DH 3/28: A "fixed" city of Brass to improve Block Constructed mana as requested by EVL. Was a cute Besieged City.
ID 3/28: I know we were concerned that the scry lands already point to 3 color decks instead of 2 color decks. I think a strong 5-color land even further exaggerates this.
DH 3/28: Guessing we'll have a lot of flexibility on this with the concept. FFL can figure out hopefully. Think we've wanted to avoid more 5c fixing, maybe by the third set it's okay for 6 months?
SPS 5/6/13: Super happy with what this is doing for block. Multicolor decks get another few months of goodness. I think it's worth it.
ID 5/7/13: It's strange that the 2 color decks need this more than the 3 color decks that can play 12 scry lands.
DH 8/16: Question for the general population: Is this supposed to be "Pay 1 life, T: ..." instead?
KD 8/20: Per Dave and Erik: Now pay life rather than deal damage, to match the land cycles we are most likely to reprint.
ID 8/29/13: Glad we settled on pay life.
Maybe this is a hint that we'll be seeing some reason in Takir that will cause Mana Confluence not to be used. Strong mono-color encouraging mechanics like Devotion aren't likely to be enough.
What if we wind up with multi-color hate?
Things like this:
Warring Impulses2R Enchantment
At the start of each player's upkeep, they take 1 damage for each color lands they possess can produce beyond the first.
At the start of each player's upkeep, they take 1 damage for each color of permanents they control beyond the first.
Mana ConflictRR Sorcery
Choose one: Target player takes damage equal to the number of colors lands they control can produce; or, target creature takes damage equal to twice the number of different colored mana symbols it has in it's casting cost.
Energy Seal1WW Enchantment - Aura
Enchant player.
When Energy Lock enters the battlefield, enchanted player chooses a color. Enchanted player may no longer cast spells with symbols of other colors in their casting costs.
Bond Lock2U Enchantment
When bond lock enters the battlefield, each player chooses a color.
Lands each player controls produce mana colorless instead of any color of mana besides the color that player chose.
Conflict of Interests2BBB Enchantment
Whenever a player casts a spell with a different color than one of the non-land permanents they control, they must sacrifice a permanent.
Fickle FelinesGGG Sorcery
Put a number of 2/2 green Cat Spirit creature tokens onto the battlefield equal to the number of colors of mana target opponent's lands can produce.
Reactive MistsUG Instant
Prevent all combat damage dealt by multi-color creatures this turn.
I think that line is referring more to the rotation of RtR block. With Shocks and most of the multi-color power cards gone, the three-color goodstuff strategy will take a big hit.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Maybe this is a hint that we'll be seeing some reason in Takir that will cause Mana Confluence not to be used. Strong mono-color encouraging mechanics like Devotion aren't likely to be enough.
What if we wind up with multi-color hate?
Things like this:
Warring Impulses 2R
Enchantment
At the start of each player's upkeep, they take 1 damage for each color lands they possess can produce beyond the first.
At the start of each player's upkeep, they take 1 damage for each color of permanents they control beyond the first.
Mana Conflict RR
Sorcery
Choose one: Target player takes damage equal to the number of colors lands they control can produce; or, target creature takes damage equal to twice the number of different colored mana symbols it has in it's casting cost.
Energy Seal 1WW
Enchantment - Aura
Enchant player.
When Energy Lock enters the battlefield, enchanted player chooses a color. Enchanted player may no longer cast spells with symbols of other colors in their casting costs.
Bond Lock 2U
Enchantment
When bond lock enters the battlefield, each player chooses a color.
Lands each player controls produce mana colorless instead of any color of mana besides the color that player chose.
Conflict of Interests 2BBB
Enchantment
Whenever a player casts a spell with a different color than one of the non-land permanents they control, they must sacrifice a permanent.
Fickle Felines GGG
Sorcery
Put a number of 2/2 green Cat Spirit creature tokens onto the battlefield equal to the number of colors of mana target opponent's lands can produce.
Reactive Mists UG
Instant
Prevent all combat damage dealt by multi-color creatures this turn.