As soon as I saw the release of Possibility Storm in Dragon Maze, I knew I wanted to do something with it. I went through all possibilities and finally stumbled upon something I could work with.
First, Possibility Storm:
Possibility Storm
Enchantment
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Deck idea help thanks to Red Hot Pancakes and Lectrys!
This deck has A LOT going on, and can be very difficult to play. But once you get it down, it's very rewarding.
First, how the deck works:
1) you want to play Possibility Storm.
2) Transmute (via Muddle the Mixture) for the single Nightbird's Clutches and play it.
3) Nightbird's Clutches triggers PS and locates one of the three Enter the Infinites (three in case you draw one).
4) you draw your entire deck and place the single Lightning Storm on the top.
5) play Noxious Revival to trigger PS, playing the Lightning Storm.
6) It's important that while Lightning Storm is first played, you have priority. Discard 9 land cards right then! If your opponent passes and discards nothing, the spell resolves!
This seems like an easy combo to disrupt, but you have to remember: for your opponent to destroy PS they have to alter their entire deck structure to ensure it can happen. Otherwise they may never get rid of it. And ours is engineered to do exactly what we want it to.
Here's the reasoning for my card choices:
Snapcaster Mage gives us added value with Gifts Ungiven and allows us to reuse our early removal and utility cards.
Izzet Charm is a gem in this deck. Removal, control, and filtering for the combo all in one.
Electrolyze/Lightning Bolt are our removal suite.
Gifts Ungiven allows us a tutor for the combo pieces.
Lightning Storm is our win condition.
Muddle the Mixture gives us a way to tutor Nightbird's Clutches WITHOUT playing a spell. Also acts as random control pre-combo.
Noxious Revival works extra hard in this deck. Added value with Gifts Ungiven, recovery of combo pieces, and free PS triggers when we need them.
Telling Time gives us a strong filter to find our combo pieces. I went with Peer Through Depths, at first, but during play testing felt that it was too one-sided.
Enter the Infinite is one our main combo pieces.
Nightbird's Clutches gives a 2cc sorcery that's resilient. Flashback can be extremely relevant. And since it says "up to 2 target creatures" we can choose 0, and never have to rely on a creature being on a field. Some please correct me if I misunderstood the rules on this one.
Pentad Prism does two things: gives us double red pre-combo for PS and afterwards always lands us a Lotus Bloom for further mana acceleration.
Lotus Bloom provide fast mana acceleration.
Possibility Storm is our main combo piece.
In testing, this deck has been a lot of fun and I really wanted to share it with everyone. It has consistently went off turns 4-5, but I know it could get a lot better. I would really like to hear your thoughts!
Second, how reliably can you find Possibility Storm by Turn 5? Your only dig for it seems to be Gifts Ungiven (which does reliably find it) and Dimir Charm--this doesn't seem to be enough compared to the dig density of other combo decks (Exarch Twin plays at least 8 cantrips, Scapeshift plays an ungodly high number of cantrips + Izzet Charm).
Second, how reliably can you find Possibility Storm by Turn 5? Your only dig for it seems to be Gifts Ungiven (which does reliably find it) and Dimir Charm--this doesn't seem to be enough compared to the dig density of other combo decks (Exarch Twin plays at least 8 cantrips, Scapeshift plays an ungodly high number of cantrips + Izzet Charm).
For those matchups I side out:
-4 Soul Spike
-3 Enter the Infinite
-1 Black Sun's Zenith
-1 Street Wraith
-1 Snapcaster Mage
-1 Naturalize
For
+3 Emrakl, the Aeons Torn
+1 Vexing Shusher
+4 Serum Visions
+3 Telling Time
To e honest? I haven't had too much difficulty finding the combo pieces when I needed them. I won't lie though, Dimir Charm did its share of heavy lifting
I agree, too much going on, but don't let that discourage the brewing.
The key to Possibility Storm is obviously building a deck that works with it. Any ability like Transmute, that isn't a spell, is useful. So are creature abilities like looting, which is what I was thinking of with it. There are also the "prison" routes using spells like Curse of Exhaustion and Teferi, Mage of Zhalfir, so the opponent can't ever cast any spells that aren't flashback anymore.
In my opinion, I don't think a deck with this card is going to be very competitive. But it certainly is a powerful effect. But keep in mind you have to resolve a five mana enchantment and then also do something else. Those are tough requirements under pressure of a Tarmogoyf beating you down or whatever.
I like the idea of this, and it seems like a fun casual deck. The problem I see here is that it looks very prone to disruption. If the Black Sun's Zenith gets exiled, it's game over. If your opponent is too high on life, it's game over. If at any point, both BSZ and Snapcaster are in the graveyard, you're praying to topdeck a Revival.
I'd drop some of the Shred Memory for Lightning Bolt, Izzet Charm, and/or Electrolyze. They all remove creatures, Izzet Charm can loot, Electrolyze cantrips, and Bolt and Electrolyze can take people down to 20 life or less.
I'd drop some of the Shred Memory for Lightning Bolt, Izzet Charm, and/or Electrolyze. They all remove creatures, Izzet Charm can loot, Electrolyze cantrips, and Bolt and Electrolyze can take people down to 20 life or less.
Great ideas! Will come back with results after I test this.
"You threw your babies away. And you threw your swords away. And you threw away your golf clubs and your tasty treats. And you know what? i found 'em!"
-Charlie Kelly
Original Post has been updated with your suggestions! I tested the mentioned list on Workstation as a quick glance at the deck's structure and it looked great!
I'm working on something similar but i have a doubt. If you resolve a enter the infinite rfom a PS do you draw the exiled cards or they return to the bottom of the deck after you draw?
what about ramp? mana dorks or utopia sprawls get you to a 5 drop quicker, and then after you playenter the infinite one of them becomes borborygmos for the same effect as lightning storm.
Edit: wild cantor would seem ideal, as it can be cast with SSG mana after you draw your deck.
First, Possibility Storm:
Possibility Storm
Enchantment
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Deck idea help thanks to Red Hot Pancakes and Lectrys!
MainDeck 60cards
Creatures - 3
3 Snapcaster Mage
Instants - 23
2 Electrolyze
2 Gifts Ungiven
4 Izzet Charm
1 Lightning Storm
4 Lightning Bolt
4 Mixture the Mixture
2 Noxious Revival
4 Telling Time
3 Enter the Infinite
1 Nightbird's Clutches
Artifacts - 5
4 Lotus Bloom
1 Pentax Prism
Enchantments - 4
4 Possibility Storm
Lands - 21
2 Arid Mesa
4 Island
3 Mountain
4 Scalding Tarn
4 Steam Vents
4 Sulfur Falls
This deck has A LOT going on, and can be very difficult to play. But once you get it down, it's very rewarding.
First, how the deck works:
1) you want to play Possibility Storm.
2) Transmute (via Muddle the Mixture) for the single Nightbird's Clutches and play it.
3) Nightbird's Clutches triggers PS and locates one of the three Enter the Infinites (three in case you draw one).
4) you draw your entire deck and place the single Lightning Storm on the top.
5) play Noxious Revival to trigger PS, playing the Lightning Storm.
6) It's important that while Lightning Storm is first played, you have priority. Discard 9 land cards right then! If your opponent passes and discards nothing, the spell resolves!
This seems like an easy combo to disrupt, but you have to remember: for your opponent to destroy PS they have to alter their entire deck structure to ensure it can happen. Otherwise they may never get rid of it. And ours is engineered to do exactly what we want it to.
Here's the reasoning for my card choices:
Snapcaster Mage gives us added value with Gifts Ungiven and allows us to reuse our early removal and utility cards.
Izzet Charm is a gem in this deck. Removal, control, and filtering for the combo all in one.
Electrolyze/Lightning Bolt are our removal suite.
Gifts Ungiven allows us a tutor for the combo pieces.
Lightning Storm is our win condition.
Muddle the Mixture gives us a way to tutor Nightbird's Clutches WITHOUT playing a spell. Also acts as random control pre-combo.
Noxious Revival works extra hard in this deck. Added value with Gifts Ungiven, recovery of combo pieces, and free PS triggers when we need them.
Telling Time gives us a strong filter to find our combo pieces. I went with Peer Through Depths, at first, but during play testing felt that it was too one-sided.
Enter the Infinite is one our main combo pieces.
Nightbird's Clutches gives a 2cc sorcery that's resilient. Flashback can be extremely relevant. And since it says "up to 2 target creatures" we can choose 0, and never have to rely on a creature being on a field. Some please correct me if I misunderstood the rules on this one.
Pentad Prism does two things: gives us double red pre-combo for PS and afterwards always lands us a Lotus Bloom for further mana acceleration.
Lotus Bloom provide fast mana acceleration.
Possibility Storm is our main combo piece.
In testing, this deck has been a lot of fun and I really wanted to share it with everyone. It has consistently went off turns 4-5, but I know it could get a lot better. I would really like to hear your thoughts!
-Ryan
People were thinking of the following as combo possibilities for modern:
-Squadron Hawk to Emrakul
-Curse of Exhaustion lock.
What's important right now is to be able to ramp into 5cmc ASAP without disruption.
BThe Epic WinB
(Balustrade Spy Combo)
EDH:
RRPurphoros, God of the ForgeRR
thepileofstuff.wordpress.com
First, how the heck are you going to win against decks that can go above 20 life like Soul Sisters, Pod (Kitchen Finks, Deathrite Shaman), Tron (Wurmcoil Engine), and decks with Batterskull? Tiago beats?
Second, how reliably can you find Possibility Storm by Turn 5? Your only dig for it seems to be Gifts Ungiven (which does reliably find it) and Dimir Charm--this doesn't seem to be enough compared to the dig density of other combo decks (Exarch Twin plays at least 8 cantrips, Scapeshift plays an ungodly high number of cantrips + Izzet Charm).
For those matchups I side out:
-4 Soul Spike
-3 Enter the Infinite
-1 Black Sun's Zenith
-1 Street Wraith
-1 Snapcaster Mage
-1 Naturalize
For
+3 Emrakl, the Aeons Torn
+1 Vexing Shusher
+4 Serum Visions
+3 Telling Time
To e honest? I haven't had too much difficulty finding the combo pieces when I needed them. I won't lie though, Dimir Charm did its share of heavy lifting
I had heard of people talking about taking it in that direction, this was my attempt at something new. Transmute was my big push in thought, here
The key to Possibility Storm is obviously building a deck that works with it. Any ability like Transmute, that isn't a spell, is useful. So are creature abilities like looting, which is what I was thinking of with it. There are also the "prison" routes using spells like Curse of Exhaustion and Teferi, Mage of Zhalfir, so the opponent can't ever cast any spells that aren't flashback anymore.
In my opinion, I don't think a deck with this card is going to be very competitive. But it certainly is a powerful effect. But keep in mind you have to resolve a five mana enchantment and then also do something else. Those are tough requirements under pressure of a Tarmogoyf beating you down or whatever.
Cubetutor Link
Great ideas! Will come back with results after I test this.
-Charlie Kelly
I like this idea a lot better than what I have. Let me test this, I'll post results soon
-1 Nightbird's Clutches
-1 Izzet Charm
-1 Noxious Revival
+2 Simian Spirit Guide
+1 Molten Disaster
+2 Gutshot
MainDeck 60cards
Creatures - 3
2 Simian Spirit Guide
1 Snapcaster Mage
Instants - 23
2 Electrolyze
2 Gifts Ungiven
2 Gutshot
3 Izzet Charm
1 Lightning Storm
4 Lightning Bolt
4 Mixture the Mixture
1 Noxious Revival
4 Telling Time
3 Enter the Infinite
1 Molten Disaster
Artifacts - 5
4 Lotus Bloom
1 Pentad Prism
Enchantments - 4
4 Possibility Storm
Lands - 21
1 Arid Mesa
4 Island
2 Mountain
4 Scalding Tarn
2 Shivan Reef
4 Steam Vents
4 Sulfur Falls
Will update the OP and post results soon.
Edit: wild cantor would seem ideal, as it can be cast with SSG mana after you draw your deck.
Legacy
WUBRGDredge
WUBRGManaless Dredge
BRWGZombardment
BGPact Spanish Inquisition
WUBRGTES
Vintage
WUBRGDredge
Standard
BAggro
EDH
WUBRGChild of Alara control
WBAthreos 1v1