The whole luck factor balances out the game quite a bit. Turn 3 Soul Savior Dragon with soul blast ready to go is pretty broken though. The game is quite expensive to play anything besides Goku Kagero.
Am I to believe that an Angel of Serenity (a 7 drop mediocre reanimation target) is going to have the SAME value as a Hallowed Fountain? 15 bucks each? Sorry, not going to happen. Not now, not ever.
6 bucks for a Sphinx's Revelation? The value will tank by at least 50% as most of the spells of it's nature (post-Stroke).
In 3 months, say January 1st, it will be interesting to see how much you overpaid.
The game's good but it's not like Yu-gi-oh where you have alot of depth and cards to play from what I mean is that you just summon creatures, use effects and then attack while in Yu-gi-oh you can play traps spells and have more at your tool.
Card pool shouldn't be a factor here at the moment, Yu-Gi-Oh has been around for over 10 years, Vanguard is a fledgling game. You can't expect Bushiroad to churn out several thousand cards within the first year.
I don't expect them to release thousands of cards, it's a game that's just creature based and for me I prefer a game with Creatures and Spells to maximize play. They also seem to be adding identical cards in every Clan.
6th set is coming out and every set until this one has been around 80 cards. This one is going to be a little over 100. Getting there.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
I have some issues when card games are released alongside television shows because of the lack of effort when it comes to it. Yugioh had terrible play testing and design, and I believe that is because the show was used to reel kids in to the card game, and they would play it no matter what it was.
Vanguard could be different, but for now I have zero interest in playing this game.
The key difference is that the yugioh card game was based on the manga, and the manga was not originally supposed to be focused on the card game. There's a reason its Yugioh was chosen as the title, it translates to King of Games, note the plural there. The card game was supposed to be featured for one story arc, but the fans latched on, and there was money to be made.(BTW, the 1st anime season didn't make it to America, it mostly featured the protagonist mind blasting bad guys after beating them at games like pingpong [on a hot grill, with an ice cube with a nitroglycerin center of course], and shopping for shoes.) As far as I know, the original author has washed his hands of this whole mess and the series is being carried on by someone else.
Vanguard is first and foremost a card game. I don't have anywhere to play currently, and thus no incentive to start, but from what I've read, the game is 8 sets deep, and they still haven't broken the game. Yugioh has always been a game with one top deck, and maybe an anti-top deck.
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L1 judge since 1/30/12 (lapsed as of 1/30/13)
My Friend Code is: 0146-9645-8893
I talked to my friends about Cardfight!! Vanguard and one of my friends agreed to play to learn the basics If I get a couple Starter decks. Some of my other friends who play [COLOR=blue]World of Warcraft TCG and WWE Raw Deal have heard about CFV but weren't that highly interested in the game for some odd reason. I told them the game was like a mix between WoW, Pokemon, and Naruto but they were like meh...
They have that mindset that CFV is going to fail in the U.S. like Duel Masters and Battle Spirits did here in the U.S. because of how bad the Anime/Manga for those series were I suppose. I feel the TCG/CCG Industry needs a new franchise to replace Yu-Gi-Oh! but is CFV really it? The big reason why franchises like Yu-Gi-Oh! and Pokemon were successful in the U.S. was because they used the Anime/Manga and other merchandise based on it to market it out to kids to get into the TCG/CCG itself. Also because TV was more dominant than the Internet back then it was easier to expose to boost their franchise's markets.
The Anime/Manga Industry in the U.S. has changed drastically over the course of a decade to the point where instead of being able to watch your Anime mainstream on Television the Internet made it much much harder to appeal to the target audience that the franchise is targeting towards because of how we have more control of what we are exposed of nowadays instead of just going with what's on Television nowadays. In some ways it's kind of a shame but that's how society has changed whether for better or worse I suppose.
Now there's talk about bringing Toonami back on Cartoon Network after Adult Swim aired it as an April Fool's Joke not too long ago. The problem like I said earlier is that nothing is mainstream anymore cause of how the Internet has changed the way we live our lives especially with social media as well too. Even If CN brought Toonami back, people would still try to watch their Japanese Subs online cause they are usually better than the English Dub. The Internet has made it more difficult to mainstream an Anime/Manga franchise like CFV that deserves to surpass Yu-Gi-Oh! but sadly I just don't see that happening If at all anytime soon.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
They have that mindset that CFV is going to fail in the U.S. like Duel Masters and [/COLOR]
[COLOR=#0000ff]Battle Spirits did here in the U.S. because of how bad the Anime/Manga for those series were I suppose. I feel the TCG/CCG Industry needs a new franchise to replace Yu-Gi-Oh! but is CFV really it? The big reason why franchises like Yu-Gi-Oh! and Pokemon were successful in the U.S. was because they used the Anime/Manga and other merchandise based on it to market it out to kids to get into the TCG/CCG itself. Also because TV was more dominant than the Internet back then it was easier to expose to boost their franchise's markets.[/COLOR]
Duel Masters failed because the Anime in the US was actually so bad that it had a incredibly negative impact on the view of the game, not to mention all it is for the most part is a watered down MTG with a cpl extra rules.
Vanguard is very new mechanically, hence why it gains attention so easily.
[COLOR=#0000ff]The Anime/Manga Industry in the U.S. has changed drastically over the course of a decade to the point where instead of being able to watch your Anime mainstream on Television the Internet made it much much harder to appeal to the target audience that the franchise is targeting towards because of how we have more control of what we are exposed of nowadays instead of just going with what's on Television nowadays. In some ways it's kind of a shame but that's how society has changed whether for better or worse I suppose.[/COLOR]
The anime/manga industry has not changed all that much, we just wont watch trashy versions of shows anymore. Most people do enjoy a good English dub, but those are few and far between. But it makes a very positive impact when their is one. They could also just promote the Japanese version with subs like Naruto and other shows have.
This game is generating alot of buzz in the seattle area. heard tournaments might begin next month here. Yu gi oh players are jumping ship.
I started playing it today got a kagero starter and got some packs. got lucky pulled RR Wyvern Guard, Barri, RRR blaster blade and RRR dragonic overlord.
I know i have time to build a good deck. plus im still 100% into playing magic with Avacyn restored and PTQ's and GP's, Vanguard is mostly a welcome distraction for me.
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Baneslayer Angel Says" Game Over!! do not pass GO do not collect 200 dollars!"]
Duel Masters failed because the Anime in the US was actually so bad that it had a incredibly negative impact on the view of the game, not to mention all it is for the most part is a watered down MTG with a cpl extra rules.
I think it was more to do with the factor of Yu-Gi-Oh and Pokemon already being firmly in the market by the time Duel Masters came around.
The Duel Masters anime itself was parody dubbed and the dub didn't reflect the storyline or seriousness of the original japanese. I rather enjoyed it for that reason alone, but I can understand how it could negatively impact the marketing for the game.
The Cardfight Vanguard anime, for lack of being able to put it mildly, is a major cliché storm. It does do a few appreciable things compared to Yu-Gi-Oh, in that Aichi, the main protagonist isn't a 100% win record ace (that perk goes to the secondary protagonist, Kai, and main antagonist, Ren, annoyingly enough), however, after psychic powers get involved it starts to lose the down to earth feel I liked in the series and started feeling very generic. Truth is, I watch it for the cards and strategy, not the plot.
----
With all that being said and done, I've bought a box of BT02 and am working on Granblue and Spike Bros. I am having a hard time getting my LGS to jump ship from YGO, but I think with a bit of time and more sets being localised, I could. Especially if Konami mess up the ban list enough to throw people into a rage, although, most of my group aren't running tier one format warping crap, just like, two guys, so we're generally playing YGO for fun and not too seriously.
"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
About Heal triggers, where does the damage go? All the rules I could find say that the damage is healed, and you can choose a face up or face down damage card. I figure it either goes to the drop zone or your hand, but I don't know which.
Also, does adding the card revealed off a drive check count as drawing a card?
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L1 judge since 1/30/12 (lapsed as of 1/30/13)
My Friend Code is: 0146-9645-8893
About Heal triggers, where does the damage go? All the rules I could find say that the damage is healed, and you can choose a face up or face down damage card. I figure it either goes to the drop zone or your hand, but I don't know which.
Also, does adding the card revealed off a drive check count as drawing a card?
Healed damage goes into the drop zone, you can only heal if you have an equal amount or more damage than the opponent. You can choose which card you want to send into the drop zone (which only matters for Granblue really).
I read somewhere on the Cardfight Wiki that adding a card revealed by a drive check is not considered a draw, but I can't find where. Either way, I'm fairly certain it doesn't, else it would potentially imbalance cards that get a boost off of drawing.
Drive checking is not considered drawing but the cards go to you hand after they're revealed.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
Am I to believe that an Angel of Serenity (a 7 drop mediocre reanimation target) is going to have the SAME value as a Hallowed Fountain? 15 bucks each? Sorry, not going to happen. Not now, not ever.
6 bucks for a Sphinx's Revelation? The value will tank by at least 50% as most of the spells of it's nature (post-Stroke).
In 3 months, say January 1st, it will be interesting to see how much you overpaid.
This game is starting to really take off up in British Columbia. One of the guys that runs our store is trying to get sanctioning or whatever they need to run like, official tournaments.
Of course, I only have the Kagero theme deck.
I really like the Oracle Think Tanks though; are they any good?
Oracles are very good, they generate hand advantage like nothing else, the only issue is that tournament level OTT's are very expensive what with CEO Amaterasu and the Tsukuyomi evolution line.
I've pretty much finished up my Granblue deck for the time being, nabbed 3 Captain Nightmists on eBay for £5 each. £110 or so went into that and a Spike Bros deck overall, and I feel rather happy with it. Much more cheaper and worthwhile than Yu-Gi-Oh.
Oracle are actually super weak in the English meta atm because they don't have a large card pool. Once they get better support for cards like Silent Tom, the deck will take off because it has so much built in card advantage, and you don't even have to run more than 4 draw driggers.
Right now Kagero is probably the best deck, and ironically it's the cheapest to build. RP follows only slightly behind, and the matchups are actually pretty close, with Kagero generally coming out on top because of it's removal.
You could, however, be cool like me, say forget every trigger except Criticals, and blow people out as soon as turn 4.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
Why do people always compare this game to Yu-gi-oh <_<
It's a Japanese card game with a corresponding anime about ordinary schoolchildren with magical powers playing said card game. I can't say anything about whether the actual game play is similar.
Another comparison I can make is CFV's rip-off distribution scheme, though. Does anyone actually buy booster packs?
The first set has 80 cards, ignoring "Special" pimp cards. Of these, 20 (25%) are rare, and 20 (25%) are rarer-than-rare. Compare to Dark Ascension, which has 158 cards, 41 (26%) of which are rare, and 14 (9%) are rarer-than-rare. And a CFV booster only contains 5 cards, yet Wal-Mart is (for some unfathomable reason) stocking them at the same price as M:TG packs.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Card pool shouldn't be a factor here at the moment, Yu-Gi-Oh has been around for over 10 years, Vanguard is a fledgling game. You can't expect Bushiroad to churn out several thousand cards within the first year.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
6th set is coming out and every set until this one has been around 80 cards. This one is going to be a little over 100. Getting there.
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
The key difference is that the yugioh card game was based on the manga, and the manga was not originally supposed to be focused on the card game. There's a reason its Yugioh was chosen as the title, it translates to King of Games, note the plural there. The card game was supposed to be featured for one story arc, but the fans latched on, and there was money to be made.(BTW, the 1st anime season didn't make it to America, it mostly featured the protagonist mind blasting bad guys after beating them at games like pingpong [on a hot grill, with an ice cube with a nitroglycerin center of course], and shopping for shoes.) As far as I know, the original author has washed his hands of this whole mess and the series is being carried on by someone else.
Vanguard is first and foremost a card game. I don't have anywhere to play currently, and thus no incentive to start, but from what I've read, the game is 8 sets deep, and they still haven't broken the game. Yugioh has always been a game with one top deck, and maybe an anti-top deck.
My Friend Code is: 0146-9645-8893
They have that mindset that CFV is going to fail in the U.S. like Duel Masters and Battle Spirits did here in the U.S. because of how bad the Anime/Manga for those series were I suppose. I feel the TCG/CCG Industry needs a new franchise to replace Yu-Gi-Oh! but is CFV really it? The big reason why franchises like Yu-Gi-Oh! and Pokemon were successful in the U.S. was because they used the Anime/Manga and other merchandise based on it to market it out to kids to get into the TCG/CCG itself. Also because TV was more dominant than the Internet back then it was easier to expose to boost their franchise's markets.
The Anime/Manga Industry in the U.S. has changed drastically over the course of a decade to the point where instead of being able to watch your Anime mainstream on Television the Internet made it much much harder to appeal to the target audience that the franchise is targeting towards because of how we have more control of what we are exposed of nowadays instead of just going with what's on Television nowadays. In some ways it's kind of a shame but that's how society has changed whether for better or worse I suppose.
Now there's talk about bringing Toonami back on Cartoon Network after Adult Swim aired it as an April Fool's Joke not too long ago. The problem like I said earlier is that nothing is mainstream anymore cause of how the Internet has changed the way we live our lives especially with social media as well too. Even If CN brought Toonami back, people would still try to watch their Japanese Subs online cause they are usually better than the English Dub. The Internet has made it more difficult to mainstream an Anime/Manga franchise like CFV that deserves to surpass Yu-Gi-Oh! but sadly I just don't see that happening If at all anytime soon.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Duel Masters failed because the Anime in the US was actually so bad that it had a incredibly negative impact on the view of the game, not to mention all it is for the most part is a watered down MTG with a cpl extra rules.
Vanguard is very new mechanically, hence why it gains attention so easily.
The anime/manga industry has not changed all that much, we just wont watch trashy versions of shows anymore. Most people do enjoy a good English dub, but those are few and far between. But it makes a very positive impact when their is one. They could also just promote the Japanese version with subs like Naruto and other shows have.
I started playing it today got a kagero starter and got some packs. got lucky pulled RR Wyvern Guard, Barri, RRR blaster blade and RRR dragonic overlord.
I know i have time to build a good deck. plus im still 100% into playing magic with Avacyn restored and PTQ's and GP's, Vanguard is mostly a welcome distraction for me.
I think it was more to do with the factor of Yu-Gi-Oh and Pokemon already being firmly in the market by the time Duel Masters came around.
The Duel Masters anime itself was parody dubbed and the dub didn't reflect the storyline or seriousness of the original japanese. I rather enjoyed it for that reason alone, but I can understand how it could negatively impact the marketing for the game.
The Cardfight Vanguard anime, for lack of being able to put it mildly, is a major cliché storm. It does do a few appreciable things compared to Yu-Gi-Oh, in that Aichi, the main protagonist isn't a 100% win record ace (that perk goes to the secondary protagonist, Kai, and main antagonist, Ren, annoyingly enough), however, after psychic powers get involved it starts to lose the down to earth feel I liked in the series and started feeling very generic. Truth is, I watch it for the cards and strategy, not the plot.
----
With all that being said and done, I've bought a box of BT02 and am working on Granblue and Spike Bros. I am having a hard time getting my LGS to jump ship from YGO, but I think with a bit of time and more sets being localised, I could. Especially if Konami mess up the ban list enough to throw people into a rage, although, most of my group aren't running tier one format warping crap, just like, two guys, so we're generally playing YGO for fun and not too seriously.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
About Heal triggers, where does the damage go? All the rules I could find say that the damage is healed, and you can choose a face up or face down damage card. I figure it either goes to the drop zone or your hand, but I don't know which.
Also, does adding the card revealed off a drive check count as drawing a card?
My Friend Code is: 0146-9645-8893
Healed damage goes into the drop zone, you can only heal if you have an equal amount or more damage than the opponent. You can choose which card you want to send into the drop zone (which only matters for Granblue really).
I read somewhere on the Cardfight Wiki that adding a card revealed by a drive check is not considered a draw, but I can't find where. Either way, I'm fairly certain it doesn't, else it would potentially imbalance cards that get a boost off of drawing.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
Of course, I only have the Kagero theme deck.
I really like the Oracle Think Tanks though; are they any good?
Sign up for League of Legends!
I've pretty much finished up my Granblue deck for the time being, nabbed 3 Captain Nightmists on eBay for £5 each. £110 or so went into that and a Spike Bros deck overall, and I feel rather happy with it. Much more cheaper and worthwhile than Yu-Gi-Oh.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Right now Kagero is probably the best deck, and ironically it's the cheapest to build. RP follows only slightly behind, and the matchups are actually pretty close, with Kagero generally coming out on top because of it's removal.
You could, however, be cool like me, say forget every trigger except Criticals, and blow people out as soon as turn 4.
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
It's a Japanese card game with a corresponding anime about ordinary schoolchildren with magical powers playing said card game. I can't say anything about whether the actual game play is similar.
Another comparison I can make is CFV's rip-off distribution scheme, though. Does anyone actually buy booster packs?
The first set has 80 cards, ignoring "Special" pimp cards. Of these, 20 (25%) are rare, and 20 (25%) are rarer-than-rare. Compare to Dark Ascension, which has 158 cards, 41 (26%) of which are rare, and 14 (9%) are rarer-than-rare. And a CFV booster only contains 5 cards, yet Wal-Mart is (for some unfathomable reason) stocking them at the same price as M:TG packs.
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Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!