I have been wanting to make a GR deck for a while. Wort seemed very interesting. I did some research and found a competitive 1v1 deck on the forums, made some changes (mainly removing the Land Destruction package).
Budget really isn't a problem if the card is ~$20. I probably won't be dropping cash for a Gaea's Cradle
I need to do more testing to figure out exactly what needs to be tuned, but I figured that I'd post here to get some feedback. Even if you just through out random card names, that'd be appreciated.
To start with, Channel is banned in EDH. And I'm not sure why you would run Ancient Tomb over Temple of the False God in this format, getting up to five lands a very rarely an issue, but losing 2 life every turn needlessly can eventually become one.
In multiplayer, cards like Birds of Paradise and Arbor Elf are often extremely sub-par, since they just die to any board wipe, and the minimal tempo they provide is very rarely worth the card disadvantage. It would probably be best to cut them for cards that can actually influence the board state. On a related note, you're running green in EDH, so unless you're deliberately trying to avoid cookie-cutter builds, is there a reason you're not running Primeval Titan?
Thanks for the Feedback
Temple over Tomb makes since
Primeval Titan was a herp derp thing, was in the list at some point, but herp derped. Tis the disadvantage of not having the physical cards yet to throw around.
I agree with you on the Birds and such. I was more or less using them for early accel/tempo. I got 4 cards like that in the current list. Is there some better form of early accel I can look to?
-Ancient Tomb + Temple of the False God
-Channel + Primeval Titan
I think the mana dorks are fine. Getting wort online a turn or two earlier is great. Drawing them late isn't going to be an issue if you collective unconscious for 10-15 cards.
mkxyz: Yea, that's what I'm experiencing in 1v1 games. The dorks help me drop wort early and I usually end up drawing stupid cards via tooth and nail, conspired natural order, slate of ancestry, or collective unconscious. I haven't had a change to play a large multiplayer game yet though, so I don't know if they will hurt.
- sylvan scrying + farseek
- memory jar +wheel of fortune
I also don't like
Mana Echoes - seems too much of a win more card
Phyrexian/Ashnod's Altar - seem good on paper to help with mana, but I'm always underwhelmed and don't care to play them
I'm going to start out by saying that I hate, hate, hate Temple of the False God. Its basically useless in your opening 4-5 turns. Ancient tomb is there if you need and then you can stop tapping it when you don't really need the extra 2.
In my experience, a few mana dorks are really pretty good. They let you drop Wort sooner and they let you conspire as well. Birds is my second favorite Green Sun's Zenith target (rampant growth? sure). You are missing my first favorite. Dryad Arbor. Its a pretty sweet use for a T1 GSZ, not to mention it conspires as well. It lets your nonbasic land tutors fetch you a creature for conspiring and cheap creatures tutors can serve as ramp. Yes I know it dies to wrath and everything. Dies to removal isn't really a good argument. I would play it instead of a mana dork not a land.
Saproling Symbiosis always struck me as win more. You'd be better off playing a spell that puts out tokens if you don't have anything on the board
Early Harvest is also a favorite of mine, it can produce some crazy mana.
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I really don't like Goodstuff, which makes me a Self-Proclaimed EDH Hipster. I'm also an avid theory-crafter, most of which are terrible.
I'm not a fan of Ashnod’s Altar, Phyrexian Altar it's good on combo deck but in this deck you will need your token to swarm opponents.
Mana Echoes can be extremely explosive in this deck.
Where is Lightning Greaves... I know you didn't play a lot of creature but Wort is easy to kill. Lightning Greaves will help you to drop it and protect it with shroud.
Squirrel Nest... It a really nice enchantment that can do a token every turn and it's do infinite squirrels with Earthcraft.
Titan:
-Hmm you make a good point on the temple, I have been noticing how terrible it is first few games. I'll likely just cut it and put in a forest until I come into an ancient tomb.
-Too convincing on the Dryad Arbor
-Saproling Symbiosis has been kind of lame for me, got any suggestions?
-I actually stumbled across Early Harvest in my binder a few days ago. Seems like it has potential, especially with conspire. I'll find something to cut to try it out
Fenris:
-Yea I thought about greaves originally, but I didn't think I had enough creatures to justify it though.. I'll give it a chance though.
-Squirrel Nest: can't believe I forgot about this... Since I'm already running earthcraft, I'll throw squirrel nest in there for the funness at the very least.
Sidenotes:
Fecundity seems iffy to me since I have no sac outlets, gonna cut it for now until swayed otherwise.
Artifact:
1 Lightning Greaves
1 Sensei’s Divining Top
1 Skullclamp
1 Slate of Ancestry
1 Sol Ring
Creature:
1 Arbor Elf
1 Birds of Paradise
1 Llanowar Elves
1 Primeval Titan
1 Acidic Slime
1 Avenger of Zendikar
1 Chameleon Colossus
1 Deranged Hermit
1 Eternal Witness
1 Kiki-Jiki, Mirror Breaker
1 Oracle of Mul Daya
1 Regal Force
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Siege-Gang Commander
1 Terastodon
1 Vexing Shusher
1 Woodfall Primus
1 Earthcraft
1 Mana Echoes
1 Squirrel Nest
1 Sylvan Library
Instant:
1 Artifact Mutation
1 Chord of Calling
1 Worldly Tutor
Planeswalker:
1 Garruk Wildspeaker
Sorcery:
1 Banefire
1 Beacon of Creation
1 Collective Unconscious
1 Crush of Wurms
1 Cultivate
1 Decimate
1 Early Harvest
1 Farseek
1 Gamble
1 Green Sun’s Zenith
1 Harmonize
1 Hunting Wilds
1 Kodama’s Reach
1 Mwonvuli Acid-Moss
1 Natural Order
1 Nature’s Lore
1 One Dozen Eyes
1 Primal Command
1 Recollect
1 Regrowth
1 Restock
1 Rude Awakening
1 Saproling Symbiosis
1 Skyshroud Claim
1 Spontaneous Generation
1 Sylvan Tutor
1 Three Visits
1 Tooth and Nail
1 Wheel of Fortune
23 Forest
5 Mountain
1 Arid Mesa
1 Boseiju, Who Shelters All
1 Dryad Arbor
1 Misty Rainforest
1 Stomping Grounds
1 Strip Mine
1 Taiga
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
Budget really isn't a problem if the card is ~$20. I probably won't be dropping cash for a Gaea's Cradle
I need to do more testing to figure out exactly what needs to be tuned, but I figured that I'd post here to get some feedback. Even if you just through out random card names, that'd be appreciated.
Cards about to get cut:
Saproling Symbiosis
In multiplayer, cards like Birds of Paradise and Arbor Elf are often extremely sub-par, since they just die to any board wipe, and the minimal tempo they provide is very rarely worth the card disadvantage. It would probably be best to cut them for cards that can actually influence the board state. On a related note, you're running green in EDH, so unless you're deliberately trying to avoid cookie-cutter builds, is there a reason you're not running Primeval Titan?
Temple over Tomb makes since
Primeval Titan was a herp derp thing, was in the list at some point, but herp derped. Tis the disadvantage of not having the physical cards yet to throw around.
I agree with you on the Birds and such. I was more or less using them for early accel/tempo. I got 4 cards like that in the current list. Is there some better form of early accel I can look to?
-Ancient Tomb + Temple of the False God
-Channel + Primeval Titan
- memory jar +wheel of fortune
I also don't like
Mana Echoes - seems too much of a win more card
Phyrexian/Ashnod's Altar - seem good on paper to help with mana, but I'm always underwhelmed and don't care to play them
More input would be awesome
In my experience, a few mana dorks are really pretty good. They let you drop Wort sooner and they let you conspire as well. Birds is my second favorite Green Sun's Zenith target (rampant growth? sure). You are missing my first favorite. Dryad Arbor. Its a pretty sweet use for a T1 GSZ, not to mention it conspires as well. It lets your nonbasic land tutors fetch you a creature for conspiring and cheap creatures tutors can serve as ramp. Yes I know it dies to wrath and everything. Dies to removal isn't really a good argument. I would play it instead of a mana dork not a land.
Saproling Symbiosis always struck me as win more. You'd be better off playing a spell that puts out tokens if you don't have anything on the board
Early Harvest is also a favorite of mine, it can produce some crazy mana.
BBBMBC Shirei StyleBBB
URUNiv-Mizzet, Warp WorldURU
BGRKresh the BloodbraidedBGR
Ashnod’s Altar, Phyrexian Altar it's good on combo deck but in this deck you will need your token to swarm opponents.
Mana Echoes can be extremely explosive in this deck.
Where is Lightning Greaves... I know you didn't play a lot of creature but Wort is easy to kill. Lightning Greaves will help you to drop it and protect it with shroud.
Squirrel Nest... It a really nice enchantment that can do a token every turn and it's do infinite squirrels with Earthcraft.
WBGhost Council of OrzhovaBW
GUBThe MimeoplasmBUG
RGWort, the RaidmotherGR
UGRRiku of Two ReflectionsRGU
Casual
WGBJunkStone DeckBGW
BMonoBlack VampireB
-Hmm you make a good point on the temple, I have been noticing how terrible it is first few games. I'll likely just cut it and put in a forest until I come into an ancient tomb.
-Too convincing on the Dryad Arbor
-Saproling Symbiosis has been kind of lame for me, got any suggestions?
-I actually stumbled across Early Harvest in my binder a few days ago. Seems like it has potential, especially with conspire. I'll find something to cut to try it out
Fenris:
-Yea I thought about greaves originally, but I didn't think I had enough creatures to justify it though.. I'll give it a chance though.
-Squirrel Nest: can't believe I forgot about this... Since I'm already running earthcraft, I'll throw squirrel nest in there for the funness at the very least.
Sidenotes:
Fecundity seems iffy to me since I have no sac outlets, gonna cut it for now until swayed otherwise.
-Ancient Tomb + Forest
-Fyndhorn Elves + Dryad Arbor
-Ashnod’s Altar + Lightning Greaves
-Phyrexian Altar + Squirrel Nest
-Fecundity + Early Harvest