Feel free to discuss this MOBA. I have been playing it and at first their was a bit of a learning curve. However after 3-4 games I started getting the ideas behind it.
Q: Where are the wards in the store? All I see are various other consumables.
A: Because each "Shaper" (Hero/Champion/etc/etc) comes with its own free ward that refreshes after 3 minutes.
Q: Then how do you have better vision of the enemy?
A: Spirit Wells. Not only do they increase the amount of Vim (money) your team of Shapers get for each Spirit Well, but if someone from the enemy team tries to steal a Spirit Well, then you have vision of them. In addition certain Shapers have abilities that can provide additional vision for a short time.
Q: How come there is only two lanes?
A: To break the meta. No really. The idea is like what would happen if (League of Legend/SMITE)'s (Twisted Treeline/Siege) and (Summoner's Rift/Conquest) maps had a kid.
Q: So jungling is still viable?
A: Yep, there are some Shapers like Voluc or Marah who are very good for different reasons as Junglers.
Q: So what else is different about Shapers?
A: Many Shapers are tied to cooldowns only. There is only a few that that are tied to a resource, however such resources are Energy or Health.
Q: Doesn't that make the game unbalanced if so many are only restricted by their cooldown?
A: Not really. As this means all you need is your starting item to build later on into another and some health potions. Which means the only thing keeping you from staying in lane longer is your HP bar.
Q: Is the Nexus the same?
A: Nope. Its this massive creature called a Guardian that in order to slay it you must destroy all five of its cores so it can be damaged. However the cores can respond if you take too long, also the guardian does come with its own set of "abilities" to protect your base.
Let me know if you have any more questions and I will answer them.
(Be polite. Being polite doesn't mean you cannot have your criticism)
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Q: Where are the wards in the store? All I see are various other consumables.
A: Because each "Shaper" (Hero/Champion/etc/etc) comes with its own free ward that refreshes after 3 minutes.
Q: Then how do you have better vision of the enemy?
A: Spirit Wells. Not only do they increase the amount of Vim (money) your team of Shapers get for each Spirit Well, but if someone from the enemy team tries to steal a Spirit Well, then you have vision of them. In addition certain Shapers have abilities that can provide additional vision for a short time.
Q: How come there is only two lanes?
A: To break the meta. No really. The idea is like what would happen if (League of Legend/SMITE)'s (Twisted Treeline/Siege) and (Summoner's Rift/Conquest) maps had a kid.
Q: So jungling is still viable?
A: Yep, there are some Shapers like Voluc or Marah who are very good for different reasons as Junglers.
Q: So what else is different about Shapers?
A: Many Shapers are tied to cooldowns only. There is only a few that that are tied to a resource, however such resources are Energy or Health.
Q: Doesn't that make the game unbalanced if so many are only restricted by their cooldown?
A: Not really. As this means all you need is your starting item to build later on into another and some health potions. Which means the only thing keeping you from staying in lane longer is your HP bar.
Q: Is the Nexus the same?
A: Nope. Its this massive creature called a Guardian that in order to slay it you must destroy all five of its cores so it can be damaged. However the cores can respond if you take too long, also the guardian does come with its own set of "abilities" to protect your base.
Let me know if you have any more questions and I will answer them.
(Be polite. Being polite doesn't mean you cannot have your criticism)