Leaving the list here if anyone wants to try to further it. During playtesting, the design as a whole flopped, enabled opponents too well with too little mana ramp to power out prosperity wins.
All in all, a fun deck, but lacked the interactivity with my opponents that i desire in an edh deck.
Objective: everyone draws like crazy until their decks run out, at which point you shut off your own card draw.
late game prosperity + chronotag interaction helps seal the deal
Pillow fort meets group hug card draw.
Cards on the Chopping block:
Ivory tower - First test game was pretty much useless as i kept a 0 hand as best i could and hid behind bridge
Silent Arbiter - Draws too much attention
vision skeins - too little effect
im surprised that i dont see any counterspells to keep ur board position. Forbid would make a nice addition to all that card draw. akromas vengence and austere command would give you a hard time.
i was trying to avoid a strong counter spell suite, considering my main edh deck is a mono U azami control deck.
That said, yeah, countermagic seems like it belongs in this deck, to help mediate situations where it hits the fan and someone tries to rip down my defenses.
Leaving the list here if anyone wants to try to further it. During playtesting, the design as a whole flopped, enabled opponents too well with too little mana ramp to power out prosperity wins.
All in all, a fun deck, but lacked the interactivity with my opponents that i desire in an edh deck.
1 Damia, Sage of Stone
-=Creatures=- [18]
1 Chronatog
1 Creepy Doll
1 Dawnstrider
1 Dread
1 Dream Fighter
1 Edric, Spymaster of Trest
1 Fog Bank
1 Jace's Archivist
1 Kami of the Crescent Moon
1 Lore Broker
1 Magus of the Jar
1 Silent Arbiter
1 Spike Weaver
1 Spiny Starfish
1 Spore Flower
1 Stormtide Leviathan
1 Wall of Shadows
1 Wall of Vapor
-=Artifacts=- [15]
1 Anvil of Bogardan
1 Chronatog Totem
1 Coalition Relic
1 Crawlspace
1 Dimir Signet
1 Elixir of Immortality
1 Ensnaring Bridge
1 Font of Mythos
1 Golgari Signet
1 Howling Mine
1 Memory Jar
1 Mimic Vat
1 Otherworld Atlas
1 Simic Signet
1 Temple Bell
1 All is Dust
1 Black Sun's Zenith
1 Minds Aglow
1 Nature's Resurgence
1 Prosperity
1 Psychic Spiral
1 Reminisce
1 Whispering Madness
1 Windfall
-=Instants=- [5]
1 Capsize
1 Constant Mists
1 Cyclonic Rift
1 Forbid
1 Hinder
-=Enchantments=- [13]
1 Collective Restraint
1 Elephant Grass
1 Koskun Falls
1 Malignant Growth
1 Necropotence
1 No Mercy
1 Propaganda
1 Quest for Ancient Secrets
1 Rites of Flourishing
1 War Tax
1 Words of Wilding
1 Words of Wind
1 Words of Waste
1 Jace Beleren
1 Jace, Memory Adept
-=Land=- [37]
1 Dimir Guildgate
1 Dreadship Reef
6 Forest
1 Glacial Chasm
1 Golgari Guildgate
12 Island
1 Mikokoro, Center of the Sea
1 Reliquary Tower
1 Secluded Glen
1 Simic Guildgate
6 Swamp
1 Tolaria West
1 Underground River
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
Objective: everyone draws like crazy until their decks run out, at which point you shut off your own card draw.
late game prosperity + chronotag interaction helps seal the deal
Pillow fort meets group hug card draw.
Cards on the Chopping block:
Ivory tower - First test game was pretty much useless as i kept a 0 hand as best i could and hid behind bridge
Silent Arbiter - Draws too much attention
vision skeins - too little effect
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage
That said, yeah, countermagic seems like it belongs in this deck, to help mediate situations where it hits the fan and someone tries to rip down my defenses.
thanks for the input!
Primer - Mishra, Artificer Prodigy
Thor, Ragnar Röks!
Hela, and the Enemies of Asgard
Teferi, Temporal Archmage