Well, look at past sets. The small ones just dont get to have 5 rare lands (im sure there is some exception but with a good reason)
Future Sight had five future Duals, Eventide had the enemy-pair filterlands, Worldwake had the ally color manlands. Small sets are indeed allowed to have land cycles if there is a good reason. The soft wedge element that Yasova suggests makes me think we could see some Murmuring Bosk-style lands in FRF, which would compliment the fetchlands in KTK.
Abzan Dunes
Land - Plains
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a white card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Jeskai Lake
Land - Island
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a blue card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Sultai Jungle
Land - Swamp
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a black card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Mardu Cliffs
Land - Mountain
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a red card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Temur Woodland
Land - Forest
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a green card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Here's my prediction. After Khans, we get a Return to Zendikar and Wizards makes the enemy manlands. After Zendikar, we get a Return to Return to Mirrodin and Wizards makes the enemy fastlands.
Future Sight had five future Duals, Eventide had the enemy-pair filterlands, Worldwake had the ally color manlands. Small sets are indeed allowed to have land cycles if there is a good reason. The soft wedge element that Yasova suggests makes me think we could see some Murmuring Bosk-style lands in FRF, which would compliment the fetchlands in KTK.
Abzan Dunes
Land - Plains
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a white card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Jeskai Lake
Land - Island
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a blue card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Sultai Jungle
Land - Swamp
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a black card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Mardu Cliffs
Land - Mountain
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a red card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Temur Woodland
Land - Forest
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a green card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Such lands would be very nice, and I would have no problem with them being in Fate Reforged, although I still am hoping for the enemy-colored fetchlands in Dragons of Tarkir.
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“Those who would trade their freedoms for security will have neither.”-Benjamin Franklin
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
I really would like to see enemy fastlands as well as a Horizon Canopy cycle be made so that a playset of both dual lands for RW would be excellent additions to my Burn deck.
I really would like to see enemy fastlands as well as a Horizon Canopy cycle be made so that a playset of both dual lands for RW would be excellent additions to my Burn deck.
While I'd also like enemy fastlands for RW burn, Horizon Canopy variants that produce red mana sounds broken in burn and similar speedy, aggressive decks.
I could see a more balanced cycle of Canopy lands with an extra added on to the activation cost. Adding color requirements would help too.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
A good legendary land would be one that taps for any color and has no drawbacks, like a painless city of brass. Being legendary is the drawback because with multiples, each one you draw after the first is a dead draw.
Another possibility is a shock land with all 5 basic types, but shocks for 4. Which seems like a lot, but it's a better deal than 2 damage for 2 colors.
Nimbus lands are too dependant on other land to be useful. If I was r&d, I would have nimbus lands produce 3 or even 4 colors, and having one basic land type would activate 2 opposite colors
A good legendary land would be one that taps for any color and has no drawbacks, like a painless city of brass. Being legendary is the drawback because with multiples, each one you draw after the first is a dead draw.
Being legendary alone is not a sufficient drawback for a land that can produce any mana of any color; I believe that it is best that the land enters the battlefield tapped unless a specific condition is met. For example, I believe that "[cardname] enters the battlefield tapped unless you control lands with at least three different basic lands types" is an acceptable condition. Notice that it does not need to be basic lands, so, if a player controlled two different shocklands, the land would enter the battlefield untapped.
I'd love Enemy manlands, but then I enjoy diversity rather than "clone this card in all colors", generally speaking ( though, I see the necessity of the latter to make the color wheel balanced ).
A River of Tears cycle might create an interesting cycle because of the way it restricts gameplay. It's enough of a hindrance to complicate things, but not so slow as to not be Standard ( and EDH ) playable.
Another issue with a legendary land that taps for any color is that extras aren't exactly dead draws. You can, for instance, tap one, then play the next one and sacrifice the first and tap the second one, it would put you behind on lands, but it would still at least help that turn.
Another issue with a legendary land that taps for any color is that extras aren't exactly dead draws. You can, for instance, tap one, then play the next one and sacrifice the first and tap the second one, it would put you behind on lands, but it would still at least help that turn.
True, but that would still make them stricly worse than original duals. Therefore, it would not break the reserve list.
Another issue with a legendary land that taps for any color is that extras aren't exactly dead draws. You can, for instance, tap one, then play the next one and sacrifice the first and tap the second one, it would put you behind on lands, but it would still at least help that turn.
True, but that would still make them stricly worse than original duals. Therefore, it would not break the reserve list.
I was talking about mention of a wubrg one, not the dual-ones you were suggesting earlier than that.
Someone suggested these for DoT reprints in another thread. I'd really love them to do what they did with refuges with these, and reduce them to common and make it a full cycle. Unlike the refuges, they probably wouldn't need to rename them, as the names are generic enough.
Such a cycle would be somewhat popular with aggro decks, to be sure. RW loves a land that taps for its colors turn 1. But the slowtapping is problematic as it disrupts tempo in a manner far worse than ETBT.
Private Mod Note
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Well, you can always ask other players to compare them side-by-side with the Refuge-style lands. From my perspective, the fact that the colored mana is so slow makes the lands unappealing even in limited, where basic lands are both more plentiful and more effective. There's a reason we've seen Taplands far more often.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Someone suggested these for DoT reprints in another thread. I'd really love them to do what they did with refuges with these, and reduce them to common and make it a full cycle. Unlike the refuges, they probably wouldn't need to rename them, as the names are generic enough.
Future Sight had five future Duals, Eventide had the enemy-pair filterlands, Worldwake had the ally color manlands. Small sets are indeed allowed to have land cycles if there is a good reason. The soft wedge element that Yasova suggests makes me think we could see some Murmuring Bosk-style lands in FRF, which would compliment the fetchlands in KTK.
Abzan Dunes
Land - Plains
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a white card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Jeskai Lake
Land - Island
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a blue card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Sultai Jungle
Land - Swamp
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a black card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Mardu Cliffs
Land - Mountain
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a red card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Temur Woodland
Land - Forest
( : Add to your mana pool.)
As ~ enters the battlefield, you may reveal a green card from your hand. If you don't, ~ enters the battlefield tapped.
, Pay 1 life: Add or to your mana pool.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Such lands would be very nice, and I would have no problem with them being in Fate Reforged, although I still am hoping for the enemy-colored fetchlands in Dragons of Tarkir.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
While I'd also like enemy fastlands for RW burn, Horizon Canopy variants that produce red mana sounds broken in burn and similar speedy, aggressive decks.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
How would that "help?" I believe that horizon canopy is perfectly balanced as it is, so an entire cycle modeled after it would be, as well.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
Another possibility is a shock land with all 5 basic types, but shocks for 4. Which seems like a lot, but it's a better deal than 2 damage for 2 colors.
Nimbus lands are too dependant on other land to be useful. If I was r&d, I would have nimbus lands produce 3 or even 4 colors, and having one basic land type would activate 2 opposite colors
Being legendary alone is not a sufficient drawback for a land that can produce any mana of any color; I believe that it is best that the land enters the battlefield tapped unless a specific condition is met. For example, I believe that "[cardname] enters the battlefield tapped unless you control lands with at least three different basic lands types" is an acceptable condition. Notice that it does not need to be basic lands, so, if a player controlled two different shocklands, the land would enter the battlefield untapped.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
I'd love Enemy manlands, but then I enjoy diversity rather than "clone this card in all colors", generally speaking ( though, I see the necessity of the latter to make the color wheel balanced ).
A River of Tears cycle might create an interesting cycle because of the way it restricts gameplay. It's enough of a hindrance to complicate things, but not so slow as to not be Standard ( and EDH ) playable.
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
I think we need the fastlands cycle completed ASAP, and the enemy manlands are next most needed.
I was talking about mention of a wubrg one, not the dual-ones you were suggesting earlier than that.
Cloudcrest Lake, Lantern-Lit Graveyard, Tranquil Garden, Waterveil Cavern, Pinecrest Ridge and bring in enemy color ones! The slowtap lands! These would be amazing in pauper, which is why I say common.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.