I have some Shocklands I am thinking about selling (2 Temple Gardens, Steam Vents and Hallowed Fountain), should I sell them after Dragon's Maze or before? I'm thinking they might rise because the Return to Ravnica guilds are coming to the latest set or they might fall because they are being reprinted (again). What do you think?
The price of shocks will only go up, similar to ever land cycle in recent memory in a standard season. As soon as ISD rotates out prepare to see your shocks go up 2-5 bucks each.
Dragon's Maze adds roughly 1 Shockland to ever third Draftpool. That's not that significant of an additional supply compared to what drafting RtR/GtC currently does, so it shouldn't affect the prices too much. Expect the current trend to hold.
That is a significant amount still. Shocks might climbs, but we see current. Lock lands jump after they stop being opened and redeemed. Usually after the summer from what I recall.
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Island - Vincent Proce - 237
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Mountain - John Avon - 242
Forest - John Avon - 246
How do you figure that? I mean, they get reprinted and they go up? Explain...
It has always seemed to work that way. New set, makes the older set cost more. It's just not opened as much. Even with all the reprints I would expect them to go up from where they are not down.
How do you figure that? I mean, they get reprinted and they go up? Explain...
When people stop opening them, the secondary market becomes the only real way to get them, driving up demand slightly.
Cards played in standard often goes up when they are no longer drafted because
A) People need them to play but no longer "randomly" opens them
B) The dedicated limited players no longer has them to dump, which lowers supply
The price on RTR duals will slightly drop because RTR packs will be opened in DGR drafts. If only there's no major events around, though, because before them the price always somewhat rises.
Shocklands saw a huge hit when they rotated out of standard previously. Some of them were down to $5 actual sale price at one point in time. Sacred foundry hit the $5 mark online around oct 2010. Others hit their low at $7 in 2010.
They are back up now because reprinting puts them back in standard.
They will take this same hit again.
If never reprinted, they'll slowly recover over the years.
If reprinted, they'll spike back up.
Shocklands saw a huge hit when they rotated out of standard previously. Some of them were down to $5 actual sale price at one point in time. Sacred foundry hit the $5 mark online around oct 2010. Others hit their low at $7 in 2010.
They are back up now because reprinting puts them back in standard.
They will take this same hit again.
If never reprinted, they'll slowly recover over the years.
If reprinted, they'll spike back up.
There's modern now though as a growing format. I don't think shocks will go down in value as before even after they rotate out of standard.
They'll continue to go down until the DRM ends it's printing. If M14 doesn't contain the current duals, then they may go back up a bit. Once they rotate out, they'll drop again unless Modern becomes extremely popular.
After (by this mean once it rotates) Dragon's Maze? They will go up: no more being opened and they are staples for Modern.
During? They will likely see a slight decrease
This.
If Shocklands DO go down to less than $6, there are many people like me who will just buy a bunch to sit on. Even buying 100 of them at $6 will almost guarantee you a $200 profit if they go up to $8 each.
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If Shocklands DO go down to less than $6, there are many people like me who will just buy a bunch to sit on. Even buying 100 of them at $6 will almost guarantee you a $200 profit if they go up to $8 each.
It'll be really hard to make a $6 to $8 change and turn it into profit. Fees/time to sell 200 cards/etc..
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I honestly expect them to go down, at least temporarily, when RTR rotates in fall '14. Standard players will be moving on at that point, and the supply should be flooded for a while. After that, though, they should just start rising again. I would say if you intend to sell, do it before DGM, then buy again at the standard rotation.
Once DGM has been in print a while, each particular shockland will be in huge supply.
Compare old Ravnica (1 Overgrown Tomb per 88 packs) to RTR (1 per 60.5 packs).
Now add in DGM adding 1 per 60.5 or 1 per 40 packs or 1 per 80 packs (the announcement was somewhat cryptic, let's say 1 per 80 packs to be conservative).
That would mean that, if the print runs of all the named sets (RAV, RTR, DGM) were the same, there would be around 4 times as many Overgrown Tombs post-DGM as there were pre-RTR. For that matter, if the print runs were the same, there'd be more Overgrown Tombs in print than Lightning Helixes (1 per 37 packs in RAV).
Historically, HIGHLY played cards with around a 1 in 37 pack rarity tend to trade at $5 or under. Lightning Helix being a case in point - that was as high as it got when it was in Standard.
In summary: They'll go down whenever DGM is being heavily opened.
Once DGM has been in print a while, each particular shockland will be in huge supply.
Compare old Ravnica (1 Overgrown Tomb per 88 packs) to RTR (1 per 60.5 packs).
Now add in DGM adding 1 per 60.5 or 1 per 40 packs or 1 per 80 packs (the announcement was somewhat cryptic, let's say 1 per 80 packs to be conservative).
That would mean that, if the print runs of all the named sets (RAV, RTR, DGM) were the same, there would be around 4 times as many Overgrown Tombs post-DGM as there were pre-RTR. For that matter, if the print runs were the same, there'd be more Overgrown Tombs in print than Lightning Helixes (1 per 37 packs in RAV).
Historically, HIGHLY played cards with around a 1 in 37 pack rarity tend to trade at $5 or under. Lightning Helix being a case in point - that was as high as it got when it was in Standard.
In summary: They'll go down whenever DGM is being heavily opened.
Shocks will appear 1/2 as often as they do in RTR and GTC, and they're already at 1/2 per shock per set, so it'll be 1/4 chance per shock per DGM pack. Then, since they'll take up the land slot along with Maze's End and the 10 guild gates, which means there's 21 lands in that slot, and since they're 1/7 normally, they're now 10/21. But applying the 1/7 factor to the 1/4 rarity in DGM, they'll be 1/28, meaning you'll get AT LEAST one per a box, if not two. Or, if you apply it by the 10/21 factor, by the 1/4 rarity in DGM, it's 10/84 ---> 5/42, which'll roughly translate to 1/8.4, or one shock per 8 packs of DGM.
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
Shocks will appear 1/2 as often as they do in RTR and GTC, and they're already at 1/2 per shock per set, so it'll be 1/4 chance per shock per DGM pack. Then, since they'll take up the land slot along with Maze's End and the 10 guild gates, which means there's 21 lands in that slot, and since they're 1/7 normally, they're now 10/21. But applying the 1/7 factor to the 1/4 rarity in DGM, they'll be 1/28, meaning you'll get AT LEAST one per a box, if not two. Or, if you apply it by the 10/21 factor, by the 1/4 rarity in DGM, it's 10/84 ---> 5/42, which'll roughly translate to 1/8.4, or one shock per 8 packs of DGM.
The indication from the WOTC post (and the reason I beleive they will be 2 in 121 or 1 in 60.5) was as follows:
- In RTR, Azorious Guildgate is 1 per 11 packs (10 commons drawn from a print sheet of 110 commons) and Hallowed Fountain is 1 per 60.5 (1 card drawn from a 121 card print sheet with 15 R1/mythics appearing once each and 53 R2/rares appearing twice each). Note - 5.5 copies of the Guildgate for each copy of the Fountain.
- In DGM, we've been told the shocks are rare, Maze's End is mythic, and the gates are common. Also 'they'll be roughly the same rarity as in their other printings'.
- That means (roughly) 1 copy of Maze's End per 2 copies of Hallowed Fountain and 11 copies of Azorious Guildgate.
- Given Magic rare sheets have all been 80 or 121 card print sheets since Eventide (the last set to have a different number), the most likely possibility is a 121 card sheet with 10 of each Gate, 2 of each Shock and 1 Maze's End.
The other possibility, IMO, is an 81 or 91 card sheet (not ever been done in Magic's history) with 7 or 8 of each Gate, 1 of each Shock and 1 Maze's End, and the Shocks given the rare symbol despite 'technically' being mythics in the set.
This is an easy one, IMO. During their time in Standard, they'll follow exactly the same trend that every dual land does.
The prices will continue to drop, at least slightly, for as long as they're in packs that are being drafted (so, until around the time M14 comes out, maybe a bit longer due to MTGO set redemptions). Once that's no longer true, prices will gradually rise.
When they rotate out of Standard, they'd normally drop by an amount that depends on how much play they see in other formats, then start climbing again if they see any such play. Shocks are such Modern staples that I imagine they'll have a relatively high price floor during their mid-Standard price drop, and see very little fall-off on rotation.
People are over estimating how many will come in with DGM and besides thst, Rtr shock prices have already started trending slowly up. In a year they will all be 12-17$.
Ok the shocks will go down some 2-3 dollars at the most. The blue shocks will hold value and the others will not as much. And it all depends on what DGM brings to the table for standard if there are some really great rares and mythics and some cards find a home then the lands might go up.
People are over estimating how many will come in with DGM and besides thst, Rtr shock prices have already started trending slowly up. In a year they will all be 12-17$.
Not true most of the RTR shocks can be had for 5-9 dollars a piece. It all depends on the color and what is played.
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That is a significant amount still. Shocks might climbs, but we see current. Lock lands jump after they stop being opened and redeemed. Usually after the summer from what I recall.
http://forums.mtgsalvation.com/showthread.php?t=4832736
Trading 10 full art zen basics for 8 of yours!
I want
Plains - John Avon - 230
Island - Jung Park - 235
Island - Vincent Proce - 237
Swamp - John Avon - 238
Mountain - John Avon - 242
Forest - John Avon - 246
It has always seemed to work that way. New set, makes the older set cost more. It's just not opened as much. Even with all the reprints I would expect them to go up from where they are not down.
When people stop opening them, the secondary market becomes the only real way to get them, driving up demand slightly.
Cards played in standard often goes up when they are no longer drafted because
A) People need them to play but no longer "randomly" opens them
B) The dedicated limited players no longer has them to dump, which lowers supply
They are back up now because reprinting puts them back in standard.
They will take this same hit again.
If never reprinted, they'll slowly recover over the years.
If reprinted, they'll spike back up.
My Buying Thread
There's modern now though as a growing format. I don't think shocks will go down in value as before even after they rotate out of standard.
During? They will likely see a slight decrease
This.
If Shocklands DO go down to less than $6, there are many people like me who will just buy a bunch to sit on. Even buying 100 of them at $6 will almost guarantee you a $200 profit if they go up to $8 each.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)It'll be really hard to make a $6 to $8 change and turn it into profit. Fees/time to sell 200 cards/etc..
Standard
Modern
Living End Combo
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Combo Elves
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Sigarda, Host of Herons
Jor Kadeen, the Prevailer
Jhoira of the Ghitu
Jarad, Golgari Lich Lord
Edric, Spymaster of Trest
Grand Arbiter Augustin IV
Rosheen Meanderer
Ghost Council of Orzhova
Vela the Night-Clad
Meanwhile, in the Modern Masters thread:
RRLONG AGO, THE FOUR COLORS LIVED IN HARMONYRR
RRBUT EVERYTHING CHANGED WHEN THE FIRE NATION ATTACKED RR
After Dragon's Maze... so yes, it does still apply
Compare old Ravnica (1 Overgrown Tomb per 88 packs) to RTR (1 per 60.5 packs).
Now add in DGM adding 1 per 60.5 or 1 per 40 packs or 1 per 80 packs (the announcement was somewhat cryptic, let's say 1 per 80 packs to be conservative).
That would mean that, if the print runs of all the named sets (RAV, RTR, DGM) were the same, there would be around 4 times as many Overgrown Tombs post-DGM as there were pre-RTR. For that matter, if the print runs were the same, there'd be more Overgrown Tombs in print than Lightning Helixes (1 per 37 packs in RAV).
Historically, HIGHLY played cards with around a 1 in 37 pack rarity tend to trade at $5 or under. Lightning Helix being a case in point - that was as high as it got when it was in Standard.
In summary: They'll go down whenever DGM is being heavily opened.
Shocks will appear 1/2 as often as they do in RTR and GTC, and they're already at 1/2 per shock per set, so it'll be 1/4 chance per shock per DGM pack. Then, since they'll take up the land slot along with Maze's End and the 10 guild gates, which means there's 21 lands in that slot, and since they're 1/7 normally, they're now 10/21. But applying the 1/7 factor to the 1/4 rarity in DGM, they'll be 1/28, meaning you'll get AT LEAST one per a box, if not two. Or, if you apply it by the 10/21 factor, by the 1/4 rarity in DGM, it's 10/84 ---> 5/42, which'll roughly translate to 1/8.4, or one shock per 8 packs of DGM.
The indication from the WOTC post (and the reason I beleive they will be 2 in 121 or 1 in 60.5) was as follows:
- In RTR, Azorious Guildgate is 1 per 11 packs (10 commons drawn from a print sheet of 110 commons) and Hallowed Fountain is 1 per 60.5 (1 card drawn from a 121 card print sheet with 15 R1/mythics appearing once each and 53 R2/rares appearing twice each). Note - 5.5 copies of the Guildgate for each copy of the Fountain.
- In DGM, we've been told the shocks are rare, Maze's End is mythic, and the gates are common. Also 'they'll be roughly the same rarity as in their other printings'.
- That means (roughly) 1 copy of Maze's End per 2 copies of Hallowed Fountain and 11 copies of Azorious Guildgate.
- Given Magic rare sheets have all been 80 or 121 card print sheets since Eventide (the last set to have a different number), the most likely possibility is a 121 card sheet with 10 of each Gate, 2 of each Shock and 1 Maze's End.
The other possibility, IMO, is an 81 or 91 card sheet (not ever been done in Magic's history) with 7 or 8 of each Gate, 1 of each Shock and 1 Maze's End, and the Shocks given the rare symbol despite 'technically' being mythics in the set.
The prices will continue to drop, at least slightly, for as long as they're in packs that are being drafted (so, until around the time M14 comes out, maybe a bit longer due to MTGO set redemptions). Once that's no longer true, prices will gradually rise.
When they rotate out of Standard, they'd normally drop by an amount that depends on how much play they see in other formats, then start climbing again if they see any such play. Shocks are such Modern staples that I imagine they'll have a relatively high price floor during their mid-Standard price drop, and see very little fall-off on rotation.
Not true most of the RTR shocks can be had for 5-9 dollars a piece. It all depends on the color and what is played.