Everyone. I assumed thered be at least 2 mafia (maybe 3), so the game wouldnt be over till one mafia controlled the lynch or the townie was the only one left. Probably still hard for the townie to win, but hey itd be hilarious.
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I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
The mafia would be divided into different groups and therefore all gunning for each other as well as the one townie.
Anyway I also think that Texas Justice would be awesome but I brough it up with Vecna and he seemed to think it was a bad idea.
Yeah, it seems like a really bad idea. (Has visions of a night 1 mass killings, where mafia would benefit the most.) LOL.
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I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
A mafia just finished on scum called "Bad Idea Mafia" which was very close to that
texas justice" idea, but most of the townies had a daykill instead and each day ended with a daykill rather than a lynch. Didn't seem that interesting, really.
Over on Mtgnews, we had "Historical Figure Mafia" about 4-6 months back. It appeared normal, but in reality there was no "mafia". Everyone was a lunatic in the asylum (and most were limited SKs or had AWCs of killing specific other roles) except for the four actually sane people who weren't allow to tell the loonies they were loonies. We, the sane people, had a very poor recruitment ability to cure people which worked once in the three days the game lasted (although it also won the game for us when it did). Sane person objective was either survive 5 days or convince the town to vote no-lynch unanimously. We also had a zillion restrictions on how we could vote, what we could say etc (we couldn't actively argue for a no lynch, for example, no be the first or second to vote for one). Somehow by the third day, after our recruitment and due to none of us dying, we had 5 of 10 surviving players and we used the majority to basically stonewall the town into doing our bidding. The surviving AWCs (memory tells me the pure SKs were dead already) went along out of frustration more than anything I think.
A no-mafia mafia was a nice idea in theory, but it suffered terribly from the restrictions on the sane people (we also couldn't vote first or last on any of the crazies) and from the fact that pretty much no-one had any incentive to pursue any bandwagon, and from the way that dice-rolling controlled all the roles. Abilities that rely on randomness are not my favourites in general.
Yeah, His. Figures mafia was crazy... especially when a hurricane smacked into my house in the last two days of the game (game days) and i missed the "exciting" conclusion. If i'd been there Raf, i'm sure i would have caught onto the no lynch...and noticed something was off when hitler was a SK instead of Uber Mafia Godfather Extraordinaire. (there was no possible way for me to win either, i had to kill Stolin and Churchill, and stolin was NK immune on nights when i could NK (which i never was able to... :().
Well, you could have got stalin lynched or relied on another killer to get him on nights where he wasn't NK immune, but there were definitely problems with the setup. IIRC there actually was someone who's win condition was technically impossible. I think the victory of the sane via no lynch (ie. bringing peace to the asylum) was considered by the game mod to be a group victory, but I doubt it felt like that to the crazies
A mafia just finished on scum called "Bad Idea Mafia" which was very close to that
texas justice" idea, but most of the townies had a daykill instead and each day ended with a daykill rather than a lynch. Didn't seem that interesting, really.
It was great fun...shortest day 1 EVER. (2 minute day, 2 minute twilight)
Townie Role wrote: You are a daykilling townie. You have the ability to post in the thread kill: player. This will immediately cause the target to die and the day to end. You win when all of the mafia are dead.
3 players get
Cop Role wrote: You are a cop. Once per night you can choose a player to investigate and I'll tell you honestly whether or not that player is a goon. You do not have the ability to detect the godfather. You win when all of the mafia are dead..
3 players get
Goon Role wrote: You are a mafia goon. Your fellow goons are x and y, and z is the godfather. Each night you may talk with your team and decide who to kill. You win when there is only mafia left..
1 player gets
Godfather Role wrote: You are the mafia godfather. The goons are x, y, and z. Each night you may talk with your team and decide who to kill. You also have the ability to post in the thread kill: player. This will immediately cause the target to die and the day to end. You win when there is only mafia left..
Texas Justice Mafia is an OpenSetup game which consists solely of a Mafia group and one-shot vigilantes (ProTown). The original setup had 4 Scum and 16 vigs.
This may sound silly, but does a back up doc or cop know they are backup until the 1st one dies?
As always, it's up to the mod. Usually, backups know they are backups, but there are times where it might just be hinted at rather than spelled out explicitly.
In Post-Apocalyptic Newb Mafia, it wasn't even hinted at. carrion pigeons just gave people flavorful backstories, and managed to work in some item allowing them to be backup w/o them knowing it until carrion pigeons alerted them once the regular died. As far as they knew, they were vanilla town. example: clicky clicky!
I actually haven't seen any instance where they have been revealed before the death of the cop. It makes things more interesting, at least, if you don't know it beforehand. Otherwise, you may just have a (faulty) reason to lynch a scummy player claiming cop, because you know that you're the backup.
Sin City Mafia is going to haunt me for the rest of my time on this site, and it's going to haunt ALL of us because now no claim or tactic is too outlandish to be unbelievable. It's a disaster. The last few days were funny as hell from my end, though.
Yeah i tuned in when i saw "Day six" i was like, "Oh, i guess it's almost over, i'll check in and see how long til the next specialty starts ;)." Now, i'm sitting hear taking screen shots of the people lurking the thread, waiting for Az to post the final scene, w/ little lines written in the quick reply box... i'll post the screen shots when the game is over. (it's not that funny, well... yeah, it is kinda funny.)
@Raf- well I know I won't trust you any farther than I can throw my car from now on...
I like the idea of Sin City Mafia being a benchmark for specialty games. I think the town started off with horrible luck and STILL damn near came back to win it once the SK realized he couldn't win if it was just him and the scum left.
@Raf- well I know I won't trust you any farther than I can throw my car from now on...
I like the idea of Sin City Mafia being a benchmark for specialty games. I think the town started off with horrible luck and STILL damn near came back to win it once the SK realized he couldn't win if it was just him and the scum left.
Especially if one invisible player had voted for the scum, Hvir...:D
What does everybody think about outside devices designed to give people something to talk about on day 1?
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What kind of devices? As long as they have to do with gameplay, as opposed to metagame concerns, I think they're generally a boon to the game. That's just me, though.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
I don't mean things built into the game, like a No-kill night 0, or heck even a kill night 0, I mean things the players come up with and try to enforce.
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"Flesh so fine, so fine to tear, to gash the skin; skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall; blood so red, so red, so sweet; sweet screams, pretty screams, singing screams, scream your song, sing your screams…” - The Eye of the World - Robert Jordan
It depends entirely on the game and on what the outside device is. You have to feel it out, test how other people respond, and make judgments based on that. In a lot of ways, making suggestions is usually useful regardless of whether it's actually a good idea, because people's resistance or compliance can often tell you things more than any information they have to give.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
Im rather curious: After sin city (in which CC detected a crucial subliminal claim), i wondered what everyone else thought of subliminal claiming.
It just seems like it is rather pointless.
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I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
In general, I like them. While it's true that scum can fake them very easily, they generally won't. There's a lot of risk involved in making multiple subliminal claims, because there's often a player like CC who spends hours combing through threads looking for them. On the other hand, they lend credibility to a claim for exactly that same reason.
In almost every game where I've been worried that the town may not accept my claim, I've arranged a hidden claim early in the game just for the added credibility it provides. It may not be much, but it's something.
Puzzle hates them. I think that's because he's afraid of someone pulling what got done to SorryGuy in 8-Bit, where it looked like he was trying to arrange several subliminal hints when there were in fact none at all. I'll admit that that is always a risk, but, on this site at least, lynches rarely happen for such small, isolated reasons. If you've been playing a decent game, a subliminal claim won't hurt you too much, and has the potential to be a significant benefit.
All in all, it boils down to personal preference and how confident you feel in your ability to look townie.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
I suppose I'd say it depends on your role or the "theme" of the game. With some roles, there's no need to "subliminally" hint, and/or it would be a bad idea to do it. You really don't want to tip your hat if you're a Cop or Doc role. But Cops often want to hint as to their investigation results in case they die before revealing them. So that's a tricky line to walk.
I think it makes more sense in a heavily themed game, where there exists the possibility of counter-claiming. If there are a limited number of possible roles, then staking a claim to one of them early, especially if it's a major role, can increase your credibility later.
But Puzzle might be right (maybe ;)).
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Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
Actually, subliminal claims are very unlikely to hurt you if you do them right. If you go back and look at the post where DM claimed bodygaurd, it's structured very awkward and he doesn't capitalize things(dyh, iirc) that would normally be capatalized, which was why I checked it for a subliminal claim. I only found the Miho claim because I checked the rest of his posts hoping to find a contridicting claim. Despite was CP would have you believe, I really don't have the time to be scouring forums for hidden messages all day. But just as there are tells for everything else in Mafia, there are tells for this as well.
At any rate, if hidden properly, I don't see any way that a hidden claim(or message) could hurt you. They aren't always incredibly helpful, but they can be a lot of fun too. In a game over on scum, me and a mason buddy(monkeyballz) spelled out each other's names in the first letters of our first posts, making a subliminal claim that stretched across 18 posts.
Usually though, it is best to use them only when you think someone won't believe your claim, or when your working out a false claim early. Just don't attempt them if you're not sure you can hide them properly.
In a game over on scum, me and a mason buddy(monkeyballz) spelled out each other's names in the first letters of our first posts, making a subliminal claim that stretched across 18 posts.
Heh. I've done that. In fact, I've done it several times in games on this site, which I don't think anyone ever saw and which never actually ended up being relevant.
1st completed game: Mafia Mafia, I was trying to spell "Chef" out using the 1st letter of each of my first 4 posts. But I screwed it up (which is why I called myself an idiot later that game).
Then I did it again in Warcraft III (spelling out GROVE) in my first several posts, but that game crashed and burned, and again, it didn't end up being relevant.
Finally I did it in Highroller's Dominaria Mafia, where I think I spelled out "Northern Pal" using the First letter of each paragraph over the course of 2 posts. By that point I had realized that "hinting" like that might be a bad thing, but I had Night-kill immunity that particular game, and actually wanted the mafia to try and hit me, so I figured it wouldn't be bad if they saw the "hint". That didn't end up being relevant either.
Then I think I stopped doing it.
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Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
The one sub claim I've made was on scum in Kirby mafia. I was Kirby and my first post exactly matched CC's in Random 2 (in which he was Kirby). As it was, this post brought alot of suspicion on me (it mentioned a cult), and I had to claim soon after. However, I think that claim might have been too obscure to lend much credibility even if I had used it to counter claim someone.
The one sub claim I've made was on scum in Kirby mafia. I was Kirby and my first post exactly matched CC's in Random 2 (in which he was scum). As it was, this post brought alot of suspicion on me (it mentioned a cult), and I had to claim soon after. However, I think that claim might have been too obscure to lend much credibility even if I had used it to counter claim someone.
I have a question regarding the no talking about other games that are on going rule, that came up in Star Trek Mafia.
Obv I know one shouldn't reveal any private knowlege they have out side of the game thread (or authorized PMs). But what about public knowledge/ opinions.
Eg. saying, "I don't trust so and so because he's playing differently/the same as in game X where I think he's/where he died as town/mafia."
Does this answer change if you're in the game (either alive or dead) vs just observing the game.
My thought is that you should only discuss an on going game if you're not (and never were) in it, as any other reactions even when framed as opinions/observations may reveal (or be seen as revealing) private knowledge.
My personal opinion is that ongoing games should never be used as a reference in another game (loran has been guilty of this several times). Even if you're not in the game, you shouldn't be bringing it up, because then it can induce reactions from people who are in the game.
For anyone interested, I've been recently working on a Mafia bot to run in the #mafia channel on protium. Basic functionality is working (with occasional bugs), but I'll be constantly working to improve it. Check it out when you have time, and hopefully you can also help me start testing larger games
More details ? I don't know what you're talking of exactly.
MTGS has an IRC (Internet Relay Chat) channel on irc.protium.org. It was recently added to the tabs (along with the Wiki). In addition to that main channel, though, MTGS also has a few other channels, including #mafia.
I decided to start writing an automated script that, when properly hosted, would allow players to play games in that channel with the script as the mod. It assigns roles based on the number of players, keeps track of night and day, vote counts, night actions, deaths, etc. It's still in its infancy, since I only started making it yesterday, but it has basic functionality right now. So far, I've only been able to test it up to 4 players (since there's not enough traffic), but it can take however many, along with a variety of roles (more to be added).
MTGS has an IRC (Internet Relay Chat) channel on irc.protium.org. It was recently added to the tabs (along with the Wiki). In addition to that main channel, though, MTGS also has a few other channels, including #mafia.
I decided to start writing an automated script that, when properly hosted, would allow players to play games in that channel with the script as the mod. It assigns roles based on the number of players, keeps track of night and day, vote counts, night actions, deaths, etc. It's still in its infancy, since I only started making it yesterday, but it has basic functionality right now. So far, I've only been able to test it up to 4 players (since there's not enough traffic), but it can take however many, along with a variety of roles (more to be added).
Just to add, since most people dont know IRC commands from the applet, to enter #mafia from the IRC applet in the tab above, type:
/join #mafia
It will take you to the mafia channel. The script fadeblue mentioned is working well so far, and hopefully will be finished soon. It looks like it'll give us all a fun time should we manage to get a decent amount of players there. (Course should it be wanted a real person could be a mod, but with the script it frees up one more person to make bigger games).
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Update on the script: No major bugs at the moment, and I'm working on redoing the action handling so that it's easier for me to add custom roles. It can already handle a variety of setups and roles. Included roles so far: vanilla townie, vanilla scum, cop (all sanities), doc, vig. Roleblocker, SK, GF, and masons will be added soon.
I'd like to get enough people in the channel so that we can regularly play Dethy (5 players).
So over in DA, Puzzle claimed cop but refused to share his result until discussion for the day was started. If he'd actually been a cop and actually gotten an investigation, would that have been a good play? I don't see how holding out on that could possibly help, especially in a game w/ day kills.
Tregit, the speculation was that the day-kill was the responsibility of the Man Who Controls The Universe (post count death), when in fact it was Puzzle who had day-killed Az!
Had we thought it was a true daykiller, I agree, the play would have been poor. Since we didn't think that (not to mention he was mafia, anyhow) the play was acceptable, I think.
Had he been the real cop, it's an interesting ploy to get a read on players who don't know whether or not they'd been investigated the night before.
We had so many partial protown cops that you should have known he was fake. I knew it... and y'all lynched me for it :evil:.
Most cops will withhold innocent investigations til the end of the day so that they can study who attacks who, and if player A and B both attack Player C (who was confirmed by the cop), then there's a good chance they're mafia making stuff up to get a townie lynched. There is no need to withhold guilty results if you're sure of your sanity (in other words, it's past day 1) at least imo. I usually will reveal at the beginning of the day anyway, (if i get a guilty) in order to check my sanity (reference payola mafia on mafiascum, sadly i was paranoid... :()
In a game without daykills, it's generally better to wait unless there's a strong reason to reveal the info. If the cop finds a guilty player and they lynch him in the first two pages, that's a whole day's worth of discussion the town loses there.
There always comes a point where there's nothing left to discuss. Before that point, anything that ends the day prematurely, even in the town's favor, ought to be kept under wraps.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
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Everyone. I assumed thered be at least 2 mafia (maybe 3), so the game wouldnt be over till one mafia controlled the lynch or the townie was the only one left. Probably still hard for the townie to win, but hey itd be hilarious.
Logical Reasoning is dead; Long Live Stupidity
The mafia would be divided into different groups and therefore all gunning for each other as well as the one townie.
Anyway I also think that Texas Justice would be awesome but I brough it up with Vecna and he seemed to think it was a bad idea.
I didn't think about multiple mafia teams. Man, the conversations would be hilarious, if nothing else.
Battle Royale Mafia
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Yeah, it seems like a really bad idea. (Has visions of a night 1 mass killings, where mafia would benefit the most.) LOL.
Logical Reasoning is dead; Long Live Stupidity
Mafiascum has information on multiple-family Mafia, if that's what you mean.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Battle Royale Mafia
(Come see who won!)
texas justice" idea, but most of the townies had a daykill instead and each day ended with a daykill rather than a lynch. Didn't seem that interesting, really.
Over on Mtgnews, we had "Historical Figure Mafia" about 4-6 months back. It appeared normal, but in reality there was no "mafia". Everyone was a lunatic in the asylum (and most were limited SKs or had AWCs of killing specific other roles) except for the four actually sane people who weren't allow to tell the loonies they were loonies. We, the sane people, had a very poor recruitment ability to cure people which worked once in the three days the game lasted (although it also won the game for us when it did). Sane person objective was either survive 5 days or convince the town to vote no-lynch unanimously. We also had a zillion restrictions on how we could vote, what we could say etc (we couldn't actively argue for a no lynch, for example, no be the first or second to vote for one). Somehow by the third day, after our recruitment and due to none of us dying, we had 5 of 10 surviving players and we used the majority to basically stonewall the town into doing our bidding. The surviving AWCs (memory tells me the pure SKs were dead already) went along out of frustration more than anything I think.
A no-mafia mafia was a nice idea in theory, but it suffered terribly from the restrictions on the sane people (we also couldn't vote first or last on any of the crazies) and from the fact that pretty much no-one had any incentive to pursue any bandwagon, and from the way that dice-rolling controlled all the roles. Abilities that rely on randomness are not my favourites in general.
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I do not recall ever being told what texas mafia was, you just asked me if you could run it. So, what was it (link)?
EDIT: Note the two lines of text. Thank you. Also, yours is worse, Rhino, so stfu.
Celtic word for a computer spelling mistake.
SR
18 players get
Townie Role wrote: You are a daykilling townie. You have the ability to post in the thread kill: player. This will immediately cause the target to die and the day to end. You win when all of the mafia are dead.
3 players get
Cop Role wrote: You are a cop. Once per night you can choose a player to investigate and I'll tell you honestly whether or not that player is a goon. You do not have the ability to detect the godfather. You win when all of the mafia are dead..
3 players get
Goon Role wrote: You are a mafia goon. Your fellow goons are x and y, and z is the godfather. Each night you may talk with your team and decide who to kill. You win when there is only mafia left..
1 player gets
Godfather Role wrote: You are the mafia godfather. The goons are x, y, and z. Each night you may talk with your team and decide who to kill. You also have the ability to post in the thread kill: player. This will immediately cause the target to die and the day to end. You win when there is only mafia left..
As seen on mafiascum:
Battle Royale Mafia
(Come see who won!)
As always, it's up to the mod. Usually, backups know they are backups, but there are times where it might just be hinted at rather than spelled out explicitly.
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Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
Twomz's Trading thread
Twomz's Trading thread
Twomz's Trading thread
I like the idea of Sin City Mafia being a benchmark for specialty games. I think the town started off with horrible luck and STILL damn near came back to win it once the SK realized he couldn't win if it was just him and the scum left.
Especially if one invisible player had voted for the scum, Hvir...:D
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
EDIT: i promise i'll shut up about it now... just had to get that one last jab in...
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Mafia MVP BM Mafia
Mafia MVP Matrix Mafia
Mafia MVP BM Mafia
Mafia MVP Matrix Mafia
It just seems like it is rather pointless.
Logical Reasoning is dead; Long Live Stupidity
In almost every game where I've been worried that the town may not accept my claim, I've arranged a hidden claim early in the game just for the added credibility it provides. It may not be much, but it's something.
Puzzle hates them. I think that's because he's afraid of someone pulling what got done to SorryGuy in 8-Bit, where it looked like he was trying to arrange several subliminal hints when there were in fact none at all. I'll admit that that is always a risk, but, on this site at least, lynches rarely happen for such small, isolated reasons. If you've been playing a decent game, a subliminal claim won't hurt you too much, and has the potential to be a significant benefit.
All in all, it boils down to personal preference and how confident you feel in your ability to look townie.
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I think it makes more sense in a heavily themed game, where there exists the possibility of counter-claiming. If there are a limited number of possible roles, then staking a claim to one of them early, especially if it's a major role, can increase your credibility later.
But Puzzle might be right (maybe ;)).
At any rate, if hidden properly, I don't see any way that a hidden claim(or message) could hurt you. They aren't always incredibly helpful, but they can be a lot of fun too. In a game over on scum, me and a mason buddy(monkeyballz) spelled out each other's names in the first letters of our first posts, making a subliminal claim that stretched across 18 posts.
Usually though, it is best to use them only when you think someone won't believe your claim, or when your working out a false claim early. Just don't attempt them if you're not sure you can hide them properly.
[The Family]
Heh. I've done that. In fact, I've done it several times in games on this site, which I don't think anyone ever saw and which never actually ended up being relevant.
1st completed game: Mafia Mafia, I was trying to spell "Chef" out using the 1st letter of each of my first 4 posts. But I screwed it up (which is why I called myself an idiot later that game).
Then I did it again in Warcraft III (spelling out GROVE) in my first several posts, but that game crashed and burned, and again, it didn't end up being relevant.
Finally I did it in Highroller's Dominaria Mafia, where I think I spelled out "Northern Pal" using the First letter of each paragraph over the course of 2 posts. By that point I had realized that "hinting" like that might be a bad thing, but I had Night-kill immunity that particular game, and actually wanted the mafia to try and hit me, so I figured it wouldn't be bad if they saw the "hint". That didn't end up being relevant either.
Then I think I stopped doing it.
Yeah-CC was Kirby, not scum. Fixed.
[The Family]
Obv I know one shouldn't reveal any private knowlege they have out side of the game thread (or authorized PMs). But what about public knowledge/ opinions.
Eg. saying, "I don't trust so and so because he's playing differently/the same as in game X where I think he's/where he died as town/mafia."
Does this answer change if you're in the game (either alive or dead) vs just observing the game.
My thought is that you should only discuss an on going game if you're not (and never were) in it, as any other reactions even when framed as opinions/observations may reveal (or be seen as revealing) private knowledge.
MTGS has an IRC (Internet Relay Chat) channel on irc.protium.org. It was recently added to the tabs (along with the Wiki). In addition to that main channel, though, MTGS also has a few other channels, including #mafia.
I decided to start writing an automated script that, when properly hosted, would allow players to play games in that channel with the script as the mod. It assigns roles based on the number of players, keeps track of night and day, vote counts, night actions, deaths, etc. It's still in its infancy, since I only started making it yesterday, but it has basic functionality right now. So far, I've only been able to test it up to 4 players (since there's not enough traffic), but it can take however many, along with a variety of roles (more to be added).
Just to add, since most people dont know IRC commands from the applet, to enter #mafia from the IRC applet in the tab above, type:
/join #mafia
It will take you to the mafia channel. The script fadeblue mentioned is working well so far, and hopefully will be finished soon. It looks like it'll give us all a fun time should we manage to get a decent amount of players there. (Course should it be wanted a real person could be a mod, but with the script it frees up one more person to make bigger games).
Logical Reasoning is dead; Long Live Stupidity
I'd like to get enough people in the channel so that we can regularly play Dethy (5 players).
Had we thought it was a true daykiller, I agree, the play would have been poor. Since we didn't think that (not to mention he was mafia, anyhow) the play was acceptable, I think.
Had he been the real cop, it's an interesting ploy to get a read on players who don't know whether or not they'd been investigated the night before.
V/LA: 3/21-3/24 & 3/27-3/29
Most cops will withhold innocent investigations til the end of the day so that they can study who attacks who, and if player A and B both attack Player C (who was confirmed by the cop), then there's a good chance they're mafia making stuff up to get a townie lynched. There is no need to withhold guilty results if you're sure of your sanity (in other words, it's past day 1) at least imo. I usually will reveal at the beginning of the day anyway, (if i get a guilty) in order to check my sanity (reference payola mafia on mafiascum, sadly i was paranoid... :()
Twomz's Trading thread
There always comes a point where there's nothing left to discuss. Before that point, anything that ends the day prematurely, even in the town's favor, ought to be kept under wraps.
Assuming there are no daykills.
Mafia MVP BM Mafia
Mafia MVP Matrix Mafia