Repeating core 2020 with elemental tribal with yarok 2.0 and a 4 or/and 5 color omnath and other elemental synergy (the “and” is one in main set the other is the the face commander for one of the zendikar decks)
Some trap cards
The only surviving eldrazis (maybe) (by the way if omnath elemental tribal is one of the decks and it’s 5 color willing to bet we finally get a colorless precon plus it’s all reprints but 3)
New Nissa card
Enemy tango lands
Another land matters legend (windgrace was the first major one besides the others)
Kiora headed to Zendikar from Ravnica after WAR. So here's to a new Kiora card, adventure, quest and trap cards related to oceanic expeditions and exploration, and of course, some sea threats like kraken and octopuses. Another take on Quest for Ula's Temple and sea monster support in general would be amazing. I am also looking forward to a Simic Zendikar dual land.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Honestly, I do not understand Zendikar's appeal at this point.
I like the idea of "Adventure world" and am fine with the tribes being used in the setting but... I'm not really sure what else there is to say. Lots of the flavor of "adventure world" came from the actual setting itself... which has been largely wrecked. I expect that eldrazi will be largely underplayed, if not entirely absent. While lots of players want allies, I feel we are more likely to have the creature type sprinkled around on random cards rather than getting even more rally effects, which I feel is what many players really want (while the shift from Rally to Cohort wasn't positively received, I'm not sure how much more design space really exists for rally, especially on commons). I'm also a bit skeptical about the remaining (exciting) design space for landfall, given that wizards has continued printing a bunch of "pseudo-landfall" cards outside of Zendikar... and that the ability was used rather conservatively last time we visited the plane. If traps come back (and their design space is also relatively small), they are more likely to be conservatively priced (No free traps like archive trap or ravenous trap, I'm guessing). Finally, capturing the excellent feeling of power that the original zendikar held at the time would be really hard as we aren't coming to this set after a sizeable slump. We actually have players complaining that wizards is designing too many overpowered cards these days.
I realize that I'm being a tremendous pessimist here. If I'm wrong on even one or two of these expectations, I could imagine having a lot of fun with this set. As the plane was nearly destroyed last time, there's lots of room to add something entirely new to Zendikar as well (Maybe pack adventure world with D&D box toppers just like Ikiora had Godzilla ones). Either way, I'm going to be interested to see what happens.
Honestly, I do not understand Zendikar's appeal at this point.
I like the idea of "Adventure world" and am fine with the tribes being used in the setting but... I'm not really sure what else there is to say. Lots of the flavor of "adventure world" came from the actual setting itself... which has been largely wrecked.
Yeah, this is something I've been wondering about as well. It's not like original Zendikar was like a world littered with ruins of multiple bygone civilizations. The big mystery were the Eldrazi and only the Eldrazi, and virtually everything about the worldbuilding was connected to them (most importantly the hedrons). Now that the mystery has been lifted and the Eldrazi are no more, what's really left to unearth here? It'll be interesting to see how they handled this issue.
Honestly, I do not understand Zendikar's appeal at this point.
I like the idea of "Adventure world" and am fine with the tribes being used in the setting but... I'm not really sure what else there is to say. Lots of the flavor of "adventure world" came from the actual setting itself... which has been largely wrecked.
Yeah, this is something I've been wondering about as well. It's not like original Zendikar was like a world littered with ruins of multiple bygone civilizations. The big mystery were the Eldrazi and only the Eldrazi, and virtually everything about the worldbuilding was connected to them (most importantly the hedrons). Now that the mystery has been lifted and the Eldrazi are no more, what's really left to unearth here? It'll be interesting to see how they handled this issue.
There was something about Zendikar's mana that made it the ideal place for Sorin, Nahiri, and Ugin to trap the Titans initially, so there may be something to find there.
My money is on Landfall, traps and Allies, plus a new named/keyword mechanic. I doubt we'll see Eldrazi, as that was what turned people off to the last setting.
Maro has ben really consistently saying they arent eldrazis
So I might have to anticipate no survivors
What about the two commander decks with 3 new legendary creatures each, one of those decks could very well be an Eldrazi deck
If they able to do past time legends for this case before the deaths of ulamog and kozilek then yes I can see them finally doing s colorless pre-con with a 3.0 versions of them (or devoid 5-color)
Ps about that expect the other deck to be 5-color elemental tribal or land theme (landfall)
I’m not sure if I really anticipate an ally commander deck for the same reason I’d never expect a sliver commander deck.
Ally decks don’t have a lot of room for generalized “commander good stuff” commons/uncommon and rely on a whole bunch of cards that would never see play in any other commander deck... which seems to run counter to the purpose of this deck... and ally decks are pretty darn consistent for their price tag... which would make it difficult to build the other deck as an “equal opponent”.
It would be a good chance to reprint a bunch of older, desirable, and relatively inexpensive commons and uncommon a to make a relatively cohesive deck... though I would imagine it overwhelming the elemental/landfall deck on a regular basis unless some decent cards were thrown into the latter.
Sorin and Nahiri rivalry reaches its climax, requiring intervention by Nissa due to the threat that the conflict represents for Zendikar's Recovery.
Nissa perhaps even promises to find a solution for Emrakul's presence on Innistrad.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards. listen. The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
Sorin and Nahiri rivalry reaches its climax, requiring intervention by Nissa due to the threat that the conflict represents for Zendikar's Recovery.
Nissa perhaps even promises to find a solution for Emrakul's presence on Innistrad.
I don't know I think if Nahiri is seen back on Zendikar I think she would have to have somewhat of a change of heart (and this is coming from someone who is completely on team Sorin). Her motivation in the rivalry is based on the stat of Zendikar when she last saw it, I think while she may want revenge on Sorin I'd hope that if she went to Zendikar she'd want to rebuild her homeland and I might be wearing rose colored glasses but I don't see Sorin retaliating on Zendikar itself though I can see him trying to hunt her specifically down. Even not being her biggest fan I hope they develop her as an anti-hero or anti-villain instead of oh we need to check off the box for white aligned villain.
Private Mod Note
():
Rollback Post to RevisionRollBack
Embrace the dark you call a home,
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
I have a super weird idea on where they can go with Zendikar, it fits the set name well enough, and could change how we view the multiverse...I just don't know if they're planning something that lore changing at the moment, but it could be really interesting...we'd have to "lose" one of our main characters for it to work properly though.
Ok, listen not sure it's the same person but he may have leaked some zendikar stuff
1U - Instant
Counter target Spell unless its Controller pays {1}.
Transform: When xyz resolves, put it into Play transformed.
Side2:
Land
Enters the Battlefield Tapped T : Add U
----------
Land
Chose a Side, when xyz comes into Play.
Side1: t : Add W
Side2: T : Add U
(this third one might be in M21)
1U - Instant
Counter Target Spell unless its Controller pays {2}.
If there are 8 or more Cards in its Controllers Graveyard instead counter that Spell and Scry 2.
Basically the claim here is DFC’s that turn into lands are in Zendikar rising
Private Mod Note
():
Rollback Post to RevisionRollBack
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Landfall
Adventure
Quest counter cards
Repeating core 2020 with elemental tribal with yarok 2.0 and a 4 or/and 5 color omnath and other elemental synergy (the “and” is one in main set the other is the the face commander for one of the zendikar decks)
Some trap cards
The only surviving eldrazis (maybe) (by the way if omnath elemental tribal is one of the decks and it’s 5 color willing to bet we finally get a colorless precon plus it’s all reprints but 3)
New Nissa card
Enemy tango lands
Another land matters legend (windgrace was the first major one besides the others)
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Yes, yes and more yes.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
We will probably see the last of th survivors
Who knows maybe one of the deck is eldrazi related
UR Mizzix of the Izmagnus ~~~ Build your own win-condition: Finite Spellslinging
UR Brudiclad, Telchor Engineer ~~~ We are the Borg. We will add your biological and technological distinctiveness to our own.
WUB Oloro, Ageless Ascetic ~~~ A Guide to dying slowly
UBR Marchesa, the Black Rose ~~~ Marchesa's undying Marionettes
RGW Mayael the Anima ~~~ All Hail the Big Chungus
GWU Chulane, Teller of Tales ~~~ Permanents Only ETB Shenanigans
BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
From flavor might be a legendary one too
I like the idea of "Adventure world" and am fine with the tribes being used in the setting but... I'm not really sure what else there is to say. Lots of the flavor of "adventure world" came from the actual setting itself... which has been largely wrecked. I expect that eldrazi will be largely underplayed, if not entirely absent. While lots of players want allies, I feel we are more likely to have the creature type sprinkled around on random cards rather than getting even more rally effects, which I feel is what many players really want (while the shift from Rally to Cohort wasn't positively received, I'm not sure how much more design space really exists for rally, especially on commons). I'm also a bit skeptical about the remaining (exciting) design space for landfall, given that wizards has continued printing a bunch of "pseudo-landfall" cards outside of Zendikar... and that the ability was used rather conservatively last time we visited the plane. If traps come back (and their design space is also relatively small), they are more likely to be conservatively priced (No free traps like archive trap or ravenous trap, I'm guessing). Finally, capturing the excellent feeling of power that the original zendikar held at the time would be really hard as we aren't coming to this set after a sizeable slump. We actually have players complaining that wizards is designing too many overpowered cards these days.
I realize that I'm being a tremendous pessimist here. If I'm wrong on even one or two of these expectations, I could imagine having a lot of fun with this set. As the plane was nearly destroyed last time, there's lots of room to add something entirely new to Zendikar as well (Maybe pack adventure world with D&D box toppers just like Ikiora had Godzilla ones). Either way, I'm going to be interested to see what happens.
Yeah, this is something I've been wondering about as well. It's not like original Zendikar was like a world littered with ruins of multiple bygone civilizations. The big mystery were the Eldrazi and only the Eldrazi, and virtually everything about the worldbuilding was connected to them (most importantly the hedrons). Now that the mystery has been lifted and the Eldrazi are no more, what's really left to unearth here? It'll be interesting to see how they handled this issue.
There was something about Zendikar's mana that made it the ideal place for Sorin, Nahiri, and Ugin to trap the Titans initially, so there may be something to find there.
My money is on Landfall, traps and Allies, plus a new named/keyword mechanic. I doubt we'll see Eldrazi, as that was what turned people off to the last setting.
So I might have to anticipate no survivors
What about the two commander decks with 3 new legendary creatures each, one of those decks could very well be an Eldrazi deck
If they able to do past time legends for this case before the deaths of ulamog and kozilek then yes I can see them finally doing s colorless pre-con with a 3.0 versions of them (or devoid 5-color)
Ps about that expect the other deck to be 5-color elemental tribal or land theme (landfall)
Ally decks don’t have a lot of room for generalized “commander good stuff” commons/uncommon and rely on a whole bunch of cards that would never see play in any other commander deck... which seems to run counter to the purpose of this deck... and ally decks are pretty darn consistent for their price tag... which would make it difficult to build the other deck as an “equal opponent”.
It would be a good chance to reprint a bunch of older, desirable, and relatively inexpensive commons and uncommon a to make a relatively cohesive deck... though I would imagine it overwhelming the elemental/landfall deck on a regular basis unless some decent cards were thrown into the latter.
Awaken, Landfall or perhaps Landship. Some kind of manland...
I can't see the return of Traps, but I can see that they reuse Adventure.
Hands to the sky
Give a round of applause
For the great Miss Y!
Nissa perhaps even promises to find a solution for Emrakul's presence on Innistrad.
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
Hands to the sky
Give a round of applause
For the great Miss Y!
And probably one of the 2 commander decks main commanders
I don't know I think if Nahiri is seen back on Zendikar I think she would have to have somewhat of a change of heart (and this is coming from someone who is completely on team Sorin). Her motivation in the rivalry is based on the stat of Zendikar when she last saw it, I think while she may want revenge on Sorin I'd hope that if she went to Zendikar she'd want to rebuild her homeland and I might be wearing rose colored glasses but I don't see Sorin retaliating on Zendikar itself though I can see him trying to hunt her specifically down. Even not being her biggest fan I hope they develop her as an anti-hero or anti-villain instead of oh we need to check off the box for white aligned villain.
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
Landfall is going to be absurd this time in standard
Azusa, Lost but Seeking is in core 2021
1U - Instant
Counter target Spell unless its Controller pays {1}.
Transform: When xyz resolves, put it into Play transformed.
Side2:
Land
Enters the Battlefield Tapped
T : Add U
----------
Land
Chose a Side, when xyz comes into Play.
Side1:
t : Add W
Side2:
T : Add U
(this third one might be in M21)
1U - Instant
Counter Target Spell unless its Controller pays {2}.
If there are 8 or more Cards in its Controllers Graveyard instead counter that Spell and Scry 2.
Basically the claim here is DFC’s that turn into lands are in Zendikar rising