ever since it was revealed like 2 months ago silence has been bothering me. it just seems crazy powerfull, but since no one else seems to think this ive been stuck wondering untill finally i snapped and jsut had to ask. im sure its not as powerfull as i think it is im just not sure how.
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power nine,reserved list,snow lands,rules changes,planeswalkers,auras,legends,mythics,rares, counterspell,tarmogoyf,cascade,affinity,equipment, noobs,powergamers, mods, net-deckers,fnm,the dci,wotc,negate,psychatog,dredge,bloodbraid elf,people flicking their cards,fairies,cryptic command,dark ritual,eldrazi,path to exile,new formats,new products,yu-gi-oh,baneslayer angel,lotus cobra,core sets,and Mark Rosewater,especially Mark Rosewater.
ever since it was revealed like 2 months ago silence has been bothering me. it just seems crazy powerfull, but since no one else seems to think this ive been stuck wondering untill finally i snapped and jsut had to ask. im sure its not as powerfull as i think it is im just not sure how.
It's weaker than Orim's Chant, which isn't broken either; just very strong.
Silence is strong, and should see some play (whether it's Standard, Extended or both remains to be seen, however), but it isn't anywhere near as powerful as Orim's Chant.
That is why it isn't broken.
EDIT:
To elaborate further -- if you're facing down (in extended) a field of double 5/6 Tarmogoyf, do you think your opponent really cares if they're playing spells? Silence will do nothing to stop those goyf's, unless you're trying to ram through a Wrath (or something, you get the point). Orim's Chant would at least prevent them from attacking.
See where I'm going with this?
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EDH UUU Azami, Lady of Scrolls RRR Diaochan, Artful Beauty UR(U/R) Tibor, Lumia, & Melek (WIP)
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
it seems like a one mana counterspell. thats what bothers me. maybe im reading wrong though. ill take your word for it not being quit that strong but still, i would like to know why its not a one mana counterspell.
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Things that will kill magic, according to mtgs:
power nine,reserved list,snow lands,rules changes,planeswalkers,auras,legends,mythics,rares, counterspell,tarmogoyf,cascade,affinity,equipment, noobs,powergamers, mods, net-deckers,fnm,the dci,wotc,negate,psychatog,dredge,bloodbraid elf,people flicking their cards,fairies,cryptic command,dark ritual,eldrazi,path to exile,new formats,new products,yu-gi-oh,baneslayer angel,lotus cobra,core sets,and Mark Rosewater,especially Mark Rosewater.
it seems like a one mana counterspell. thats what bothers me. maybe im reading wrong though. ill take your word for it not being quit that strong but still, i would like to know why its not a one mana counterspell.
Because you playing Silence in response to someone "casting" a spell doesn't work. They will have already "cast" the spell. All Silence will do is prevent them from "casting" additional spells. It has no effect on any spell(s) presently on the stack.
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EDH UUU Azami, Lady of Scrolls RRR Diaochan, Artful Beauty UR(U/R) Tibor, Lumia, & Melek (WIP)
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
If you play it in response to a spell, that spell is already on the stack so it will still resolve. If played on an opponent's upkeep, they can only respond to it by playing instants, but they still keep their other spells. I'm sure it will see play, but nowhere near as much play Orim's Chant did or still does.
Pretty much what Kamahl and iRebel have said. Silence is good every agrees on that. The fact you can lock your opponent out of their spells for a turn is something thats going to be tested heavily for either mainboard or sideboard. The fact it can be countered in response or even if you respond to your opponent's spell that'll still resolve in the end makes it balanced. Scepter Chant will probably use it but it's the fact that Silence doesn't fog a turn either is pretty big deal too.
Lol, yes, if you could play silence in response to smth and counter it, it would be broken. Luckily, the rules don't work like that. Don't be bothered by silence over an offense it doesn't commit =(
Sometimes it's a pseudo-counterspell! If you play it in response to a spell with cascade, they won't be able to play the cascaded card. You can also play it in response to the last counter coming off a suspended spell, which will take care of that. There's a few other applications like this. Still doesn't make it broken, of course.
Are you saying that Wizards is going back to cast = play? Because Orim's Chant says they can't "play". Silence says they can't "cast". Isn't cast actually resolve? It seems illogical for them to make the 6th edition rules with "play" then go back to the past. If it's just a worse Orim's Chant, then I'm a sad panda, because I want broken spells. Then again, that's because I'm trying to get into Legacy/Vintage and it would be nice if they came out with a spell that was very relevant to eternal. I am trying to get back into Standard though, so if these cards aren't insanely expensive, that's better for me.
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Paper Ratings: Constructed : 1708 Eternal : 1600 Limited : 1726 Total : 1772 Two Headed Giant - Constructed : 1584 Two Headed Giant - Limited : 1612
Are you saying that Wizards is going back to cast = play? Because Orim's Chant says they can't "play". Silence says they can't "cast". Isn't cast actually resolve? It seems illogical for them to make the 6th edition rules with "play" then go back to the past. If it's just a worse Orim's Chant, then I'm a sad panda, because I want broken spells. Then again, that's because I'm trying to get into Legacy/Vintage and it would be nice if they came out with a spell that was very relevant to eternal. I am trying to get back into Standard though, so if these cards aren't insanely expensive, that's better for me.
"Cast a spell" is the same as "play a spell."
They're changing it for flavour reasons, but it means the same thing (Stars above, what a headache this is going to be..)
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EDH UUU Azami, Lady of Scrolls RRR Diaochan, Artful Beauty UR(U/R) Tibor, Lumia, & Melek (WIP)
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
Silence is strong, but not broken. I would be more afraid of the other colors as they might be getting a boost due to white's superiority right now. Black Knight is already a huge boost for black. I'll be expecting red and blue to have a strong card as well.
Silence could be broken if released in a different standard, but by the time zendikar comes out, most white decks will be crushed, things like w/b or w/g and lark. Even though it can be used as "target opponent can't counter your spells this turn" (by playing it after they already threw down a card?) there really will be not much white left
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EllE:
Because she's the hero standard deserves, but not the one it needs right now... and so we'll chase her... because she can take it... because she's not a hero... she's a silent guardian
Silence could be broken if released in a different standard, but by the time zendikar comes out, most white decks will be crushed, things like w/b or w/g and lark. Even though it can be used as "target opponent can't counter your spells this turn" (by playing it after they already threw down a card?) there really will be not much white left
White decks are not going to be crushed. White token decks probably will, but white will still be a powerful color that will be played.
I'm pretty sure this is one of those cards that looks great on paper (cardboard?) and then you actually play with it and slowly start replacing copies with something else in your deck.
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Protection from reason (Decadent_Creed can't be blocked, targeted, dealt damage, or enchanted by reason.)
If you're opponent is behind already (ie: no creatures on the board, no counters or other control type magic available) then that player could argue that you playing silence during his upkeep to ensure your win the following turn was broken, but in no other scenario could it be considered broken.
I agree wholeheartedly that it would be a different scenario entirely if it were more like Orim's Chant but since SILENCE is not controlling anything already in play, only stopping them from playing anything further potentially for one turn, it is nearly useless in a situation where you are facing a creature rush unless you are able to board wipe prior to playing.
It's understandable blue control players would be shocked and in denial at the notion of this card, since their decks have been dominating multiple formats for an eternity yet they've curiously never once had to deal with any counter-hosers that weren't ineffectual, narrow CRAP.
Silence will be amazingly strong in standard because of planeswalkers.
its basically savor the moment for W.
we actually have seen planeswalker decks get a little play, and white planeswalkers have been notoriously strong. add this with the fresh new targeted removal and you've got a killer deck. (all you need is a confirmation if wrath gets reprinted)
It's fine. It's a good way to fight decks packing counters, but for perspective I think Guttural Response was an all around better card for that use. Unless you're imprinting Silence on an Isochron Scepter, it's only a marginal sideboard card.
It's weaker than Orim's Chant, which isn't broken either; just very strong.
Except that you cast it in response to the upkeep and it reads 'Target player skips this turn.'
Edit: People are looking at Silence and trying to fit it into a bad slot. You don't cast it late game when they've got a bunch of creatures. You cast it turn three during their upkeep and make it so they can't drop a creature or anything else. It's turn advantage.
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Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
Except that you cast it in response to the upkeep and it reads 'Target player skips this turn.'
Edit: People are looking at Silence and trying to fit it into a bad slot. You don't cast it late game when they've got a bunch of creatures. You cast it turn three during their upkeep and make it so they can't drop a creature or anything else. It's turn advantage.
Errr... not really.
They still draw a card, they still play a land. They can still activate abilities of whatever's out there. Sure, it's a great play T3. But even then, it isn't a ridiculous tempo swing, just a healthy one.
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Its not broken by itself.
It is technically not a new card, as Orim's chant has been here for a long time.
Still a very interesting card indeed.
Against Aggro, it can act as an early game Remand (with out the draw of course), stopping that 3rd turn Wooly Thoctar.
Against control, it can bait counterspells when cast during your turn.
It can stop certain types of combo like Storm or Aluren.
And on the flip side, if you are playing combo, this will protect you.
Silence is at its essence a tempo card but unlike Remand or Timewalk it comes at a price more then simply :symw:.
While Remand draws you a card or Timewalk gives an additional draw phase, untap, and combat Silence gives you nothing.
With Silence you are trading a card in your hand to try to gain tempo if and only if your opponent's game plan includes only playing spells that turn. If your playing an aggro deck their game plan is to turn creatures sideways and kill you this is where Orim's Chant was amazing while Silence is only a niche card. You can Silence all you want but it doesn't effect the current game state of the board if you are falling behind already unless you use the left over mana to do something else like remove a creature or something. Eitherway I rather just have a counter so I'm at least trading one card for his one card rather.
Silence is a powerful card yes but broken? No way. It has its uses but control decks don't like going down a card. All I can see this card being is another Pact of Negation which may see play in certain combo or aggro (tempo) decks.
power nine,reserved list,snow lands,rules changes,planeswalkers,auras,legends,mythics,rares,
counterspell,tarmogoyf,cascade,affinity,equipment,
noobs,powergamers, mods,
net-deckers,fnm,the dci,wotc,negate,psychatog,dredge,bloodbraid elf,people flicking their cards,fairies,cryptic command,dark ritual,eldrazi,path to exile,new formats,new products,yu-gi-oh,baneslayer angel,lotus cobra,core sets,and Mark Rosewater,especially Mark Rosewater.
It's weaker than Orim's Chant, which isn't broken either; just very strong.
Silence is strong, and should see some play (whether it's Standard, Extended or both remains to be seen, however), but it isn't anywhere near as powerful as Orim's Chant.
That is why it isn't broken.
EDIT:
To elaborate further -- if you're facing down (in extended) a field of double 5/6 Tarmogoyf, do you think your opponent really cares if they're playing spells? Silence will do nothing to stop those goyf's, unless you're trying to ram through a Wrath (or something, you get the point). Orim's Chant would at least prevent them from attacking.
See where I'm going with this?
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
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power nine,reserved list,snow lands,rules changes,planeswalkers,auras,legends,mythics,rares,
counterspell,tarmogoyf,cascade,affinity,equipment,
noobs,powergamers, mods,
net-deckers,fnm,the dci,wotc,negate,psychatog,dredge,bloodbraid elf,people flicking their cards,fairies,cryptic command,dark ritual,eldrazi,path to exile,new formats,new products,yu-gi-oh,baneslayer angel,lotus cobra,core sets,and Mark Rosewater,especially Mark Rosewater.
Because you playing Silence in response to someone "casting" a spell doesn't work. They will have already "cast" the spell. All Silence will do is prevent them from "casting" additional spells. It has no effect on any spell(s) presently on the stack.
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
There was once [The Pack], but no more.
Thanks to Spiderboy4 of High~Light Studios!
Constructed : 1708
Eternal : 1600
Limited : 1726
Total : 1772
Two Headed Giant - Constructed : 1584
Two Headed Giant - Limited : 1612
MTGO Ratings:
Constructed: 1612
Limited: 1665
Composite: 1639
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"Cast a spell" is the same as "play a spell."
They're changing it for flavour reasons, but it means the same thing (Stars above, what a headache this is going to be..)
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
EllE:
Except this doesn't swing for 4 the following turn, and can't be broken in half with a second one and a Cryptic Command.
I agree wholeheartedly that it would be a different scenario entirely if it were more like Orim's Chant but since SILENCE is not controlling anything already in play, only stopping them from playing anything further potentially for one turn, it is nearly useless in a situation where you are facing a creature rush unless you are able to board wipe prior to playing.
You can say things are getting broken if Oversold Cemetery comes back for black.
its basically savor the moment for W.
we actually have seen planeswalker decks get a little play, and white planeswalkers have been notoriously strong. add this with the fresh new targeted removal and you've got a killer deck. (all you need is a confirmation if wrath gets reprinted)
Except that you cast it in response to the upkeep and it reads 'Target player skips this turn.'
Edit: People are looking at Silence and trying to fit it into a bad slot. You don't cast it late game when they've got a bunch of creatures. You cast it turn three during their upkeep and make it so they can't drop a creature or anything else. It's turn advantage.
Errr... not really.
They still draw a card, they still play a land. They can still activate abilities of whatever's out there. Sure, it's a great play T3. But even then, it isn't a ridiculous tempo swing, just a healthy one.
^^Thanks dantcg!
It is technically not a new card, as Orim's chant has been here for a long time.
Still a very interesting card indeed.
Against Aggro, it can act as an early game Remand (with out the draw of course), stopping that 3rd turn Wooly Thoctar.
Against control, it can bait counterspells when cast during your turn.
It can stop certain types of combo like Storm or Aluren.
And on the flip side, if you are playing combo, this will protect you.
While Remand draws you a card or Timewalk gives an additional draw phase, untap, and combat Silence gives you nothing.
With Silence you are trading a card in your hand to try to gain tempo if and only if your opponent's game plan includes only playing spells that turn. If your playing an aggro deck their game plan is to turn creatures sideways and kill you this is where Orim's Chant was amazing while Silence is only a niche card. You can Silence all you want but it doesn't effect the current game state of the board if you are falling behind already unless you use the left over mana to do something else like remove a creature or something. Eitherway I rather just have a counter so I'm at least trading one card for his one card rather.
Silence is a powerful card yes but broken? No way. It has its uses but control decks don't like going down a card. All I can see this card being is another Pact of Negation which may see play in certain combo or aggro (tempo) decks.
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