Easy Kiki wiki and true name nemesis That would be so cool!
LOL- True-Name Nemesis is just about the most broken card they could put in that deck! Master of Waves would also be quite nasty, with that Protection from Red...
And Manite, I'd prefer Lord of Atlantis because foils of it are crazy expensive,
and many players dislike the old art (see mpraka above).
Master is the better card, but Lord would move more units.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
You wouldn't get a foil version in this deck either. And including one specific card just to move units is a poor deck design choice that reeks of skewed priorities. That's the kind of thinking that puts Demonic Tutor in Divine vs. Demonic or Remand in Jace vs. Vraska. You create scalper bait and miss the point of the product: To give players a fun pair of thematically matched decks to play against each other.
Islandwalk Merfolk are going to require printing cards like Streambed Aquitects and Spreading Seas, eating into space that could be spent on more interesting themes like Heroic Tritons with Aqueous Form, Triton Tactics, and Crypsis, or tap-untap shenanigans with Stonybrook Schoolmaster, Merrow Commerce, and Lullmage Mentor. Islandwalk reduces interaction potential and gives the Goblins less of a reason to ever block, turning the whole thing into one big race with the occasional removal spell.
I'd just as soon the decks stay away from uninteractive mechanics like Islandwalk and Fear and focus instead on strategies to build around. Give the Merfolk utility and tricks. Give the Goblins aggro and sacrifice shenanigans. Give them something that allows them to interact with the other deck, instead of keeping the other deck from interacting.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
You wouldn't get a foil version in this deck either. And including one specific card just to move units is a poor deck design choice that reeks of skewed priorities. That's the kind of thinking that puts Demonic Tutor in Divine vs. Demonic or Remand in Jace vs. Vraska. You create scalper bait and miss the point of the product: To give players a fun pair of thematically matched decks to play against each other.
Islandwalk Merfolk are going to require printing cards like Streambed Aquitects and Spreading Seas, eating into space that could be spent on more interesting themes like Heroic Tritons with Aqueous Form, Triton Tactics, and Crypsis, or tap-untap shenanigans with Stonybrook Schoolmaster, Merrow Commerce, and Lullmage Mentor. Islandwalk reduces interaction potential and gives the Goblins less of a reason to ever block, turning the whole thing into one big race with the occasional removal spell.
I'd just as soon the decks stay away from uninteractive mechanics like Islandwalk and Fear and focus instead on strategies to build around. Give the Merfolk utility and tricks. Give the Goblins aggro and sacrifice shenanigans. Give them something that allows them to interact with the other deck, instead of keeping the other deck from interacting.
I think it will be hard to not use some of the Merfolk that do have islandwalk...
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The more I think about it,
the more I think the merfolk face card will be Lord of Atlantis.
Foils of that are crazy expensive,
and a new art version would be welcome, I'm sure.
If not as the cover card,
they should at least include a reprint of it with the 7th Edition art.
Why print Lord over Master of the Pearl Trident? Master is better unless you're playing on a team with more than one Merfolk deck, and it fits the modern flavor. At any rate, I find both to be a little boring compared to Merfolk like Coralhelm Commander and Merfolk Sovereign, but if they have to print one my preference is for the Master.
Only real reason to print Lord of Master is that Lord hasn't had a modern border printing yet. It could really use that and some new art.
I'd say a future Modern or Legacy Masters with Lord shifted to uncommon would be a better reprint outlet, that or a Tribal Masters product. Reprint Goblin King and Elvish Champion in that set while you're at it.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
To post a comment, please login or register a new account.
LOL- True-Name Nemesis is just about the most broken card they could put in that deck!
Master of Waves would also be quite nasty, with that Protection from Red...
And Manite, I'd prefer Lord of Atlantis because foils of it are crazy expensive,
and many players dislike the old art (see mpraka above).
Master is the better card, but Lord would move more units.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Islandwalk Merfolk are going to require printing cards like Streambed Aquitects and Spreading Seas, eating into space that could be spent on more interesting themes like Heroic Tritons with Aqueous Form, Triton Tactics, and Crypsis, or tap-untap shenanigans with Stonybrook Schoolmaster, Merrow Commerce, and Lullmage Mentor. Islandwalk reduces interaction potential and gives the Goblins less of a reason to ever block, turning the whole thing into one big race with the occasional removal spell.
I'd just as soon the decks stay away from uninteractive mechanics like Islandwalk and Fear and focus instead on strategies to build around. Give the Merfolk utility and tricks. Give the Goblins aggro and sacrifice shenanigans. Give them something that allows them to interact with the other deck, instead of keeping the other deck from interacting.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I think it will be hard to not use some of the Merfolk that do have islandwalk...
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Granted, Mind vs. Might had Lovisa Coldeyes in a deck without Berserkers, where I would probably have put Borborygmos or Stonebrow, Krosan Hero.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Only real reason to print Lord of Master is that Lord hasn't had a modern border printing yet. It could really use that and some new art.
I'd say a future Modern or Legacy Masters with Lord shifted to uncommon would be a better reprint outlet, that or a Tribal Masters product. Reprint Goblin King and Elvish Champion in that set while you're at it.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.