Assuming Atlazan is a water themed set, what would you hope / want to see thematically printed?
I would love some really gritty pirate characters, battleships, ghost ships, and those types of tropes. Black could have skeleton tribal.
There could be amazing lost islands with mystical creatures and plants, and amazing lost treasures.
Undersea merfolk would reign, but there could be new hybrid creature types that adapt to this plane.
What would you hope to see in Atlazan?
1. Well, I'm always really excited by large krakens/leviathans/octopi as I play lots of Commander.
2. If there's pirates, I hope that the creation of Gold Artifact tokens you sacrifice for Mana (Such you see on Gild) becomes a new code word. On a related note, this would be a perfect set to actually start refer to "draw a card, then discard a card" as "Looting".
3. Kiora is no-brainer.
Maybe the curse style mechanic or something modular like the Seige cards? If we are bringing in piracy and or merfolk. Can be applied for all colors and mess with the pie.
White = Weather control, maybe haste enabler.
Red = Draw power, like for finding treasures or ransacking a town
Green = you get a small buff like shroud, they get debuffed like -1 for each curse. Scurvy.
Blue = Maybe CIPT affects for artifacts seeing we might have two back to back artifact heavy planes
Black = Rip off Black Peal and have a pay X or get debuff that may result in a token
I don't know how they could do battle ships again without pulling a Kaladesh and have "Crew" back.
We don't know for sure if Atlazan is a water world (the merfolk on the booster pack and the similarity between the name and Alantis makes it possible, but not guaranteed). We do know that it is Mesoamerican themed, judging by the background of the boosters and the clothing of the woman one of the Conquest of Power boosters. It could be water themed in addition, but considering that there is a human (a species not known for its water-breathing abilities) there is definitely some continental parts too.
However, gold tokens are a good fit for both pirates and Mesoamerican themes, so I would expect those unless they find a home in a set shortly before or after (perhaps in Theros 2, in Ravnica 3 as the Orzhov mechanic, or in Tarkir 2 as the Silumgar mechanic). I'm no expert on Mesoamerican mythology but jaguar-based catfolk in green and eagle-based aven in white could be good choices. Merfolk are obviously blue. If they did do pirates they would likely be blue and black. They could also do Aztec gods or something, but if it's the block right after Amonkhet they might not because gods are more important/expected by the players for Egypt than for Mesoamerica and they don't want consecutive worlds to feel too similar. Scry and/or other future-based mechanics (kinship or fateseal?) could be used to represent the calendars. I'd expect some very thematic board wipes that. Raid is a boring mechanic but it plays well and fits the flavor so it could return (it's pretty high on the storm scale).
I'm not sure what the storyline will look like... we don't know if Bolas will be defeated in Amonkhet and how "defeated" he will be (do they just reclaim the plane from him or kill him). Looks like Ajani will be a permanent addition to the Gatewatch unless he is still just helping them take down Bolas, assuming they fail to do so Amonkhet. Vraska being there is interesting... Ral said that she planeswalked to "nowhere." Amonkhet being hidden from other walkers by Bolas would make sense, Atlazan not so much but they could make something up. Vraska might appear in Amonkhet block working for Bolas without a card then be on Atlazan right after and get her card there. Or she might get a card in Amonkhet block and then get another card in Atlazan if it isn't immediately after Amonkhet block. The big bad of Atlazan could be Vraska, Bolas (directly or indirectly), or someone/something entirely. Phyrexia doesn't seem like a good fit, but Garruk and Ob Nixilis are still at large. Or we could see someone new as the villain.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
They could also do Aztec gods or something, but if it's the block right after Amonkhet they might not because gods are more important/expected by the players for Egypt than for Mesoamerica and they don't want consecutive worlds to feel too similar.
Aztec gods is a must, I think. If the five gods of Amonkhet are monocolored, the Aztec gods could be multicolored to avoid making Atlazan more of the same.
As for the tribes, that merfolk from the booster pack looks greenish, kinda like a Gaea's Skyfolk or the Simic merfolk, and the human warrior might as well be Mesoamerican Boros. So maybe they're all enemy-colored?
UG Merfolk WB Skeletons UR Pirates RW Warriors BG Jaguars
They could also do Aztec gods or something, but if it's the block right after Amonkhet they might not because gods are more important/expected by the players for Egypt than for Mesoamerica and they don't want consecutive worlds to feel too similar.
Aztec gods is a must, I think. If the five gods of Amonkhet are monocolored, the Aztec gods could be multicolored to avoid making Atlazan more of the same.
As for the tribes, that merfolk from the booster pack looks greenish, kinda like a Gaea's Skyfolk or the Simic merfolk, and the human warrior might as well be Mesoamerican Boros. So maybe they're all enemy-colored?
UG Merfolk WB Skeletons UR Pirates RW Warriors BG Jaguars
If gods are done, maybe they can do shards/wedge splits for the gods from Amonkhet and Atlazan - but it would be weird to have them back to back. Wedges would support enemy color tribes better than shard gods.
The Jaguars kinda sound like the Sultai's Rakshas (i think those are the demon cat dudes from DnD and Indian myths)
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DECKS:
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
I feel like it'll actually be a air world. The Merfolk looks like he has cloud motifs, not aquatic ones. Could have sky menfolk breathing water vapor in the clouds.
We don't know for sure if Atlazan is a water world (the merfolk on the booster pack and the similarity between the name and Alantis makes it possible, but not guaranteed). We do know that it is Mesoamerican themed, judging by the background of the boosters and the clothing of the woman one of the Conquest of Power boosters. It could be water themed in addition, but considering that there is a human (a species not known for its water-breathing abilities) there is definitely some continental parts too.
Yep, my first thought when I read the name was Mazatlán. Or Aztlán.
A Mesoamerican set would probably lean black, in the same way Theros and Zendikar leaned green.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
If gods are done, maybe they can do shards/wedge splits for the gods from Amonkhet and Atlazan - but it would be weird to have them back to back. Wedges would support enemy color tribes better than shard gods.
The Jaguars kinda sound like the Sultai's Rakshas (i think those are the demon cat dudes from DnD and Indian myths)
Good point on the shard/wedge gods, especially considering the fact that Theros only had mono and two color gods, making the Egyptian and Aztec gods feel completely new.
Ally-colored tribes with shard gods in Amonkhet and enemy-colored tribes with wedge gods in Atlazan, or even the other way around could also play nicely in Standard if done right; Mummies and Skeletons begging for a Death Baron reprint, Egyptian Cat tribal synergizing with the Jaguars, Pirates looting/rummaging alongside Rogues, and so on.
I could see water/Mesoamerica, but gods would be a big must. I'm not really sure what they'll do to make it stand out yet feel authentic, but I'm really excited for it.
Yea, I'm hoping if we have tribes to look forward to, we need some lords. Now that there aren't core sets, we need tribes in blocks, and I was sad that Innistrad didn't have a reprint of the "Captain" cycle.
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DECKS:
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Why not Lizard folk lol or would Games Workshop get a little hissy?
Actually a "Road to El'Dorado" land would be cool and fun with land ramp strategies. Search for maybe 8 lands "Blank of ...El Dorado" then they merge to form the city that's an alt win con. Like the gates and Maze's End
Why not Lizard folk lol or would Games Workshop get a little hissy?
Actually a "Road to El'Dorado" land would be cool and fun with land ramp strategies. Search for maybe 8 lands "Blank of ...El Dorado" then they merge to form the city that's an alt win con. Like the gates and Maze's End
Regarding Lizardfolk, DnD has used it for decades (might have popularized it as a villain race), and GW couldn't do squat about it. And the last time they went to bat for "Space Marines" they lost big time.
And El Dorado sounds like it'd be a fun alt win con, though I hope it wouldn't be a copy past of Dragon's maze.
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DECKS:
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Why not Lizard folk lol or would Games Workshop get a little hissy?
Actually a "Road to El'Dorado" land would be cool and fun with land ramp strategies. Search for maybe 8 lands "Blank of ...El Dorado" then they merge to form the city that's an alt win con. Like the gates and Maze's End
Regarding Lizardfolk, DnD has used it for decades (might have popularized it as a villain race), and GW couldn't do squat about it. And the last time they went to bat for "Space Marines" they lost big time.
And El Dorado sounds like it'd be a fun alt win con, though I hope it wouldn't be a copy past of Dragon's maze.
I feel like an El Dorado land could involve gold tokens, like this:
El Dorado, the Golden Mystery
Land t: add 1 to your mana pool.
2t: Put a gold token into play with "Sacrifice: Add 1 color of any mana to your mana pool."
Then if you control 8 or more gold token you win the game.
It could also be kind of an Arc world, like it flooded and the pirates and such are remnants of the races who survived, maybe in the second set they find a way to drain the world revealing ancient cities, feel a little more adventury like original Zendikar.
I feel like an El Dorado land could involve gold tokens, like this:
El Dorado, the Golden Mystery
Land t: add 1 to your mana pool.
2t: Put a gold token into play with "Sacrifice: Add 1 color of any mana to your mana pool."
Then if you control 8 or more gold token you win the game.
It could also be kind of an Arc world, like it flooded and the pirates and such are remnants of the races who survived, maybe in the second set they find a way to drain the world revealing ancient cities, feel a little more adventury like original Zendikar.
I don't think they would put a win con on a land, since land destruction has fallen out of favor and it would therefore be pretty hard to stop.
Since MaRo admitted that they screwed up on Return to Zendikar, I could see Atlazan be a way to have a new "adventure" world, but with more underwater flavored elements.
If Atlazan is indeed a plane we will visit soon, I think that a South American theme is more likely than a "water world" one. Just look at the art, it basically screams Maya/Inca/Aztek and Conquistadors.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
I would guess it'll be a fusion of the two, tbh. Maro has before expressed a lot of doubt about "water world" having enough content for a block. Think less Pirates and more "Conquistadors" maybe? Group 'A' and 'B' are invading the mesoamerica-analogue region searching for something (gold, land, magic, ect), the Guildwatch shows up seeking something to defeat Bolas with (ancient artifact or spell), and the local cultures are resisting/cooperating to settle grudges.
Lets you get both the pirates/privateers stuff, as well as the more obvious Jungle-y themes, and a bunch of sunken/half sunken ruins too.
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Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
i dont own any of them because i hate the art and with each master set i pray for a new art. (same thing with goblin guide and my wish has finally come true, i hated the first art who looks like an anorexic who is scared of his own lantern and the promo one was too expensive but sexy as ****)
ive been waiting over 7 years for a reprint of our favorite merfolk lord.
im sure he wont be in there and master of the pearl trident will show up and if it does i will just sell all my merfolk!
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english aint my first language
top 5 anime of all time (tv, not books because dragon ball would be first)
Lord of Atlantis is unlikely to show up given he isn't how they do tribal effects anymore and this isn't a block themed around Atlantis. They also don't like to directly reference real world flavor like that.
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I would love some really gritty pirate characters, battleships, ghost ships, and those types of tropes. Black could have skeleton tribal.
There could be amazing lost islands with mystical creatures and plants, and amazing lost treasures.
Undersea merfolk would reign, but there could be new hybrid creature types that adapt to this plane.
What would you hope to see in Atlazan?
1. Well, I'm always really excited by large krakens/leviathans/octopi as I play lots of Commander.
2. If there's pirates, I hope that the creation of Gold Artifact tokens you sacrifice for Mana (Such you see on Gild) becomes a new code word. On a related note, this would be a perfect set to actually start refer to "draw a card, then discard a card" as "Looting".
3. Kiora is no-brainer.
White = Weather control, maybe haste enabler.
Red = Draw power, like for finding treasures or ransacking a town
Green = you get a small buff like shroud, they get debuffed like -1 for each curse. Scurvy.
Blue = Maybe CIPT affects for artifacts seeing we might have two back to back artifact heavy planes
Black = Rip off Black Peal and have a pay X or get debuff that may result in a token
I don't know how they could do battle ships again without pulling a Kaladesh and have "Crew" back.
However, gold tokens are a good fit for both pirates and Mesoamerican themes, so I would expect those unless they find a home in a set shortly before or after (perhaps in Theros 2, in Ravnica 3 as the Orzhov mechanic, or in Tarkir 2 as the Silumgar mechanic). I'm no expert on Mesoamerican mythology but jaguar-based catfolk in green and eagle-based aven in white could be good choices. Merfolk are obviously blue. If they did do pirates they would likely be blue and black. They could also do Aztec gods or something, but if it's the block right after Amonkhet they might not because gods are more important/expected by the players for Egypt than for Mesoamerica and they don't want consecutive worlds to feel too similar. Scry and/or other future-based mechanics (kinship or fateseal?) could be used to represent the calendars. I'd expect some very thematic board wipes that. Raid is a boring mechanic but it plays well and fits the flavor so it could return (it's pretty high on the storm scale).
I'm not sure what the storyline will look like... we don't know if Bolas will be defeated in Amonkhet and how "defeated" he will be (do they just reclaim the plane from him or kill him). Looks like Ajani will be a permanent addition to the Gatewatch unless he is still just helping them take down Bolas, assuming they fail to do so Amonkhet. Vraska being there is interesting... Ral said that she planeswalked to "nowhere." Amonkhet being hidden from other walkers by Bolas would make sense, Atlazan not so much but they could make something up. Vraska might appear in Amonkhet block working for Bolas without a card then be on Atlazan right after and get her card there. Or she might get a card in Amonkhet block and then get another card in Atlazan if it isn't immediately after Amonkhet block. The big bad of Atlazan could be Vraska, Bolas (directly or indirectly), or someone/something entirely. Phyrexia doesn't seem like a good fit, but Garruk and Ob Nixilis are still at large. Or we could see someone new as the villain.
You know, I have in the past posited the question of what colors Pirate tribal should be represented in. I can see the argument for UB seeing as Pirates are seafarers, but in personality I think they fit BR better as Pirates are prone to aggression and hedonism more so than sneakiness. Much like Rogues, I think Pirates can fit into Grixis colors quite handily.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
-Chandra Nalaar
Aztec gods is a must, I think. If the five gods of Amonkhet are monocolored, the Aztec gods could be multicolored to avoid making Atlazan more of the same.
As for the tribes, that merfolk from the booster pack looks greenish, kinda like a Gaea's Skyfolk or the Simic merfolk, and the human warrior might as well be Mesoamerican Boros. So maybe they're all enemy-colored?
UG Merfolk
WB Skeletons
UR Pirates
RW Warriors
BG Jaguars
Besides that, some creature types from Naya could show up. Also legendary El Dorado land.
If gods are done, maybe they can do shards/wedge splits for the gods from Amonkhet and Atlazan - but it would be weird to have them back to back. Wedges would support enemy color tribes better than shard gods.
The Jaguars kinda sound like the Sultai's Rakshas (i think those are the demon cat dudes from DnD and Indian myths)
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Standard:
RB Madness Vamps
Casual:
Formerly Modern Elfball
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Yep, my first thought when I read the name was Mazatlán. Or Aztlán.
A Mesoamerican set would probably lean black, in the same way Theros and Zendikar leaned green.
On phasing:
http://markrosewater.tumblr.com/post/140054915643/how-would-pirate-and-water-world-differ#notes
Since Kaladesh was India meets steampunk, Atlazan most likely is Mesoamerica plus either of the above.
https://en.wikipedia.org/wiki/Mesoamerican_flood_myths
Good point on the shard/wedge gods, especially considering the fact that Theros only had mono and two color gods, making the Egyptian and Aztec gods feel completely new.
Ally-colored tribes with shard gods in Amonkhet and enemy-colored tribes with wedge gods in Atlazan, or even the other way around could also play nicely in Standard if done right; Mummies and Skeletons begging for a Death Baron reprint, Egyptian Cat tribal synergizing with the Jaguars, Pirates looting/rummaging alongside Rogues, and so on.
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Standard:
RB Madness Vamps
Casual:
Formerly Modern Elfball
Cevin Kosner UG
Creature - Merfolk Human
Hexproof. Swimming (Can only be blocked by creatures with swimming.)
2/2
Actually a "Road to El'Dorado" land would be cool and fun with land ramp strategies. Search for maybe 8 lands "Blank of ...El Dorado" then they merge to form the city that's an alt win con. Like the gates and Maze's End
Regarding Lizardfolk, DnD has used it for decades (might have popularized it as a villain race), and GW couldn't do squat about it. And the last time they went to bat for "Space Marines" they lost big time.
And El Dorado sounds like it'd be a fun alt win con, though I hope it wouldn't be a copy past of Dragon's maze.
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Standard:
RB Madness Vamps
Casual:
Formerly Modern Elfball
I feel like an El Dorado land could involve gold tokens, like this:
El Dorado, the Golden Mystery
Land
t: add 1 to your mana pool.
2t: Put a gold token into play with "Sacrifice: Add 1 color of any mana to your mana pool."
Then if you control 8 or more gold token you win the game.
It could also be kind of an Arc world, like it flooded and the pirates and such are remnants of the races who survived, maybe in the second set they find a way to drain the world revealing ancient cities, feel a little more adventury like original Zendikar.
Alters
I don't think they would put a win con on a land, since land destruction has fallen out of favor and it would therefore be pretty hard to stop.
Alters
Club Flamingo Wins: 1!
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Lets you get both the pirates/privateers stuff, as well as the more obvious Jungle-y themes, and a bunch of sunken/half sunken ruins too.
i dont own any of them because i hate the art and with each master set i pray for a new art. (same thing with goblin guide and my wish has finally come true, i hated the first art who looks like an anorexic who is scared of his own lantern and the promo one was too expensive but sexy as ****)
ive been waiting over 7 years for a reprint of our favorite merfolk lord.
im sure he wont be in there and master of the pearl trident will show up and if it does i will just sell all my merfolk!
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore