See, the Hero of Time had suffered great hardship during his trials, but he had also forged close bonds – none closer than his friendship with his traveling companion, a fairy from the realm of the Kokiri. It was a true friendship, the sort that endures despite your friend's grating voice or annoying habits. But after the self-styled Great King of Evil was defeated, his friend was forced to leave. With her departure the Hero of Time no longer had anyone who could understand his past trial, save the Princess he almost never got to see. That Hero could bear much, but in the end his isolation and loneliness was beyond even the power of the Triforce to endure. In the end the Hero of Time, bereft of his fairy companion, set out in search of her.
In order to find his old friend, the Hero of Time entered the depths of the Kokiri Forest that he had once called home. In so doing he came across a strange portal... a doorway that led to another world, called Termina. This Termina was a strange, warped, sad world, a dying world, for its inhabitants had rejected the Goddesses and were paying the price for their sin. But that world's fate had become even worse, for a strange, dark power had come to the land and had its way with it. Even the Hero of Time was not immune, for that power came across him and sealed him in the form of a Deku child for its own twisted amusement.
But the Hero still bore the Triforce of Courage, and as the Hero of Time he had the favor of the Goddess of Time herself. At the key moment, in the face of cataclysm, the Hero of Time came to the appointed place and played the Song of Time, which would and did break the curse and catapult him back in time. But the world that he was thrown back to was not quite the same as the one he came from, and now the doorway through time that he thought would stay open was closed behind him...”
Moderator: Taredas
Backup Moderator: DRey
Reviewers: Zindabad, DRey
Players: 18
Closed Setup
Day 0 (Mask Draft) Start, followed immediately by Day 1
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jerk). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is a violation of rule 1, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Do not edit your posts, on pain of modkill. (Yes,
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<4a> If your English/other native language teacher would call it plagiarism, it's not a paraphrase. (This elaborative rule added 4/27/2009 to clarify Rule 4.)
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have a vote count but will have no FoS count.
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format Vote: XXXX . An unvote and/or unFoS is required to remove a vote; to unvote, please use the format Unvote: XXXX.
<8> If a player has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9>
The first game Day will begin with a deadline of four (4) weeks. Subsequent Days will begin with a deadline of three (3) weeks.(Not applicable. See Game-Specific Rules for deadline details.)<10> If deadline occurs without a full majority and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes from voting players before deadline. (To vote No Lynch, please use the format Vote: No Lynch. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, or the mod will call you out on it. (This rule is an injoke and doesn't actually do anything.)
<13> After Day ends (with the exception of Day 0, which leads directly into Day 1), the game will enter Night. Night will last 48 real-life hours unless otherwise indicated. Do not post during Night, upon pain of modkill (though I'll be lenient if it's an accident).
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<14b> Dead players may or may not be granted access to the spectator thread after death. If such access is granted, dead players may discuss the game in that thread only.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Strike the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<16> Players may only use one special ability per day/night cycle (but see Rules 2 and 34). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule; any activated abilities inherent to a faction, however, count normally
<17> This game will start on Day 0 after all players have confirmed (by the method specified in their role PM). Day 0 is a no-lynch day and will be immediately followed by Day 1. See Mask Rules for details.
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
Game-Specific Rules:
Deadline Rules:
<21> In order to simulate the original game’s three-day mechanic, there are no day deadlines in this game. Instead, there is a game deadline of 72 game hours. At the end of this time, the game will end and Majora's faction (hint: not town) will be victorious (regardless of the game state).
<21a> For every day that passes in real life, 1 hour passes in the game (so, all else being equal, the game will end after 72 real-life days). Note that abilities can affect the relative flow of time between real life days and game hours; in fact, such an ability (the is in effect at the start of the game - while that ability is in effect, the game clock only advances 1 hours for every 2 days that pass in real life (if this ability is in effect the entire game, then the game will end after 144 real-life days have passed).
<22> A countdown to the game deadline, accurate to the nearest game half-hour, will be provided in each vote count.
<23> Time spent in Twilight does not count towards the game deadline. Time spent in Night DOES count (at the start of the game, each Night takes up 1 game hour).
<24> Time spent in Mask Drafts (see Rules 30 and 31) does NOT count towards the game deadline.
<24a> I reserve the right to revoke Rule 24 if I believe that it is being abused. (Hint: repeatedly or excessively trying to prolong Mask Drafts to gain discussion time for the main game will get Rule 24 revoked, though I will be more lenient about this Day 0)
Mask Rules:
<25> This game includes a grand total of 25? masks, corresponding to the masks seen in The Legend of Zelda: Majora's Mask. Each mask grants a different power (or lack thereof) when worn and begins the game in the unworn mask pool.
<25a> When a player picks up a mask, he or she learns its normal abilities immediately via a mod PM.
<25b> Some Masks have special powers (called superpowers) that are only available to the true Wearer (the player who has that mask as their true mask). These powers are only visible to and usable by the true wearer; when a true wearer picks up their true mask, they will recieve a PM that lists the superpower(s) as well as the normal power(s). Note that having a true mask does not necessarily mean that your true mask has a superpower!
<26> Players MAY NOT remove their masks unless an ability says otherwise.
<27> If a player is not wearing a mask (either because they were allowed to drop their mask by an ability or because their mask was knocked off), that player MUST immediately pick up and wear an unworn mask if possible. If more than one player is not wearing a mask at the same time, see Rule 29 and 32.
<28> If a player, for any reason, is not wearing a mask and cannot pick one up, that player dies as a state-based effect.
<29> When a player is killed (by lynch or killing action), that player's mask will be returned to the unworn mask pool. If a mask is destroyed, it can no longer be worn.
<30> At the beginning of the game (Day 0), a Mask Draft will occur. A chosen player (either chosen randomly or by ability) will choose a mask from the unworn mask pool and put it on (gaining that mask's abilities and removing that mask from the unworn masks pool) by posting Take: MASKNAME in the thread, then that player will choose another player by posting Select: PLAYERNAME in the thread. This process will repeat, in popcorn style, until all players are wearing masks or until all masks are worn, whichever comes first; when this happens, Day 1 will begin.
<30a> If a player has not chosen a mask within 48 hours of being selected to draft, that player will pick up a mask at random.
<31> If a player must wear two or more masks for any reason, that player chooses and puts on that many masks at the same time.
<32> At the beginning of each day, if one or more players is alive but not wearing a mask and there is at least one unworn mask in play, a Mask Draft will occur. This mask draft will only involve living players that are not currently wearing a mask, but is otherwise identical to the Mask Draft that occurs on Day 0.
<33> If a player's mask is removed or destroyed by a Rapid Action, that player may immediately pick up and wear an unworn mask. There are no Rapid Actions in this game that can destroy or remove multiple masks at once.
<34> Each player may use up to one activated ability granted by their Mask and one activated ability granted by their role per day/night cycle.
Other rule:
<35> Some abilities in this game have the {item} tag. This tag has no rules effect; however, certain abilities depend on whether or not an ability has the {item} tag.
(NOTIFICATION: There may be a last-minute change regarding whether a player can use 1) a mask AND role ability or 2) a mask OR role ability. This should be clarified
within 48 hoursbefore the start of the game.)Signups will be open for at least 72 hours. To join, please indicate whether you want to /in or /replace, and answer the following questions:
- How many games are you currently in? (If there are more /ins than player slots, players who are in fewer games will receive priority.)
- What is your favorite mask in Majora's Mask?
Special notes:
- If you want to spectate, please /replace for now. The spectator chat will open sometime after the end of game Night 1 or 12:00 P.M. of the First Day (whichever comes first) - all players on the replacement list will be given the option to /spectate at that time.
- As a PCQ game (brought to you via the Design Throwdown process), this game was brought to you in part by the votes of a number of users who wanted this game to happen. As such, the following PCQ-only signup policy is in effect: Any player who voted for Majora's Mask in the Design Throwdown has priority over players with the same number of current games for the purposes of selection (any player who voted for Majora's Mask and is in 0 games is automatically /in if they want) provided that they are below the MTGS three-game limit. Additionally, if replacements are required Design Throwdown voters on the replacement list will have a 24-hour priority window for replacing in. This affects the following users: Archmage Eternal (at 3-game limit), Arianrhod, Cyouni, iRebel, Iso, Sharkfinnegan, The Cold Monarch, and Void.
/in (18/18)
1) Void (2 games, Majora's Mask, Design Throwdown voter)
2) The Most Curious Thing (1 game, Postman's Hat)
3) Ghosting (2 games, ???)
4) Guardian (1 game, ???)
5) Iso (2 games, Mask of Truth/Keaton Mask, Design Throwdown voter)
6) Jey K (2 games, Fierce Deity's Mask)
7) Asenion (1 game, none)
8) Gifts Trix (2 games, ???)
9) iRebel (2 games, Stone/Zora Mask, Design Throwdown voter)
10) AtheistGod (0 games, none)
11) Zinger2099 (2 games, Majora's Mask)
12) little lizard (0 games, Don Gero's Mask)
13) Prophlyaxis (2 games, none)
14) Arianrhod (1 game, none, Design Throwdown voter)
15) Arcadic (0 games, Goron Mask)
16) Digi (0 games, none)
17) Seppel (0 games, none)
18) Generic (3 games w/ Council permission, none)
/Replace (10/?)
1) AsianInvasion (2 games, ???)
2) Wheat Grinder (???, Bremen Mask)
3) Cythare (2 games, none)
4) ImTehFairy (1 game, ???)
5) Voxxicus (2 games, ???)
6) KosaKosa (???, ???)
7) Sharkfinnegan (0 games, Bunny Hood)
8) LnGrrrR (0 games, ???)
9) DYH (1 game, none)
10) Zionite (2 games, Bunny Hood)
.
.
.
It is too late for the pebbles to vote."
2 games
Majora's mask
- In one game
- Postman's Hat
Currently in two games.
Currently in two games.
Currently in one game.
Currently in 2 games.
Never played Majora's Mask but OoT was great.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2 games ongoing, one almost done it seems.
Fierce Deity's mask is the clear favorite here; seeing as I cosplayed as Oni Link one year at Toracon =)
(runner up would be Zora mask)
¤.†.¤ The OceanLink ¤.†.¤
Play. Majora's. Mask.
OoT is nothing compared to it.
I'm in 2 games right now.
3 games stretches me a bit, but I can't stand to miss this. I thought I voted for it, darn. (did I vote with Stephen Colbett instead?)
I played Majora's Mask over 10 years ago and I honestly don't remember the specific masks.
My cube: http://cubetutor.com/viewcube/9981
MM is the best Zelda, other opinions are incorrect.
/replace
Bremen Mask forever yo.
2 games.
I never played Majora's Mask.
Draft my cube! (630 cards)
2 games
<3 MM and the whole Franchise in general
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
My sentiments exactly. I keep telling Iso whenever we talk about Zelda in general ;\
Agree'd @ Megiddo as well.
¤.†.¤ The OceanLink ¤.†.¤
/barn
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Somebody voted in the Throwdown with the MafiaScribe account - was that you?
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Remember to list your current games, please!
It is too late for the pebbles to vote."
My cube: http://cubetutor.com/viewcube/9981
I have the Design Throwdown poll open, you didn't vote at all so that wasn't it. Maybe you just forgot to vote?
Back to signups!
It is too late for the pebbles to vote."
All the same, I was hoping to get into this. /spectate a thing?
Currently playing in 1 game (WWE).
I have not played Majora's Mask, so I don't have a favorite, but a game similar to Hats- sign me up!
V/LA: 3/21-3/24 & 3/27-3/29
Check the first post - if you want to spectate, /replace for now and you'll be given a chance to spectate at an appointed time.
It is too late for the pebbles to vote."
Currently in 0 games. Well, not alive in any of them anyways.
Club Flamingo Wins: 1!
Alive in two games.
Favourite mask: Zora Mask/Stone Mask
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
1 game
I have not played Majora's Mask.