Freed from the real and axebane goes infinite. Freed from the real on an enchanted orchard allows for infinite creatures for opponent abusable with cards like suture priest. Overgrown battlement would also of course be here, very abusable with freed.
Intruder alarm speaks for itself, works very well with defenders like wall of omens andwall of blossoms to make lots of mana with either axebane or overgrown out.
Guardian would be tutored for the orchard combo. Of course even if it is not present, it is another way to ramp mana from either overgrown and battlement.
Also considering a couple kiki-jiki for the purpose of infinite intruder alarm mana/ draw. Freed from the reel is also amazing with Kiki, and without either cards, kiki-jiki still is very useful making more defender mana or drawing me cards.
I haven't even listed some of the less significant syngergies either. Literally every card here works extremely well with every other card in the deck.
With all this synergy and many possibly turn 4 wins, couldn't this make a fairly powerful deck? A good list I think could haste up with cantrip I imagine as well as untap cantrip. card drawing would be necessary to reach a fireball like finisher.
Specifically:
Axebane guardian, Intruder Alarm, Freed from the real, Guardian Zendikon.
Freed from the real and axebane goes infinite. Freed from the real on an enchanted orchard allows for infinite creatures for opponent abusable with cards like suture priest. Overgrown battlement would also of course be here, very abusable with freed.
Intruder alarm speaks for itself, works very well with defenders like wall of omens andwall of blossoms to make lots of mana with either axebane or overgrown out.
Guardian would be tutored for the orchard combo. Of course even if it is not present, it is another way to ramp mana from either overgrown and battlement.
Also considering a couple kiki-jiki for the purpose of infinite intruder alarm mana/ draw. Freed from the reel is also amazing with Kiki, and without either cards, kiki-jiki still is very useful making more defender mana or drawing me cards.
I haven't even listed some of the less significant syngergies either. Literally every card here works extremely well with every other card in the deck.
With all this synergy and many possibly turn 4 wins, couldn't this make a fairly powerful deck? A good list I think could haste up with cantrip I imagine as well as untap cantrip. card drawing would be necessary to reach a fireball like finisher.
Please share your idea with us.
http://forums.mtgsalvation.com/showthread.php?t=499081