The point of this deck is not to win. This point of this deck is chaos. Complete, unadulterated chaos. Many times you end up winning anyway. The people you play against either hate this deck or love it. The deck starts out being friendly enough, since some of the cards either give everybody free cards or free permanents from their deck. Once the true chaos comes in, it's already too late.
I cannot stress enough how good a card Grip of Chaos is! The card defuses most of the damage your opponents were about to inflict on your enchantments or creatures, and it's hilarious to see people play like normal with their target spells, only to see benefitial cards go to you (or somebody else) and damaging cards go to their own creatures. Confiscate? Sure, grab that Swamp! Putrefy? No problem; just target your own Sol Ring.
There's a few "unique" Wraith of God spells that don't actually destroy anything, but it really screws up the situation. Cards like Thieves' Auction, Scrambleverse, Warp World, Dimensional Breach, and Worldpurge takes your opponents down several pegs. (The scramble cards also work with your Commander in your favor.) Remember, you got nothing to lose because you're not actually trying to win. You win by frustration, wonder, awe, and sometimes by actually killing opponents by taking advantage of the chaos.
We have some powerful pro-sorcery/instant spells like Eye of the Storm and Hive Mind. Combine them with Mind's Desire for the LOLs, or just try a 4-player Epic spell to change the game to something new. There are also some creative counterspells like Counterbalance, Mages' Contest, Planar Chaos, and Psychic Battle (the latter you actually win often because of the heavy cost of your cards).
Speaking of cost, this deck doesn't actually cost that much. Some of the mana generators like Land Tax are the most expensive at $5, but they can easily be subbed with whatever else you have on hand.
Honorable Mentions Knowledge Pool - I would LOVE to put this card in, but MTGO's mechanics with this card force me to take it out. Nobody likes looking at 12 very small cards buried in the Imprint of the card. I have a bug report with MTGO to try to fix it, so hopefully I can put this back in. Impulsive Maneuvers - More fitting to a coin flip deck, but this may actually be worth using here, anyway... Arcane Laboratory - Fits as chaos, but in the wrong direction you're driving for Bludgeon Brawl - Just not chaotic enough. Jhoira of the Ghitu - She is such a big target that it's just not worth trying. By the time you can cast and pump out cards at the same time, you can just cast them, anyway. Shared Fate - Certainly a fun card to play, but then you can't play your own spells, and most people aren't going to purposely pick your deck to cause their own chaos. Chaosphere - Seems like it would be good here, but people tend to work around it. Dissipation Field - Too easily backfires with ETB effects Enchanted Evening - Certainly makes people think twice about blowing up the entire landscape, but it doesn't do much else.
(What the hell did you RL MTG players do to Portal? Did you hate it so much that you had deck burning bonfires to get rid of the cards, thus increasing the rarity and prices? Did people mail back their fat packs to WotC in droves, demanding refunds?)
Remember that you can only spend mana from Braid of Fire during your upkeep step, as the mana is removed with the end of the upkeep. You can't use it to cast your non-instant spells.
Yep, but it's good for extra mana for the Commander, or if the Leyline is out (where you can just use it to cast any spell). This card is especially good in other decks like Jhoira of the Ghitu ones. (Constantly empty your hand during your upkeep.) It's just an all-around good red card, as long as you have creature abilities that are worth using during upkeep.)
Also, how about Culling Scales? Looks like it fits the deck to me. Also, maybe that's just me, but I don't see how the vows benefit your general.
Yeah, if it just targets other players. Since most of the enchantments are pretty high cost, it shouldn't trigger those. The only thing is it might backfire on your Sol Ring or Counterbalance. Still, might be worth experimenting with.
(What the hell did you RL MTG players do to Portal? Did you hate it so much that you had deck burning bonfires to get rid of the cards, thus increasing the rarity and prices? Did people mail back their fat packs to WotC in droves, demanding refunds?)
I've taken this list and made just a few minor changes (nothing worth noting), and have been playing it on MTGO along with my friend who is playing a Pheldagriff hug deck....and it's been a blast. Thanks for this list! Such a fun deck to play.
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Winner of the SCG Invitational, Somerset, NJ, Jul 26-28, 2013
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
1 Zedruu the Greathearted
Card Drawing:
1 Crystal Ball
1 Font of Mythos
1 Howling Mine
1 Mikokoro, Center of the Sea
1 Mind Unbound
1 Niv-Mizzet, the Firemind
1 Reliquary Tower
1 Temple Bell
1 Venser's Journal
Anti-Aggro/Defense:
1 Aurification
1 Darksteel Myr
1 Darksteel Sentinel
1 Ghostly Prison
1 Konda, Lord of Eiganjo
1 Lightmine Field
1 Platinum Angel
1 Propaganda
1 Wall of Frost
1 Windborn Muse
1 Words of Worship
For the Commander:
1 Bazaar Trader
1 Drooling Ogre
1 Goblin Cadets
1 Loxodon Peacekeeper
1 Paradox Haze
1 Rainbow Vale
1 Vow of Duty
1 Vow of Flight
1 Vow of Lightning
1 Wall of Glare
1 Wall of Shards
1 Braid of Fire
1 Caldera Lake
1 Command Tower
1 Exotic Orchard
1 Izzet Boilerworks
1 Land Tax
1 Shivan Reef
1 Sol Ring
1 Thawing Glaciers
1 Vesuva
1 Vivid Crag
1 Vivid Creek
1 Vivid Meadow
1 Wayfarer's Bauble
Basic Lands:
7 Island
7 Plains
9 Mountain
Absolute Chaos:
1 Aura of Silence
1 Confusion in the Ranks
1 Counterbalance
1 Custody Battle
1 Dimensional Breach
1 Earnest Fellowship
1 Enduring Ideal
1 Eternal Dominion
1 Eye of the Storm
1 Fumiko the Lowblood
1 Gate to the AEther
1 Goblin Game
1 Grip of Chaos
1 Hive Mind
1 Illicit Auction
1 Leyline of Anticipation
1 Mages' Contest
1 Mind's Desire
1 Planar Chaos
1 Psychic Battle
1 Radiate
1 Restore Balance
1 Risky Move
1 Scrambleverse
1 Thieves' Auction
1 Tide of War
1 Warp World
1 Wild Evocation
1 Worldpurge
1 Lost Auramancers
1 Wild Research
The point of this deck is not to win. This point of this deck is chaos. Complete, unadulterated chaos. Many times you end up winning anyway. The people you play against either hate this deck or love it. The deck starts out being friendly enough, since some of the cards either give everybody free cards or free permanents from their deck. Once the true chaos comes in, it's already too late.
I cannot stress enough how good a card Grip of Chaos is! The card defuses most of the damage your opponents were about to inflict on your enchantments or creatures, and it's hilarious to see people play like normal with their target spells, only to see benefitial cards go to you (or somebody else) and damaging cards go to their own creatures. Confiscate? Sure, grab that Swamp! Putrefy? No problem; just target your own Sol Ring.
There's a few "unique" Wraith of God spells that don't actually destroy anything, but it really screws up the situation. Cards like Thieves' Auction, Scrambleverse, Warp World, Dimensional Breach, and Worldpurge takes your opponents down several pegs. (The scramble cards also work with your Commander in your favor.) Remember, you got nothing to lose because you're not actually trying to win. You win by frustration, wonder, awe, and sometimes by actually killing opponents by taking advantage of the chaos.
We have some powerful pro-sorcery/instant spells like Eye of the Storm and Hive Mind. Combine them with Mind's Desire for the LOLs, or just try a 4-player Epic spell to change the game to something new. There are also some creative counterspells like Counterbalance, Mages' Contest, Planar Chaos, and Psychic Battle (the latter you actually win often because of the heavy cost of your cards).
Speaking of cost, this deck doesn't actually cost that much. Some of the mana generators like Land Tax are the most expensive at $5, but they can easily be subbed with whatever else you have on hand.
Honorable Mentions
Knowledge Pool - I would LOVE to put this card in, but MTGO's mechanics with this card force me to take it out. Nobody likes looking at 12 very small cards buried in the Imprint of the card. I have a bug report with MTGO to try to fix it, so hopefully I can put this back in.
Impulsive Maneuvers - More fitting to a coin flip deck, but this may actually be worth using here, anyway...
Arcane Laboratory - Fits as chaos, but in the wrong direction you're driving for
Bludgeon Brawl - Just not chaotic enough.
Jhoira of the Ghitu - She is such a big target that it's just not worth trying. By the time you can cast and pump out cards at the same time, you can just cast them, anyway.
Shared Fate - Certainly a fun card to play, but then you can't play your own spells, and most people aren't going to purposely pick your deck to cause their own chaos.
Chaosphere - Seems like it would be good here, but people tend to work around it.
Dissipation Field - Too easily backfires with ETB effects
Enchanted Evening - Certainly makes people think twice about blowing up the entire landscape, but it doesn't do much else.
Yep, but it's good for extra mana for the Commander, or if the Leyline is out (where you can just use it to cast any spell). This card is especially good in other decks like Jhoira of the Ghitu ones. (Constantly empty your hand during your upkeep.) It's just an all-around good red card, as long as you have creature abilities that are worth using during upkeep.)
Yeah, if it just targets other players. Since most of the enchantments are pretty high cost, it shouldn't trigger those. The only thing is it might backfire on your Sol Ring or Counterbalance. Still, might be worth experimenting with.
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
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