Well, one of my oldest decks, which I fixed a little in order to be in modern format. I had to remove Bladewing the Risen and Brainstorm sadly. Here is the result.
Instead of many rituals and songs, I want something that can beat up in other ways if necessary. Heartbeat of Spring + Early Harvest is the main combo in order to activate Dragonstorm, while Sakura-Tribe Elder, Search for Tomorrow and Kodama's Reach give me enough lands to use Heartbeat of Spring as well as I'm able to. If I don't have any Dragonstorm in hand, I can always go for the kill with Banefire.
Sometimes I pull off the combo at turn 3, which is amazing. I may change some cards in the future, like Rampant Growth for 4 Farseek and add 6 shocklands (4 Stomping Ground and 2 Blood Crypt)
Suggestions or ideas? (No Bonfire of the Damned, I can't afford it)
Brainstorm is not legal in modern. A card is legal in modern if it was printed in a drafted format set after 8th edition. No cards in preconstructed decks or promotional are modern legal unless the were also in a drafted set.
If you are trying to put cards from you hand into your library, you will have to discard them and them shuffle them them back in somehow
Heartbeat, Early Harvest and Dragonstorm is a 3 card combo and right now you only have See Beyond to find it. I would suggest running more filtering/tutors. Gifts Ungiven comes to mind. Maybe take out Fireball?
Heartbeat, Early Harvest and Dragonstorm is a 3 card combo and right now you only have See Beyond to find it. I would suggest running more filtering/tutors. Gifts Ungiven comes to mind. Maybe take out Fireball?
I'm also pretty sure that Rampant Growth should be Search for Tomorrow
Gifts Ungiven doesn't seem something I'd add, since the opponent chooses which cards I can preserve, and the combo would be easily disrupted because of this. Anyway, the deck doesn't rely only in that dragonstorm combo, since Heartbeat of Spring also helps me to summon my creatures from my hand, or the nast burn damage.
Search for Tomorrow seems pretty interesting, is something I can do in turn 1 and 2, so I can get more lands for turn 4 nice card indeed, I'll give it a shot.
Gifts samples:
If you got a win condition in hand: Heartbeat of Springs, Eternal Witness, Drift of Phantasms, Early Harvest
If you got Heartbeat in hand: Blue Sun's Zenith/Banefire, Past in Flames, Early Harvest, Drift of Phantasms
etc.
I wouldn't even run see beyond. Generally, you're not going to be too worried if you draw a dragon. with 10 in the deck, there is a really good chance you can just hardcast one. Instead, I'd stick with red/green and use faithless looting. Yes, you may end up pitching something, but most of the time, it will dig you better earlier than the see beyond would, and you can also run magma jet if you need spot removal+scry.
Gifts samples:
If you got a win condition in hand: Heartbeat of Springs, Eternal Witness, Drift of Phantasms, Early Harvest
If you got Heartbeat in hand: Blue Sun's Zenith/Banefire, Past in Flames, Early Harvest, Drift of Phantasms
etc.
That's why I prefer to not use Gifts Ungiven, it just makes the deck more complex that it actually is, and if I get Noxious Revival or Mystic Retrieval in my hand, they are not cool, that would make the deck MORE combo-dependant than it is currently, lol.
But, Praetor's Counsel seems pretty interesting, I could recycle a combo there again, but since I may have no more dragons anymore in my deck, I can just use Early Harvest and kill with Banefire xD. That cards seems pretty cool, I'll check it out.
I wouldn't even run see beyond. Generally, you're not going to be too worried if you draw a dragon. with 10 in the deck, there is a really good chance you can just hardcast one. Instead, I'd stick with red/green and use faithless looting. Yes, you may end up pitching something, but most of the time, it will dig you better earlier than the see beyond would, and you can also run magma jet if you need spot removal+scry.
Magma Jet, although interesting, is an investment of 12 bucks avg, Im not sure to add that also, since I'll already do that with Banefire, lol.
Faithless Looting would be a good addition, or maybe Wild Guess, it costs 1 red more, but I only discard one card, anyway. Or maybe Rampant Growth, so I can keep placing lands at turn 2. Anyway, I'll give them a try and see how they work on my deck.
Reconsidering it, I guess I'll stick up with Rampant Growth (4 of them). This will allow my combo to work even in turn 3!
Turn 1 - Forest + Search for Tomorrow (Total lands: 1)
Turn 2 - Land + Rampant Growth (Total lands: 3)
Turn 3 - Land + Search for Tomorrow's Effect (Total lands: 5)
5 Lands is all I need in order to have the combo working, I guess this is definitely the best choice of cards, since it will allow me to sometimes kill in turn 3 instead of 4 as it was currently. I guess the deck is taking a very good shape right now.
I may be removing Utvara Hellkite from the deck, I totally doubt someone will resist turn 3-4 dragonstorm, unless he/she is going for a totally stupid amount of lives, and there is no way I can deal with anyway.
I'd use sakura-tribe elder over rampant growth. same mana cost, slightly harder to counter (can't spell pierce it at least), and it can block and sacrifice for a fog.
The utvara hellkites are cool, but only really good when there's a nasty swing back. I think you're better off just running more selection or burn in that spot.
I'd use sakura-tribe elder over rampant growth. same mana cost, slightly harder to counter (can't spell pierce it at least), and it can block and sacrifice for a fog.
The utvara hellkites are cool, but only really good when there's a nasty swing back. I think you're better off just running more selection or burn in that spot.
But of course!! Those elder are pretty cool indeed, they can block and then get sacrificed for the sake of the gods nice one, I will add them.
13 Forest
2 Swamp
5 Mountain
Creatures (10)
4 Kokusho, the Evening Star
4 Bogardan Hellkite
1 Karrthus, Tyrant of Jund
1 Utvara Hellkite
4 Heartbeat of Spring
4 Kodama's Reach
4 Search for Tomorrow
4 Banefire
4 Dragonstorm
4 Early Harvest
4 Sakura-Tribe Elder
1 Praetor's Counsel
Instead of many rituals and songs, I want something that can beat up in other ways if necessary. Heartbeat of Spring + Early Harvest is the main combo in order to activate Dragonstorm, while Sakura-Tribe Elder, Search for Tomorrow and Kodama's Reach give me enough lands to use Heartbeat of Spring as well as I'm able to. If I don't have any Dragonstorm in hand, I can always go for the kill with Banefire.
Sometimes I pull off the combo at turn 3, which is amazing. I may change some cards in the future, like Rampant Growth for 4 Farseek and add 6 shocklands (4 Stomping Ground and 2 Blood Crypt)
Suggestions or ideas? (No Bonfire of the Damned, I can't afford it)
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legacy: Doomsday, Dredge, BUG (shard less and still)
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ROFL my bad,was all in a hurry fixed.
Muodoka, Isnt Brainstorm modern since they reprinted it n Commander? Which other card would fulfill the role?
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If you are trying to put cards from you hand into your library, you will have to discard them and them shuffle them them back in somehow
Deck modified, added Savage Twister and removed Bladewing. Also the See Beyond
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I'm also pretty sure that Rampant Growth should be Search for Tomorrow
I didn't know that card, is amazing exactly what I need for the burn kill. Definitely I will add it to the deck.
Gifts Ungiven doesn't seem something I'd add, since the opponent chooses which cards I can preserve, and the combo would be easily disrupted because of this. Anyway, the deck doesn't rely only in that dragonstorm combo, since Heartbeat of Spring also helps me to summon my creatures from my hand, or the nast burn damage.
Search for Tomorrow seems pretty interesting, is something I can do in turn 1 and 2, so I can get more lands for turn 4 nice card indeed, I'll give it a shot.
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RE: Gifts. You don't just jam Gifts into a deck, you also add utility cards to make sure that whatever two cards the opponent is picking it will be favorable for you. Example of utility cards: Eternal Witness, Noxious Revival, Past in Flames, Mystic Retrieval, Drift of Phantasms.
Gifts samples:
If you got a win condition in hand: Heartbeat of Springs, Eternal Witness, Drift of Phantasms, Early Harvest
If you got Heartbeat in hand: Blue Sun's Zenith/Banefire, Past in Flames, Early Harvest, Drift of Phantasms
etc.
3 Drift of Phantasms
1 Eternal Witness
4 Sakura-Tribe Elder
1 Snapcaster Mage
10 Forest
7 Island
1 Mountain
4 Misty Rainforest
4 Heartbeat of Spring
1 Blue Sun's Zenith
4 Early Harvest
4 Gifts Ungiven
1 Noxious Revival
4 Remand
4 Explore
1 Past in Flames
1 Praetor's Counsel
1 Rude Awakening
4 Search for Tomorrow
It's very similar to the deck I worked on when Modern first was announced.
Credit to DolZero for this awesome sig!
That's why I prefer to not use Gifts Ungiven, it just makes the deck more complex that it actually is, and if I get Noxious Revival or Mystic Retrieval in my hand, they are not cool, that would make the deck MORE combo-dependant than it is currently, lol.
But, Praetor's Counsel seems pretty interesting, I could recycle a combo there again, but since I may have no more dragons anymore in my deck, I can just use Early Harvest and kill with Banefire xD. That cards seems pretty cool, I'll check it out.
Magma Jet, although interesting, is an investment of 12 bucks avg, Im not sure to add that also, since I'll already do that with Banefire, lol.
Faithless Looting would be a good addition, or maybe Wild Guess, it costs 1 red more, but I only discard one card, anyway. Or maybe Rampant Growth, so I can keep placing lands at turn 2. Anyway, I'll give them a try and see how they work on my deck.
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Turn 1 - Forest + Search for Tomorrow (Total lands: 1)
Turn 2 - Land + Rampant Growth (Total lands: 3)
Turn 3 - Land + Search for Tomorrow's Effect (Total lands: 5)
5 Lands is all I need in order to have the combo working, I guess this is definitely the best choice of cards, since it will allow me to sometimes kill in turn 3 instead of 4 as it was currently. I guess the deck is taking a very good shape right now.
I may be removing Utvara Hellkite from the deck, I totally doubt someone will resist turn 3-4 dragonstorm, unless he/she is going for a totally stupid amount of lives, and there is no way I can deal with anyway.
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The utvara hellkites are cool, but only really good when there's a nasty swing back. I think you're better off just running more selection or burn in that spot.
Credit to DolZero for this awesome sig!
But of course!! Those elder are pretty cool indeed, they can block and then get sacrificed for the sake of the gods nice one, I will add them.
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Pauper
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