I fully believe that Battle for Zendikar will contain a heavy monocolored and Elemental theme. Because this I am expecting either the enemy manlands or completing the elemental land cycle (flamekin village. Since this is a large set, we could get both the enemy manlands and the elemental lands. This prevents the complete set of fetches being in standard at the same time (at least for an extended period) and gives a fair amount of cards people are looking for.
Now for the evidence
Return to Ravnica Block - 19 elementals (6 Rare and 1 Mythic)
Theros Block - 6 (1 Rare and 0 Mythic)
M15 - 8 elementals (1 Rare and 0 Mythic)
Khans of Tarkir Block - 15 elementals (2 Rare and 3 Mythic)
I base this off of the number of playable elementals in the Khans block. Now I do think we'll see the enemy fetches in Zendikar's closure since the plane will no longer be with an Eldrazi and the healing of the plane.
I think it unlikely that we will see Enemy Fetches in BfZ. It all depends on whether or not Landfall makes a return.
If the rumors are true and we get a colorless basic land, I expect a cycle of new fetches, ones that can fetch the new colorless basic land and one of the already existing basic land types.
Now, I wouldn't put to much stock in seeing an elemental tribal theme in BfZ, sometimes a block contain large amounts of a creature type without it indicating that there will be any tribal support in the next block.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Flamekin Village is not part of an elemental land cycle, but the last piece of a Tribal Land cycle from Lorwyn. There were two different elemental tribes in Lorwyn, the greater elemental (5 color) and the Flamekins (monored). Only the first one got a Tribal Land, so they decided to put a Flamekin Land in C14 for flavor and nostalgia.
I fully believe that Battle for Zendikar will contain a heavy monocolored and Elemental theme. Because this I am expecting either the enemy manlands or completing the elemental land cycle (flamekin village.
Er there's not incomplete elemental land cycle. Quite the opposite, Flamekin Village was made to complete the Lorwyn tribe lands cycle (Auntie's Hovel and friends), which included Primal Beyond, a land that worked well with the multicolored Evoke elementals, but was basically useless for the red Flamekin elementals.
Flamekin Village is not part of an elemental land cycle, but the last piece of a Tribal Land cycle from Lorwyn. There were two different elemental tribes in Lorwyn, the greater elemental (5 color) and the Flamekins (monored). Only the first one got a Tribal Land, so they decided to put a Flamekin Land in C14 for flavor and nostalgia.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The main argument I can see for them not being in Battle for Zendikar is simply that they don't want all 10 in Standard at the same time. Maybe if there is no additional dual cycle in Magic Origins and so we are left with KTK tri-lands, life-gain lands, and fetches.
Seeing a reprint in BfZ would mean they only share 7 months in standard with the allied ones due to the new rotation. 7 months is far more palatable than the 24 months they would have under the old rotation. Plus theirs no shocks around to make mana fixing absurd. Standards not gonna be broken with all 10 fetches in it for such a short time.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Well we only have Wikipedia info on set release is a rough guess and even according to that its 8 months. So its not to much time in standard together. Your wrong about blocks on lasting 6 months, unless your talking about the earliest set in the new block rotation time together with the newest set, MaRo stated that each block itself would be in standard for a year and a half. I.e- 18 months. Well the big set anyway. 2nd set of the block is 15 months.
I was comparing the amount of time it would have been under the old rotation. Though it wouldn't have been the full two years it would be much more time than the 6-8 months it would be under the new rotation.
Main point- The 'Can't have all ten fetches in standard because of shuffeling.' isn't a valid counter point anymore since new rotation lessens the time they'd be in standard together.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
khans fetches rotate in less than 6 months? but zendikar dual lands just got printed; would not be surprised to see scalding tarn and the like enter standard when khans rotates.
Fetchlands + Tangolands creates a nearly perfect color fixing manabase that I guess it wouldn't be healthy for standard if it stays for too long.
We might see Enemy Fetchlands before the BFZ rotates out, but I don't think it will be right after the Allied ones rotate out.
They've definitively said that they do want Zendikar to exist in Standard without 100% overlap with the fetchlands. So there will not be fetchlands in Oath or in Shadows over Innistrad. The block after SOI is possible, however.
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Now for the evidence
Return to Ravnica Block - 19 elementals (6 Rare and 1 Mythic)
Theros Block - 6 (1 Rare and 0 Mythic)
M15 - 8 elementals (1 Rare and 0 Mythic)
Khans of Tarkir Block - 15 elementals (2 Rare and 3 Mythic)
I base this off of the number of playable elementals in the Khans block. Now I do think we'll see the enemy fetches in Zendikar's closure since the plane will no longer be with an Eldrazi and the healing of the plane.
If the rumors are true and we get a colorless basic land, I expect a cycle of new fetches, ones that can fetch the new colorless basic land and one of the already existing basic land types.
Now, I wouldn't put to much stock in seeing an elemental tribal theme in BfZ, sometimes a block contain large amounts of a creature type without it indicating that there will be any tribal support in the next block.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Most of the lands were just dual lands, however the Kithkin and Flamekin lands have abilities cause they're monocolor. The lands are:
Giants (RW) - Ancient Amphitheater
Goblins (BR) - Auntie's Hovel
Elves (BG) - Gilt-Leaf Palace
Ents (GWB) - Murmuring Bosk
Elementals (WUBRG) - Primal Beyond
Kithkins (W) - Rustic Clachan
Faeries (UB) - Secluded Glen
Merfolks (WU) - Wanderwine Hub
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Er there's not incomplete elemental land cycle. Quite the opposite, Flamekin Village was made to complete the Lorwyn tribe lands cycle (Auntie's Hovel and friends), which included Primal Beyond, a land that worked well with the multicolored Evoke elementals, but was basically useless for the red Flamekin elementals.
EDIT: Ninja'd.
Don't forget Mutavault as the Changeling land.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
I was comparing the amount of time it would have been under the old rotation. Though it wouldn't have been the full two years it would be much more time than the 6-8 months it would be under the new rotation.
Main point- The 'Can't have all ten fetches in standard because of shuffeling.' isn't a valid counter point anymore since new rotation lessens the time they'd be in standard together.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
We might see Enemy Fetchlands before the BFZ rotates out, but I don't think it will be right after the Allied ones rotate out.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
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