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1 Oona, Queen of the Fae
Creatures: 24
1 Cephalid Constable
1 Coffin Queen
1 Consecrated Sphinx
1 Dimir Cutpurse
1 Glen Elendra Archmage
1 Grand Architect
1 Kederekt Leviathan
1 Marsh Flitter
1 Oona's Blackguard
1 Phantasmal Image
1 Phyrexian Metamorph
1 Sage of Fables
1 Sakashima the Impostor
1 Shadowmage Infiltrator
1 Shapesharer
1 Sigil Tracer
1 Snapcaster Mage
1 Stinkdrinker Bandit
1 Stonybrook Banneret
1 Sygg, River Cutthraot
1 Thada Adel, Acquisitor
1 Trinket Mage
1 Vela the Night-Clad
1 Vendilion Clique
1 Venser, Shaper Savant
1 Armillary Sphere
1 Caged Sun
1 Dimir Signet
1 Diviner's Wand
1 Everflowing Chalice
1 Fellwar Stone
1 Gauntlet of Power
1 Gilded Lotus
1 Lightning Greaves
1 Loxodon Warhammer
1 Mind Stone
1 Nihil Spellbomb
1 Sol Ring
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Talisman of Dominance
1 Thran Dynamo
1 Wayfarer's Bauble
Planeswalkers: 2
1 Jace, the Mindsculptor
1 Tamiyo, the Moon Sage
1 Coastal Piracy
1 Dire Undercurrents
1 Mystic Remora
Instants: 9
1 Cryptic Command
1 Cyclonic Rift
1 Dissipate
1 Evacuation
1 Fact or Fiction
1 Faerie Trickery
1 Hinder
1 Spell Crumple
1 Turnabaout
Sorceries: 5
1 Damnation
1 Decree of Pain
1 Recurring Insight
1 Time Spiral
1 Wash Out
Lands: 36
36 lands
What else makes a aggro deck work? Lots of creatures, and tapping everything down?