I was setting in my room looking through my magic collection and i was thinking "this game is cool yet people do not like to play because of the rules." let me explain , most people would rather cut a finger than to learn something new. even if its interesting to them. a lot of my friends have heard my talk about magic and were interested in the game but, when informed that there were rules to learn in order to play their interest went away. There is a New Years eve party I got to hosted by an academy teacher. We play a lot of games form video to the good old board games so , I was thinking on teaching people the joys of magic. I was thinking going through the basic of magic in a mini presentation and demonstrating how a game works. Then I would let them play with some decks I created. I was wondering if anybody has any thoughts or comments on my idea. Oh I would also appreciate any cheap priced Standard deck ideas. Thanks in advance
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“Don't fight a battle if you don't gain anything by winning.”-Erwin Rommel
"Oh my God. I can’t believe they fell for that."- Archer Sterling
"All Hispanics look roughish." - Malory Archer
"But is Soviet technology so it’s a c!@#$ and shots." - Mannfred
"Kriger can’t even beat it. Kriger, whose virtual girlfriend is so real the state of New York is allowing him to legally marry her. " - Archer Sterling
I suggest you let them play with decks that aren't too complicated or expensive. Don't through in cards that involve the stack too much such as Counterspells, just mostly creatures and some removal. Elves and Goblins are pretty basic and both are really cheap (assuming you don't use the Legacy Goblins.)
Don't complicate things because if you do people won't want to play because they'll feel overwhelmed. I taught a couple of my friends how to play with my Cube (more info is in my signature.) I told them which cards to pick and why though, then when they played I just sat by their side while they played a friend and told them the plays to play and why. I think the reason why you're doing something is more important then what you're doing because they'll go through the same thought process.
I would teach along with another person that plays Magic quite a bit too.
I would agree that picking a really simple deck is the way forward. Tbh I should build a couple just for when people ask, as a Standard Jund Mirror is really not a good starting point.
yeah i wouldnt do that. maby uses decks that are similar but, can win with diffrent conditions
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“Don't fight a battle if you don't gain anything by winning.”-Erwin Rommel
"Oh my God. I can’t believe they fell for that."- Archer Sterling
"All Hispanics look roughish." - Malory Archer
"But is Soviet technology so it’s a c!@#$ and shots." - Mannfred
"Kriger can’t even beat it. Kriger, whose virtual girlfriend is so real the state of New York is allowing him to legally marry her. " - Archer Sterling
I built 5 single color M10 decks for teaching. Don't worry about getting them FNM ready. I've ran into too many people who are like "everyone needs to know every rule the first time they sit down at the table."
I guarantee, if you explain a planeswalker to someone the very first time they sit down to ask you about the game... they will say thanks but no thanks. I've seen it happen.
You could take a page from portal, and use only sorceries and creatures. I think that's a bit too simple, though.
What I do is stick to simple cards. Centaur Courser, Giant Growth, Lightning Bolt, Pacifism. Good cards that you don't have to be a genius to understand.
I sat down with my cousin, played about ten games, and asked him what he thought.
He really liked ramping up to big dudes in green, being able to do a little of everything in white, and kill things in black. He really didn't get red or blue, although I think my red/blue teaching decks weren't the best.
For blue I would actually suggest using some older core sets, it's no fun to fight lightning bolt with negate and cancel.
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
When I put together tutorial decks I like to use a lot of Vanilla or French Vanilla creatures to showcase simple combat, with few tricks beyond Giant Growth or Shock. Although I do like to throw in a bomb or two to each deck so that from time to time they get the raw joy of Royal Assassin or Shivan Hellkite ruling the board.
Random thoughts:
-I think it is important to run a mix of instants and sorceries.
-Don't overload blue with flyers, let Giant Spider do his job while only worrying about Air Elemental every other game or so.
-I like to give each deck 1 or 2 good sweepers, so the joy of pressing reset can be recognized.
those are good ideas. i was planing to get at least 4 decks. 3 mono and 1 multi
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“Don't fight a battle if you don't gain anything by winning.”-Erwin Rommel
"Oh my God. I can’t believe they fell for that."- Archer Sterling
"All Hispanics look roughish." - Malory Archer
"But is Soviet technology so it’s a c!@#$ and shots." - Mannfred
"Kriger can’t even beat it. Kriger, whose virtual girlfriend is so real the state of New York is allowing him to legally marry her. " - Archer Sterling
I would teach along with another person that plays Magic quite a bit too.
Definitely. When I teach people MTG, I like to have another person who plays with me; if I explain something awkwardly, they can reword it, and if they explain something awkwardly, I can do the same.
Cards with the post 8th Edition, color shifted and future shifted templates as well as the timeshifted and Coldsnap reprint ones tastes a little sweeter. Any gold cards with the old faces are a little saltier. European foreign (except Russian) cards with the mentioned templates above are not as sweet as their English counterparts and has a wierd after taste. All taste tests were done from fresh packs and all cards tasted are not foil cards. I have yet to taste Asian and Russian cards.
If you do I think it would be very interesting to point out the fan base of the game, show the power nine, some pictures or a video of Magic when it was on EPSN, and some cool facts.
I think everyone will appreciate Magic even if they don't like the game in the end.
If you do I think it would be very interesting to point out the fan base of the game, show the power nine, some pictures or a video of Magic when it was on EPSN, and some cool facts.
I think everyone will appreciate Magic even if they don't like the game in the end.
I'm not sure if the power 9 would be a good teaching tool. I mean, they're all relatively simple cards, but...
I personally think that one of the best cards to teach with is just a normal bear.
When a friend of mine had been playing with me, using my teaching decks for a while, I gave him the option to mix and match cards. One of the cards that made the cut when he merged my black and white decks was silvercoat lion. He understood what it did, and how it affected the game every time it was played.
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
divine v. demonic has great decks to use when teaching new players, i've kept mine togethor for over a year, and always use them as teaching tools. Flavor, simplicity, and decks designed to play each other...perfect. i also beleive the goblin v. elves decks are great for this purpose as well.
divine v. demonic has great decks to use when teaching new players, i've kept mine togethor for over a year, and always use them as teaching tools. Flavor, simplicity, and decks designed to play each other...perfect. i also beleive the goblin v. elves decks are great for this purpose as well.
Doesn't divine always beat demonic, though, because of prot white?
Or do you play the deck that has the worst handicap?
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
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Don't complicate things because if you do people won't want to play because they'll feel overwhelmed. I taught a couple of my friends how to play with my Cube (more info is in my signature.) I told them which cards to pick and why though, then when they played I just sat by their side while they played a friend and told them the plays to play and why. I think the reason why you're doing something is more important then what you're doing because they'll go through the same thought process.
I would teach along with another person that plays Magic quite a bit too.
yeah i wouldnt do that. maby uses decks that are similar but, can win with diffrent conditions
I guarantee, if you explain a planeswalker to someone the very first time they sit down to ask you about the game... they will say thanks but no thanks. I've seen it happen.
You could take a page from portal, and use only sorceries and creatures. I think that's a bit too simple, though.
What I do is stick to simple cards. Centaur Courser, Giant Growth, Lightning Bolt, Pacifism. Good cards that you don't have to be a genius to understand.
I sat down with my cousin, played about ten games, and asked him what he thought.
He really liked ramping up to big dudes in green, being able to do a little of everything in white, and kill things in black. He really didn't get red or blue, although I think my red/blue teaching decks weren't the best.
For blue I would actually suggest using some older core sets, it's no fun to fight lightning bolt with negate and cancel.
Random thoughts:
-I think it is important to run a mix of instants and sorceries.
-Don't overload blue with flyers, let Giant Spider do his job while only worrying about Air Elemental every other game or so.
-I like to give each deck 1 or 2 good sweepers, so the joy of pressing reset can be recognized.
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Definitely. When I teach people MTG, I like to have another person who plays with me; if I explain something awkwardly, they can reword it, and if they explain something awkwardly, I can do the same.
You could do a Powerpoint or something.
If you do I think it would be very interesting to point out the fan base of the game, show the power nine, some pictures or a video of Magic when it was on EPSN, and some cool facts.
I think everyone will appreciate Magic even if they don't like the game in the end.
I'm not sure if the power 9 would be a good teaching tool. I mean, they're all relatively simple cards, but...
I personally think that one of the best cards to teach with is just a normal bear.
When a friend of mine had been playing with me, using my teaching decks for a while, I gave him the option to mix and match cards. One of the cards that made the cut when he merged my black and white decks was silvercoat lion. He understood what it did, and how it affected the game every time it was played.
Doesn't divine always beat demonic, though, because of prot white?
Or do you play the deck that has the worst handicap?