Cranial Insertion: Planar Time Chaos of Elemental Temporal Spiral

  • #1
    This thread is for the discussion of my latest article, Cranial Insertion: Planar Time Chaos of Elemental Temporal Spiral. We would be grateful if you would let us know what you think, but please keep your comments on topic.
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  • #2
    While it is true that you always reveal a face-down creature when it moves to any zone other than the “phased-out” zone

    Whoa ! Wait - seriously ?! Are you absolutely sure about that ?

    I'm pretty sure Magic Online doesn't reveal morphs returned to hand. Which considering they've been around since Onslaught would be a pretty crazy bug.
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  • #3
    That's what the Comprehensive Rules say - the purpose of the rule is so that players always can be certain that a card played as a Morphed creature really is a creature with Morph.

    Maybe they felt that because MTGO already verifies Morph cards, it doesn't need to be shown? Still kind of weird, though...
  • #4
    Well, it's funny, since a deck with many morphs, like Mich.dec, or as you know it, Soggy pickles, uses so many morphs, that you want to know which one they just played.
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  • #5
    Quote from bateleur
    Whoa ! Wait - seriously ?! Are you absolutely sure about that ?

    I'm pretty sure Magic Online doesn't reveal morphs returned to hand. Which considering they've been around since Onslaught would be a pretty crazy bug.


    Magic Online is getting this very very wrong then.

    Quote from CompRules »
    504.6. If a face-down permanent moves from the in-play zone to any zone other than the phased-out zone, its owner must reveal it to all players as he or she moves it. If a phased-out face-down object moves to any zone other than the in-play zone, its owner must reveal it as he or she moves it. If a face-down spell moves from the stack to any zone other than the in-play zone, its owner must reveal it to all players as he or she moves it. At the end of each game, all face-down objects in play, in the phased-out zone, or on the stack must be revealed to all players.
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  • #6
    Hm, I didn't know this rule as well. It is going to be hard explaining this to the people on MWS.

    Anyway, I am surprised that MTGO contradicts MTG rules.

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  • #7
    OK, having decided this all seemed a bit odd I've checked the behaviour online.

    Fortunately, it does now work correctly. Sweat

    Not sure exactly when that got fixed.
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  • #8
    On Magic Online, when your own morph is, say, Repealed, it is revealed. Always has been. However, it doesn't show it to the player who cast it, only to each of that players opponents. Thats why it can take a few extra seconds when, say, its your opponents turn and your opponent Repeals your Morph. They have priority, they pass it to you, you pass, and then a screen pops up for them that says "look at face down creatures" that they have to click OK on for the game to proceed.

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  • #9
    While I accept that the anwer about Dust Corona is technicaly correct it seems counter-intuitive.
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  • #10
    I didn't know about this rule, either, very interesting.
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  • #11
    bateleur : "I'm pretty sure Magic Online doesn't reveal morphs returned to hand. Which considering they've been around since Onslaught would be a pretty crazy bug."

    As you know by now they do show the face-down cards on Magic Online but my question to you is why would you ponder openly about a particular aspect of a computer program as if you didnt have the game?

    May I humbly suggest for future articles on rules to seperate them into either DCI Judge Levels or easy, medium hard categories? That way those of us at higher levels of rules knowledge might bypass the 'just began the game' questions.
  • #12
    That's a fair idea, GO-DRAW, but I'm afraid it'd make the articles seem more scholarly than we want.
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  • #13
    Quote from G0-DRAW


    May I humbly suggest for future articles on rules to seperate them into either DCI Judge Levels or easy, medium hard categories? That way those of us at higher levels of rules knowledge might bypass the 'just began the game' questions.


    Separating rules questions into "DCI Judge Levels" doesn't make much sense. DCI Judge Levels tend to be separated more by tournament-handling skills (penalties, investigations, dealing with problem players, etc.) than with the Comprehensive Rules. Since 90%+ of the questions we answer in our articles are based on the CompRules, it doesn't seem like an appropriate classification.

    We could do some kind of a generic difficulty level, but as Woapalanne said we try to write these as "general interest" articles which means that having some easier questions are par for the course.
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