This is a deck based on mana denial, with a bit of land destruction and a few other tricks to keep your opponents on the defensive. The idea is to hurt the main decks that are heavily dependent on fixing their colors to get the mana that they need, such as Zoo, Living End and Twin. There is a bit of ramp to help hit that Stone Rain, Molten Rain or Blood Moon on turn 2, as well as to ramp out the primary finisher, Deus of Calamity.
The Fauna Shaman is not my preferred choice, but she gives me the ability to chuck non preferred draws (such as Birds or Spirit Guide on turn 5) into a win con. Being able to grab a singleton Phyrexian Revoker can shut down Birthing Pod or Cranial Plating gives Shaman an additional purpose. It also makes running singletons of certain cards a viable option for my sideboard.
why fetch revoker when you can fetch and artifact killer instead? vithian renegades and tin street hooligan come to mind, actually, or any of the other various killers. I know you're iffy about it, but -1 blood moon, +1 magus of the moon. It's tutorable, so if you really do have to drop one, at least you can go fetch at will.
You're in red/green. Why not bloodbraid elf? He's more card advantage in a deck that can burn out of it quickly.
You have some good combos, but one of the biggest problems I see is a lack of pressure. In lorwyn/shards standard I had a red/green deck I was testing that could blow up and control stuff all day long, but the biggest issue I had was a singular lack of pressure, in other words, I couldn't finish the game very well. I'd suggest some earlier creature that can fulfill the role, maybe countryside crusher or something?
Those are some good suggestions. Renegades and Magus could definitely use a spot. Ill check into seeing if there is anything else that also fits the bill.
Maybe Kitchen Finks as that alternate creature for pressure? Seems like it could buy me some extra time against Red Aggro variants (who dont hurt so much from some land destruction). The only other card that comes to mind is Goyf, and he is out of my price range
EDIT: Interesting thought... KotR would survive Wildfire
so would countryside crusher and it's in color. However, this is a bad deck for wildfire. Wildfire wants to ramp and then blow up stuff while having artifact mana back and then attack while the opponent recovers. that's an entirely different deck. This one wants to apply early pressure and then bring in land destruction to keep the pressure. If you could come up with the early damage, a minor bloodthirst package might be worth with stormblood berserkers and scab clan mauler, but that will absolutely require early damage dealers like goblin guide, etc. However, I could see an early sligh package+land destruction finisher working. I've used it with some success before.
Wildfire + KotR is an entirely separate deck from this. I just happened to stumble across that while I was looking for cards related to this deck. One of my buddies had a Wildfire deck back in the day, so I insisted that he work on that build. Here is where I am gonna take this deck in the meantime:
Not a real big change, but I feel its about time to start doing some testing with it and seeing if it has any promise. I decided against BBE, as cascading into Firespout is not going to do me any favors.
I played a few games vs Zoo tonight. A turn 2 Firespout on the draw absolutely destroyed the zoo deck. Punishing Fire combo worked fairly well at keeping my opponent subdued until I could eventually pull out a win. Looks pretty good so far, but I am gonna have to try it out against a few other decks to see how far it can go.
More mana denial than land destruction? I tried going LD before and wasnt very consistent. Mana denial and making their lands islands is a cheaper mana cost and easier with cascade spells. Most often you will just be playing a very angry opponent.
Yea, I agree that straight land destruction is not very consistent. Add it with the mana denial that you get with cards like Blood Moon and you can build a fairly effective control deck. I like cards like Spreading Seas too, but I dont feel that the Cascade effects are very good. Gaining 4 life, or giving Exhalted just doesnt seem to do very much. I also feel that 4x Convincing Mirage, Sea's Claim and Spreading Seas seems like way too many cards that you arent necessarily going to want to draw into. I like the synergy with Choke, which is another card you would not want to draw more than one of (maybe run 3x if you are going to run it). I am not really sure what you would want to do with it though. Bloodbraid Elf comes to mind as a solid Cascade choice, but then you would probably want to change your manabase so you arent relying entirely on Convincing Mirage to make red (Firespout in the board also brought this concern).
I am gonna keep with my current build, as its fun to play and I get to use a lot of cards that I always had fun playing (Blood Moon, Raging Ravine, Dues of Calamity, Firespout, Molten Rain, Lightning Bolt) and I feel its got some good match ups vs the aggro decks in the meta. I still need to check out a few combo decks to see how it plays against that part of the field.
Yea, I agree that straight land destruction is not very consistent. Add it with the mana denial that you get with cards like Blood Moon and you can build a fairly effective control deck. I like cards like Spreading Seas too, but I dont feel that the Cascade effects are very good. Gaining 4 life, or giving Exhalted just doesnt seem to do very much. I also feel that 4x Convincing Mirage, Sea's Claim and Spreading Seas seems like way too many cards that you arent necessarily going to want to draw into. I like the synergy with Choke, which is another card you would not want to draw more than one of (maybe run 3x if you are going to run it). I am not really sure what you would want to do with it though. Bloodbraid Elf comes to mind as a solid Cascade choice, but then you would probably want to change your manabase so you arent relying entirely on Convincing Mirage to make red (Firespout in the board also brought this concern).
I am gonna keep with my current build, as its fun to play and I get to use a lot of cards that I always had fun playing (Blood Moon, Raging Ravine, Dues of Calamity, Firespout, Molten Rain, Lightning Bolt) and I feel its got some good match ups vs the aggro decks in the meta. I still need to check out a few combo decks to see how it plays against that part of the field.
4x Birds of Paradise
4x Simian Spirit Guide
3x Fauna Shaman
3x Deus of Calamity
1x Phyrexian Revoker
3x Blood Moon
Other Spells: 18
4x Stone Rain
4x Molten Rain
4x Lightning Bolt
3x Firespout
3x Punishing Fire
4x Stomping Ground
4x Grove of the Burnwillows
3x Fire-Lit Thicket
2x Raging Ravine
7x Mountain
4x Forest
The Fauna Shaman is not my preferred choice, but she gives me the ability to chuck non preferred draws (such as Birds or Spirit Guide on turn 5) into a win con. Being able to grab a singleton Phyrexian Revoker can shut down Birthing Pod or Cranial Plating gives Shaman an additional purpose. It also makes running singletons of certain cards a viable option for my sideboard.
Suggestions, Comments, Speculation, Criticism?
FREE BLOODBRAID ELF
You're in red/green. Why not bloodbraid elf? He's more card advantage in a deck that can burn out of it quickly.
You have some good combos, but one of the biggest problems I see is a lack of pressure. In lorwyn/shards standard I had a red/green deck I was testing that could blow up and control stuff all day long, but the biggest issue I had was a singular lack of pressure, in other words, I couldn't finish the game very well. I'd suggest some earlier creature that can fulfill the role, maybe countryside crusher or something?
Credit to DolZero for this awesome sig!
Maybe Kitchen Finks as that alternate creature for pressure? Seems like it could buy me some extra time against Red Aggro variants (who dont hurt so much from some land destruction). The only other card that comes to mind is Goyf, and he is out of my price range
EDIT: Interesting thought... KotR would survive Wildfire
FREE BLOODBRAID ELF
Credit to DolZero for this awesome sig!
4x Birds of Paradise
4x Simian Spirit Guide
3x Fauna Shaman
3x Deus of Calamity
1x Vithian Renegades
1x Magus of the Moon
2x Blood Moon
Other Spells: 18
4x Stone Rain
4x Molten Rain
4x Lightning Bolt
3x Firespout
3x Punishing Fire
4x Stomping Ground
4x Grove of the Burnwillows
3x Fire-Lit Thicket
2x Raging Ravine
7x Mountain
4x Forest
Not a real big change, but I feel its about time to start doing some testing with it and seeing if it has any promise. I decided against BBE, as cascading into Firespout is not going to do me any favors.
FREE BLOODBRAID ELF
FREE BLOODBRAID ELF
2 Wurmcoil Engine
4 Ardent Plea
4 Captured Sunlight
4 Choke
4 Convincing Mirage
4 Day of Judgment
3 Oblivion Ring
1 Phyrexian Rebirth
4 Sea's Claim
4 Spreading Seas
1 Trepanation Blade
1 Evolving Wilds
2 Forest
4 Glacial Fortress
2 Plains
4 Seaside Citadel
4 Stirring Wildwood
4 Firespout
3 Into the Roil
4 Kor Firewalker
4 Remand
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos:
I am gonna keep with my current build, as its fun to play and I get to use a lot of cards that I always had fun playing (Blood Moon, Raging Ravine, Dues of Calamity, Firespout, Molten Rain, Lightning Bolt) and I feel its got some good match ups vs the aggro decks in the meta. I still need to check out a few combo decks to see how it plays against that part of the field.
FREE BLOODBRAID ELF
Its my online deck, yeah it was 4color at one point, but until i get BBE its Bant lol. I had Boiling Seas in there instead of Choke lol Bloodbraid Elf can easily replace Captured Sunlight.
Firespout doen't need red also.
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos:
FREE BLOODBRAID ELF