Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
The Modern season just started, and prices are going to remain high for a while. Modern cards tend to spike in late January or early February, and then again in late May, June, or early July.
Don't expect much of a decrease in prices though. I'm not sure what you're interested in buying, but outside of price spikes, the fluctuations are no more than +/- 10%.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Huh. Well, dang it...I had an assortment of cards from various sets (Mirrodin up to Battle for Zendikar) that I wanted ranging from $0.02 to about $45.
I don't really have anything worth selling. Everything that anyone would want I'm already using. As for sales...is there any way to tell when they'll be doing one? Even then, though, it might not be worth it. I remember StarCityGames having a sale on mythic rares during December, and I went and bought several playsets of cards that they were selling from eBay sellers just to prove that those were still cheaper.
Also, no way the fluctuation is only within 10%. There's one card I can think of that nearly doubled in price within a week. And it's a pretty recent one, too.
I don't really have anything worth selling. Everything that anyone would want I'm already using. As for sales...is there any way to tell when they'll be doing one? Even then, though, it might not be worth it. I remember StarCityGames having a sale on mythic rares during December, and I went and bought several playsets of cards that they were selling from eBay sellers just to prove that those were still cheaper.
Also, no way the fluctuation is only within 10%. There's one card I can think of that nearly doubled in price within a week. And it's a pretty recent one, too.
It should be noted that the post you seemed to be commenting on in regards to the 10% part actually said as follows:
"Don't expect much of a decrease in prices though. I'm not sure what you're interested in buying, but outside of price spikes, the fluctuations are no more than +/- 10%. "
The key part of that is "outside of price spikes" And generally that tends to be true for the most part. Many cards have spiked during this modern season though so that's certainly something to be aware of, though things seem to have calmed a bit finally, so I guess we'll see what the future brings there.
Also, no way the fluctuation is only within 10%. There's one card I can think of that nearly doubled in price within a week. And it's a pretty recent one, too.
Don't expect much of a decrease in prices though. I'm not sure what you're interested in buying, but outside of price spikes, the fluctuations are no more than +/- 10%.
Again, I still don't know what you're interested in buying, but the biggest moves tend to be the result of an upward spike in the prices of cards. And generally speaking, the older a card is, the more stable its price. Standard-legal cards have more volatile prices than Modern-legal cards.
There are only a few things that really affect the price of a card in a non-rotating format:
1) The card is currently under-the-radar, and it does well in a high-profile event (for example: Simian Spirit Guide)
2) The card has important interactions with a newly-printed card, or a card that's about to be printed (for example: Eye of Ugin)
3) The card becomes a replacement for another card that got banned (for example: Collected Company is sometimes used as a replacement for Birthing Pod)
4) The card becomes a key part of a brand new deck (for example: Ensnaring Bridge)
5) The card gets banned from a format, or alternatively is only played in a deck that has just had a key piece banned (for example: Splinter Twin)
6) The card is announced as a reprint (for example: Chord of Calling after the release of M15)
7) The card is poorly positioned in the metagame, for a prolonged period of time (for example: Geist of Saint Traft)
Of those options, 1-4 all result in a rapid, upward spike in the price of a card. 5-6 result in a rapid, downward spike in the price of a card. 7 is really the only thing that causes slow, reasonable price decreases, and it doesn't often happen.
Overwhelmingly, through some combination of playablity, price memory, rarity, and collectability, cards don't really drift very far downward.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Oh, that's true. I guess it must have just been a spike, then. The card in question was Kiora, Master of the Depths.
As for other cards...well, if we're talking about specific cards, some of the high-priced ones I was looking at were Voice of Resurgence (~$24-$27), Doubling Season (~$32), Primalcrux (~$7.50), Primeval Titan (~$7-$8), Riku (~$8.50), Kalonian Hydra (~$7.00-$9.50), Shadowmoor's filter land cycle (~$11-$26), Rings of Brighthearth (~$13-$18), Ugin (~$30-$35), Khalni Hydra (~$9-$11), Tooth and Nail (~$18), Kiki-Jiki (~$18), Avacyn, Angel of Hope (~$20-$25), Animar, Soul of Elements (~$20), and Sword of Fire and Ice (~$45). Some of the higher-priority ones that aren't quite as high-priced were Innistrad and Magic 2010's checkland cycle (~$2.00-$9.50), Alara's and Tarkir's triland cycle (~$0.24-$???), Battle for Zendikar's battle land cycle (~$3.00-$???), Gilder Bairn (~$3.50), Training Grounds (~$3.50-$5.50), Parallel Lives (~$4.50-$5.00), Nomads' Assembly (~$0.23), Inexorable Tide (~$0.50), Sword of the Animist (~$2.00), Sprouting Phytohydra (~$2.25), Trostani (~$2.50-$3.00), Mikaeus, the Lunarch (~$3.00), and Copy Enchantment (~$4.00). I have a bigger list than that, though. I'm especially ticked about Doubling Season because that's one of the few nonland cards that I want significantly more than one playset of.
...Well, that's obnoxious. I had an order that I was going to do but postponed because I was trying to get in contact with another seller, and the jerk hasn't replied to me in 3 days. Meanwhile, one of the cards I wanted doubled in price again. I'm starting to think I just need to jump on things when they're cheap, no matter how awkward the timing might be.
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(I'd ask what the best places are as well, but there seem to be a lot of different opinions on that...)
Standard: Right before/after the cards you want are going to rotate out.
Modern: When Modern isn't in season.
Legacy: Around the holidays in December.
Vintage: By the time you're spending money on Vintage, seasonal variance in prices is no longer affecting your purchasing decisions.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
Don't expect much of a decrease in prices though. I'm not sure what you're interested in buying, but outside of price spikes, the fluctuations are no more than +/- 10%.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
Also, no way the fluctuation is only within 10%. There's one card I can think of that nearly doubled in price within a week. And it's a pretty recent one, too.
It should be noted that the post you seemed to be commenting on in regards to the 10% part actually said as follows:
"Don't expect much of a decrease in prices though. I'm not sure what you're interested in buying, but outside of price spikes, the fluctuations are no more than +/- 10%. "
The key part of that is "outside of price spikes" And generally that tends to be true for the most part. Many cards have spiked during this modern season though so that's certainly something to be aware of, though things seem to have calmed a bit finally, so I guess we'll see what the future brings there.
Again, I still don't know what you're interested in buying, but the biggest moves tend to be the result of an upward spike in the prices of cards. And generally speaking, the older a card is, the more stable its price. Standard-legal cards have more volatile prices than Modern-legal cards.
There are only a few things that really affect the price of a card in a non-rotating format:
1) The card is currently under-the-radar, and it does well in a high-profile event (for example: Simian Spirit Guide)
2) The card has important interactions with a newly-printed card, or a card that's about to be printed (for example: Eye of Ugin)
3) The card becomes a replacement for another card that got banned (for example: Collected Company is sometimes used as a replacement for Birthing Pod)
4) The card becomes a key part of a brand new deck (for example: Ensnaring Bridge)
5) The card gets banned from a format, or alternatively is only played in a deck that has just had a key piece banned (for example: Splinter Twin)
6) The card is announced as a reprint (for example: Chord of Calling after the release of M15)
7) The card is poorly positioned in the metagame, for a prolonged period of time (for example: Geist of Saint Traft)
Of those options, 1-4 all result in a rapid, upward spike in the price of a card. 5-6 result in a rapid, downward spike in the price of a card. 7 is really the only thing that causes slow, reasonable price decreases, and it doesn't often happen.
Overwhelmingly, through some combination of playablity, price memory, rarity, and collectability, cards don't really drift very far downward.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
As for other cards...well, if we're talking about specific cards, some of the high-priced ones I was looking at were Voice of Resurgence (~$24-$27), Doubling Season (~$32), Primalcrux (~$7.50), Primeval Titan (~$7-$8), Riku (~$8.50), Kalonian Hydra (~$7.00-$9.50), Shadowmoor's filter land cycle (~$11-$26), Rings of Brighthearth (~$13-$18), Ugin (~$30-$35), Khalni Hydra (~$9-$11), Tooth and Nail (~$18), Kiki-Jiki (~$18), Avacyn, Angel of Hope (~$20-$25), Animar, Soul of Elements (~$20), and Sword of Fire and Ice (~$45). Some of the higher-priority ones that aren't quite as high-priced were Innistrad and Magic 2010's checkland cycle (~$2.00-$9.50), Alara's and Tarkir's triland cycle (~$0.24-$???), Battle for Zendikar's battle land cycle (~$3.00-$???), Gilder Bairn (~$3.50), Training Grounds (~$3.50-$5.50), Parallel Lives (~$4.50-$5.00), Nomads' Assembly (~$0.23), Inexorable Tide (~$0.50), Sword of the Animist (~$2.00), Sprouting Phytohydra (~$2.25), Trostani (~$2.50-$3.00), Mikaeus, the Lunarch (~$3.00), and Copy Enchantment (~$4.00). I have a bigger list than that, though. I'm especially ticked about Doubling Season because that's one of the few nonland cards that I want significantly more than one playset of.