So the main idea of this deck was to run the 5 most efficient burn spells, and do this without hurting yourself through the use of saclands and schock lands, etc. Even goblin guide i have left out, in a meta full of combo i cant see how filtering out their lands ~40% of the time is a good idea.
Rakdos carnarium is in there for the landfall for Searing Blaze, im thinking about it and maybe goblin guide would be a good replacement for something... Hellspark Elemental im thinking¿!
ne ways tell me what yous think
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Standard: pft, i love to see my cards depreciate in value once they rotate :S
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
IOK over duress. Bump volley are not really good friends. They can hang out together but would probably perfer others company. Magma jet likes them both pretty well and with them 20 lands probably is a good included. Gazban raiders like how fast you empty your hand. brimstone volley is cool with the marauders, and blocking lavamancers.
i know what u mean about bump and volley, i dont really plan on casting its flashback, probably get lavamancered, and hopefully i can cast volley last. Brimstone volley looks pretty hurtful :). I dont know about IOK over duress, i can take care of small creatures with burn, but most of the other stuff is a bit harder to deal with that duress can grab that IOK cant
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Standard: pft, i love to see my cards depreciate in value once they rotate :S
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
You're not really playing enough fetches to keep grim lavamancer happy. either up those, or just -grim lavamancer, + goblin guide. I know you say you don't want to give them lands, but you kill quickly, and I might point out that it doesn't matter if the land is in their hand if you have already killed them. Also, I personally believe that anathemancer is probably stronger than blightning, or maybe spark elemental?
spark elemental looks good, forgot about him another 1 cc and 3 dmg, and fodder for mancer
im thinking
+4 spark elemental
-1 Grim Lavamancer
-1 Searing Blaze
-1 Blightning
and thinking about cutting a land due to lower mana curve
-1 Dragonskull summit
i still would like to try and fit the magma jets in but i want to try and keep most of it 3dmg 1cc, and if i was playing i a burn deck with the sac lands i would probably win, just 2 dmg is enough to put me a spell ahead, but that said he might have goblin guide and filter out my lands for me lol who knws!
Private Mod Note
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Rollback Post to RevisionRollBack
Standard: pft, i love to see my cards depreciate in value once they rotate :S
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
Back to iok over duress. My thoughts on it is you can remove an early games blocker. With marauders hanging around and such. Also duress doesnt hit goyf. That guy can be a seriously issue.
im not too worried about goofy, if he hits the table early i can bolt, if not he is out by turn 3, and i can take a couple of swings from him which will kill me around t7-8 so i should have long emptyed my hand, so using the 6 1cc 3 dmg spells is a must, and not hurting my self so i can last that long. i could always searing blaze + blot him turn 4 ish, im only playing creatures soc and inst and land, so i cant see him being any bigger than a 4/5 or 5/6 by turn 4. Burning Tree shaman would be nice againt kiki, but thats sorta what duress is for. And with Goblin Guide if it gets to turn 4 they can more easily combo off with that extra card or 2 that you gave them. but i guess he can do 6 dmg by turn 3. I guess the only other 3 4 1 spells would be something like giant growth, and if i went green i could do that :D, maybe even a 4 4 1 spell 7/4 trample haste coming at you :D. I Guess could maybe run combust if im scared of kiki
Standard: pft, i love to see my cards depreciate in value once they rotate :S
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
volley seems to situational to be good imo. i mean yeah its decent setup with marauders but i dont run a lot of them. i guess instead of char i can try it out since i run a decent amount of creatures
If it's not too slow then running that retrace spell that does 2 damage would work. Eot shoot them for 2 then on upkeep it casts again. Kills a small creature. Follow that with brimstone for a total of 7 damage and kills a guy. Can't get better then that. Also makes brimstone on totally dependent on marauders or chumping.
4x Bump in the night
4x Shard Volley
4x Rift Bolt
4x Lava Spike
4x Lightning Bolt
Backup
4x Grim Lavamancer
4x Keldon Marauders
4x Hellspark Elemental
4x Blightning
Land 20
1x Swamp
7x Mountain
4x Blackcleave Cliffs
4x Dragonskull summit
4x Rakdos Carnarium
4x Smash to Smithereens
3x Leyline of Punishment
4x Slagstorm
4x Duress
Rakdos carnarium is in there for the landfall for Searing Blaze, im thinking about it and maybe goblin guide would be a good replacement for something... Hellspark Elemental im thinking¿!
ne ways tell me what yous think
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
Credit to DolZero for this awesome sig!
im thinking
+4 spark elemental
-1 Grim Lavamancer
-1 Searing Blaze
-1 Blightning
and thinking about cutting a land due to lower mana curve
-1 Dragonskull summit
i still would like to try and fit the magma jets in but i want to try and keep most of it 3dmg 1cc, and if i was playing i a burn deck with the sac lands i would probably win, just 2 dmg is enough to put me a spell ahead, but that said he might have goblin guide and filter out my lands for me lol who knws!
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
4 rift bolt
4 shard volley
4 lava spike
3 blightning
4 goyf
3 grim lavamancer
3 burning-tree shaman
3 hellspark elemental
4 goblin guide
3 anathemancer
21 lands
Green also is needed incase they board in something that makes them untargetable to you. It also allows for a main deck answer to twin.
Mordern: Melira, UR Storm, RDW, Infect, W life/control, UW Tron
Legacy: RDW, Pox
Vintage: Dark Depths, R Grey Orge
4 figure of destiny
4 goblin guide
3 anathemancer
3 hellspark elemental
2 keldon marauders
4 shard volley
4 lightning bolt
4 lava spike
4 rift bolt
4 char
4 bump in the night
4 dragonskull summit
4 blackcleave cliffs
4 blood crypt
7 mountain
SB
3 rain of gore
4 smash to smithereens
4 mindbreak trap
4 volcanic fallout
Char? why not Flame Javelinor Flames of the Blood Hand
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos: