Not really sure about a lot of things, partly because of being unsure how various elements of the story will go, but I can make at least some wishes and guesses.
First of all, I suspect we'll be getting a new Liliana and Tamiyo. The new Liliana will probably be either freed from the chain-veil, further/fully controlled by it, or a nerfed variant of the original Liliana of the Veil that still plays homage to it but is less powerful in Standard. Tamiyo looks like she could be Bant colored if we take the deck where she fights along with Jace in the Magic Duels game as a clue.
Also, a legendary RG Werewolf is likely/hoped for by many, particularly one relevant as a commander. It was removed from Shadows for Arlin, but that doesn't mean they didn't just move it to EM.
With Avacyn gone, it is possible angels will shift out of the big red flyer design space, and we'll see some new Innistrad dragons or reprints of old ones, such as Moonveil Dragon. Perhaps they'll get corrupted and we'll see dragon horror combined types.
With Murderous Cut gone we're a bit lacking in the unconditional black targeted destroy instant effects at playable costs (delve discount for MC). Most of the stuff currently in Standard seems to be conditional or sorcery speed. The couple that aren't are 5 cmc. This might be a good time for just plain old Murder to be reprinted. Hero's Downfall seems a bit much for current crop of planeswalkers to be favored properly, and since we already have Ruinous Path at least for those, even if it is sorcery speed.
Along similar flavor lines of black creature death, MaRo and I think some others have indicated that Innocent Blood is a card that would be safe in Standard, and an Innistrad block set would probably be the best place for it if they do reprint it for the sake of letting it get into Modern. I wouldn't mind Diabolic Edict either.
With Monastery Swiftspear out of the format, we perhaps have more room in Standard for another 1 drop prowess creature. It would be awesome if they came up with a blue or white one of comparable power level and Modern relevance.
It's also been a while since we got a paper Disenchant, some cool clerics from Innistrad, or maybe Sorin (partly white) or Tamiyo (possibly partly white) or Nahiri (you get the picture) doing it in the art might be nice. I don't think we even have one with the Modern frames for paper magic, although I could be wrong.
We're also a little lacking in large scale grave hate, the closest being the 4 cmc blue Learn from the Past. It's understandable they want to avoid exile versions due to processor mechanics, but I think they could use something like a Cranial Archive reprint, which is at least easier to play in some respects and has more color flexibility. Something along the lines of Wheel of Sun and Moon might also be interesting, although probably not a direct reprint there. Then again, they probably want to avoid a constant effect or anything too strong due to wanting to enable graveyard strategies.
For price reasons, if nothing else, and because it doesn't seem really unbalanced here, and they seem to have a bit of a tribal focus, Cavern of Souls would be a great reprint.
While I know Counterspell itself is unlikely, it hasn't been entirely ruled out, and Modern could really use it, even at the cost of temporary issues in Standard, and right now, Standard is surprsingly well positioned for handling it, due to the tendency of many larger eldrazi to have on-cast effects. It would be even easier if Cavern of Souls is reprinted in the same set, perhaps alongside some new non-creature spells with the 'can't be countered' rider attached (preferably not too many at Modern power level though, to avoid completely nerfing the whole point of putting counterspell in). Alternatively, and much easier to balance, but still potentially serving a similar purpose for Modern, would be for them to make something along the lines of an Abrput/Smother Counterspell, basically something like: UU instant- counter target spell with converted mana cost 3 or less. Safer to ride through Standard, but still able to fulfill the purposes Modern needs it for.
A sacrifice engine that doesn't have a mana cost or discard or anything attached, better than Nantuko Husk, to sorta replace Butcher of the Horde might also be nice.
Another card I wouldn't mind seeing, now that it seems to have become scry based in oracle text and scry is evergreen is Opt. Unfortunately Slip Through Space in the current Standard may make it unlikely, especially while we have prowess as an evergreen mechanic. At least we don't currently have Monastery Mentor to make it really crazy, so it's not impossible, and I'd like to see it reprinted so it can be played in Modern.
A pure black 2 drop tribal vampire better than Kalastria Highborn or Olivia's Bloodsworn (not needing additional investment of mana or mana that is a different color) might be nice as well, if only for the sake of the owner of my LGS, who has a mono-black tribal vampire deck in Modern, and wants one.
More curses would be nice too, perhaps alongside some kind of new cards that are powered by curses or trigger off them entering the battlefield and whatnot. Perhaps portray some of the new curses as a form of corruption?
I'd also like more Modern relevant, non-legendary, not overly deck-specific (ie. aggro, midrange, tempo or control, rather than tribal or something weird) non-sideboard based 1 or 2 drop white cards. White has a serious tendency in Modern to have a lot of it's stuff be overly specific to certain decks (rather than just deck archetypes) or sideboard fodder, especially at lower cmcs. Path to Exile is one of the big exceptions.
I'd also love Modern control relevant instant speed card draw, outside of Esper Charm or the recently unbanned Ancestral Vision, something along the lines of Esper Charm but less color restrictive yet also without extra options besides the card draw, or a 4 drop instant draw 3 along similar lines. Things you can play at the end of your opponent's turn if they didn't play something you wanted to counter or remove while holding up mana for a counter or instant speed removal to re-fill your hand after early turns, or dig for needed answers in middle turns before the opponent completely overruns you with their strategy. Mainly for the sake of blue based control decks where Esper Charm and/or Ancestral Vision don't fit. Steps would have to be taken to balance them of course, as they'd be powerful effects, some kind of appropriate difficulty casting them or drawback that isn't too painful for control... perhaps giving the opponent a mid-sized illusion or shapeshifter creature with defender to represent sending a spy into their camp that will defend them but not attack you directly?
We have Sanguinary Mage so I doubt we'll see anymore Prowess. SOI was originally designed as the third set in BFZ block before they changed the block formation. I do bet we'll see Emrakul. Excluding all the other lore and flavor text just look at Nissa's Revelation. Clearly Emrakul was on Zendikar but escaped. Nahiri is angry at Sorin for being so selfish and not offering his plane as a battleground vs the Eldrazi. Nahiri will bring the fight to him forcing his hand. He will be angry with Nahiri but won't have time to worry about it with Emrakul making everyone crazy and all.
I'd like to see Disenchant but I'm afraid that won't happen. The same reason we won't see Dark Ritual, Counterspell, Lightning Bolt, or Llanowar Elf/Elvish Mystic. Most if not all of those cards won't be reprinted for a long time if ever in Standard. I imagine once power creep has caught up with the power level of those cards we'll see them again but we're talking like 5-10 years down the road. Modern just got Ancestral Visions and Sword of the Meek. That's plenty for blue. This isn't Legacy, nobody wants to ask their tapped out opponent every spell if it resolves. Why reprint Counterspell when you can just unban Splinter Twin? Splinter Twin is less OP than Counterspell and they just banned Twin so it's incredibly unlikely we'll see any UU unconditional hard counter denial spells (besides we have Silumgar's Scorn).
I hope we see more curses too, just finished playtesting a list with Accursed Witch but it wasn't good enough. Ended up going BW Zulaport Cutthroat build with lots of gain life/opponent lose life effects.
I'm not sure I understand the white Modern non-conditional reference. Are you saying you want Savannah Lions or Isamaru, Hound of Konda (both which are legal in Modern)? I think I missed something here.
Instant speed Esper color modern legal draw? We have Altar's Reap. Not even Necropotence draws at instant speed.
What I'm talking about for prowess is something along the lines of:
BlueDudeU Creature - type
Prowess
Whenever you cast a non-creature spell ~ gets flying until end of turn. 1/1
or
WhiteDudeW Creature - type
Prowess
Whenever you cast a non-creature spell ~ gets vigilance until end of turn, untap it. 1/2
I don't see what is wrong with Disenchant, it's just a different color version of the regularly still reprinted Naturalize. I'm not even sure why you mentioned Dark Ritual in that list.
I have my doubts about AV and SotM. We'll see how the metagame pans out, but there is quite the possibility that artifact and graveyard hate already in the meta against other decks will keep SotM from mattering much, and modern's speed and lack of strong answers in blue decks will make Ancestral Visions ineffective at bringing control to lasting relevance, although I hope otherwise, I have my doubts, especially given how vulnerable it is to things like counterspells, chalice of the void, and simply winning before it goes off because someone played it instead of Serum Visions or some other cantrip to make sure they have the right answers early game.
Counterspell itself I disagree about being 'stronger' than Splinter Twin. It's powerful, sure, but you need to hold up mana for it, and these days modern has a lot of ways to get around counters beyond the traditional ones of flooding the board with low cmc stuff. I agree it's very powerful, but I would compare it's power level to the likes of Lightning Bolt, Path to Exile, and Thoughtsieze, things that could be too powerful if they printed more equivalent versions of them in Modern (like, say, Swords to Plowshares or some kind of lighting bolt clone with a different name) but fine with only one in the format. And I believe it may be needed for the sake of blue-based control, rather than just tempo or midrange, since spells like Remand and Mana Leak get bad late-game when control needs to be strongest and is running lower on cards due to the format having relatively weak card advantage options for the speed of the format. Anything higher cmc is too slow to matter early game, and as with the late-game issue, they can't afford too many dead cards early game. Overly specific things like Negate just don't work properly outside of sideboards in the diverse metagame. Control doesn't really work properly without strong generic answers that don't set back it's game-plan, and can be played both early game and late game at instant speed. They can have drawbacks, but those drawbacks have to be ones control can afford.
That is why I'd be fine with an 'abrupt' version instead, if they think Counterspell is too unfair (IMO it probably isn't).
About the card draw, I thought I said _non-esper_. Esper already has Esper Charm, which is the power level I'd be aiming for, perhaps a bit nerfed in not having other options besides drawing, to make up for a less color restrictive mana cost. I'm not sure why you are bringing up Altar's Reap or Necropotence, especially when I was largely talking about blue and things that don't cost you card advantage in some form like AR does.
As for white, I'm talking about how little mono-white has in the top cards and decks in Modern if you look at the metagame, outside of Path to Exile and stuff that only goes in sideboards. They basically have just Path to Exile, Wall of Omens, Restoration Angel, Thalia (and only in very specific decks), and Flickerwisp (specific decks). They are heavy in side-board options, but really light in other stuff, compared to the other colors. I don't mean stuff that isn't even seeing play in competitive T1 or T2 decks, like Savannah Lions or Isamaru. I mean actual competitive cards for Modern for white. Things like whatever a white equivalent of Young Pyromancer might be (perhaps a token generator that likes you playing enchantments?), or white's version of Monastery Swiftspear (a powerful tempo or aggro card for red, so what about a powerful tempo or aggro card for white?). 2 power isn't the answer, there are a ton of things in white that get that. It needs to do something slightly interesting and synergize with other parts of your deck. Perhaps the 1 drop equivalent of Warden of the Beyond to take advantage of white's love of exiling?
They won't reprint Disenchant in Standard because white's no longer supposed to get Disenchant, it has to settle for less efficient alternatives to green's Naturalize now.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
They won't reprint Disenchant in Standard because white's no longer supposed to get Disenchant, it has to settle for less efficient alternatives to green's Naturalize now.
Did they actually state that somewhere, because the cards they've printed recently hint that they merely prefer to experiment with weirder things or extras added for white:
Revoke Existence sacrifices instant speed for exiling instead of destroying Fate Forgotten sacrifices 2 cmc for exiling instead of destroying Solemn Offering sacrifices 2 cmc and instant speed for a big chunk of life gain Sundering Growth has hybrid white/green costs, but is still instant speed and 2 cmc, although you can't do any color for the 2nd mana like disenchant, it's basically the same power level or better in most decks, so hints that Disenchant should be just fine in white. RTR wasn't _that_ long ago.
My impression was just that they weren't taking as many chances to have fun new variants for green's artifact/enchantment hate compared to white since Planar Chaos block, and such was largely just be chance, rather than a purposeful adjustment of white's color pie.
I highly doubt that we'll see very much mono-white prowess anymore. We saw some cards with it in Khans block, but there it was a Jeskai mechanic. After being granted evergreen status, Wizards seems to have made it an Izzet mechanic.
I predict a very chance for a legendary werewolf in EMN, given how close it was to ending up in SOI until Arlinn replaced it.
In regards to Emrakul-related theories, I'm struggling to see how it would relate to EMN mechanically. It has to be compatible with SOI due to limited concerns, so no colorless-matters. My best guess would be horror tribal, since they had a high presence in SOI.
I highly doubt that we'll see very much mono-white prowess anymore. We saw some cards with it in Khans block, but there it was a Jeskai mechanic. After being granted evergreen status, Wizards seems to have made it an Izzet mechanic.
Prowess is tertiary in white now.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
The heron on the moon and eldritch horror is actually am slivers.
But for reals. Let's get a good 5 cost black creature, a red dragon that went crazy, Marit Lage having eldritch horror babies with Emrakul, Garruk coming out of hiding and killing Jace, and a legendary werewolf.
Or maybe just the first two and last one.
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First of all, I suspect we'll be getting a new Liliana and Tamiyo. The new Liliana will probably be either freed from the chain-veil, further/fully controlled by it, or a nerfed variant of the original Liliana of the Veil that still plays homage to it but is less powerful in Standard. Tamiyo looks like she could be Bant colored if we take the deck where she fights along with Jace in the Magic Duels game as a clue.
Also, a legendary RG Werewolf is likely/hoped for by many, particularly one relevant as a commander. It was removed from Shadows for Arlin, but that doesn't mean they didn't just move it to EM.
With Avacyn gone, it is possible angels will shift out of the big red flyer design space, and we'll see some new Innistrad dragons or reprints of old ones, such as Moonveil Dragon. Perhaps they'll get corrupted and we'll see dragon horror combined types.
With Murderous Cut gone we're a bit lacking in the unconditional black targeted destroy instant effects at playable costs (delve discount for MC). Most of the stuff currently in Standard seems to be conditional or sorcery speed. The couple that aren't are 5 cmc. This might be a good time for just plain old Murder to be reprinted. Hero's Downfall seems a bit much for current crop of planeswalkers to be favored properly, and since we already have Ruinous Path at least for those, even if it is sorcery speed.
Along similar flavor lines of black creature death, MaRo and I think some others have indicated that Innocent Blood is a card that would be safe in Standard, and an Innistrad block set would probably be the best place for it if they do reprint it for the sake of letting it get into Modern. I wouldn't mind Diabolic Edict either.
With Monastery Swiftspear out of the format, we perhaps have more room in Standard for another 1 drop prowess creature. It would be awesome if they came up with a blue or white one of comparable power level and Modern relevance.
It's also been a while since we got a paper Disenchant, some cool clerics from Innistrad, or maybe Sorin (partly white) or Tamiyo (possibly partly white) or Nahiri (you get the picture) doing it in the art might be nice. I don't think we even have one with the Modern frames for paper magic, although I could be wrong.
We're also a little lacking in large scale grave hate, the closest being the 4 cmc blue Learn from the Past. It's understandable they want to avoid exile versions due to processor mechanics, but I think they could use something like a Cranial Archive reprint, which is at least easier to play in some respects and has more color flexibility. Something along the lines of Wheel of Sun and Moon might also be interesting, although probably not a direct reprint there. Then again, they probably want to avoid a constant effect or anything too strong due to wanting to enable graveyard strategies.
For price reasons, if nothing else, and because it doesn't seem really unbalanced here, and they seem to have a bit of a tribal focus, Cavern of Souls would be a great reprint.
While I know Counterspell itself is unlikely, it hasn't been entirely ruled out, and Modern could really use it, even at the cost of temporary issues in Standard, and right now, Standard is surprsingly well positioned for handling it, due to the tendency of many larger eldrazi to have on-cast effects. It would be even easier if Cavern of Souls is reprinted in the same set, perhaps alongside some new non-creature spells with the 'can't be countered' rider attached (preferably not too many at Modern power level though, to avoid completely nerfing the whole point of putting counterspell in). Alternatively, and much easier to balance, but still potentially serving a similar purpose for Modern, would be for them to make something along the lines of an Abrput/Smother Counterspell, basically something like: UU instant- counter target spell with converted mana cost 3 or less. Safer to ride through Standard, but still able to fulfill the purposes Modern needs it for.
A sacrifice engine that doesn't have a mana cost or discard or anything attached, better than Nantuko Husk, to sorta replace Butcher of the Horde might also be nice.
Another card I wouldn't mind seeing, now that it seems to have become scry based in oracle text and scry is evergreen is Opt. Unfortunately Slip Through Space in the current Standard may make it unlikely, especially while we have prowess as an evergreen mechanic. At least we don't currently have Monastery Mentor to make it really crazy, so it's not impossible, and I'd like to see it reprinted so it can be played in Modern.
A pure black 2 drop tribal vampire better than Kalastria Highborn or Olivia's Bloodsworn (not needing additional investment of mana or mana that is a different color) might be nice as well, if only for the sake of the owner of my LGS, who has a mono-black tribal vampire deck in Modern, and wants one.
More curses would be nice too, perhaps alongside some kind of new cards that are powered by curses or trigger off them entering the battlefield and whatnot. Perhaps portray some of the new curses as a form of corruption?
I'd also like more Modern relevant, non-legendary, not overly deck-specific (ie. aggro, midrange, tempo or control, rather than tribal or something weird) non-sideboard based 1 or 2 drop white cards. White has a serious tendency in Modern to have a lot of it's stuff be overly specific to certain decks (rather than just deck archetypes) or sideboard fodder, especially at lower cmcs. Path to Exile is one of the big exceptions.
I'd also love Modern control relevant instant speed card draw, outside of Esper Charm or the recently unbanned Ancestral Vision, something along the lines of Esper Charm but less color restrictive yet also without extra options besides the card draw, or a 4 drop instant draw 3 along similar lines. Things you can play at the end of your opponent's turn if they didn't play something you wanted to counter or remove while holding up mana for a counter or instant speed removal to re-fill your hand after early turns, or dig for needed answers in middle turns before the opponent completely overruns you with their strategy. Mainly for the sake of blue based control decks where Esper Charm and/or Ancestral Vision don't fit. Steps would have to be taken to balance them of course, as they'd be powerful effects, some kind of appropriate difficulty casting them or drawback that isn't too painful for control... perhaps giving the opponent a mid-sized illusion or shapeshifter creature with defender to represent sending a spy into their camp that will defend them but not attack you directly?
Selling some cards I don't want.
Generally less than tcg mid.
What I'm talking about for prowess is something along the lines of:
BlueDude U
Creature - type
Prowess
Whenever you cast a non-creature spell ~ gets flying until end of turn.
1/1
or
WhiteDude W
Creature - type
Prowess
Whenever you cast a non-creature spell ~ gets vigilance until end of turn, untap it.
1/2
I don't see what is wrong with Disenchant, it's just a different color version of the regularly still reprinted Naturalize. I'm not even sure why you mentioned Dark Ritual in that list.
I have my doubts about AV and SotM. We'll see how the metagame pans out, but there is quite the possibility that artifact and graveyard hate already in the meta against other decks will keep SotM from mattering much, and modern's speed and lack of strong answers in blue decks will make Ancestral Visions ineffective at bringing control to lasting relevance, although I hope otherwise, I have my doubts, especially given how vulnerable it is to things like counterspells, chalice of the void, and simply winning before it goes off because someone played it instead of Serum Visions or some other cantrip to make sure they have the right answers early game.
Counterspell itself I disagree about being 'stronger' than Splinter Twin. It's powerful, sure, but you need to hold up mana for it, and these days modern has a lot of ways to get around counters beyond the traditional ones of flooding the board with low cmc stuff. I agree it's very powerful, but I would compare it's power level to the likes of Lightning Bolt, Path to Exile, and Thoughtsieze, things that could be too powerful if they printed more equivalent versions of them in Modern (like, say, Swords to Plowshares or some kind of lighting bolt clone with a different name) but fine with only one in the format. And I believe it may be needed for the sake of blue-based control, rather than just tempo or midrange, since spells like Remand and Mana Leak get bad late-game when control needs to be strongest and is running lower on cards due to the format having relatively weak card advantage options for the speed of the format. Anything higher cmc is too slow to matter early game, and as with the late-game issue, they can't afford too many dead cards early game. Overly specific things like Negate just don't work properly outside of sideboards in the diverse metagame. Control doesn't really work properly without strong generic answers that don't set back it's game-plan, and can be played both early game and late game at instant speed. They can have drawbacks, but those drawbacks have to be ones control can afford.
That is why I'd be fine with an 'abrupt' version instead, if they think Counterspell is too unfair (IMO it probably isn't).
About the card draw, I thought I said _non-esper_. Esper already has Esper Charm, which is the power level I'd be aiming for, perhaps a bit nerfed in not having other options besides drawing, to make up for a less color restrictive mana cost. I'm not sure why you are bringing up Altar's Reap or Necropotence, especially when I was largely talking about blue and things that don't cost you card advantage in some form like AR does.
As for white, I'm talking about how little mono-white has in the top cards and decks in Modern if you look at the metagame, outside of Path to Exile and stuff that only goes in sideboards. They basically have just Path to Exile, Wall of Omens, Restoration Angel, Thalia (and only in very specific decks), and Flickerwisp (specific decks). They are heavy in side-board options, but really light in other stuff, compared to the other colors. I don't mean stuff that isn't even seeing play in competitive T1 or T2 decks, like Savannah Lions or Isamaru. I mean actual competitive cards for Modern for white. Things like whatever a white equivalent of Young Pyromancer might be (perhaps a token generator that likes you playing enchantments?), or white's version of Monastery Swiftspear (a powerful tempo or aggro card for red, so what about a powerful tempo or aggro card for white?). 2 power isn't the answer, there are a ton of things in white that get that. It needs to do something slightly interesting and synergize with other parts of your deck. Perhaps the 1 drop equivalent of Warden of the Beyond to take advantage of white's love of exiling?
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Did they actually state that somewhere, because the cards they've printed recently hint that they merely prefer to experiment with weirder things or extras added for white:
Revoke Existence sacrifices instant speed for exiling instead of destroying
Fate Forgotten sacrifices 2 cmc for exiling instead of destroying
Solemn Offering sacrifices 2 cmc and instant speed for a big chunk of life gain
Sundering Growth has hybrid white/green costs, but is still instant speed and 2 cmc, although you can't do any color for the 2nd mana like disenchant, it's basically the same power level or better in most decks, so hints that Disenchant should be just fine in white. RTR wasn't _that_ long ago.
My impression was just that they weren't taking as many chances to have fun new variants for green's artifact/enchantment hate compared to white since Planar Chaos block, and such was largely just be chance, rather than a purposeful adjustment of white's color pie.
I predict a very chance for a legendary werewolf in EMN, given how close it was to ending up in SOI until Arlinn replaced it.
In regards to Emrakul-related theories, I'm struggling to see how it would relate to EMN mechanically. It has to be compatible with SOI due to limited concerns, so no colorless-matters. My best guess would be horror tribal, since they had a high presence in SOI.
Dark Confidant
Liliana of the Veil
Blood Moon
Pact of Negation
Summoner's Pact
Slaughter Pact
Angel's Grace
Eternal Witness
Bridge from Below
Extripate
Raven's Crime
Cavern of Souls
Craterhoof Behemoth
Restoration Angel
Blood Artist
Huntmaster of the Fells
Thalia, Guardian of Thraben
Gravecrawler
Geralf's Messenger
Grafdigger's Cage
Falkenrath Aristocrat
Predator Ooze
Snapcaster Mage
Stony Silence
Past in Flames
Thoughtseize
Scavenging Ooze
Baneslayer Angel
Ancient Stirrings
Death's Shadow
Bloodghast
Lord of the Undead
Grave Pact
Magus of the Moon
Damnation
Darkness
Ancestral Vision
Infernal Tutor
Ghostway
Glimpse the Unthinkable
Shadow of Doubt
Prowess is tertiary in white now.
"You can tell how dumb someone is by how they use Mary Sue"
But for reals. Let's get a good 5 cost black creature, a red dragon that went crazy, Marit Lage having eldritch horror babies with Emrakul, Garruk coming out of hiding and killing Jace, and a legendary werewolf.
Or maybe just the first two and last one.