I’m going to try to map out what the Dominaria set will look like. The leak gave us a lot of information, but it’s also lacking rarities and collector’s numbers, making a set breakdown something of a puzzle. I can’t use traditional number crunching methods due to the lack of collector’s numbers, but I can try to work backwards and try to guess which cards will fill out the rare and mythic slots. Let’s establish a few things first:
In every Dominaria booster pack, you'll find at least one legendary creature. Beyond just creatures, the set also features a significant number of other legendary cards.
This might seem pretty logical given the set’s legendary theme. It’s presumably going to be similar to how DFCs are distributed in Innistrad sets and conspiracies in Conspiracy sets. But what’s notable here is that only legendary creature cards are guaranteed – noncreature legendaries exist, but they aren’t guaranteed one per pack. This seems like an odd choice. The other thing is that there’s no reason that guaranteeing a legendary creature per pack should be necessary – if the as-fan of legendaries is high enough (and I assure you, it is), then players will have no trouble getting enough to support the legendary theme in limited if they were to just allow legendaries to be distributed normally. But here’s another quote:
We have a super-secret project associated with Dominaria that involves a fun new way to play Magic. We had already planned to talk about it, but now we can talk about it using Dominaria cards as an example. So, we'll call that a silver lining.
A new way to play Magic? In a set that has not one legendary card of any type per booster, not just a high number of legendaries overall, but a guaranteed one legendary creature per pack? It’s got to be limited Commander. We don’t know exactly what this will look like yet (draft or sealed, number of boosters per player, minimum deck size, etc.), but it’s safe to say that this is the “super-secret project.” And if that’s the case, it’s important for the purpose of limited Commander (and to a lesser extent, regular limited) that the legendary creatures are relatively color-balanced. Some colors may have one more legendary at mythic than others, but each color needs to have the exact name number of legendary creatures at rare and uncommon. Additionally, having lots of multicolored Commander options available to players will make limited Commander much better, so when in doubt, I'm going to assume that there are more multicolored legendary creatures rather than less and at lower rarities rather than higher ones.
Narrowing Down the Mythics
Let's look at the sagas: according to the leak, green has one, red has two, and white, blue, and black each have three. There could be others - the leak only mentions sagas to clarify on their individual abilities, so any sagas that are simple enough not to have any abilities worth clarifying will be absent. It's safe to say that there will be at least one more green saga, and I'm thinking that we see an uncommon cycle and a rare cycle (Maro confirmed that there are no sagas at common). We know that black has a mythic saga (Phyrexian Scriptures, so it seems likely that white and blue (the other colors with three sagas confirmed) also have three sagas. I don't think that red and green will get mythic sagas, though - these colors seem less invested in the historic mechanic (and more invested in kicker), and there's little room to add more sagas. Presumably, the white mythic is Fall of the Thran. The blue mythic is more debatable but I'll say that it's The Antiquities War for now. This gives us our first three mythics.
Let's get a few other mythics out of the way: Jaya Ballard, Teferi, Hero of Dominaria, and Karn, Scion of Urza are guarantees. Jodah, Archmage Eternal and Muldrotha, the Gravetide are obvious candidates as well. Darigraaz seems like a possibility, but I have reason to believe he might be rare instead - more on that later. Between Teferi, Karn, Jodah, and Muldrotha, we have four mythics that aren't monocolored. Might as well round that up to five so that each color can have exactly two monocolored mythics. If I had to guess, I'd say that the fifth non-monocolored mythic is the Weatherlight - since it's returning to the story and vehicle cards now exist, there's no way they pass up the opportunity to give it a card, and while it could be rare, and it seems fitting at mythic - presumably a splashy but relatively simple design that allowed it to evade the release notes.
We need one more white mythic. An argument could be made for Lyra, especially comparing her to Gisela 2.0 who was also mythic, but I think that Evra, Halcyon Witness is more deserving - historically, exchanging life totals with power or toughness has been exclusively mythic, and by switching power rather than toughness AND adding lifelink, Evra is way more impressive than her already-mythic predecessors. I honestly can't imagine her being printed at rare. The other blue mythic is obvious - Karn's Temporal Sundering. Extra turn effects are mythic, end of story. I'm guessing that other black mythic is Lich's Mastery, becauase it's such an obvious choice. This does put Belzenlok at rare, but I think he's more comparable to Kothoped than Griselbrand or Razaketh, so it seems reasonable. The other red mythic besides Jaya is questionable but I'm going to go with Haphazard Bombardment - it's the type of weird and splashy red noncreature spell that we often see at mythic, and a major experimental bend in the color pie by allowing red to destroy creatures and planeswalkers without damage simply due to the randomness of the card. Green needs two mythics, since it has neither a planeswalker nor a mythic saga. Grunn, the Lonely King is an obvious choice, since it's a creature with the built-in ability to become a 20/20 and one-shot people. Multani is another option but is needed at rare to balance the number of legendary creatures (again, more on this later), so I'm going to throw Kamahl's Druidic Vow in instead, because green X spells that vomit permanents onto the battlefield from the library have been historically mythic.
The first thing I feel obligated to mention is the lack of Darigraaz among the mythics. That's because of one card: Primevals' Glorious Rebirth. The primevals are the cycle of five shard-colored legendary dragons, including Darigaaz and four others. The fact that the card is named Primevals' Glorious Rebirth rather than Primeval's makes it obvious that more than one primeval has returned - not just Darigaaz (the fact that the card is WB rather than being within Darigaaz's colors also implies as much). This means that we should be seeing at least two primevals in this set - that alone is too many to fit in the mythic crunch without removing not only the unknown/Weatherlight card but also one of the monocolored mythics, making it possible but pretty unlikely. It would be weird to bring back just two of them and not the rest anyway, and disappointing to both the fans of the individual dragons and respective color combinations that were excluded. As such, there are simply too many dragons to fit at mythic, so I'm going to assume that they're at rare. This may seem like an odd choice since this isn't a multicolor set, but remember: they planned this for limited Commander. The higher the as-fan of multicolored legendary creatures, the better that experience will be. As such, having five tricolored cards at rare makes a whole lot of sense.
On the topic of multicolored, I'd also like to predict that each color pair will get a rare legendary creature and an uncommon one. We already know that four of the color pairs have two legendary creatures, some of which are definitely rare, and some of which feel like uncommons. It's easily to spot the uncommon ones because they're taking the role of the normal pushed multicolored uncommons that define limited archetypes. The rare ones may be less connected to these archetypes if at all, and are generally more powerful and/or complex. Let's go over each color pair:
WU has no legendary creatures as of yet. Oath of Teferi will be a rare but it isn't a creature, and for limited Commander reasons there needs to be a rare legendary creature as well, plus an uncommon one that probably has to do with historic, a likely WU archetype.
UB has only Rona, Disciple of Gix so far. She feels a bit too weak for rare and pushes you to play historic cards, obviously the UB draft archetype. It's safe to say that Rona is uncommon and the UB rare legend is yet to be revealed.
BR has only Garna, the Bloodflame so far. She's not overly powerful but she does a lot of different things and doesn't seem to support a specific draft archetype. She probably could be uncommon but it's more likely that she's rare. Either way, the BR legend of the other rarity is yet to be revealed.
RG has both Grand Warlord Radha and Hallar, the Firefletcher. Hallar is weaker and blatantly pushes the RG kicker archetype, while Radha is more powerful and supports kicker in a much more subtle way, making Hallar the obvious uncommon and Radha the obvious rare.
GW has only Shanna, Sisay's Legacy so far. This is another one that could be uncommon or rare, but rare seems more likely - while she could push a token archetype in limited, it seems like they would make her cost 1 more if they wanted her to be uncommon. I think that Shanna is rare and the unrevealed GW legend is probably the uncommon.
WB is easily the most puzzling color pair, having Arvad the Cursed, Aryel, Knight of Windgrace, and Primevals' Glorious Rebirth. I'll throw Glorious Rebirth in the same category as Oath of Teferi: a legendary rare, but not a legendary creature and therefore not a member of the 10-card multicolored rare cycle. Of the two creatures, Arvad seems more printable at uncommon - he's powerful in constructed, sure, but in limited you'll only get a few legendaries so without building around he's a 3/3 for 5, albeit with good keywords. With another legend out he's a 5/5 for 5, which should be the case most of the time if you build the WB legend deck correctly in limited. With two legends he's insane, but that should seldom happen in limited. Aryel, on the other hand, has to potential to take over games without being built around and adds more to board complexity than Arvad, making him the more likely rare.
UR is easy. Adeliz, the Cinder Wind is the uncommon. He obviously defines an archtype without being two powerful, and he's comparable to another UR uncommon, Stormchaser Mage, except that he can extend his buff to other creatures, but only of the right creature type, with a narrower set of spells that trigger it, and at a higher cost. Jhoira, Weatherlight Captain doesn't really support the "play instants/sorceries/Wizards" theme visible on a lot of blue and red commons and uncommons, and she's a card advantage machine, making her a much better option at rare than uncommon.
BG has only Slimefoot, the Stowaway, a card with a lot of self-synergy but probably too conservatively costed to be a rare. He (it?) does a great job of supporting themes of Fungus/Saproling tribal and sacrifice in BG, so he's a perfect uncommon. The rare will probably be another Fungus- and/or Saproling-related card that's simpler (thus evading the release notes) but more aggressively costed in its tribal effect.
RW has Tiana, Ship's Caretaker and Firesong and Sunspeaker. Tiana is a five mana 3/3 with relatively tame abilities who supports an Aura/Equipment theme visible on other cards in red and white. Obvious uncommon is obvious. Some ambiguous wording in the release notes indicates the Firesong and Sunspeaker might be exclusively a promo card, which would be unfortunate, but in that case there would have to be another RW rare appearing in the main set instead. For the time being I'll just assume that the rare is Firesong and Sunspeaker.
GU has no legendaries at all so far. It still presumably has a rare and an uncommon legend in the set, but I guess that neither of them caused any rules questions.
Now we’re going to jump into monocolored. Each color should get five monocolored rares, because the numbers don’t work any other way (unless I’m wrong about there being more than one primeval dragon card). I think that each is getting two monocolored legendary creatures at rare (remember, they need to be even so that colors are balanced in limited Commander). These are by no means guaranteed, and many of them could potentially be swapped with what I think will be uncommon or mythic legendary creatures, but here’s a tentative list:
Another obvious cycle is the extremely pushed triple colored mana creatures, those cards being Benalish Marshal, Tempest Djinn, an unknown black creature, Chainwhirler Goblin, and Steel Leaf Champion. These cards seem too powerful for uncommon and even if they weren’t, they would be poor choices at uncommon since pushing people to play monocolored in limited based on a single cycle (rather than lots and lots of support from hybrid mana, devotion, and/or cards that cost only generic mana) is a bad idea. These cards belong at rare.
There’s one more cycle that the black card is missing from: legendary sorceries. The green and blue ones are mythic, but the red (Jaya’s Immolating Inferno, white (Urza’s Ruinous Blast), and black (TBD) members of the cycle should all be rares, because they sure as hell aren’t going to be uncommons. That gives each of those colors their fifth rare. Blue’s fifth rare has to Merfolk Trickster, an obvious constructed playable and likely a chase rare of the set. Green still have Verdant Force and Thorn Elemental unassigned. I can imagine Thorn Elemental at uncommon (we’ve seen some very powerful green curve-toppers/ramp payoffs at uncommon for limited) but not Verdant Force, so I’m choosing Verdant Force as my final monocolored rare.
So we have 25 monocolored rares and the 15 multicolored legendary creatures. That leaves 13 more rares in some combination of multicolored, colorless/artifact, and land. Enemy checklands are confirmed. Now we’re down to 8. Oath of Teferi and Primeval’s Glorious Rebirth are in there as well. 6 more to go. Blackblade Reforged, Damping Sphere, Helm of the Host and Howling Golem are almost certainly going to be rare artifacts. 2 to go. Oath of Karn, while not in the release notes, seems very likely to be in the set for a bunch of Vorthos-y reasons I won't go into right now. Presumably it will be a colorless (or maybe five-color?) enchantment that follows the normal rules of Oath cards, while being simple enough to not be in the release notes. That leaves 1 more unaccounted for. It could be a land, an artifact, or a bonus multicolored rare (something other than a legendary creature) for a color pair other than WU or WB (maybe RG to balance it out?). We'll see.
I’m not going to go into much detail on the commons and uncommons, since we have only a fraction of them and not nearly enough to make the types of predictions I did for rares and mythics. But I would like to mention the legendary creatures at uncommon: the way I see it, each color should be getting at least three (probably just three, but it’s too soon to know for sure). This is mainly because of black, the color with the most remaining legendary creatures: Kazarov, Sengrir Pureblood, Urgoros, Empty One, and Whisper, Blood Litrugist All three of these are pushing it on power level at uncommon, but there’s no space for them at rare. White has Baird, Steward of Argive and Kwende, Pride of Femeref. Propaganda effects are pretty rare but costing 1 is a lot weaker than costing 2. If Ghostly Prison can be uncommon in Conspiracy, then a weaker version on a creature body should be acceptable at uncommon as well. Kwede also isn’t that great; he’s essentially a 4-mana 4/2 on his own and more of a build-around uncommon than anything: his effectiveness in limited will depend heavily on the amount of first strike in the format. For blue we have only Naban, Dean of Iteration, who, much like Kwende, has a build-around effect that could be powerful in constructed but is very narrow in limited. For red we have Squee, the Immortal, a potentially powerful card in a grindy limited matchup but inefficient enough to be acceptable at uncommon. Green actually has no legendary creatures remaining, though I could see Marwyn, the Nurturer maybe being uncommon rather than rare. Either way, though, all that this means is that green has multiple legendary creatures yet to be revealed.
I’d like to point out Kazarov, Sengrir Pureblood as an example of what will probably be an uncommon cycle: legendary creatures with off-color abilities. We’ve seen this type of cycle many times before, often in multicolored sets or in core sets, but typically not as legendary creatures (unless you count the Fate Reforged Khans). It would be really weird to have a single card with this type of off-color ability at any rarity, especially at common or uncommon, unless it’s part of a cycle. This cycle also would help support limited Commander by being perfectly functional in their main color in regular limited but being playable as two-color generals in limited Commander. Presumably, we should be getting a white legend with a blue ability, a blue one with a black ability, a red one with a green ability, and a green one with a white ability. Since all the non-black colors have zero, one, or two confirmed legendary creatures that I’ve assigned as uncommons, this doesn’t affect my prediction of each color getting three uncommon monocolored legends. Will there be enemy pair counterparts of the off-color activation legends as well? Possibly, although it’s harder to believe that nine of these evaded the release notes than only four. If there are enemy ones, that would bring the number of legendary creatures per color at uncommon up to four, which is still pretty reasonable in a legendary matters set.
Of note, the Legendary Sorceries mostly seem to represent things that have happened in the past. Kamahl's Vow happened back in Judgment/Onslaught when he shifted from Pit Fighter to Fist of Krosa. Karn's Temporal Sundering happened back in the Urza's block. Urza's Cylex Blast happened in Antiquities. So there's no reason to believe that the Primevals' Glorious Rebirth has to be something that has just recently happened, especially as the Primevals were in fact reborn as gods back in Planeshift. Especially given that Darigaaz has a specific rebirth mechanic on his card - are they going to put a rebirth mechanic on all five Primevals? That doesn't make sense, and they would have shown up in the Release Notes if it were true. So I don't think the other Primevals are necessarily going to return, and that means Darigaaz could be a Mythic, alongside all of the other tricolor cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Kazarov, Sengrir Pureblood could be the black red uncommon legend, dropping the off color cycle and cleaning up a lot (only two uncommon legends for each mono color).
I also believe the MMM cycle to be uncommon, freeing up some space at rare. Historically that type of cycle has been uncommon (Leatherback Baloth for example). I would use that space to downshift the legendary sorceries, freeing up two slots for mythic... Genesis wave and hydra were both rare... that feels a lot more reasonable.
(U/B) is :symbu: or :symub: and the same is true for the other 9 hybrid symbols with their two colors in for the last 2 leters of the code. ((2/B) and co are :sym2b:)
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B) T is :symtap: and T will give T in [mana] tags
i agree that all the primevals will be rare, akin to the elder dinos in rix, because wotc realizes that those splashy timmy cards are good at selling packs but not actually highly sought after. i don't think gruun will be mythic either, as it is basically just a 10/10 with double strike for 9 mana. it's splashy but simple. no evasion and no resilience. lastly i would bet that haphazard bombardment is rare because it is clunky and random.
Of note, the Legendary Sorceries mostly seem to represent things that have happened in the past. Kamahl's Vow happened back in Judgment/Onslaught when he shifted from Pit Fighter to Fist of Krosa. Karn's Temporal Sundering happened back in the Urza's block. Urza's Cylex Blast happened in Antiquities. So there's no reason to believe that the Primevals' Glorious Rebirth has to be something that has just recently happened, especially as the Primevals were in fact reborn as gods back in Planeshift. Especially given that Darigaaz has a specific rebirth mechanic on his card - are they going to put a rebirth mechanic on all five Primevals? That doesn't make sense, and they would have shown up in the Release Notes if it were true. So I don't think the other Primevals are necessarily going to return, and that means Darigaaz could be a Mythic, alongside all of the other tricolor cards.
Darigaaz is technically the only one to have been reincarnated at all, even in the Planeshift Darigaaz was naturally born and he had to undo the seals on the other 4, Him coming back could be setting up for Return to Dominaria in a future block..as Darigaaz by definition the First Primeval that is born regardless how they are going to come back. (his Name Means Birth in Dominarian Draconic).
This might seem pretty logical given the set’s legendary theme. It’s presumably going to be similar to how DFCs are distributed in Innistrad sets and conspiracies in Conspiracy sets. But what’s notable here is that only legendary creature cards are guaranteed – noncreature legendaries exist, but they aren’t guaranteed one per pack. This seems like an odd choice. The other thing is that there’s no reason that guaranteeing a legendary creature per pack should be necessary – if the as-fan of legendaries is high enough (and I assure you, it is), then players will have no trouble getting enough to support the legendary theme in limited if they were to just allow legendaries to be distributed normally. But here’s another quote:
A new way to play Magic? In a set that has not one legendary card of any type per booster, not just a high number of legendaries overall, but a guaranteed one legendary creature per pack? It’s got to be limited Commander. We don’t know exactly what this will look like yet (draft or sealed, number of boosters per player, minimum deck size, etc.), but it’s safe to say that this is the “super-secret project.” And if that’s the case, it’s important for the purpose of limited Commander (and to a lesser extent, regular limited) that the legendary creatures are relatively color-balanced. Some colors may have one more legendary at mythic than others, but each color needs to have the exact name number of legendary creatures at rare and uncommon. Additionally, having lots of multicolored Commander options available to players will make limited Commander much better, so when in doubt, I'm going to assume that there are more multicolored legendary creatures rather than less and at lower rarities rather than higher ones.
Narrowing Down the Mythics
Let's get a few other mythics out of the way: Jaya Ballard, Teferi, Hero of Dominaria, and Karn, Scion of Urza are guarantees. Jodah, Archmage Eternal and Muldrotha, the Gravetide are obvious candidates as well. Darigraaz seems like a possibility, but I have reason to believe he might be rare instead - more on that later. Between Teferi, Karn, Jodah, and Muldrotha, we have four mythics that aren't monocolored. Might as well round that up to five so that each color can have exactly two monocolored mythics. If I had to guess, I'd say that the fifth non-monocolored mythic is the Weatherlight - since it's returning to the story and vehicle cards now exist, there's no way they pass up the opportunity to give it a card, and while it could be rare, and it seems fitting at mythic - presumably a splashy but relatively simple design that allowed it to evade the release notes.
We need one more white mythic. An argument could be made for Lyra, especially comparing her to Gisela 2.0 who was also mythic, but I think that Evra, Halcyon Witness is more deserving - historically, exchanging life totals with power or toughness has been exclusively mythic, and by switching power rather than toughness AND adding lifelink, Evra is way more impressive than her already-mythic predecessors. I honestly can't imagine her being printed at rare. The other blue mythic is obvious - Karn's Temporal Sundering. Extra turn effects are mythic, end of story. I'm guessing that other black mythic is Lich's Mastery, becauase it's such an obvious choice. This does put Belzenlok at rare, but I think he's more comparable to Kothoped than Griselbrand or Razaketh, so it seems reasonable. The other red mythic besides Jaya is questionable but I'm going to go with Haphazard Bombardment - it's the type of weird and splashy red noncreature spell that we often see at mythic, and a major experimental bend in the color pie by allowing red to destroy creatures and planeswalkers without damage simply due to the randomness of the card. Green needs two mythics, since it has neither a planeswalker nor a mythic saga. Grunn, the Lonely King is an obvious choice, since it's a creature with the built-in ability to become a 20/20 and one-shot people. Multani is another option but is needed at rare to balance the number of legendary creatures (again, more on this later), so I'm going to throw Kamahl's Druidic Vow in instead, because green X spells that vomit permanents onto the battlefield from the library have been historically mythic.
Mythic rare predictions:
Figuring Out the Rares
On the topic of multicolored, I'd also like to predict that each color pair will get a rare legendary creature and an uncommon one. We already know that four of the color pairs have two legendary creatures, some of which are definitely rare, and some of which feel like uncommons. It's easily to spot the uncommon ones because they're taking the role of the normal pushed multicolored uncommons that define limited archetypes. The rare ones may be less connected to these archetypes if at all, and are generally more powerful and/or complex. Let's go over each color pair:
Now we’re going to jump into monocolored. Each color should get five monocolored rares, because the numbers don’t work any other way (unless I’m wrong about there being more than one primeval dragon card). I think that each is getting two monocolored legendary creatures at rare (remember, they need to be even so that colors are balanced in limited Commander). These are by no means guaranteed, and many of them could potentially be swapped with what I think will be uncommon or mythic legendary creatures, but here’s a tentative list:
Each color also gets a rare saga: History of Benalia, The Mirari Conjecture, Chainer’s Torment, The Flame of Keld, and Song of Freyalise. The remaining four sagas (Triumph of Gerrard, Time of Ice, The Eldest Reborn, and The First Eruption) plus an unrevealed green one should be uncommons by my logic. The blue and red ones I assigned as rare are about the same power level as the blue and red ones I assigned as uncommon, but I think that the way I distributed them is marginally more likely than the other way around.
Another obvious cycle is the extremely pushed triple colored mana creatures, those cards being Benalish Marshal, Tempest Djinn, an unknown black creature, Chainwhirler Goblin, and Steel Leaf Champion. These cards seem too powerful for uncommon and even if they weren’t, they would be poor choices at uncommon since pushing people to play monocolored in limited based on a single cycle (rather than lots and lots of support from hybrid mana, devotion, and/or cards that cost only generic mana) is a bad idea. These cards belong at rare.
There’s one more cycle that the black card is missing from: legendary sorceries. The green and blue ones are mythic, but the red (Jaya’s Immolating Inferno, white (Urza’s Ruinous Blast), and black (TBD) members of the cycle should all be rares, because they sure as hell aren’t going to be uncommons. That gives each of those colors their fifth rare. Blue’s fifth rare has to Merfolk Trickster, an obvious constructed playable and likely a chase rare of the set. Green still have Verdant Force and Thorn Elemental unassigned. I can imagine Thorn Elemental at uncommon (we’ve seen some very powerful green curve-toppers/ramp payoffs at uncommon for limited) but not Verdant Force, so I’m choosing Verdant Force as my final monocolored rare.
So we have 25 monocolored rares and the 15 multicolored legendary creatures. That leaves 13 more rares in some combination of multicolored, colorless/artifact, and land. Enemy checklands are confirmed. Now we’re down to 8. Oath of Teferi and Primeval’s Glorious Rebirth are in there as well. 6 more to go. Blackblade Reforged, Damping Sphere, Helm of the Host and Howling Golem are almost certainly going to be rare artifacts. 2 to go. Oath of Karn, while not in the release notes, seems very likely to be in the set for a bunch of Vorthos-y reasons I won't go into right now. Presumably it will be a colorless (or maybe five-color?) enchantment that follows the normal rules of Oath cards, while being simple enough to not be in the release notes. That leaves 1 more unaccounted for. It could be a land, an artifact, or a bonus multicolored rare (something other than a legendary creature) for a color pair other than WU or WB (maybe RG to balance it out?). We'll see.
List of predicted rares:
Legendary Uncommons
I’d like to point out Kazarov, Sengrir Pureblood as an example of what will probably be an uncommon cycle: legendary creatures with off-color abilities. We’ve seen this type of cycle many times before, often in multicolored sets or in core sets, but typically not as legendary creatures (unless you count the Fate Reforged Khans). It would be really weird to have a single card with this type of off-color ability at any rarity, especially at common or uncommon, unless it’s part of a cycle. This cycle also would help support limited Commander by being perfectly functional in their main color in regular limited but being playable as two-color generals in limited Commander. Presumably, we should be getting a white legend with a blue ability, a blue one with a black ability, a red one with a green ability, and a green one with a white ability. Since all the non-black colors have zero, one, or two confirmed legendary creatures that I’ve assigned as uncommons, this doesn’t affect my prediction of each color getting three uncommon monocolored legends. Will there be enemy pair counterparts of the off-color activation legends as well? Possibly, although it’s harder to believe that nine of these evaded the release notes than only four. If there are enemy ones, that would bring the number of legendary creatures per color at uncommon up to four, which is still pretty reasonable in a legendary matters set.
List of predicted uncommon legendary creatures:
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I also believe the MMM cycle to be uncommon, freeing up some space at rare. Historically that type of cycle has been uncommon (Leatherback Baloth for example). I would use that space to downshift the legendary sorceries, freeing up two slots for mythic... Genesis wave and hydra were both rare... that feels a lot more reasonable.
Overall very nice work though.
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B)
T is :symtap: and T will give T in [mana] tags
Darigaaz is technically the only one to have been reincarnated at all, even in the Planeshift Darigaaz was naturally born and he had to undo the seals on the other 4, Him coming back could be setting up for Return to Dominaria in a future block..as Darigaaz by definition the First Primeval that is born regardless how they are going to come back. (his Name Means Birth in Dominarian Draconic).
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan