I read scumchat and still don't understand how lng's ability hit me for 12
I loved the flavor and would've killed to be scum in this game
Thanks Zindabad for the game and for answering my endless stream of clarification questions about my passive.
@Meg: after I cooled down, I understood what you were doing. I'll not let it get ti me next time, but you really should take some words out of your vocabulary.
This game made me insane, and I'm taking a mafia hiatus for a while because of it.
As evidence, I sent Zindabad over 50 PMs this game, which exceeds even what I do as scum (when I constantly feel like I'm exploding due to the stress). By the end I thought that Iso had a Day ability that let him change his vitality at will. It was that bad. That one in particular was because of the modding mistakes, but still.
If you are wondering why my play dropped off a cliff this game, it's because D1 I was focusing on players, behavior, and interactions. From Day 2 on... I was focusing on this.
That became my lens into the game and my primary interaction with it. Behavior was secondary.
I became obsessed with the numbers and the math. The spreadsheet was lording over me. It was in my thoughts every day as I was awake and as I slept.
This sounds really crazy but it was that bad. I took a V/LA after yesterday where I didn't eat because of this game. I wasn't going to participate in the game until Friday. Fortunately, it ended before I needed to post again.
In fairness, the game was solved as soon as Seppel flipped scum - or at least, I thought so - and it likely would've had the same outcome, whether you had taken the reins or not on Day 4. I'm pretty sure I wanted to lynch Proph and hans in that order (though correct me if I'm misremembering), so at that point, all we could do was make sure we weren't going to **** ourselves with Night actions.
Lots of us over-analyze. It's hard not to. You get committed to a stance and want to be right, and see things that aren't really there. Etc. Or at least, I have the same problem.
-
So! My thoughts regarding this game:
Seasons was better.
Sorry, zindabad - it just was. The flavor was more enjoyable (I sympathized with the elements, whereas I felt no such connection to the parts of Demernae - maybe because the role PMs were from a different perspective than the rest of the flavor), the Clock mechanic was more original and skillfully implemented into the setup (sans Void's and my own abilities, of course, which were touched on post-game in Seasons), and there was a less cookie-cutter sense about the abilities in general.
The Vitality mechanic was a cool concept, and probably used well in relation to ability creation and use, but I felt like its only relevance was when Rhand burned out (Karn's death didn't have a huge impact since we were in the Ghostlands and the SK was scared *****less to perform a kill) and then we started nearing endgame and tried planning around it. That said, maybe it would have been more profound a mechanic in my mind had the mafia actually used their siphon ability...which would have likely made it an entirely different game. Honestly, I think the town wouldn't have had such a devastating victory over the scum had they implemented their siphon efficiently to silence voices such as DCIII's and my own earlier in the game, especially when it was painfully obviously broadcasted who was getting lynched and when of the scum. So while the fault may not have been entirely zindabad's in the lack of impact I felt from VIT loss overall in the game, maybe if the town had mislynched two or three more times, we would have been hit harder by it. But after Day 1, and through Rhand clearing up the loose ends and a lot of lynchbait with his ability, we pretty much flawlessly ran through the scum team.
Speaking of extra kills, zindabad, I presume the siphon + Yblisa's kill was an attempt to revisit giving the scum an extra (more accessible) kill a la Ataghan's Mow Down's shortcomings (i.e. you couldn't use it without being immediately outed as scum if any kind of lock claim has occurred)?
A massclaim on Day 1, while terribly distracting, would have probably won us the game pretty easily, too, based on who used their abilities how.
Anyway, I'd like to see the Vitality mechanic return someday - and I loved the Ghostlands as a game mechanic, as well. IMO, Alway Etteem and the Ghostlands were pretty much the only worlds worth visiting as far as power creep for the town goes, since the scum would have a hard time convincing the town to go anywhere else. This is all in my opinion, of course, given that any player at any time only knows their own ability.
On to other things, now.
-
Megiddo holy ***** you need to take a chill pill when you play these games. I came at you as many times as I did because your attack on me was very scumMegs as far as your scum game's M.O. goes and your attitude about it just seemed like cocky scum to me - so I took every chance I could to go for your throat. Your paranoia caused a needless distraction and made my own flare up. I was also annoyed that DCIII and Rhand kept suspecting me at infrequent intervals because JFC how could I have gotten any townier?!? While I was an advocate of the "kill killjoy and AI ASAP" plan, after that, I took the reins of the game from the town and pushed us onward to Seppel from dC, then to dC, and strongly encouraged Rhand to Vig LnGr. Speaking of people not seeming townie, I have one acronym for Wildfire: WTF?
Cyan, as much as you were griping about nobody doing behavioral analysis, why didn't you do any, yourself? I mean, yeah, we pretty much did everything that needed to be done as far as analysis goes already, I just didn't understand why you felt there was more to discuss without putting forth your own ideas. So naturally, my Cyanosis kicked in and yeah.
I'm glad Arch talked some sense into me in that regard, though, because I was getting distracted from my "LYNCH PROPH" plan as a result of Megiddo being Megiddo, Cyan being apathetic, and Wildfire being scummy.
I was actually really proud of my Seppel case because that means I now understand how he plays Mafia and should be able to somewhat effectively meta him in future games. Plus I just sort of said things and no one verified to see if they were true or not. And if they did, they didn't say so. Then I just sorta went, "Hey guys, remember that Seppel flip? We should lynch dC and LnGr for it because interactions," and everyone again just sort of went, "...eh, Iso's right, I guess?" and didn't even ask me to clarify what I was referring to. (Well, except for dC, but he doesn't count, since he was on the receiving end.)
Also, I think it's hilarious that DCIII was chastizing me for saying "let's just lynch and let the replacement(s) catch up over Night" because they might have been killed, and my response was, "But Seppel, dC, and Iso!" and 2/3 of those players were scum.
The Day 1 activity-checking was awful, and I suspect zindabad will have learned from this, as well as what happens when you include numbers in a game.
I am kind of reminded of Survival Horror Mafia in some respects to this setup, what with the locations and the unique mechanics.
Anyway, thanks for the game, zindabad - I am looking forward to Ataghan's sequel.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
This was an excellent game! I'm glad I got to replace in on D1.
Also, to Kamikaze for the game ending before we died of vitality loss!
Proph, I think your biggest mistake was trying to push players you were not going to get lynched. At the point where Wildfire tracked you, pretty much everyone thought I was town and Kamikaze was a self-resolving problem because of his vitality being so low.
My reads were pretty awful on D1, but after that I thought I did a solid job of being town. On that note, sorry Cythare, you're one of those players who I have a tendency to scum read in every game. I'm not sure why.
Iso - speaking of paranoia - don't think I didn't remember your "but Seppel, dC, and Iso" comment and think to myself, "would he really...?" after dC's flip. haha.
I didn't think it was likely enough to make it a focus when I returned from the dead, but I definitely was uncomfortable with how many folks were clearing you for your reads when more than a few times you kept talking up how you were basically the only reason Seppel got lynched (AHEM), etc, etc.
I still don't get the rationale behind not wanting to wait to let those players make a catch up post, the Day was already absurdly long so, at that point, what was another day or so? Also sticking on/pushing for Killjoy at the moment the AI wagon was taking off D1 really threw me.
But, yeah. I thought it was good that we were able to get past our Day 1 because I feel like normally when two loud people think each other are scum to that degree, often one might change their read but it's harder to get both to do so (when both are town). So that was a positive.
Still kicking myself for not sticking to my D1 scumread on Seppel. Listened to Iso and Megs too much on what makes Seppel scum rather than sticking to my gutfeels from having just gotten out of a game with scum!Seppel, and then really took it too heart.
Also, it will become obvious when Zinda posts all the role PMs, but I actually didn't use my Bubble N1 (it costs 1/4th of my Vitality to do so). I had misread when the deadline to submit actions was and forgot to do so in time. It worked out because I fortunately didn't actually get vigged, but it would have been nice to be able to track at least that night.
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For my part, I definitely regret targeting Proph N1. Not even because he was scum, but because I misunderstood just how powerful my role actually was, and I could've done much better. I think that optimally, I should have targeted megiddo N1, gained a million vitality from the split, and then I could've given someone a huge vit spike on N2 and N3 before averaging back to normal. By the point I realized how my role needed to work, DCIII was my best option -- and I didn't actually gain that much through him.
It's still beyond me how anyone genuinely thought I was scum this game.
@Proph: you noted in the scumchat that I'm 'easily read' as if that's a bad thing. Why? I would think that it's a good thing to be easy to read, when town at least.
As far as the setup goes, I definitely enjoyed it. I think that it wasn't quite tuned enough as far as the worlds go, though. Admittedly some of that may have been because scum were lax in using their group ability, but people didn't bleed out fast enough to feel like the locations mattered. Also, I would argue that Ghostlands is hilariously overpowered and probably either some of the information roles needed to be cut back, or town needed to be punished more harshly for being on it. don't get me wrong: it was a very cool mechanic and I liked it quite a bit, but I felt like scum needed some way to punish town for going to Ghostlands to keep the game even. The massive influx of analysts and information was pretty damning for Proph.
I do agree with Megs in that the game ended up being a bit too mathy, though. Perhaps some of the math should have been kept behind the scenes hidden from the players? How different would the game have been if we didn't know how much vitality each plane drained, for example?
I like the game. I feel like vitality seemed important, but overall, behavioral analysis and a good old-fashioned information role lead to most of the lynches. I like complex mechanical games a lot, though.
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My reads were pretty awful on D1, but after that I thought I did a solid job of being town. On that note, sorry Cythare, you're one of those players who I have a tendency to scum read in every game. I'm not sure why.
No worries. It's not you. I'm a pretty scummy town player.
It started with 237, where you asked me how I thought Megiddo was steering discussion. It looked to me like someone trying to join in on a conversation they weren't a part of just so they could look like they were being active. Your followup where you were straddling the line between trying to respond to me and then turn around and swipe at Meg also seemed really awkward. I would have expected you to maybe say the first part, but then drop it. 268 was another example. The thing I glossed over on D1 but came back around to later was 274, where you ask why Seppel is so curious "that AI is town". The syntax there indicated to me that you knew AI was town, but I don't remember why I didn't bring this up. Everything I presented in 534 were things I actually believed made you scum, and the fact that you could only handwave them away didn't help.
The questions that you asked and the way you approached them, coupled with not really seeming interested in the answers beyond having them gave it away.
Iso - speaking of paranoia - don't think I didn't remember your "but Seppel, dC, and Iso" comment and think to myself, "would he really...?" after dC's flip. haha.
I didn't think it was likely enough to make it a focus when I returned from the dead, but I definitely was uncomfortable with how many folks were clearing you for your reads when more than a few times you kept talking up how you were basically the only reason Seppel got lynched (AHEM), etc, etc.
I still don't get the rationale behind not wanting to wait to let those players make a catch up post, the Day was already absurdly long so, at that point, what was another day or so? Also sticking on/pushing for Killjoy at the moment the AI wagon was taking off D1 really threw me.
But, yeah. I thought it was good that we were able to get past our Day 1 because I feel like normally when two loud people think each other are scum to that degree, often one might change their read but it's harder to get both to do so (when both are town). So that was a positive.
I just have this thing where I'd rather not wait on someone to post to end the Day if they've not made a post prior to that point, and at that point, the Day's length was taking a toll on everyone. It was more of an "END THE DAMN DAY ALREADY" thing.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
@Cyth, thanks for sharing. I suck as scum, and without knowing exactly how I suck it is harder to get better. Appreciate that you were willing to share
I had a lot of fun with my role. I liked the tradeoffs involved in activating or not activating my abilities. I don't think it had a huge impact on the game state given the way things played out - especially with two of my gifts targeting people who died the same night; but the N1 gift to Iso went a long way to establishing town rep for me, which is pretty useful considering I am often considered scum when I play town. In some alternate game states I think it could have been pretty important, especially the anti-roleblock ability and the passive-stripping ability. Also, if scum was using their Vitality drain more, the extra starting Vit could have helped me stay alive or maybe eat a big Vit attack.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Aside from not trusting me, I still think my plan had no holes aside from assuming Megiddo was scum. Every scenario where you were the only one killed, I was lynched, and every other scenario involved someone else dying, and with me being both redirected and tracked, I couldn't be scum if there was another death.
@zindabad: Do you have the rest of the role PMs (that weren't revealed?)
I agree with Iso about feeling the "connection" to the role - I think it's important to make your role someone you can really emphasize with. It's really tough for someone to get emotionally invested in "Dermanae's Heels", as an example, if we don't even have a mental picture of what Dermanae truly is. The Elementals from Seasons made sense because you knew what "Hail" and "Time" were. The Dossiers from Ataghan gave full-blown biographies. The role PM flavor here, while it contributed to worldbuilding, didn't really make sense if you weren't invested in the world? See how much trouble killjoy had claiming his flavor Day 1, as an example.
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@Proph: you noted in the scumchat that I'm 'easily read' as if that's a bad thing. Why? I would think that it's a good thing to be easy to read, when town at least.
I didn't mean as it was a bad thing - I think the read stemmed from the fact that I just got off Winterfell with you where I pegged you early.
I also think it's a good thing to be read and don't get why people take pride in not easily being able to be read. Elevate your scum game to your town game, not vice versa.
I loved the flavor and would've killed to be scum in this game
Thanks Zindabad for the game and for answering my endless stream of clarification questions about my passive.
@Meg: after I cooled down, I understood what you were doing. I'll not let it get ti me next time, but you really should take some words out of your vocabulary.
In fairness, the game was solved as soon as Seppel flipped scum - or at least, I thought so - and it likely would've had the same outcome, whether you had taken the reins or not on Day 4. I'm pretty sure I wanted to lynch Proph and hans in that order (though correct me if I'm misremembering), so at that point, all we could do was make sure we weren't going to **** ourselves with Night actions.
-
So! My thoughts regarding this game:
Seasons was better.
Sorry, zindabad - it just was. The flavor was more enjoyable (I sympathized with the elements, whereas I felt no such connection to the parts of Demernae - maybe because the role PMs were from a different perspective than the rest of the flavor), the Clock mechanic was more original and skillfully implemented into the setup (sans Void's and my own abilities, of course, which were touched on post-game in Seasons), and there was a less cookie-cutter sense about the abilities in general.
The Vitality mechanic was a cool concept, and probably used well in relation to ability creation and use, but I felt like its only relevance was when Rhand burned out (Karn's death didn't have a huge impact since we were in the Ghostlands and the SK was scared *****less to perform a kill) and then we started nearing endgame and tried planning around it. That said, maybe it would have been more profound a mechanic in my mind had the mafia actually used their siphon ability...which would have likely made it an entirely different game. Honestly, I think the town wouldn't have had such a devastating victory over the scum had they implemented their siphon efficiently to silence voices such as DCIII's and my own earlier in the game, especially when it was painfully obviously broadcasted who was getting lynched and when of the scum. So while the fault may not have been entirely zindabad's in the lack of impact I felt from VIT loss overall in the game, maybe if the town had mislynched two or three more times, we would have been hit harder by it. But after Day 1, and through Rhand clearing up the loose ends and a lot of lynchbait with his ability, we pretty much flawlessly ran through the scum team.
Speaking of extra kills, zindabad, I presume the siphon + Yblisa's kill was an attempt to revisit giving the scum an extra (more accessible) kill a la Ataghan's Mow Down's shortcomings (i.e. you couldn't use it without being immediately outed as scum if any kind of lock claim has occurred)?
A massclaim on Day 1, while terribly distracting, would have probably won us the game pretty easily, too, based on who used their abilities how.
Anyway, I'd like to see the Vitality mechanic return someday - and I loved the Ghostlands as a game mechanic, as well. IMO, Alway Etteem and the Ghostlands were pretty much the only worlds worth visiting as far as power creep for the town goes, since the scum would have a hard time convincing the town to go anywhere else. This is all in my opinion, of course, given that any player at any time only knows their own ability.
On to other things, now.
-
Megiddo holy ***** you need to take a chill pill when you play these games. I came at you as many times as I did because your attack on me was very scumMegs as far as your scum game's M.O. goes and your attitude about it just seemed like cocky scum to me - so I took every chance I could to go for your throat. Your paranoia caused a needless distraction and made my own flare up. I was also annoyed that DCIII and Rhand kept suspecting me at infrequent intervals because JFC how could I have gotten any townier?!? While I was an advocate of the "kill killjoy and AI ASAP" plan, after that, I took the reins of the game from the town and pushed us onward to Seppel from dC, then to dC, and strongly encouraged Rhand to Vig LnGr. Speaking of people not seeming townie, I have one acronym for Wildfire: WTF?
Cyan, as much as you were griping about nobody doing behavioral analysis, why didn't you do any, yourself? I mean, yeah, we pretty much did everything that needed to be done as far as analysis goes already, I just didn't understand why you felt there was more to discuss without putting forth your own ideas. So naturally, my Cyanosis kicked in and yeah.
I'm glad Arch talked some sense into me in that regard, though, because I was getting distracted from my "LYNCH PROPH" plan as a result of Megiddo being Megiddo, Cyan being apathetic, and Wildfire being scummy.
I was actually really proud of my Seppel case because that means I now understand how he plays Mafia and should be able to somewhat effectively meta him in future games. Plus I just sort of said things and no one verified to see if they were true or not. And if they did, they didn't say so. Then I just sorta went, "Hey guys, remember that Seppel flip? We should lynch dC and LnGr for it because interactions," and everyone again just sort of went, "...eh, Iso's right, I guess?" and didn't even ask me to clarify what I was referring to. (Well, except for dC, but he doesn't count, since he was on the receiving end.)
Also, I think it's hilarious that DCIII was chastizing me for saying "let's just lynch and let the replacement(s) catch up over Night" because they might have been killed, and my response was, "But Seppel, dC, and Iso!" and 2/3 of those players were scum.
The Day 1 activity-checking was awful, and I suspect zindabad will have learned from this, as well as what happens when you include numbers in a game.
I am kind of reminded of Survival Horror Mafia in some respects to this setup, what with the locations and the unique mechanics.
Anyway, thanks for the game, zindabad - I am looking forward to Ataghan's sequel.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Club Flamingo Wins: 1!
But I couldn't shake it because of the vit mishaps. Like I said, I was going crazy.
So now begins my hiatus.
Zindabad please report the game for recordkeeping!
Also, to Kamikaze for the game ending before we died of vitality loss!
Proph, I think your biggest mistake was trying to push players you were not going to get lynched. At the point where Wildfire tracked you, pretty much everyone thought I was town and Kamikaze was a self-resolving problem because of his vitality being so low.
My reads were pretty awful on D1, but after that I thought I did a solid job of being town. On that note, sorry Cythare, you're one of those players who I have a tendency to scum read in every game. I'm not sure why.
I didn't think it was likely enough to make it a focus when I returned from the dead, but I definitely was uncomfortable with how many folks were clearing you for your reads when more than a few times you kept talking up how you were basically the only reason Seppel got lynched (AHEM), etc, etc.
I still don't get the rationale behind not wanting to wait to let those players make a catch up post, the Day was already absurdly long so, at that point, what was another day or so? Also sticking on/pushing for Killjoy at the moment the AI wagon was taking off D1 really threw me.
But, yeah. I thought it was good that we were able to get past our Day 1 because I feel like normally when two loud people think each other are scum to that degree, often one might change their read but it's harder to get both to do so (when both are town). So that was a positive.
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
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2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
Also, it will become obvious when Zinda posts all the role PMs, but I actually didn't use my Bubble N1 (it costs 1/4th of my Vitality to do so). I had misread when the deadline to submit actions was and forgot to do so in time. It worked out because I fortunately didn't actually get vigged, but it would have been nice to be able to track at least that night.
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It's still beyond me how anyone genuinely thought I was scum this game.
@Proph: you noted in the scumchat that I'm 'easily read' as if that's a bad thing. Why? I would think that it's a good thing to be easy to read, when town at least.
As far as the setup goes, I definitely enjoyed it. I think that it wasn't quite tuned enough as far as the worlds go, though. Admittedly some of that may have been because scum were lax in using their group ability, but people didn't bleed out fast enough to feel like the locations mattered. Also, I would argue that Ghostlands is hilariously overpowered and probably either some of the information roles needed to be cut back, or town needed to be punished more harshly for being on it. don't get me wrong: it was a very cool mechanic and I liked it quite a bit, but I felt like scum needed some way to punish town for going to Ghostlands to keep the game even. The massive influx of analysts and information was pretty damning for Proph.
I do agree with Megs in that the game ended up being a bit too mathy, though. Perhaps some of the math should have been kept behind the scenes hidden from the players? How different would the game have been if we didn't know how much vitality each plane drained, for example?
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The questions that you asked and the way you approached them, coupled with not really seeming interested in the answers beyond having them gave it away.
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I just have this thing where I'd rather not wait on someone to post to end the Day if they've not made a post prior to that point, and at that point, the Day's length was taking a toll on everyone. It was more of an "END THE DAMN DAY ALREADY" thing.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Club Flamingo Wins: 1!
Draft my cube! (630 cards)
Still kinda bummed that the only thing my role really did was boost Rhand N3 (and it wasn't enough to save him).
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{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
If you didn't do this or redirect him to me, I was going to seriously facepalm.
Like, I know we were trying to direct night actions, but we were doing so in a way that would SOLVE THE GAME.
Which turned out to be silly because we had the game solved D4.
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I agree with Iso about feeling the "connection" to the role - I think it's important to make your role someone you can really emphasize with. It's really tough for someone to get emotionally invested in "Dermanae's Heels", as an example, if we don't even have a mental picture of what Dermanae truly is. The Elementals from Seasons made sense because you knew what "Hail" and "Time" were. The Dossiers from Ataghan gave full-blown biographies. The role PM flavor here, while it contributed to worldbuilding, didn't really make sense if you weren't invested in the world? See how much trouble killjoy had claiming his flavor Day 1, as an example.
I didn't mean as it was a bad thing - I think the read stemmed from the fact that I just got off Winterfell with you where I pegged you early.
I also think it's a good thing to be read and don't get why people take pride in not easily being able to be read. Elevate your scum game to your town game, not vice versa.