Crux of Fate is going to drop. It shouldn't have gone up in the first place. The only place for it currently is U/B control, and it definitely won't run the whole set.
RE asked why this is going up and I'm pretty certain it's hype still. If the card doesn't make top 8 in the first few weeks, it will drop to 4$. But considering why it has even started going up.
The card is a 4/4 for 5 mana, and if it lives to the end of your turn it makes a 2/2, so borderline constructed playable stats for standard. It can block and kill a Siege Rhino and (most likely) leave a 2/2 along, which is decent, but not really game breaking. If the card stays in play longer and you can make multiple 2/2's it's very good and hitting on some sweet card (Hooded Hydra) can win you the game right there. The Manifest-ability is most potent in Legacy, where Top and Brainstorm help one control the top and a Phyrexian Dreadnought without a drawback is very good at winning games, but 5 mana creature is not really playable there. In modern the card might see some play in casual circles, but I haven't heard about a combo which would make it competitive. SO the card will live by it's standard use.
Secondly the sac ability: Making all your other 'real' creatures wrathproof... well sort of. This is pretty decent ability, but not worth 12 bucks. This particular version can also be helpful in combat and can be used along a sacrifice outlet to let you get new creatures, in effect doubling the resources you have... But again no current home for this. The good part is if this card sees play it will be a 4-of and as a mythic, the potential for 10-15$ price tag is there.
So the card is standard based question mark. If it sees play and somebody flips a Hydra up under camera during a big T8, the card will jump to 25$ and if none are played the card will sink to 4$ or so.
I personally like the design and believe that the card is almost there, if it had one more toughness, I would say it's 15$ and staying there, but as a 4/4, I doubt that it will become a staple. Yet with scry lands there's some hope that it will become a player and stay at 7-12$ range.
I only had to play one prerelease to learn that manifest is a horrible mechanic.
Even if you could build a deck that is mostly creatures you're still going to hit lands around 50% of the time.
Right now I have something in my own head called the Polukranos test. It goes like so. If Polukranos, World Eater is a super powerful 5/5 for 4 mana that can grow and kill other creatures and is not being played then anything worse than Polukranos is also unplayable.
To me Wisperwood Elemental fails that test quite badly. Sure it makes you a 2/2 in one turn but if you make it to your next turn Polukranos get to turn into a 7/7 and do 2 damage to opposing creature. That's a play that can control a Goblin Rabblemaster or kill 2x 1 toughness tokens from the popular generators such as Raise the Alarm and Hordeling Outburst.
The chances of me playing Wisperwood before Polukranos are nil.
I still think the power is in the dragons.
Kolaghan has speed. 5 damage coming off the top will give your opponents nightmares. Want to leave yourself open in the air?
Dromoka has strength pumping your team as the game goes on. Bad with Sylvan Caryatid but you don't have to play them together. Rattleclaw will be the mana dork of choice here for the +2 bolster.
Silugmar just hoses tokens and can't be touched. How long can you keep pumping your prowess monks from Monastery Mentor before they die? Also blocks Rhino all day long. Not even +2/+2 from Abzan Charm helps here.
Ojutai seems the weakest of all but still being able to swing, tap something, block something else on the way back because the other creature didn't untap and then just swinging in sounds strong. Just not having hexproof means the investment is poor if she gets removed.
Artarka seems like fun being green. Packs the hardest punch. I mean imagine playing this and swinging with Stormbreath Dragon which is already on the battlefield. Take 10, game over. Who cares if she dies to Stoke the Flames, I don't think it will matter that much. Can be ramped into and also found with See the Unwritten.
I'm going to get myself a couple of each dragon just to be safe. Not sure if there is any merit to the uncommon dragons from this set but there might be some good synergy with future Dragons in DTK. I think flying is going to become a massively important mechanic. Maybe even to the point where sideboard Windstorm and Plummet starts to get played.
As with every new set, its time for my first list of values (single/box/etc) list for the set. For this update the prices are coming from the lower end of NM values from tcgplayer, future updates will include ebay values as well, but for now I'll just start with Tcgplayer.
Top valued Rares/Mythics:
Ugin the Spirit Dragon: $29
Monastery Mentor: $24
Soulfire Grandmaster: $17
Whisperwood Elemental: $9
Shaman of the Great Hunt: $8
Brutal Hordechief: $7.50
Warden of the First Tree: $7
Crux of Fate: $6
Torrent Elemental: $4
Tasigur the Golden Fang: $4
Flamewake Phoenix: $3.50
Temporal Tresspass: $3
Soulflayer: $2
Monastary Siege: $2
Everything else is less than $2
Singles Complete Set value:
Mythics: $110
Rares: $35
Uncommon/Common set: $6
Total singles set value: $151
Overall Average Box value:
Mythics: $11/mythic x 4.5 mythics/box = $49.50
Rares: $1/rare x 31.5 rares/box = $31.50
Uncommon/common sets: $6/set x 1.8 sets/box = $11
Foils: $5
Fetchlands: I'm going to guess 1.5/box: $18
Overall Average Box value: $115
This set is VERY mythic topheavy. Very little value is in the rares which does not bode well for its future value. The bonus fetchlands in the boxes will help prop it up some, but inevitably the value should drop below $100 within a couple weeks, and below $90 within a month or two. I just don't see there being enough to support the set in the long term. In the short term, there is the potential to make money on the set if you are able to move the singles quickly before the market floods. Not a terrible small set, but not an amazing one by any stretch either. Anyhow, enjoy the update, will try to do one in about a week or so.
Ok, well while I admit that I REALLY want an Ugin for my Duel Deck Master Series project (making homecrafted duel decks for each mono and dual color combo balanced against each other for pick-up-and-casual-play) so I can have an entirely colorless deck (been brain storming on it, it's rather funny ^_^), I'm kind of glad I didn't invest in a box this time. I was watching the spoilers, and I had a feeling that this set was going to be really weak in the middle; meaning the gap between the most valuable cards and the rest would be rather large. I'm on the fence about Manifest. It seems like it could be fun, but I'm not sure how good it really is. Preliminary info from people that attended the pre-re's is likewise mixed. No idea on Standard viability, as I have been out of the scene for a while. But I like the uncommons, so buying common/uncommon sets and cherry picking rare/mythic singles seems the best route for me. I like a couple of the dragons, and for casual yeah, they can all have a role somewhere, but very little outside of the most obvious rares has really knocked my socks off.
Khans was fun, and is still valuable, even though that value has gone exactly the way I figured it would - Sarkhan, Sorin, Fetches, and a handful of sub-$10 rares used in constructed. I will say I was wrong about Sorin holding top spot, though, as he has been overtaken by fetches. Wingmate and Siege Rhino are right where I thought they would be, along with Dig being a little more valuable than I estimated. But this set? Other than Ugin, Mentor, and another handful of obvious stand-outs, I'm not entirely sure how this lineup will pan out. I have a feeling that after about a month to a month and a half unless something just explodes, the list may only be around 8 cards long. This isn't Dragon's Maze bad, but it might be as weak as Dark Ascension, or close to it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
well, currently non of the rares are really tested enough. wait untill the first 2 major standard tournaments and we can have a first impression how good or bad the cards in this set are.
i still think that many things are underestimated.
also, it was completly sure that this set will be worse than khans, because khans is probably the strongest set since innistrat... if its not even stronger.
Thanks for the discussion. I still don't think I know what people see in Whisperwood. 4/4 and a 2/2 for 5 isn't a good deal in green, so it must have something to do with the sacrifice ability. Maybe it combos with something spectacular we're not aware of?
Crux of Fate is going to drop. It shouldn't have gone up in the first place. The only place for it currently is U/B control, and it definitely won't run the whole set.
I'm just having so much trouble evaluating it. I have a bad taste in my mouth for cards that get you to divide everything down a certain line, and choose an outcome for each side. Brings back memories of crap like Solar Tide.
But now I think I unfairly compared it to those cards.
Crux destroys either all Dragons or all non-Dragons. So, either way, it affects you as well as your opponent(s). But we're talking about Constructed decks here, you only put Crux in your deck if it suits you. Your opponent, except in the fringe case of playing against a casual Dragon deck, or maybe a Khans block deck, has on average about 0.4 Dragons in his deck. Let's just call it "negligible". So to kill your opponent's creatures, 99 times out of 100, you're going to be playing the card for the "destroy all non-Dragon creatures" mode.
So I simplified the card in my mind to: 3BB, Sorcery, Destroy all non-Dragon creatures. It's a little better than that, but that's basically the card.
If you're playing:
... your Dragon deck ------------------------------> Crux is essentially 3BB, Sorcery, Destroy all creatures you don't control. (Plague Wind for less.)
... a creatureless deck --------------------------> Crux is essentially 3BB, Sorcery, Destroy all creatures. (Damnation for more.)
... your regeneration/indestructible deck ------> Crux is essentially 3BB, Sorcery, Destroy all creatures you don't control. (Plague Wind for less.)
... most other decks ------------------------------> Crux is essentially 3BB, Sorcery, Destroy all creatures. (Damnation for more.)
In a set where there aren't really any money rares, something from the rares has to pick up slack as the money mythics dip. As there haven't been any major events yet, there's no tech to hype, so people are falling back on a card that they can draw obvious parallels with.
I can't believe I missed the boat on getting Crux for cheap for my EDH decks....now I'm gonna have to wait for the price to come down before picking them up, ugh...
Should've know that 5 mana wraths are gonna be played in a mid-rangey format with no cheaper wraths. Should've pre-ordered them while they were still a buck fifty.
The set has enough card with unique abilities that something may very well come out.
I'm no competitive standard player, but I like the idea of tasigur, the golden fang, silumgar, the drifting death with fearsome awakening in a UB shell. Getting a hexproof, flying 5/9 on turn 5, giving you a reasonable 4-turn clock sounds like a good deal. Tasigur is already quite good by itself.
The set has enough card with unique abilities that something may very well come out.
I'm no competitive standard player, but I like the idea of tasigur, the golden fang, silumgar, the drifting death with fearsome awakening in a UB shell. Getting a hexproof, flying 5/9 on turn 5, giving you a reasonable 4-turn clock sounds like a good deal. Tasigur is already quite good by itself.
Can someone explain to me why Taisgur is worth so much? I mean, it's activated ability sucks, since it lets your opponent have the choice, and the only thing left over is a 4/5 for 6 with delve. But hooting mandrills ins't played.
The set has enough card with unique abilities that something may very well come out.
I'm no competitive standard player, but I like the idea of tasigur, the golden fang, silumgar, the drifting death with fearsome awakening in a UB shell. Getting a hexproof, flying 5/9 on turn 5, giving you a reasonable 4-turn clock sounds like a good deal. Tasigur is already quite good by itself.
Can someone explain to me why Taisgur is worth so much? I mean, it's activated ability sucks, since it lets your opponent have the choice, and the only thing left over is a 4/5 for 6 with delve. But hooting mandrills ins't played.
Do you play bad cards in your deck? No? Then why do you assume that you're going to get back a bad card? I am generally very happy getting any non-land card back into my hand from my graveyard. It's a great card advantage mana sink. Plus, even if you did play bad cards in your deck, you could delve away the bad ones in your graveyard.
Ohh, and Hooting Mandrills is a 4/4. Tasigur stops Siege Rhino attacks. Mandrills doesn't, and it dies to Stoke the Flames. That makes all the difference.
I concur with Crux of Fate. It's one of the few cards I consider a shoe-in. It really is Damnation for 1 more a bulk majority of the time. A corner case here or there where it whiffs against something, but unless you see people cramming tons of dragons into their decks it will almost always be a solid mass removal spell.
Warden of the First Tree has that new Figure of Destiny smell and could do something, I can see the potential, especially with all the effects that love +1/+1 counters right now.
Soulfire Grandmaster... hrm... even without activating its other ability a RW shell might be able to use it just for its lifelink property, turning Lightning Strikes into Lightning Helixes, but I'm definitely on the fence on this one.
Whisperwood... yeah, I'm not feeling it really, either.
Hordechief and the Shaman could be really good in the right shell, but the Shaman is very fragile and it could fall into that gap where it is just overmatched by more reliable cards at the same CMC. Same deal with Hordechief. Curve topper in warriors? Some other aggro deck? Or will it be shuffled off?
And I may have undervalued Tasigur, since his activated ability touched off that "Opponent's choice" sensor in my brain. I will be curious to see what the great players do with this.
And Ugin... well, he'll be an EDH darling at least, and with Tron in Modern could he find a home? I'm not on that scene either right now, so I can only speculate, but is he usable in Standard? I don't know, my opinions on him mostly come from an EDH/Casual POV.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
Cheers
RE asked why this is going up and I'm pretty certain it's hype still. If the card doesn't make top 8 in the first few weeks, it will drop to 4$. But considering why it has even started going up.
The card is a 4/4 for 5 mana, and if it lives to the end of your turn it makes a 2/2, so borderline constructed playable stats for standard. It can block and kill a Siege Rhino and (most likely) leave a 2/2 along, which is decent, but not really game breaking. If the card stays in play longer and you can make multiple 2/2's it's very good and hitting on some sweet card (Hooded Hydra) can win you the game right there. The Manifest-ability is most potent in Legacy, where Top and Brainstorm help one control the top and a Phyrexian Dreadnought without a drawback is very good at winning games, but 5 mana creature is not really playable there. In modern the card might see some play in casual circles, but I haven't heard about a combo which would make it competitive. SO the card will live by it's standard use.
Secondly the sac ability: Making all your other 'real' creatures wrathproof... well sort of. This is pretty decent ability, but not worth 12 bucks. This particular version can also be helpful in combat and can be used along a sacrifice outlet to let you get new creatures, in effect doubling the resources you have... But again no current home for this. The good part is if this card sees play it will be a 4-of and as a mythic, the potential for 10-15$ price tag is there.
So the card is standard based question mark. If it sees play and somebody flips a Hydra up under camera during a big T8, the card will jump to 25$ and if none are played the card will sink to 4$ or so.
I personally like the design and believe that the card is almost there, if it had one more toughness, I would say it's 15$ and staying there, but as a 4/4, I doubt that it will become a staple. Yet with scry lands there's some hope that it will become a player and stay at 7-12$ range.
Set to default
Even if you could build a deck that is mostly creatures you're still going to hit lands around 50% of the time.
Right now I have something in my own head called the Polukranos test. It goes like so. If Polukranos, World Eater is a super powerful 5/5 for 4 mana that can grow and kill other creatures and is not being played then anything worse than Polukranos is also unplayable.
To me Wisperwood Elemental fails that test quite badly. Sure it makes you a 2/2 in one turn but if you make it to your next turn Polukranos get to turn into a 7/7 and do 2 damage to opposing creature. That's a play that can control a Goblin Rabblemaster or kill 2x 1 toughness tokens from the popular generators such as Raise the Alarm and Hordeling Outburst.
The chances of me playing Wisperwood before Polukranos are nil.
I still think the power is in the dragons.
Kolaghan has speed. 5 damage coming off the top will give your opponents nightmares. Want to leave yourself open in the air?
Dromoka has strength pumping your team as the game goes on. Bad with Sylvan Caryatid but you don't have to play them together. Rattleclaw will be the mana dork of choice here for the +2 bolster.
Silugmar just hoses tokens and can't be touched. How long can you keep pumping your prowess monks from Monastery Mentor before they die? Also blocks Rhino all day long. Not even +2/+2 from Abzan Charm helps here.
Ojutai seems the weakest of all but still being able to swing, tap something, block something else on the way back because the other creature didn't untap and then just swinging in sounds strong. Just not having hexproof means the investment is poor if she gets removed.
Artarka seems like fun being green. Packs the hardest punch. I mean imagine playing this and swinging with Stormbreath Dragon which is already on the battlefield. Take 10, game over. Who cares if she dies to Stoke the Flames, I don't think it will matter that much. Can be ramped into and also found with See the Unwritten.
I'm going to get myself a couple of each dragon just to be safe. Not sure if there is any merit to the uncommon dragons from this set but there might be some good synergy with future Dragons in DTK. I think flying is going to become a massively important mechanic. Maybe even to the point where sideboard Windstorm and Plummet starts to get played.
There's also Crucible of Fire to think about. Makes Artarka, World Render lethal straight up.
Top valued Rares/Mythics:
Ugin the Spirit Dragon: $29
Monastery Mentor: $24
Soulfire Grandmaster: $17
Whisperwood Elemental: $9
Shaman of the Great Hunt: $8
Brutal Hordechief: $7.50
Warden of the First Tree: $7
Crux of Fate: $6
Torrent Elemental: $4
Tasigur the Golden Fang: $4
Flamewake Phoenix: $3.50
Temporal Tresspass: $3
Soulflayer: $2
Monastary Siege: $2
Everything else is less than $2
Singles Complete Set value:
Mythics: $110
Rares: $35
Uncommon/Common set: $6
Total singles set value: $151
Overall Average Box value:
Mythics: $11/mythic x 4.5 mythics/box = $49.50
Rares: $1/rare x 31.5 rares/box = $31.50
Uncommon/common sets: $6/set x 1.8 sets/box = $11
Foils: $5
Fetchlands: I'm going to guess 1.5/box: $18
Overall Average Box value: $115
This set is VERY mythic topheavy. Very little value is in the rares which does not bode well for its future value. The bonus fetchlands in the boxes will help prop it up some, but inevitably the value should drop below $100 within a couple weeks, and below $90 within a month or two. I just don't see there being enough to support the set in the long term. In the short term, there is the potential to make money on the set if you are able to move the singles quickly before the market floods. Not a terrible small set, but not an amazing one by any stretch either. Anyhow, enjoy the update, will try to do one in about a week or so.
Khans was fun, and is still valuable, even though that value has gone exactly the way I figured it would - Sarkhan, Sorin, Fetches, and a handful of sub-$10 rares used in constructed. I will say I was wrong about Sorin holding top spot, though, as he has been overtaken by fetches. Wingmate and Siege Rhino are right where I thought they would be, along with Dig being a little more valuable than I estimated. But this set? Other than Ugin, Mentor, and another handful of obvious stand-outs, I'm not entirely sure how this lineup will pan out. I have a feeling that after about a month to a month and a half unless something just explodes, the list may only be around 8 cards long. This isn't Dragon's Maze bad, but it might be as weak as Dark Ascension, or close to it.
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
i still think that many things are underestimated.
also, it was completly sure that this set will be worse than khans, because khans is probably the strongest set since innistrat... if its not even stronger.
I'm just having so much trouble evaluating it. I have a bad taste in my mouth for cards that get you to divide everything down a certain line, and choose an outcome for each side. Brings back memories of crap like Solar Tide.
But now I think I unfairly compared it to those cards.
Crux destroys either all Dragons or all non-Dragons. So, either way, it affects you as well as your opponent(s). But we're talking about Constructed decks here, you only put Crux in your deck if it suits you. Your opponent, except in the fringe case of playing against a casual Dragon deck, or maybe a Khans block deck, has on average about 0.4 Dragons in his deck. Let's just call it "negligible". So to kill your opponent's creatures, 99 times out of 100, you're going to be playing the card for the "destroy all non-Dragon creatures" mode.
So I simplified the card in my mind to: 3BB, Sorcery, Destroy all non-Dragon creatures. It's a little better than that, but that's basically the card.
If you're playing:
... your Dragon deck ------------------------------> Crux is essentially 3BB, Sorcery, Destroy all creatures you don't control. (Plague Wind for less.)
... a creatureless deck --------------------------> Crux is essentially 3BB, Sorcery, Destroy all creatures. (Damnation for more.)
... your regeneration/indestructible deck ------> Crux is essentially 3BB, Sorcery, Destroy all creatures you don't control. (Plague Wind for less.)
... most other decks ------------------------------> Crux is essentially 3BB, Sorcery, Destroy all creatures. (Damnation for more.)
So, isn't it either Plague Wind for less or Damnation for more?
And even if it were always the worst of the two, Damnation for 1 more, isn't it still the cheapest black "Wrath" other than Damnation, a $40 card?
(I'm not trying to be cheeky.... I'm genuinely asking the above questions! Help would be appreciated.)
This reminds me of the Murder versus Rend Flesh debate.
.
End Hostilities has been seeing play in Standard. This is basically black's version of End Hostilities, except instead of clearing out the occasional Ghostfire Blade, Bestowed dude, or Ensoul Artifact on a Darksteel Citadel, it occasionally leaves your Silumgar, the Drifting Death on the board.
In a set where there aren't really any money rares, something from the rares has to pick up slack as the money mythics dip. As there haven't been any major events yet, there's no tech to hype, so people are falling back on a card that they can draw obvious parallels with.
If there are any cards that could spike, my guesses would be the Khans, especially Tasigur, the Golden Fang and Shu Yun, the Silent Tempest.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Should've know that 5 mana wraths are gonna be played in a mid-rangey format with no cheaper wraths. Should've pre-ordered them while they were still a buck fifty.
I'm no competitive standard player, but I like the idea of tasigur, the golden fang, silumgar, the drifting death with fearsome awakening in a UB shell. Getting a hexproof, flying 5/9 on turn 5, giving you a reasonable 4-turn clock sounds like a good deal. Tasigur is already quite good by itself.
Can someone explain to me why Taisgur is worth so much? I mean, it's activated ability sucks, since it lets your opponent have the choice, and the only thing left over is a 4/5 for 6 with delve. But hooting mandrills ins't played.
Do you play bad cards in your deck? No? Then why do you assume that you're going to get back a bad card? I am generally very happy getting any non-land card back into my hand from my graveyard. It's a great card advantage mana sink. Plus, even if you did play bad cards in your deck, you could delve away the bad ones in your graveyard.
Ohh, and Hooting Mandrills is a 4/4. Tasigur stops Siege Rhino attacks. Mandrills doesn't, and it dies to Stoke the Flames. That makes all the difference.
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
That actually made sense. Thanks.
Then we'll see what cards really make a splash.
The following cards are under pressure to perform to justify their current prices.
Willing to let Monastery Mentor off as I think it could be good in other formats where you can play better cantrips.
I think Crux of Fate is fine and will probably be a staple for a little while.
Warden of the First Tree has that new Figure of Destiny smell and could do something, I can see the potential, especially with all the effects that love +1/+1 counters right now.
Soulfire Grandmaster... hrm... even without activating its other ability a RW shell might be able to use it just for its lifelink property, turning Lightning Strikes into Lightning Helixes, but I'm definitely on the fence on this one.
Whisperwood... yeah, I'm not feeling it really, either.
Hordechief and the Shaman could be really good in the right shell, but the Shaman is very fragile and it could fall into that gap where it is just overmatched by more reliable cards at the same CMC. Same deal with Hordechief. Curve topper in warriors? Some other aggro deck? Or will it be shuffled off?
And I may have undervalued Tasigur, since his activated ability touched off that "Opponent's choice" sensor in my brain. I will be curious to see what the great players do with this.
And Ugin... well, he'll be an EDH darling at least, and with Tron in Modern could he find a home? I'm not on that scene either right now, so I can only speculate, but is he usable in Standard? I don't know, my opinions on him mostly come from an EDH/Casual POV.
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
Might spike depending on overall results tomorrow.
the question is now: can he rise even higher than 25€?^^