I haven't seen a good Karador list in a while and I feel like the deck has gained some new toys since the new ban list and the new set, so I wanted to share my updated list with the community and get some feedback on some of the specific card choices. Comments and suggestions are greatly encouraged.
Most of you are probably already familiar with the style and strategy of decks like this, so there's no great need to go into a full primer. I tried to employ as many creatures in as many roles as possible, as this deck has pretty easy access to its dudes and can also recur them even more easily. I'd like to get your opinions on specific card choices and see what kind of experiences you all have had with some of them.
Mindslicer- this card seems really sweet for what this deck wants to do. Limiting the resources of every other player is great and this deck can play from the graveyard pretty well. Also seems like a great way to protect from counterspells if you're about to go off. I'd like more effects like this if this turns out to be good.
Wurmcoil Engine- I was never a big fan of this guy, but I've seen him played alot and he's never terrible. The life gain seems relevant when every other player is attacking you, and the LTB trigger leaves you with good stuff as well.
Disciple of Bolas- Haven't tried this guy yet, but having another sac outlet is never bad, and this one seems especially sweet. There are alot of creatures in the deck just itching to get sacrificed (Kokusho, for instance), and this guy gladly provides.
Jarad, Golgari Lich Lord- another sac outlet with a great upside. Still not sure about this one, as I haven't played enough games with him to accurately judge his worth, but he gives the deck another win condition, albeit a slow and grindy one.
Please comment and feel free to ask any questions about card choices, experiences, etc. I'm always open to suggestions and would love to hear from some other perspectives.
do you find beast within is more valuable to you than a putrefy or mortefy? also what about return to dust as opposed to krosan grip? How often does your bone shredder fail to kill the creature you need to get rid of most?
Why use Terminus in a graveyard recur deck?
thanks for responding to my list in the other thread!
do you find beast within is more valuable to you than a putrefy or mortefy? also what about return to dust as opposed to krosan grip? How often does your bone shredder fail to kill the creature you need to get rid of most?
Why use Terminus in a graveyard recur deck?
thanks for responding to my list in the other thread!
Beast within is quite excellent at what it does, which is kill things. Anything, anytime. I like it much better than those other options because regeneration is rarely a relevant thing and it answers any permanent that isn't indestructible, which is where terminus comes in.
I love graveyards, I really do, but often times, killing something just isn't good enough. In addition to taking care of any possible creature, it's also a neat way to tuck some troublesome generals. I can usually sacrifice whatever I have in response and keep my dudes in the graveyard, or my general in the C-zone. Plus, the possibility of casting it for 1 mana (with the help of vampiric tutor) is just too good to pass up.
As for Krosan Grip, I like it much better than Return to Dust as it's the best answer to several combo pieces since it can't be countered. I considered running both, but that seemed a bit redundant and I wanted to eliminate as many non-creature spells from the deck as I could. Academy Rector into Omniscience is a real thing now, and any deck has to be able to answer it, which is another reason I need the Beast Within. It's also a nifty answer to Mind Over Matter that they can't respond to.
And as for Bone Shredder, there have been several occasions where he's failed to do his job, but I forgive him because for every failure, he's given me 10 successful triggers. The echo is also sweet because it puts him in the yard for me and the size 1 pants allows me to easily draw two from skullclamp.
I suppose I have stuck with Putrefy, Mortefy and Unmake for so long because I have the textless versions You make good points about Terminus, when my deck was Doran I ran it to extremely good use.
Finally, how do you compare fleshbag to bone shredder?
I like them both because they offer me answers to diverse situations. Marauder can take out indestructible guys while also allowing to sac a creature of your own, such as the Rector, Yosei, Kokusho, Mindslicer, or anything with a skullclamp. Of course, you have to set up the board if you want to get the desired effect from Marauder, whereas Bone Shredder does what he does regardless of board state. Having both gives me option, and I like options. I tried to set up the deck to be as responsive to as many situations as possible, so having a toolbox of creatures with varying kill effects is definitely useful.
First off very nice build, thank you for posting it. Jsaia what are your thoughts on buried alive and entomb. I run these two in my karador deck and they are pretty strong. They help get the general out there quicker and give him fuel to bring stuff back that is probably relevant to you situation.
Another card i'm fond of is Harmonic Sliver he is cheap and very effective removal that loves skullclamp.
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1 Karador, Ghost Chieftain
Creatures: (34)
1 Sakura Tribe Elder
1 Wood Elves
1 Yavimaya Dryad
1 Yavimaya Elder
1 Knight of the Reliquary
1 Oracle of Mul Daya
1 Solemn Simulacrum
1 Qasali Pridemage
1 Big Game Hunter
1 Bone Shredder
1 Acidic Slime
1 Archon of Justice
1 Duplicant
1 Terastodon
1 Woodfall Primus
1 Stoneforge Mystic
1 Saffie Eriksdotter
1 Eternal Witness
1 Mindslicer
1 Disciple of Bolas
1 Jarad, Golgari Lich Lord
1 Academy Rector
1 Puppeteer Clique
1 Karmic Guide
1 Reveillark
1 Desolation Angel
1 Wurmcoil Engine
1 Sun Titan
1 Mikaeus Unhallowed
1 Triskelion
1 Yosei, Morning Star
1 Kokusho, Evening Star
1 Avenger of Zendikar
1 Rune-Scarred Demon
1 Survival of the Fittest
1 Necromancy
1 Greater Good
1 Mirari's Wake
Artifacts: (6)
1 Sol Ring
1 Birthing Pod
1 Oblivion Stone
1 Sword of Feast and Famine
1 Skullclamp
1 Lightning Greaves
Instants: (8)
1 Vampiric Tutor
1 Enlightened Tutor
1 Eladamri's Call
1 Chord of Calling
1 Swords to Plowshares
1 Path to Exile
1 Beast Within
1 Krosan Grip
Sorceries: (10)
1 Demonic Tutor
1 Tooth and Nail
1 Life From the Loam
1 Skyshroud Claim
1 Reanimate
1 Wrath of God
1 Damnation
1 Decree of Pain
1 Austere Command
1 Terminus
Land: (37)
4 Forest
3 Swamp
2 Plains
1 Command Tower
1 Murmuring Bosk
1 Reflecting Pool
1 Bayou
1 Savannah
1 Scrubland
1 Overgrown Tomb
1 Temple Garden
1 Godless Shrine
1 Woodland Cemetery
1 Sunpetal Grove
1 Isolated Chapel
1 Twilight Mire
1 Wooded Bastion
1 Fetid Heath
1 Stirring Wildwood
1 Verdant Catacombs
1 Marsh Flats
1 Windswept Heath
1 Misty Rainforest
1 Arid Mesa
1 Phyrexian Tower
1 High Market
1 Miren, the Moaning Well
1 Cavern of Souls
1 Bojuka Bog
1 Strip Mine
1 Volrath's Stronghold
Most of you are probably already familiar with the style and strategy of decks like this, so there's no great need to go into a full primer. I tried to employ as many creatures in as many roles as possible, as this deck has pretty easy access to its dudes and can also recur them even more easily. I'd like to get your opinions on specific card choices and see what kind of experiences you all have had with some of them.
Mindslicer- this card seems really sweet for what this deck wants to do. Limiting the resources of every other player is great and this deck can play from the graveyard pretty well. Also seems like a great way to protect from counterspells if you're about to go off. I'd like more effects like this if this turns out to be good.
Wurmcoil Engine- I was never a big fan of this guy, but I've seen him played alot and he's never terrible. The life gain seems relevant when every other player is attacking you, and the LTB trigger leaves you with good stuff as well.
Disciple of Bolas- Haven't tried this guy yet, but having another sac outlet is never bad, and this one seems especially sweet. There are alot of creatures in the deck just itching to get sacrificed (Kokusho, for instance), and this guy gladly provides.
Jarad, Golgari Lich Lord- another sac outlet with a great upside. Still not sure about this one, as I haven't played enough games with him to accurately judge his worth, but he gives the deck another win condition, albeit a slow and grindy one.
Please comment and feel free to ask any questions about card choices, experiences, etc. I'm always open to suggestions and would love to hear from some other perspectives.
Why use Terminus in a graveyard recur deck?
thanks for responding to my list in the other thread!
Beast within is quite excellent at what it does, which is kill things. Anything, anytime. I like it much better than those other options because regeneration is rarely a relevant thing and it answers any permanent that isn't indestructible, which is where terminus comes in.
I love graveyards, I really do, but often times, killing something just isn't good enough. In addition to taking care of any possible creature, it's also a neat way to tuck some troublesome generals. I can usually sacrifice whatever I have in response and keep my dudes in the graveyard, or my general in the C-zone. Plus, the possibility of casting it for 1 mana (with the help of vampiric tutor) is just too good to pass up.
As for Krosan Grip, I like it much better than Return to Dust as it's the best answer to several combo pieces since it can't be countered. I considered running both, but that seemed a bit redundant and I wanted to eliminate as many non-creature spells from the deck as I could. Academy Rector into Omniscience is a real thing now, and any deck has to be able to answer it, which is another reason I need the Beast Within. It's also a nifty answer to Mind Over Matter that they can't respond to.
And as for Bone Shredder, there have been several occasions where he's failed to do his job, but I forgive him because for every failure, he's given me 10 successful triggers. The echo is also sweet because it puts him in the yard for me and the size 1 pants allows me to easily draw two from skullclamp.
Thanks for posting!
Finally, how do you compare fleshbag to bone shredder?
Another card i'm fond of is Harmonic Sliver he is cheap and very effective removal that loves skullclamp.