This is my first EDH deck, starring Kresh the Bloodbraided as my general. This deck utilizes token generators and sac engines to pump Kresh and produce wicked effects.
Nice first EDH deck! It looks like you have all the tools to make Kresh huge but another source or 2 that gives him evasion would be helpful I think. Try Skarrg, the Rage Pits or if you really want to pound on someone then Runes of the Deus could help. Not sure if you have enough sac outlets for it but Corpse Dance can be very strong.
Nice first EDH deck! It looks like you have all the tools to make Kresh huge but another source or 2 that gives him evasion would be helpful I think. Try Skarrg, the Rage Pits or if you really want to pound on someone then Runes of the Deus could help. Not sure if you have enough sac outlets for it but Corpse Dance can be very strong.
Thanks!
It just so happens that I have a Rage Pit lying around. I will see what I can sub for Runes, but since Kresh will probably have Whispersilk I don't know if it will see play. Corpse Dance wouldn't really work because the creature is RFG, and does not trigger any sac effects.
Also, I really want to add One Dozen Eyes to the deck, but I don't know what to take out *EDIT*: I took out innocent blood for it. I figured I had enough removal and it was just a throw-in in the first place.
It just so happens that I have a Rage Pit lying around. I will see what I can sub for Runes, but since Kresh will probably have Whispersilk I don't know if it will see play. Corpse Dance wouldn't really work because the creature is RFG, and does not trigger any sac effects.
Corpse Dance doesn't RFG if you can sac the creature. You could animate Fleshbag Marauder, for example, and sac him to the trigger. He will still go to the graveyard. I used to use it to animate Kagemaro, First to Suffer every turn. Runes would probably be too risky but I've been having fun with it in my Uril deck.
Also, I really want to add One Dozen Eyes to the deck, but I don't know what to take out
Cutting cards is always the hardest part. Try switching out a couple cards every time you play so you at least give other cards a chance to prove themselves.
Corpse Dance doesn't RFG if you can sac the creature. You could animate Fleshbag Marauder, for example, and sac him to the trigger. He will still go to the graveyard. I used to use it to animate Kagemaro, First to Suffer every turn. Runes would probably be too risky but I've been having fun with it in my Uril deck.
Cutting cards is always the hardest part. Try switching out a couple cards every time you play so you at least give other cards a chance to prove themselves.
I will swap the dance for the Mannequinn
*EDIT*: -1 Sharpshooter, +1 Madrush Cyclops. I'm not paying $8 for a card. -1 Panorama, +1 Savage Lands. I thought the Panorama had the ability of Savage lands :embarass:
I have a question: Should I take out the Warhammer for Gruul War Plow? I think it would be better...
I just found another house, Fungal Behemoth. I might take out the Greater for him.
I'd say overall the global effect of trample is better than the single targetted effect of lifelink and +3/+0.
The only case where the Warhammer is better is if you get into a situation where you are equipping the Warhammer to a dude and then sacrificing it to pump Kresh. However, that gets really expensive and probably won't last long.
That being said, I really hated EDH when I had a Kresh deck because there were just too many good cards to try and squeeze into roughly 60 slots (assuming 40 lands). To illustrate my point, you could substitute at least 4 other generals in place of Kresh and still have a great deck. Furthermore, you aren't even including any of the planeswalkers in your list, and there's at least 4 of those that are all good. My experience with Jund in EDH was that there are just too many cards out there to make only one deck.
I'd say overall the global effect of trample is better than the single targetted effect of lifelink and +3/+0.
The only case where the Warhammer is better is if you get into a situation where you are equipping the Warhammer to a dude and then sacrificing it to pump Kresh. However, that gets really expensive and probably won't last long.
That being said, I really hated EDH when I had a Kresh deck because there were just too many good cards to try and squeeze into roughly 60 slots (assuming 40 lands). To illustrate my point, you could substitute at least 4 other generals in place of Kresh and still have a great deck. Furthermore, you aren't even including any of the planeswalkers in your list, and there's at least 4 of those that are all good. My experience with Jund in EDH was that there are just too many cards out there to make only one deck.
The thing is I am trading for my most expensive cards. If I can get a Sarkhan Vol I will, but If I can't I wont. Also, I want Kresh to be my general, I built the deck around him
This is my first EDH deck, starring Kresh the Bloodbraided as my general. This deck utilizes token generators and sac engines to pump Kresh and produce wicked effects.
1 Kresh, the Bloodbraided
Creatures-31
2 Shriekmaw
3 Spitebellows
4 Ingot Chewer
5 Walker of the Grove
6 Dusk Urchins
7 Fleshbag Marauder
8 Sprouting Thrinax
9 Creakwood Liege
10 Caldera Hellion
11 Mycoloth
12 Gleancrawler
13 Cloudthresher
14 Stalking Vengeance
15 Woodfall Primus
16 Bloodbraid Elf
17 Broodmate Dragon
18 Dread
19 Deathbringer Thoctar
20 Genesis
21 Madrush Cyclops
22 Greater Gargadon
23 Scarland Thrinax
24 Nantuko Husk
25 Phyrexian Plaguelord
26 Symbiotic Wurm
27 Kiki-Jiki, Mirror Breaker
28 Hell's Caretaker
29 Sek'Kuar, Deathkeeper
30 Dragon Broodmother
31 Siege-Gang Commander
32 Vulturous Zombie
33 Ooze Garden
34 Fallen Ideal
34 Grave Pact
36 Fecundity
37 Rancor
38 Corpse Dance
39 Attrition
40 Goblin Bombardment
Artifacts-6
41 Whispersilk Cloak
42 Gruul War Plow
43 Skullclamp
44 Phyrexian Altar
45 Minion Reflector
46 Lightning Greaves
Spells-15
47 Bone Splinters
48 One Dozen Eyes
49 Barter in Blood
50 Soul's Fire
51 Decimate
52 Harmonize
53 Dread Return
54 Torrent of Souls
55 Violent Ultimatum
56 Rite of Consumption
57 Tooth and Nail
58 Lavalanche
59 Victimize
60 Harrow
61 Karplusan Forest
70 Mountain (9)
79 Forest (9)
88 Swamp (9)
89 Terramorphic Expanse
90 Savage Lands
91 Rakdos Carnarium
92 Gruul Turf
93 Golgari Rot Farm
94 Vivid Crag
95 Vivid Marsh
96 Skarrg, the Rage Pits
97 Llanowar Wastes
98 Shizo, Death's Storehouse
99 Sulfurous Springs
100 Miren, the Moaning Well
Please make any suggestions to the deck!
Today's Changes (18th): -1 Loxodon Warhammer, +1 Gruul War Plow. -1 Tombstone Stairwell, +1 Goblin Bombardment.
sup.
Thanks!
It just so happens that I have a Rage Pit lying around. I will see what I can sub for Runes, but since Kresh will probably have Whispersilk I don't know if it will see play. Corpse Dance wouldn't really work because the creature is RFG, and does not trigger any sac effects.
Also, I really want to add One Dozen Eyes to the deck, but I don't know what to take out *EDIT*: I took out innocent blood for it. I figured I had enough removal and it was just a throw-in in the first place.
sup.
Corpse Dance doesn't RFG if you can sac the creature. You could animate Fleshbag Marauder, for example, and sac him to the trigger. He will still go to the graveyard. I used to use it to animate Kagemaro, First to Suffer every turn. Runes would probably be too risky but I've been having fun with it in my Uril deck.
Cutting cards is always the hardest part. Try switching out a couple cards every time you play so you at least give other cards a chance to prove themselves.
I will swap the dance for the Mannequinn
*EDIT*: -1 Sharpshooter, +1 Madrush Cyclops. I'm not paying $8 for a card. -1 Panorama, +1 Savage Lands. I thought the Panorama had the ability of Savage lands :embarass:
I have a question: Should I take out the Warhammer for Gruul War Plow? I think it would be better...
I just found another house, Fungal Behemoth. I might take out the Greater for him.
sup.
The only case where the Warhammer is better is if you get into a situation where you are equipping the Warhammer to a dude and then sacrificing it to pump Kresh. However, that gets really expensive and probably won't last long.
That being said, I really hated EDH when I had a Kresh deck because there were just too many good cards to try and squeeze into roughly 60 slots (assuming 40 lands). To illustrate my point, you could substitute at least 4 other generals in place of Kresh and still have a great deck. Furthermore, you aren't even including any of the planeswalkers in your list, and there's at least 4 of those that are all good. My experience with Jund in EDH was that there are just too many cards out there to make only one deck.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
And this one might be a bit costly for some people, but my friends uses it in his Child of Alara[/deck], and without it, his deck would not be the same: Diamond Valley
The thing is I am trading for my most expensive cards. If I can get a Sarkhan Vol I will, but If I can't I wont. Also, I want Kresh to be my general, I built the deck around him
I will try to get a Soul Foundry, but since it is only like $3 I will order it if I can't trade for it. Also, Diamond valley is $80
sup.
War Plow is a solid card but Warhammer is far superior because of the lifegain.
EDIT: Also consider Phyrexian Tower as another land that is a sac outlet. Pretty sure it is less than $80.
I will try both, but since I already have a War Plow lying around I will end up using it for now.
Also, the Tower is quite nice, but I already have Phyrexian Altar.
sup.
I'd say run both. The Tower is a land that still produces mana by itself (unlike Maze of Ith, for example) and you can always use more sac-outlets.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani