The idea is to throw out 3 one drops between turns 1 and 2, then start droping lords. This deck can goldfish turn 4 extremely reliably I'd say about 80-90% of the time. Obviously in matches it's not the same, but a turn 5 or 6 win is usually what happens, with turn 4 wins happening if you don't get disrupted too badly.
I've only just started recording match results (completely forgot about that).
I've played against most of the archetypes and the only loss I can think of was to bug, which used crystal shard to bounce kitchen finks over and over again. But most losses are because I get slow hands. The match result I did record was against tron which I won 2-0. I won game 2 because he never cracked his oblivion stone (which was very odd) but won game two because of stony silence stopping his maps from getting urza lands.
I'm not 100% sure I should be running militant. I want soldiers that are also humans to trigger champion as well as getting buffs from lords, but there aren't any other awsome human soldiers at the one drop slot. I'm also not 100% sure about precinct captian, but i think he's better than other 2 drops since he puts out an army on his own.
Anyway, what do you guys think?
Private Mod Note
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If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
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Here's my list:
4 - Cavern of Souls
16 - Plains
Creatures: 28
4 - Boros Elite
4 - Champion of the Parish
4 - Dryad Militant
4 - Elite Vanguard
4 - Precinct Captain
4 - Field Marshal
4 - Veteran Swordsmith
4 - Brave the Elements
4 - Path to Exile
4 - Honor of the Pure
2 - Sundering Growth
2 - Rest in Peace
2 - Stony Silence
3 - Thalia, Guardian of Thraben
2 - Nevermore
2 - Aven Mindcensor
2 - Immortal Servitude
The idea is to throw out 3 one drops between turns 1 and 2, then start droping lords. This deck can goldfish turn 4 extremely reliably I'd say about 80-90% of the time. Obviously in matches it's not the same, but a turn 5 or 6 win is usually what happens, with turn 4 wins happening if you don't get disrupted too badly.
I've only just started recording match results (completely forgot about that).
I've played against most of the archetypes and the only loss I can think of was to bug, which used crystal shard to bounce kitchen finks over and over again. But most losses are because I get slow hands. The match result I did record was against tron which I won 2-0. I won game 2 because he never cracked his oblivion stone (which was very odd) but won game two because of stony silence stopping his maps from getting urza lands.
I'm not 100% sure I should be running militant. I want soldiers that are also humans to trigger champion as well as getting buffs from lords, but there aren't any other awsome human soldiers at the one drop slot. I'm also not 100% sure about precinct captian, but i think he's better than other 2 drops since he puts out an army on his own.
Anyway, what do you guys think?
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Mods please close.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring