No, I'm not drunk. I'm barely half done with my glass of brandy, if you must know.
No, I'm just straight up crazy.
So what am I doing? Well, I'm playing a Quest deck. A Quest deck capable of drawing tons of cards and popping multiple Quests.
Play either Beck or Quest.. If it's Quest, you can probably pop it relatively quickly. If it's Beck, you'll probably draw a Quest and have a pretty interesting board presence for your opponent to deal with.
And then, sometimes you just dump your hand, play a Signal Pest or Salvage Titan, and beat face. Seems fair.
It isn't tested. It isn't tweaked. And it's like 12:30am after a week of finals and insomnia. So this just might be crazy enough to fail hilariously.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
since the equip happens during resolution of quest i imagine the living weapon trigger would resolve next, meaning you get the germ equipped (there is no may in living weapon).
@Spitlebug: That pile of cards is amazingly sexy. And your devotion to the Cheeri0s deck fills my heart to burtsing. Thank you, sir/madam =)
@zerodown: Deputy is a tad expensive at 2 mana. I like him, but I don't think he can be supported. Also, the plural of Codex is Codices. Screw English, amirite?
Random Grapeshot will get tested. The deck doesn't "oops Glimpse sorry" as often as a real Cheeri0s list, but when it gets rolling it gets there pretty easily.
I want something "better" than Argentum, but I can't really think of anything. Perhaps a 2nd Cranial for the random aggro games?
This fusion would be oh so much sweeter if Quest triggered on ETB too.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
Random Grapeshot will get tested. The deck doesn't "oops Glimpse sorry" as often as a real Cheeri0s list, but when it gets rolling it gets there pretty easily.
I want something "better" than Argentum, but I can't really think of anything. Perhaps a 2nd Cranial for the random aggro games?
Hrm. Sylvok Lifestaff was a favourite among CAW Blade Players as you tended to get a favourable creature trade with it. It played well against uber Standard Aggro like Kudoltha Rebirth and Tempered Steel builds.
@Spitlebug: That pile of cards is amazingly sexy. And your devotion to the Cheeri0s deck fills my heart to burtsing. Thank you, sir/madam =)
@zerodown: Deputy is a tad expensive at 2 mana. I like him, but I don't think he can be supported. Also, the plural of Codex is Codices. Screw English, amirite?
Random Grapeshot will get tested. The deck doesn't "oops Glimpse sorry" as often as a real Cheeri0s list, but when it gets rolling it gets there pretty easily.
I want something "better" than Argentum, but I can't really think of anything. Perhaps a 2nd Cranial for the random aggro games?
This fusion would be oh so much sweeter if Quest triggered on ETB too.
I think batterskulls are your best bet, as they proc beck as a living weapon. Which makes your combo keep rolling and makes every single card in the deck cantrip.
Also this deck NEEDS 4 Dryad Arbor Also if there is a creature that can somehow make your lands cycle, and I'd recommend 4 gitaxian probe and 4 street wraith just to add consistency to the deck.
Dryad Arbor doesn't really help. If more free creatures are needed, Wild Cantor is probably better. Arbor slows the deck, doesn't tap for any colors I need, and I probably will have already made my land drop the turn I go off.
Probes can go in, but this deck isn't all-in on Beck, so free cantrips aren't as necessary as they are in other lists.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
I've been thinking Erayo/Canonist as a sideboard plan alongside a handful of toolbox equipments. Lifestaff seems like a good candidate, along with maybe a couple Swords.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
The newer Swords are always good for the Protection, but not much else.
Problem with them is that the colour protection they provide is good, but the secondary abilities they have don't actually lend creedence towards the matchup.
A prime example of this would be Sword of War and Peace. Let's look at this card for a moment:
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Protection from Red and White is good, but those two colours indicate Aggro and Lifegain. Sometimes Hatebears. Those types of decks, and this deck included empty thier hands pretty quickly so the Lifegain and Lifeloss aren't nearly as important as the Protection.
I'm not one to sneeze at extra freebies, but the modes aren't spicy at all.
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
Prot Blue and Green is great. Most Modern decks aren't heavy green. They typically splash, which leaves mostly Blue as Control matchups. With the advent os Snapcaster Mage and reprinting of Flashback cards milling cards doesn't hurt Control nearly as much as it used to.
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Prot Green and Black is a real Jund slammer. It nerfs a whole lot of what they do. Sadly, the Untap land ability isn't great because this deck is pretty lean and mean. It can't hurt to generate more mana, and I would heavily consider this sword over the two aforementioned swords.
On to the real goods... out of all the swords these are the only ones that are really good in a modern meta.
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Prot White and Black is just the nut all over the place.
Three life and a creature is just plain good in a battle of attrition. Considering if you can stall your opponent this would be my second choice of swords.
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Prot Red and Blue. Ugh, aggro and control nerf. Who can ask for more than that?
The two extra damage and card draw is ideal in a modern meta. This is the card that I would choose as a number one pick. I wish I held on to both Light and Shadow and Fire and Ice from when I played Mirrodin/Kamigawa blocks. It's just so expensive.
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Level 1 Judge - Altruistic Community Service.
My Modern decks: B/R/G Living End G/R/B G/R Tron R/G U/W/G/R Gargageddon R/G/W/U R/W/G Naya Burn G/W/R
Caught a cold, rough start to classes this week, and sadly returning from a week-long break. Looking back over my decklists, I think I'll pick this one back up to relax and let off stress later.
Will be playing -1 Argentum, +1 Cranial Plating to improve the straight aggro plan. Any ideas for how to deal with Pyroclasm, etc? Beck combo helps, since you can refill your hand and sandbag an entire alpha strike. Retract can do it, but slows you down a lot.
I have just realized a mild dissynergy between Beck combo and Affinity, which is that Beck requires you to sandbag a few creatures until turn 2-3 (though new Legend Rules enable nut hands to go off turn 1). I'm not sure this is a serious problem, since you will usually pick a plan based on your opener and run with it (Beck, Quest, or pure aggro). Dropping 10 power Turn 1 is not unrealistic, nor is making 3 mana for Beck+Retract on turn 2-3 or popping Quest Turn 1-2, and the safest, most efficient route should be clear based on your 7 and the specific matchup.
Any other ideas are appreciated. I'm not totally up to date on the meta, so I'm not sure if there are any other considerations to make.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
4 Quest for the Holy Relic
4 Memnite
4 Ornithopter
4 Frogmite
4 Signal Pest
4 Salvage Titan
4 Glint Hawk
4 Faerie Imposter
1 Cranial Plating
1 Batterskull
1 Argentum Armor
4 Mox Opal
4 Forbidden Orchard
4 Glimmervoid
3 Gemstone Mine
2 Darksteel Citadel
No, I'm not drunk. I'm barely half done with my glass of brandy, if you must know.
No, I'm just straight up crazy.
So what am I doing? Well, I'm playing a Quest deck. A Quest deck capable of drawing tons of cards and popping multiple Quests.
Play either Beck or Quest.. If it's Quest, you can probably pop it relatively quickly. If it's Beck, you'll probably draw a Quest and have a pretty interesting board presence for your opponent to deal with.
And then, sometimes you just dump your hand, play a Signal Pest or Salvage Titan, and beat face. Seems fair.
It isn't tested. It isn't tweaked. And it's like 12:30am after a week of finals and insomnia. So this just might be crazy enough to fail hilariously.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
Tempered Steel is an option.
You can see some of the cards here:
Hotlink for non resized photo:
http://s7.postimg.org/dwberyasb/2013_05_02_12_49_02.jpg
This might be a good deal. I'd be inclined to try something other than Argentum Armor. It's good, but really costly on the Equip if you have to.
I understand that Quest Equips, which is nice.
Maybe Elbrus for the "surprise" additional beater?
How does Batter Skull work here? When it ETBs does it attach, or does it create the token and attach to that?
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
a random grapeshot seems good to me.
@Spitlebug: Nice looking bells/codexes...
"When you get your opponent down to 0 sanity, you win the game!"
@zerodown: Deputy is a tad expensive at 2 mana. I like him, but I don't think he can be supported. Also, the plural of Codex is Codices. Screw English, amirite?
Random Grapeshot will get tested. The deck doesn't "oops Glimpse sorry" as often as a real Cheeri0s list, but when it gets rolling it gets there pretty easily.
I want something "better" than Argentum, but I can't really think of anything. Perhaps a 2nd Cranial for the random aggro games?
This fusion would be oh so much sweeter if Quest triggered on ETB too.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
Top control will happen.
Sir. However, Sir in my world means I've done something really, really nice or really, really bad.
This is correct.
Hrm. Sylvok Lifestaff was a favourite among CAW Blade Players as you tended to get a favourable creature trade with it. It played well against uber Standard Aggro like Kudoltha Rebirth and Tempered Steel builds.
Another good card would be Basilisk Collar.
Living Weapon Cards are basically out because if you do get the Quest, you can't equip and/or swing the turn Quest resolves.
Not sure why Goblin Gavlineer isn't a thing here. Seems legit, if not just to draw out Paths or Bolts.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
I think batterskulls are your best bet, as they proc beck as a living weapon. Which makes your combo keep rolling and makes every single card in the deck cantrip.
Also this deck NEEDS 4 Dryad Arbor Also if there is a creature that can somehow make your lands cycle, and I'd recommend 4 gitaxian probe and 4 street wraith just to add consistency to the deck.
List I would run:
4 Beck // Call
4 Quest for the Holy Relic
1 Hurkyll's Recall
2 thoughtcast
Creatures: 23
4 Memnite
4 Ornithopter
4 Frogmite
3 Salvage Titan
4 Glint Hawk
3 Faerie Imposter
1 Springleaf Drum
3 Mox Opal
3 Batterskull
4 gitaxian probe
Lands: 16
1 Khalni Garden
4 Forbidden Orchard
4 Glimmervoid
3 dryad arbor
4 Darksteel Citadel
Probes can go in, but this deck isn't all-in on Beck, so free cantrips aren't as necessary as they are in other lists.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
Any more of this, and Team Troll will be more than just a name.
I know where you post.
Problem with them is that the colour protection they provide is good, but the secondary abilities they have don't actually lend creedence towards the matchup.
A prime example of this would be Sword of War and Peace. Let's look at this card for a moment:
Protection from Red and White is good, but those two colours indicate Aggro and Lifegain. Sometimes Hatebears. Those types of decks, and this deck included empty thier hands pretty quickly so the Lifegain and Lifeloss aren't nearly as important as the Protection.
I'm not one to sneeze at extra freebies, but the modes aren't spicy at all.
Example number two - Sword of Body and Mind:
Prot Blue and Green is great. Most Modern decks aren't heavy green. They typically splash, which leaves mostly Blue as Control matchups. With the advent os Snapcaster Mage and reprinting of Flashback cards milling cards doesn't hurt Control nearly as much as it used to.
Example number three - Sword of Feast or Famine:
Prot Green and Black is a real Jund slammer. It nerfs a whole lot of what they do. Sadly, the Untap land ability isn't great because this deck is pretty lean and mean. It can't hurt to generate more mana, and I would heavily consider this sword over the two aforementioned swords.
On to the real goods... out of all the swords these are the only ones that are really good in a modern meta.
Sword of Light and Shadow
Prot White and Black is just the nut all over the place.
Three life and a creature is just plain good in a battle of attrition. Considering if you can stall your opponent this would be my second choice of swords.
Sword of Fire and Ice
Prot Red and Blue. Ugh, aggro and control nerf. Who can ask for more than that?
The two extra damage and card draw is ideal in a modern meta. This is the card that I would choose as a number one pick. I wish I held on to both Light and Shadow and Fire and Ice from when I played Mirrodin/Kamigawa blocks. It's just so expensive.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
Will be playing -1 Argentum, +1 Cranial Plating to improve the straight aggro plan. Any ideas for how to deal with Pyroclasm, etc? Beck combo helps, since you can refill your hand and sandbag an entire alpha strike. Retract can do it, but slows you down a lot.
I have just realized a mild dissynergy between Beck combo and Affinity, which is that Beck requires you to sandbag a few creatures until turn 2-3 (though new Legend Rules enable nut hands to go off turn 1). I'm not sure this is a serious problem, since you will usually pick a plan based on your opener and run with it (Beck, Quest, or pure aggro). Dropping 10 power Turn 1 is not unrealistic, nor is making 3 mana for Beck+Retract on turn 2-3 or popping Quest Turn 1-2, and the safest, most efficient route should be clear based on your 7 and the specific matchup.
Any other ideas are appreciated. I'm not totally up to date on the meta, so I'm not sure if there are any other considerations to make.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
Modern: Top Control -- UWx Titan -- Loam Pox -- Footsteps Hulk
Legacy: Doomsday -- Death and Taxes -- UR Stasis -- Sylvan Plug
Pauper: UB Teachings -- UR Nivix Control