- This Commander deck is based around its general Uril, the Miststalker and sticks to a tribal Enchantment/Aura/Enchantress theme; rather than going full out "Beastmode-Uril".
- The deck is built for any size of multiplayer game but can even hold its own most of the time during 1v1 matches; largely due to the hexproof status of Uril.
- The play style is still that of BM-Uril... Land him early and stack up auras to make a huge monster. Hexproof limits the number of times Uril gets picked off, and likewise don't worry about the auras dying since a single enchantress effect will keep you at full grip most of the time. There are also recursion tools included such as Replenish which will bring back your auras from the grave and likely end the game in your favour at the same time.
- The deck has virtually no removal except for the few on-theme enchantments that I could find. Cards such as Oblivion Ring, Aura Shards, and Prison Term serve to keep big threats at bay while you grow your pet monster! Aside from Big Bad Uril though, you can also win the game fairly quickly by digging up an Aggravated Assault combo.
- This is one of my favourite decks to play with, it is surprisingly strong as well as being super fun and flavorful! I am however struggling to find cards to take out at this point (which doesn't happen for me very often), and while this is not currently an issue, new sets will undoubtedly provide more powerful cards that will need inclusion.
- This Commander deck is based around its general Uril, the Miststalker and sticks to a tribal Enchantment/Aura/Enchantress theme; rather than going full out "Beastmode-Uril".
- The deck is built for any size of multiplayer game but can even hold its own most of the time during 1v1 matches; largely due to the hexproof status of Uril.
- The play style is still that of BM-Uril... Land him early and stack up auras to make a huge monster. Hexproof limits the number of times Uril gets picked off, and likewise don't worry about the auras dying since a single enchantress effect will keep you at full grip most of the time. There are also recursion tools included such as Replenish which will bring back your auras from the grave and likely end the game in your favour at the same time.
- The deck has virtually no removal except for the few on-theme enchantments that I could find. Cards such as Oblivion Ring, Aura Shards, and Prison Term serve to keep big threats at bay while you grow your pet monster! Aside from Big Bad Uril though, you can also win the game fairly quickly by digging up an Aggravated Assault combo.
- This is one of my favourite decks to play with, it is surprisingly strong as well as being super fun and flavorful! I am however struggling to find cards to take out at this point (which doesn't happen for me very often), and while this is not currently an issue, new sets will undoubtedly provide more powerful cards that will need inclusion.
1 Uril, the Miststalker
Creatures (10)
1 Argothian Enchantress
1 Kor Spiritdancer
1 Femeref Enchantress
1 Verduran Enchantress
1 Mesa Enchantress
1 Eidolon of Blossoms
1 Auratog
1 Faith Healer
1 Hero of Iroas
1 Umbra Mystic
Planeswalkers (1)
1 Ajani, Mentor of Heroes
Spells (5)
1 Enlightened Tutor
1 Retether
1 Replenish
1 Open the Vaults
1 Winds of Rath
Artifacts (2)
1 Sword of Feast and Famine
1 Chromatic Lantern
Auras (29)
1 Rancor
1 Hyena Umbra
1 Spider Umbra
1 Keen Sense
1 Flickering Ward
1 Fiery Mantle
1 Brilliant Halo
1 Daybreak Coronet
1 Spirit Loop
1 Snake Umbra
1 Shackles
1 Asha's Favor
1 Prison Term
1 Battle Mastery
1 Cage of Hands
1 Shield of the Oversoul
1 Unflinching Courage
1 Armadillo Cloak
1 Bear Umbra
1 Predatory Urge
1 Indestructibility
1 Gaea's Embrace
1 Serra's Embrace
1 Angelic Destiny
1 Burning Anger
1 Mammoth Umbra
1 Runes of the Deus
1 Indrik Umbra
1 Eldrazi Conscription
1 Land Tax
1 Seal of Cleansing
1 Seal of Primordium
1 Sylvan Library
1 Sterling Grove
1 Mayael's Aria
1 Aggravated Assault
1 Enchantress's Presence
1 Aura Shards
1 Oblivion Ring
1 Banishing Light
1 Aura of Silence
1 Abundance
1 Nature's Will
Lands & Mana Rocks (38)
1 Sol Ring
1 Selesnya Signet
1 Gruul Signet
1 Boros Signet
1 Sunhome, Fortress of the Legion
1 Slayers' Stronghold
1 Contested Cliffs
1 Yavimaya Hollow
1 Serra's Sanctum
1 Mosswort Bridge
1 Forgotten Cave
1 Tranquil Thicket
1 Secluded Steppe
1 Stirring Wildwood
1 Clifftop Retreat
1 Savannah
1 Wooded bastion
1 Boros Garrison
1 Plateau
1 Temple Garden
1 Stomping ground
1 Raging Ravine
1 Sacred foundry
1 Sunpetal Grove
1 Rugged Prairie
1 Fire-Lit Thicket
1 Taiga
1 Selesnya Sanctuary
1 Gruul Turf
1 Rootbound Crag
1 Command Tower
1 Jungle Shrine
1 Rith's Grove
1 Mountain
1 Forest
3 Plains
I look forward to any feed back about card choices, or themes, or whatever it is that you have to share! ~ Thank You in Advance
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