So remind me again how being a tank means i have to face tank initiaite on a 3v5 or less?
Just had that while playing galio, honestly im sorry im not the most aggressive player ever to exist but im not suicidal either, im not gonna commit to a gank if i know i cannot trust my team to a) pull it off without me dying or b) even if i die still win the clash.
That and i had a shen game... sigh this community is dedicated to stop me from getting above +40 wins
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Just had that while playing galio, honestly im sorry im not the most aggressive player ever to exist but im not suicidal either, im not gonna commit to a gank if i know i cannot trust my team to a) pull it off without me dying or b) even if i die still win the clash.
As a tank you really shouldn't be planning on surviving a number of engagements. You really just want to get in and cause as much disruption as possible so your team can win, and honestly hope they focus you over your carries. You're second point is valid but your first one really shouldn't be a factor as to whether you a gank or not.
As a tank you really shouldn't be planning on surviving a number of engagements. You really just want to get in and cause as much disruption as possible so your team can win, and honestly hope they focus you over your carries. You're second point is valid but your first one really shouldn't be a factor as to whether you a gank or not.
Well yes i understand that.
I mean point one is mostly my own vanity really, I WANT to be able to survive a clash, i know its ok not to survive as a tank.
Hell i understand my role, but im not going to waste a death if i cannot trust my team to at least break even in the trade, which i dont see happening over here.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
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That is not dead which can eternal lie. And with strange eons even death may die.
It can be frustrating. Just today I had a taric that didn't understand how taric/sivir worked, and wouldn't listen when I told him to stun ashe often. I mean we had a straight counter to taric/ashe, and he just ruined it.
That and he never warded river... and ran into obvious baits and stuff. Took fights immediately after he was forced to blow stun on their taric and such. Ugh.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
It can be frustrating. Just today I had a taric that didn't understand how taric/sivir worked, and wouldn't listen when I told him to stun ashe often. I mean we had a straight counter to taric/ashe, and he just ruined it.
That and he never warded river... and ran into obvious baits and stuff. Took fights immediately after he was forced to blow stun on their taric and such. Ugh.
No I was the Cait with the 28/6/13 score. I just hate the majority of their damage late game comes from right clicking. I like champs like Ahri, Morgana, Talon, Alistar etc who depend on more positioning, spell rotations/combos and such. Sadly I was the last one to pick and the rest of the team of Trynamere, Lulu, Ahri, and Jungle Udyr so I kinda had to take an AD carry to go bot with Lulu.
I've been doing some smurfing and I've come to a reasonable conclusion. The majority of lower level people that are new to the game (or smurfing themselves) are far too worried about what the opponents are doing. They're too busy blaming other people to notice their own flaws and what they could be doing better. I beat a Cho'Gath as Fiddlesticks (seriously... seriously...) and he was completely focused on how extremely overpowered Fiddlesticks was - as opposed to saying "maybe I should save my scream for his drain".
I can cite a half-dozen other cases where people were too heavily focused on why their opponents were trolling them (ignite/exhaust tryhards!) to actually improve. Makes me feel pretty sorry for the people that actually want to have fun here, but then I realize that the ones that want to improve are going to carry their asses out of that early game dredge.
And seriously, that stuff is dredge. You can do so much insanely stupid crap and get away with it. Whenever I need a remind of where I started off, I just have to smurf a game and I'll find it.
No I was the Cait with the 28/6/13 score. I just hate the majority of their damage late game comes from right clicking. I like champs like Ahri, Morgana, Talon, Alistar etc who depend on more positioning, spell rotations/combos and such. Sadly I was the last one to pick and the rest of the team of Trynamere, Lulu, Ahri, and Jungle Udyr so I kinda had to take an AD carry to go bot with Lulu.
That's just the nature of the 1.0 ad ratio on autoattacks. AD carrys are just as reliant on positioning in order to get kills (bad positioning = death)
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That's just the nature of the 1.0 ad ratio on autoattacks. AD carrys are just as reliant on positioning in order to get kills (bad positioning = death)
Guess I should clarify. If you are say for example Cait you don't have to worry about positioning in order to pull off the majority of your damage like say Ahri does ala hitting her taunt and following it up with the rest of your abilities, as well as being able to ult landing the hits and still get out. As Cait I just run up right click and watch people die. Now yeah she's got some fun tricks with her traps and using her net to get away/close a gap and I use those but nothing near as flexable as Ahri, Ahri was just the first example since I have been playing her like crazy lately but you could make similiar arguments for the others I mentioned earlier.
Guess I should clarify. If you are say for example Cait you don't have to worry about positioning in order to pull off the majority of your damage like say Ahri does ala hitting her taunt and following it up with the rest of your abilities, as well as being able to ult landing the hits and still get out. As Cait I just run up right click and watch people die. Now yeah she's got some fun tricks with her traps and using her net to get away/close a gap and I use those but nothing near as flexable as Ahri, Ahri was just the first example since I have been playing her like crazy lately but you could make similiar arguments for the others I mentioned earlier.
It matters very much if your team isn't wildly ahead and the other team is competent.
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AD carry is by the most important person to position correctly. It doesn't matter if tank is perfectly in front CC'ing everyone if AD is in wrong place.
Cait is by far my favorite AD carry vtw.
If by properly position you mean not in front of the world saying "here I am come kill me" then sure. Ahri and the like also have to worry about not only having to stay in positioning like that but also in position to land her skill shots, this is something only a hand full of AD carries would have to worry about, Ezreal comes to mind.
Again I am not saying AD carry positioning is unimportant, I'm simply stating that they do not have as much to think about our considering when positioning themselves.
There is also a considerable difference when you actually bump into another champ say grabbing blue, or clearing a lane before running back into the group. As Cait I was 3 shotting their kass and nunu, and was even melting their Wukong, Lee Sin, and Garens who all build Warmogs, and/or frozen mallets, thanks to a bloodrazor whenever I found myself in this position. If I find myself in that position as Ahri, especially against someone building tanky, instead of right clicking them and melting them in seconds, there is far more invovled with kiting, ability rotation, timing and targeting.
Differences like this are why I vastly enjoy playing other rolls and hate playing AD carries.
Just had the most ridiculous Veigar game ever. I was queueing with my level 3 friend, and so we were playing against like, level 12s or so. I ended the game with about +250 on my Q, over 1100 AP, 400 CS.. It was pretty ridiculous. I dealt over 430,000 damage, and received about 20,000 damage myself. I had about 11,000 leftover gold at the end of the game.. So much fun to have games like that.
AD carry is by the most important person to position correctly. It doesn't matter if tank is perfectly in front CC'ing everyone if AD is in wrong place.
Cait is by far my favorite AD carry vtw.
I think ad carry is actually the easiest role but also the most frustrating in solo que since it basically means you stay in lane and farm all game early and then "qq" for your team to protect you in teamfights. I hate playing carries in solo que because the teamates will tell me off for "qqing" that the support is taking cs, or the tank keeps trying to hide behind me, or they chase that 10 hp ken while I get cced by the opponents and hit by their carry. I absolutely hate trying to play ad carry in solo que.
After playing for a while I think support is probably one of the hardest roles followed by jungling. Jungling has more judgement calls than support but support is voluntarily giving up your farm for the team for cs for your carry and wards for all. Support has to make the most out of the least resources, are targeted heavily as easy kills, and have to keep everyone else alive without dying themselves. Supports get qqs for not saving an ally, for taking cs, for being squishy (note that all good supports are squishy because they don't have the same amount of gold as everyone), etc.
Jungling is up there though because you have to figure out which lanes you can gank, figure out when to counter jungle, and keep up in levels the whole time. A good jungler still makes or breaks early game. The reason why I don't think this is quite as hard as support is that you can get fed and still do a decent job of carrying as a jungler. A lee sin will not have to worry about exploding late game due to lack of cs, a soraka would.
I've been doing some smurfing and I've come to a reasonable conclusion. The majority of lower level people that are new to the game (or smurfing themselves) are far too worried about what the opponents are doing. They're too busy blaming other people to notice their own flaws and what they could be doing better. I beat a Cho'Gath as Fiddlesticks (seriously... seriously...) and he was completely focused on how extremely overpowered Fiddlesticks was - as opposed to saying "maybe I should save my scream for his drain".
I can cite a half-dozen other cases where people were too heavily focused on why their opponents were trolling them (ignite/exhaust tryhards!) to actually improve. Makes me feel pretty sorry for the people that actually want to have fun here, but then I realize that the ones that want to improve are going to carry their asses out of that early game dredge.
And seriously, that stuff is dredge. You can do so much insanely stupid crap and get away with it. Whenever I need a remind of where I started off, I just have to smurf a game and I'll find it.
That's just the nature of the 1.0 ad ratio on autoattacks. AD carrys are just as reliant on positioning in order to get kills (bad positioning = death)
I was curious about this so I made a level 1 account to play a couple of games.
Oh god your completely right, its free to play urgot week so I just played him and wrecked face. So much qqing on wtf lol no one plays urgot he sucks, major hack, wtf.
BTW for anyone that wants to know how to win with urgot simply:
learn to play urgot
play against people who don't know how urgot works
he stomps idiots so hard its not even funny.
oh it was 4v5 and I carried making up for the afk and general incompetence of my team. (eh they're new so no I wasn't "that guy," who qqs.) After a while I started calling out my next victim in all chat to give them a chance to not die, I don't think they realized what I was doing at first but it was funny when they figured it out.
Favorite moment. Called out cait, killed her, rammus comes to the lane to farm, I call out rammus, kill him but dove going to 100 hp. Cait tele's in, I w and ult and proceed to stomp her.
I was curious about this so I made a level 1 account to play a couple of games.
Oh god your completely right, its free to play urgot week so I just played him and wrecked face. So much qqing on wtf lol no one plays urgot he sucks, major hack, wtf.
BTW for anyone that wants to know how to win with urgot simply:
learn to play urgot
play against people who don't know how urgot works
he stomps idiots so hard its not even funny.
iIve smurfed myself, playing as sona in mid lane...completely dominating it and end up with 500 ap by the 30 minute mark.
You can imagine the amount of qqing going on in the other team by the end. Even my own teammates thought I was crazy, they kept on telling me I was a support lol
I think ad carry is actually the easiest role but also the most frustrating in solo que since it basically means you stay in lane and farm all game early and then "qq" for your team to protect you in teamfights. I hate playing carries in solo que because the teamates will tell me off for "qqing" that the support is taking cs, or the tank keeps trying to hide behind me, or they chase that 10 hp ken while I get cced by the opponents and hit by their carry. I absolutely hate trying to play ad carry in solo que.
I agree that AD carry is easy. Problem is if you're under 1300 elo there's a really good chance your support has no idea how to play (like not buying wards at the start vs their lee sin jungle -.-). The toughest part is working with your lane partner to make sure you don't feed any kills and cs well. I dunno, I get qqd at no matter what role I play in solo queue.
After playing for a while I think support is probably one of the hardest roles followed by jungling. Jungling has more judgement calls than support but support is voluntarily giving up your farm for the team for cs for your carry and wards for all. Support has to make the most out of the least resources, are targeted heavily as easy kills, and have to keep everyone else alive without dying themselves. Supports get qqs for not saving an ally, for taking cs, for being squishy (note that all good supports are squishy because they don't have the same amount of gold as everyone), etc.
Jungling is up there though because you have to figure out which lanes you can gank, figure out when to counter jungle, and keep up in levels the whole time. A good jungler still makes or breaks early game. The reason why I don't think this is quite as hard as support is that you can get fed and still do a decent job of carrying as a jungler. A lee sin will not have to worry about exploding late game due to lack of cs, a soraka would.
It's definitely hardest to carry as support, but support is by far the easiest role mechanically. You make sure your AD doesn't die to ganks by buying wards, and you make sure you win trades in lane. Thing is no one practices support.
iIve smurfed myself, playing as sona in mid lane...completely dominating it and end up with 500 ap by the 30 minute mark.
You can imagine the amount of qqing going on in the other team by the end. Even my own teammates thought I was crazy, they kept on telling me I was a support lol
Lol my lvl 30 teammates qq when I play mid lane Soraka...
BTW for anyone that wants to know how to win with urgot simply:
learn to play urgot
play against people who don't know how urgot works
he stomps idiots so hard its not even funny.
Yea, trynd is the same way. I remember having people accuse me of hacking because I wouldn't die when I was just starting out and played trynd most of the time.
It's definitely hardest to carry as support, but support is by far the easiest role mechanically. You make sure your AD doesn't die to ganks by buying wards, and you make sure you win trades in lane. Thing is no one practices support.
I don't know if it's the easiest in terms of mechanics... they have actually very little margin for error in a lot of situations due to their poor dueling ability, carrying oracles, and being in a duo lane... and the fact that to play best you have to concert your actions well with the ad carry who usually gives you absolutely no help on it and almost always has more mobility than you (that's another reason I love janna, by the way).
Then you have things like certain supports, eg janna, being hard a bit awkward mechanically... and Ali's wq combo supposedly being hard to get down.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
Yea, trynd is the same way. I remember having people accuse me of hacking because I wouldn't die when I was just starting out and played trynd most of the time.
Same with me back when I was starting out. I pretty much only played Poppy, so people complained about "bugs" and "cheats" whenever I tower dived someone and took zero damage from the turret.
Funny thing is, this also happened in my first Ranked game, after I reached lvl 30. The "unraked" bracket is bizarre.
By the way, a champion that works surprisingly well against people that have no clue about her skills is Karma (built as a mage). Many people are easily baited by her basic trick of walking around relatively low on life with Mantra and Soul Shield ready to be cast, or unknowingly help her hit their whole team with Spirit Bond by running around with the leash.
I agree that AD carry is easy. Problem is if you're under 1300 elo there's a really good chance your support has no idea how to play (like not buying wards at the start vs their lee sin jungle -.-). The toughest part is working with your lane partner to make sure you don't feed any kills and cs well. I dunno, I get qqd at no matter what role I play in solo queue.
It's definitely hardest to carry as support, but support is by far the easiest role mechanically. You make sure your AD doesn't die to ganks by buying wards, and you make sure you win trades in lane. Thing is no one practices support.
Lol my lvl 30 teammates qq when I play mid lane Soraka...
yeah....no
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Just had that while playing galio, honestly im sorry im not the most aggressive player ever to exist but im not suicidal either, im not gonna commit to a gank if i know i cannot trust my team to a) pull it off without me dying or b) even if i die still win the clash.
That and i had a shen game... sigh this community is dedicated to stop me from getting above +40 wins
As a tank you really shouldn't be planning on surviving a number of engagements. You really just want to get in and cause as much disruption as possible so your team can win, and honestly hope they focus you over your carries. You're second point is valid but your first one really shouldn't be a factor as to whether you a gank or not.
Well yes i understand that.
I mean point one is mostly my own vanity really, I WANT to be able to survive a clash, i know its ok not to survive as a tank.
Hell i understand my role, but im not going to waste a death if i cannot trust my team to at least break even in the trade, which i dont see happening over here.
Love it!
Love the creativity of the community.
That and he never warded river... and ran into obvious baits and stuff. Took fights immediately after he was forced to blow stun on their taric and such. Ugh.
No I was the Cait with the 28/6/13 score. I just hate the majority of their damage late game comes from right clicking. I like champs like Ahri, Morgana, Talon, Alistar etc who depend on more positioning, spell rotations/combos and such. Sadly I was the last one to pick and the rest of the team of Trynamere, Lulu, Ahri, and Jungle Udyr so I kinda had to take an AD carry to go bot with Lulu.
I can cite a half-dozen other cases where people were too heavily focused on why their opponents were trolling them (ignite/exhaust tryhards!) to actually improve. Makes me feel pretty sorry for the people that actually want to have fun here, but then I realize that the ones that want to improve are going to carry their asses out of that early game dredge.
And seriously, that stuff is dredge. You can do so much insanely stupid crap and get away with it. Whenever I need a remind of where I started off, I just have to smurf a game and I'll find it.
That's just the nature of the 1.0 ad ratio on autoattacks. AD carrys are just as reliant on positioning in order to get kills (bad positioning = death)
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Guess I should clarify. If you are say for example Cait you don't have to worry about positioning in order to pull off the majority of your damage like say Ahri does ala hitting her taunt and following it up with the rest of your abilities, as well as being able to ult landing the hits and still get out. As Cait I just run up right click and watch people die. Now yeah she's got some fun tricks with her traps and using her net to get away/close a gap and I use those but nothing near as flexable as Ahri, Ahri was just the first example since I have been playing her like crazy lately but you could make similiar arguments for the others I mentioned earlier.
If by properly position you mean not in front of the world saying "here I am come kill me" then sure. Ahri and the like also have to worry about not only having to stay in positioning like that but also in position to land her skill shots, this is something only a hand full of AD carries would have to worry about, Ezreal comes to mind.
Again I am not saying AD carry positioning is unimportant, I'm simply stating that they do not have as much to think about our considering when positioning themselves.
There is also a considerable difference when you actually bump into another champ say grabbing blue, or clearing a lane before running back into the group. As Cait I was 3 shotting their kass and nunu, and was even melting their Wukong, Lee Sin, and Garens who all build Warmogs, and/or frozen mallets, thanks to a bloodrazor whenever I found myself in this position. If I find myself in that position as Ahri, especially against someone building tanky, instead of right clicking them and melting them in seconds, there is far more invovled with kiting, ability rotation, timing and targeting.
Differences like this are why I vastly enjoy playing other rolls and hate playing AD carries.
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I think ad carry is actually the easiest role but also the most frustrating in solo que since it basically means you stay in lane and farm all game early and then "qq" for your team to protect you in teamfights. I hate playing carries in solo que because the teamates will tell me off for "qqing" that the support is taking cs, or the tank keeps trying to hide behind me, or they chase that 10 hp ken while I get cced by the opponents and hit by their carry. I absolutely hate trying to play ad carry in solo que.
After playing for a while I think support is probably one of the hardest roles followed by jungling. Jungling has more judgement calls than support but support is voluntarily giving up your farm for the team for cs for your carry and wards for all. Support has to make the most out of the least resources, are targeted heavily as easy kills, and have to keep everyone else alive without dying themselves. Supports get qqs for not saving an ally, for taking cs, for being squishy (note that all good supports are squishy because they don't have the same amount of gold as everyone), etc.
Jungling is up there though because you have to figure out which lanes you can gank, figure out when to counter jungle, and keep up in levels the whole time. A good jungler still makes or breaks early game. The reason why I don't think this is quite as hard as support is that you can get fed and still do a decent job of carrying as a jungler. A lee sin will not have to worry about exploding late game due to lack of cs, a soraka would.
I was curious about this so I made a level 1 account to play a couple of games.
Oh god your completely right, its free to play urgot week so I just played him and wrecked face. So much qqing on wtf lol no one plays urgot he sucks, major hack, wtf.
BTW for anyone that wants to know how to win with urgot simply:
learn to play urgot
play against people who don't know how urgot works
he stomps idiots so hard its not even funny.
oh it was 4v5 and I carried making up for the afk and general incompetence of my team. (eh they're new so no I wasn't "that guy," who qqs.) After a while I started calling out my next victim in all chat to give them a chance to not die, I don't think they realized what I was doing at first but it was funny when they figured it out.
Favorite moment. Called out cait, killed her, rammus comes to the lane to farm, I call out rammus, kill him but dove going to 100 hp. Cait tele's in, I w and ult and proceed to stomp her.
iIve smurfed myself, playing as sona in mid lane...completely dominating it and end up with 500 ap by the 30 minute mark.
You can imagine the amount of qqing going on in the other team by the end. Even my own teammates thought I was crazy, they kept on telling me I was a support lol
I agree that AD carry is easy. Problem is if you're under 1300 elo there's a really good chance your support has no idea how to play (like not buying wards at the start vs their lee sin jungle -.-). The toughest part is working with your lane partner to make sure you don't feed any kills and cs well. I dunno, I get qqd at no matter what role I play in solo queue.
It's definitely hardest to carry as support, but support is by far the easiest role mechanically. You make sure your AD doesn't die to ganks by buying wards, and you make sure you win trades in lane. Thing is no one practices support.
Lol my lvl 30 teammates qq when I play mid lane Soraka...
Rasputin Dreamweaver EDH
Then you have things like certain supports, eg janna, being hard a bit awkward mechanically... and Ali's wq combo supposedly being hard to get down.
Funny thing is, this also happened in my first Ranked game, after I reached lvl 30. The "unraked" bracket is bizarre.
By the way, a champion that works surprisingly well against people that have no clue about her skills is Karma (built as a mage). Many people are easily baited by her basic trick of walking around relatively low on life with Mantra and Soul Shield ready to be cast, or unknowingly help her hit their whole team with Spirit Bond by running around with the leash.
yeah....no