We recently found out that this years commander product will consist of 4 tribal themed decks. What tribes do you think will be represented, or what would you like to see represented and in what colors?
Personally, I think we will get Esper Zombies, Jund Goblins, Abzan Elves, and Jeskai Soldiers. I feel that this gives a relatively fair spread of colors while covering 4 of magic's most enduring tribes.
What I'd like to see of course is Sultai Naga/Snakes and then 3 other tribal decks.
For the poll I tried to select tribes that already have some level of tribal support, but I'm sure Ive missed someone's favorite so vote, mention it in your comment, and we'll see who's predictions are right on release!
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
I'm personally hoping for more Goblin Tribal. I love Krenko... but there's basically no other good goblin tribal commander. Would really like a BR Goblin that plays better in Commander than Wort.
5-color Dragons
Colorless Eldrazi (wizards hinted a colorless commander deck build forgot the source though)
Sultai snakes (the suposive unexspected deck.)
Maybe a human tribal of some sort
Base of most popular and interesting tribes
The most iconic tribes are not locks being famous doesn't necessary make them popular
These 4 to me smell like the ones (Eldrazi is popular for Ramp edh decks and also considered alien type for those wondering.)
They also like the decks to have some customizability. Likely there will be 'class subthemes' throughout the decks, and probably a 'second tribe'. Like Merfolk.. with will like have both wizards and soldiers, so you can take it in different directions.
I also full expect at least 1 card to reference your commander's creature type.
Dragon tribal seems highly likely, given how popular Dragons are. That deck will likely be focused on ramp seeing as how the majority of Dragons are mid-to late-game creatures, thus pushing toward RG with the possible addition of blue or black.
Cats are in bad need of a GW legend, though a Naya Cat would not be bad either.
I would enjoy Merfolk, Goblin, and Elf legends that open up new color choices for tribal decks, like Bant Merfolk, Grixis Goblins, or Temur Elves. Honestly, I would love to see all six possible trios for each tribe eventually (hopefully we'll get another Sultai Elf to replace Leovold, Emissary of Trest). Of course dualcolor partner legends will go a long way toward helping that goal as well.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I've got a feeling we will see a lot of elwynn / shadowmoor love in the next commander product. Elementals, Faeries, and Kithkin are three big ones along with Treefolk. Zombies might also make it in as many of the cards in zombie tribal are casual staples that haven't gotten love in quite some time.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
For a tribe to be Commander precon viable, it needs these three qualities:
Volume - There have to be enough creatures of this type that you can actually build a deck around them. 20 is the minimal volume I would expect for a Commander viable tribe. And as a rule of thumb, if almost every creature in the deck is coming from a single block or set, then it probably doesn't have enough volume for a Commander product yet.
Consistency - The tribe has to have at least one consistent strategy in order to build a functional deck, otherwise it's a random mess of non-synergistic cards that barely qualify as a tribe. It's okay if the tribe has more than one consistent strategy, it just needs to have at least one consistent strategy. A greater Volume greatly aids Consistency.
Appeal - The tribe has to have some intrinsic appeal based on flavor and/or mechanics. Flavor Appeal requires resonance, a sense of "Xs are cool, I want to play an X tribal deck". Dragons and Knights are two good examples of Flavor Appeal. Mechanic Appeal is based on a particular play style that the tribe's fans like, such as Allies or Slivers. Of the two, Flavor Appeal tends to be easier to market; you'll have to explain to a non-Magic fan what Slivers are and why one would want to play a deck built around them, but tell them it's a Dragon deck and you're much more likely to catch their interest.
How many Frogs or Spiders do you expect you would see in a Commander product? As of this post, there exists a grand total of 20 Frog creature cards plus a handful of cards that turn creatures into Frogs. That's barely enough volume for a Commander deck as is, and I don't see a consistent strategy. Spiders have better volume at 45 creatures plus a few tokens and have better consistency, but are there really enough Spiders worth reprinting at this time to spend a deck slot on them? I understand that if these tribes ever want to have enough volume, then they need more representation, but I personally don't feel it's the right time for them.
My figuring is that they'll pick tribes with enough appeal, especially flavor appeal, to generate interest from both established fans and newcomers, and enough volume to create a deck with a consistent strategy, but that don't yet have a legend in the right colors to properly head that strategy, like Grixis Rogues or Abzan Elves.
These are the tribes that I feel have enough volume, consistency, and appeal for Commander product purposes at this time:
Angel
Bird
Cat
Demon
Dragon
Elementals
Faerie
Giant
Goblin
Golem
Insect
Knight
Merfolk
Rogues
Shaman
Soldier
Spirit
Vampire
Warrior
Wizard
Zombie
Yes, I've left Eldrazi and Slivers off the list because I feel they have less appeal than well-known tribes like Dragons and Goblins. Ninjas have resonance and consistency, but nowhere near enough volume. Samurai have more volume and just as much consistency, but aren't quite as popular as Ninja; we need another Japan-themed block to really make either tribe viable in Commander. Naga/Snake tribal is getting there, but it needs more consistency and volume. Crocodiles and Apes are in the same boat as Frogs: not enough volume, not enough consistency (though there are seeds for Ape aggro and Crocodile sac). Dwarves and Orcs need to appear in more sets before I start asking for them to get Commander products, though they're off to a good start with Depala and Sram for Dwarves and Zurgo for Orcs.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
For a tribe to be Commander precon viable, it needs these three qualities:
Volume - There have to be enough creatures of this type that you can actually build a deck around them. 20 is the minimal volume I would expect for a Commander viable tribe. And as a rule of thumb, if almost every creature in the deck is coming from a single block or set, then it probably doesn't have enough volume for a Commander product yet.
Consistency - The tribe has to have at least one consistent strategy in order to build a functional deck, otherwise it's a random mess of non-synergistic cards that barely qualify as a tribe. It's okay if the tribe has more than one consistent strategy, it just needs to have at least one consistent strategy. A greater Volume greatly aids Consistency.
Appeal - The tribe has to have some intrinsic appeal based on flavor and/or mechanics. Flavor Appeal requires resonance, a sense of "Xs are cool, I want to play an X tribal deck". Dragons and Knights are two good examples of Flavor Appeal. Mechanic Appeal is based on a particular play style that the tribe's fans like, such as Allies or Slivers. Of the two, Flavor Appeal tends to be easier to market; you'll have to explain to a non-Magic fan what Slivers are and why one would want to play a deck built around them, but tell them it's a Dragon deck and you're much more likely to catch their interest.
How many Frogs or Spiders do you expect you would see in a Commander product? As of this post, there exists a grand total of 20 Frog creature cards plus a handful of cards that turn creatures into Frogs. That's barely enough volume for a Commander deck as is, and I don't see a consistent strategy. Spiders have better volume at 45 creatures plus a few tokens and have better consistency, but are there really enough Spiders worth reprinting at this time to spend a deck slot on them? I understand that if these tribes ever want to have enough volume, then they need more representation, but I personally don't feel it's the right time for them.
My figuring is that they'll pick tribes with enough appeal, especially flavor appeal, to generate interest from both established fans and newcomers, and enough volume to create a deck with a consistent strategy, but that don't yet have a legend in the right colors to properly head that strategy, like Grixis Rogues or Abzan Elves.
These are the tribes that I feel have enough volume, consistency, and appeal for Commander product purposes at this time:
Angel
Bird
Cat
Demon
Dragon
Elementals
Faerie
Giant
Goblin
Golem
Insect
Knight
Merfolk
Rogues
Shaman
Soldier
Spirit
Vampire
Warrior
Wizard
Zombie
Yes, I've left Eldrazi and Slivers off the list because I feel they have less appeal than well-known tribes like Dragons and Goblins. Ninjas have resonance and consistency, but nowhere near enough volume. Samurai have more volume and just as much consistency, but aren't quite as popular as Ninja; we need another Japan-themed block to really make either tribe viable in Commander. Naga/Snake tribal is getting there, but it needs more consistency and volume. Crocodiles and Apes are in the same boat as Frogs: not enough volume, not enough consistency (though there are seeds for Ape aggro and Crocodile sac). Dwarves and Orcs need to appear in more sets before I start asking for them to get Commander products, though they're off to a good start with Depala and Sram for Dwarves and Zurgo for Orcs.
That's not bad
Too bad Eldrazi have a atvantage and that's wizards is interested in making a colorless commander deck from a while back. This doesn't lock them it just shows they have a chance.
But really those tribals are good shot at this.
Except zombies you forgot the factor of we could get a legend that supports zombies in hour of devastation.
Also why is golem on the list they're not even close to popular enough for this.
Golems are the game's best example of "Big Badass Robot" and have some established tribal support in the form of Splicers and Precursor Golem. It's just a crying shame that the Gearhulks had to be Constructs rather than Golems.
Thopters would be on my list, but they don't have quite as much appeal for non-Magic fans (which I shall henceforth abbreviate NMFs). NMFs know what a Golem is, and upon finding out Magic's Golems are essentially BBRs, will be all the more drawn to them. Of course, artifact creatures as a whole tend to be treated as a singular "tribe", so we're more likely to see Artificers, Golems, Thopters, Myr and such in an artifact-focused deck rather than a tribal deck.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I hope for one fatty tribe - either Angels or Dragons. Dragons have some decent tribal support and synergy, but Angels have a handful of Innistrad era stuff, and only Herald of War is truly tribal. Wurms/Sphinxes/Demons don't get enough love to be in the running.
One of the good Lorwyn tribes - hopefully in 3 colors - would be nice, like Faeries, Elves, Goblins, or Merfolk (sorry Elementals and Kithkin, I don't want to water down a good set with you guys).
Probably a monocolor deck with it's given tribe, Goblin/Elf/Soldier(human)/Wizard/Zombie, whatever's not the Lorwyn tribe.
And a multi tribe - either humans with angels, goblins with dragons/giants, or some other classic combo, with support and synergy for both.
(man I really want angel tribal so bad. all I need is a Dragonspeaker Shaman for angels)
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DECKS:
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
I've already expressed my feelings about not wanting this round of decks to be filled with things like Elves and Goblins that already have a very good tribal showing in Commander.
Interestingly enough, you would think Angels would have better tribal cards with them being inarguably one of Magic's most iconic and popular creature types but they really don't have any. I think an Angel tribal deck would be very well received.
Now, I understand that Wizards doesn't really want to print low CMC angels to fill out a whole commander deck, and for good reason. So, what this deck could really be is an Angel tribal deck that is also a Human or Cleric tribal deck (something else people have wanted pretty vocally). The flavor is certainly there with Innistrad being a plane, and one that people love, so I'm hopeful for this one.
Also, everyone and their grandma wants a Serra card and she's THE perfect fit for an Angel/Human/Cleric tribal commander.
Other things I'd like to see: Wizards, Merfolk, and Demon (who would also be extremely well received).
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
To my dismay (cause I really want snakes/nagas) I think it will be
5-Color Dragons
5-Devoid Eldrazi
5-Color Plays-Well-With-Slivers
and then a fifth five color (I'd hope Myr or Scarecrows)
OR we could see it mixed up a little, which I'd be for;
5-Color Dragons
Colorless Eldrazi (though I personally think the Devoid Commander is actually highly needed)
Sultai Snakes/Nagas (I am hoping for a both matters deck TBH)
And then something, I don't care (maybe Myr or Scarecrows, cause either would be cool, but probably not.)
To my dismay (cause I really want snakes/nagas) I think it will be
5-Color Dragons
5-Devoid Eldrazi
5-Color Plays-Well-With-Slivers
and then a fifth five color (I'd hope Myr or Scarecrows)
OR we could see it mixed up a little, which I'd be for;
5-Color Dragons
Colorless Eldrazi (though I personally think the Devoid Commander is actually highly needed)
Sultai Snakes/Nagas (I am hoping for a both matters deck TBH)
And then something, I don't care (maybe Myr or Scarecrows, cause either would be cool, but probably not.)
I do agree with this list
But don't you mean fourth deck scarecrow/Myr is not bad but you missed angel they are right up there with dragons of popular and interesting. Oh it could as be spirit they are way up there on popularity and interest they don't have many decks only because they don't have a good commander Karakor is the only option. (and now o-kagachi but has the same problem with karador.)
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
I am also on the nage/snakes hope train and want a combo commander for both tribes. I really feel nage should just have been creature type snake. I'd also be super down for sultai sea monsters though.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
I thought of a Four Elements theme myself, though I thought of Merfolk for Water and Birds for Air. Earth for me is a tough toss up between Cats, Elves, Minotaurs, and Rhinos; I generally would want the Earth deck to be RG with maybe some white.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
We know five color dragons (let's all assume the leak was real), that leaves three decks.
We also know that the decks are tribal, and with *popular* tribes. This is important, because lets face it, most of the speculation here is on non-popular tribes. Spiders, really?
And finally, we know that one of the tribes will be unexpected (but still a popular tribe).
Personally, I think we will be getting, in addition to the above mentioned five color dragon deck, two three color decks (one shard, one wedge) and one dual color deck (either ally or enemy). So assuming this is true, what tribes would fit in to these three deck types, are popular enough to warrant a deck, and has not had a tribal deck within the last couple of commander sets?
Well, first off, I think the shard deck is going to be Grixis (UBR) Vampires. Now hear me out before you start throwing stones. Vampires, as a tribe, are insanely popular, and have been since the original Innistrad. Additionally, although there are no monoblue vampires, there are a lot of partially blue vampires in addition to the red ones from the two Innstrad blocks. Thirdly, it gives WotC an opportunity to print a new card for the most awesome vampire in all of M:TG lore, and no I am not talking about goth boy Sorin. No, I am talking about the one and only Baron of the Sengir line. He *needs* a Grixis colored card, and as a bonus, they can throw in his Castle as one of the land reprints. It will also give them an opportunity to print Edgar Markov, and I am sure there are other named vampires in the lore that are in sore need of some legendary love.
Second, I think the wedge deck is going to be the surprise tribe, specifically I think it's going to be Mardu (WRB) Knights. Knights are a fairly popular tribe, it would be unexpected, and there are a *lot* of knights to chose from between the three colors. I can totally see Flanking being a subtheme in the deck. As for legends, well, I would not be surprised to see a new card for Telim Tor, but I am certain there are other knights that are deserving of a legendary card, how about Leitbur of Sarpadia? A legendary cleric knight.
Third, and finally, the dual colored deck. It will likely be at least partially green, possibly green/white elves, or green/red goblins. Both are really popular tribes. Alternately we'll end up with Beasts of either color combo.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
June best guess is tribes that are popuLr that don't have a great commander to synergize
Dragons: scion is good but they need a better one that doesn't require recurrsion (oh no telling me the reduce dragons by 1 is garbage talk one turn sooner is always immense atvantage.)
Angels: not entirely possible because of dragons but this has been insisted for a long time for angel lengend that's five color (by the way why? There's only 8 green angels total and all colors but white have a average of 11 angels.)
Slivers: they have enough already so not necessary likely but people have Ben begging for reprints and trying to add more options.
Eldrazi: the BFZ and OGW hate is not a legit arguement that hate is just because of them ruining innistrad and zendikar, and eldrazis can very well get the unexspected slot because it would be weird for people to see a devoid deck or colorless deck in a pre-built product, plus there has been many attempts for Eldrazi tribal decks even 5-color despite the displacer and brisela as the only options, and there is still love for them. Finally most importantly a while back wizards said they would not mind making a colorless pre-built deck (they are considering) and this is a opportunity due to not being color focused.
Spirits: yea dfinately very possible (and No O-Kagachi in the dragons set is not a agurement there are a few other legendary spirits that never got a printing yet.) they have a ton of options that have lord abilitys (cast/enter spirit abilities) the only reason there aren't more decks is due to not legit lord commander karador is the best option we got so far and it sucks because we are missing the last important color U(Well that will change to O-kagachi when the sets come out, but only if we don't get a spirit tribal.)
Knights: could be the unexspected tribe as well due to the classic knight vs dragons duel deck and also the lesser known human esc tribe but other types are in knights as well, so in a way do a commander version of it. Or it could be a human tribe since Sigarda, Heron's Grace is the only Good option. But not exactly a lord ability and plus UBR has extremely important humans.
Vampire: Olivia is just fine I don't think vampires will happen....but really we need one to be able to take the WU vampires as well as the BR one Basicly a no G vampire commander.
Wizard : Azami, Lady of Scrolls is perfect but there are a ton of other WBRG wizards and some of them are phenomenal, and plus popular enough for this Basicly a perfect wizard support that can take more colors.
June best guess is tribes that are popuLr that don't have a great commander to synergize
Dragons: scion is good but they need a better one that doesn't require recurrsion (oh no telling me the reduce dragons by 1 is garbage talk one turn sooner is always immense atvantage.)
Scion is garbage, always has been.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
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Personally, I think we will get Esper Zombies, Jund Goblins, Abzan Elves, and Jeskai Soldiers. I feel that this gives a relatively fair spread of colors while covering 4 of magic's most enduring tribes.
What I'd like to see of course is Sultai Naga/Snakes and then 3 other tribal decks.
For the poll I tried to select tribes that already have some level of tribal support, but I'm sure Ive missed someone's favorite so vote, mention it in your comment, and we'll see who's predictions are right on release!
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
Colorless Eldrazi (wizards hinted a colorless commander deck build forgot the source though)
Sultai snakes (the suposive unexspected deck.)
Maybe a human tribal of some sort
Base of most popular and interesting tribes
The most iconic tribes are not locks being famous doesn't necessary make them popular
These 4 to me smell like the ones (Eldrazi is popular for Ramp edh decks and also considered alien type for those wondering.)
I also full expect at least 1 card to reference your commander's creature type.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Cats are in bad need of a GW legend, though a Naya Cat would not be bad either.
I would enjoy Merfolk, Goblin, and Elf legends that open up new color choices for tribal decks, like Bant Merfolk, Grixis Goblins, or Temur Elves. Honestly, I would love to see all six possible trios for each tribe eventually (hopefully we'll get another Sultai Elf to replace Leovold, Emissary of Trest). Of course dualcolor partner legends will go a long way toward helping that goal as well.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Also, frogs. Please.
How many Frogs or Spiders do you expect you would see in a Commander product? As of this post, there exists a grand total of 20 Frog creature cards plus a handful of cards that turn creatures into Frogs. That's barely enough volume for a Commander deck as is, and I don't see a consistent strategy. Spiders have better volume at 45 creatures plus a few tokens and have better consistency, but are there really enough Spiders worth reprinting at this time to spend a deck slot on them? I understand that if these tribes ever want to have enough volume, then they need more representation, but I personally don't feel it's the right time for them.
My figuring is that they'll pick tribes with enough appeal, especially flavor appeal, to generate interest from both established fans and newcomers, and enough volume to create a deck with a consistent strategy, but that don't yet have a legend in the right colors to properly head that strategy, like Grixis Rogues or Abzan Elves.
These are the tribes that I feel have enough volume, consistency, and appeal for Commander product purposes at this time:
Yes, I've left Eldrazi and Slivers off the list because I feel they have less appeal than well-known tribes like Dragons and Goblins. Ninjas have resonance and consistency, but nowhere near enough volume. Samurai have more volume and just as much consistency, but aren't quite as popular as Ninja; we need another Japan-themed block to really make either tribe viable in Commander. Naga/Snake tribal is getting there, but it needs more consistency and volume. Crocodiles and Apes are in the same boat as Frogs: not enough volume, not enough consistency (though there are seeds for Ape aggro and Crocodile sac). Dwarves and Orcs need to appear in more sets before I start asking for them to get Commander products, though they're off to a good start with Depala and Sram for Dwarves and Zurgo for Orcs.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
That's not bad
Too bad Eldrazi have a atvantage and that's wizards is interested in making a colorless commander deck from a while back. This doesn't lock them it just shows they have a chance.
But really those tribals are good shot at this.
Except zombies you forgot the factor of we could get a legend that supports zombies in hour of devastation.
Also why is golem on the list they're not even close to popular enough for this.
Thopters would be on my list, but they don't have quite as much appeal for non-Magic fans (which I shall henceforth abbreviate NMFs). NMFs know what a Golem is, and upon finding out Magic's Golems are essentially BBRs, will be all the more drawn to them. Of course, artifact creatures as a whole tend to be treated as a singular "tribe", so we're more likely to see Artificers, Golems, Thopters, Myr and such in an artifact-focused deck rather than a tribal deck.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
One of the good Lorwyn tribes - hopefully in 3 colors - would be nice, like Faeries, Elves, Goblins, or Merfolk (sorry Elementals and Kithkin, I don't want to water down a good set with you guys).
Probably a monocolor deck with it's given tribe, Goblin/Elf/Soldier(human)/Wizard/Zombie, whatever's not the Lorwyn tribe.
And a multi tribe - either humans with angels, goblins with dragons/giants, or some other classic combo, with support and synergy for both.
(man I really want angel tribal so bad. all I need is a Dragonspeaker Shaman for angels)
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Standard:
RB Madness Vamps
Casual:
Formerly Modern Elfball
Interestingly enough, you would think Angels would have better tribal cards with them being inarguably one of Magic's most iconic and popular creature types but they really don't have any. I think an Angel tribal deck would be very well received.
Now, I understand that Wizards doesn't really want to print low CMC angels to fill out a whole commander deck, and for good reason. So, what this deck could really be is an Angel tribal deck that is also a Human or Cleric tribal deck (something else people have wanted pretty vocally). The flavor is certainly there with Innistrad being a plane, and one that people love, so I'm hopeful for this one.
Also, everyone and their grandma wants a Serra card and she's THE perfect fit for an Angel/Human/Cleric tribal commander.
Other things I'd like to see: Wizards, Merfolk, and Demon (who would also be extremely well received).
-Chandra Nalaar
May have just ruined everything for goblins elfs and zombies making it.
Because all of these decks may potential be five color.
5-Color Dragons
5-Devoid Eldrazi
5-Color Plays-Well-With-Slivers
and then a fifth five color (I'd hope Myr or Scarecrows)
OR we could see it mixed up a little, which I'd be for;
5-Color Dragons
Colorless Eldrazi (though I personally think the Devoid Commander is actually highly needed)
Sultai Snakes/Nagas (I am hoping for a both matters deck TBH)
And then something, I don't care (maybe Myr or Scarecrows, cause either would be cool, but probably not.)
I do agree with this list
But don't you mean fourth deck scarecrow/Myr is not bad but you missed angel they are right up there with dragons of popular and interesting. Oh it could as be spirit they are way up there on popularity and interest they don't have many decks only because they don't have a good commander Karakor is the only option. (and now o-kagachi but has the same problem with karador.)
But I have two routes for this
One your list
Or two
Dragons
Angels
Demons
Eldrazi, spirits, or hydras
Like I haven't heard that before.
But problem is with 5-color deck tribals actually being plausible now a devoid 5-color could happen.
O
M
A
R
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Currently playing:
Standard: Superfriends!
Legacy: Nic Fit / Pod
Pauper: Delvar; Tron; Flicker Stuff
Commander: Riku ("Some weird doubple spell thing happened"); Keranos ("I did a Gatherer search for 'random' and 'flip a coin.'"); Superfriends!
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
Water - Serpent Tribal (Octopus Tribal will be cool too)
Earth - Treefolk Tribal
Air - Angel Tribal
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
We also know that the decks are tribal, and with *popular* tribes. This is important, because lets face it, most of the speculation here is on non-popular tribes. Spiders, really?
And finally, we know that one of the tribes will be unexpected (but still a popular tribe).
Personally, I think we will be getting, in addition to the above mentioned five color dragon deck, two three color decks (one shard, one wedge) and one dual color deck (either ally or enemy). So assuming this is true, what tribes would fit in to these three deck types, are popular enough to warrant a deck, and has not had a tribal deck within the last couple of commander sets?
Well, first off, I think the shard deck is going to be Grixis (UBR) Vampires. Now hear me out before you start throwing stones. Vampires, as a tribe, are insanely popular, and have been since the original Innistrad. Additionally, although there are no monoblue vampires, there are a lot of partially blue vampires in addition to the red ones from the two Innstrad blocks. Thirdly, it gives WotC an opportunity to print a new card for the most awesome vampire in all of M:TG lore, and no I am not talking about goth boy Sorin. No, I am talking about the one and only Baron of the Sengir line. He *needs* a Grixis colored card, and as a bonus, they can throw in his Castle as one of the land reprints. It will also give them an opportunity to print Edgar Markov, and I am sure there are other named vampires in the lore that are in sore need of some legendary love.
Second, I think the wedge deck is going to be the surprise tribe, specifically I think it's going to be Mardu (WRB) Knights. Knights are a fairly popular tribe, it would be unexpected, and there are a *lot* of knights to chose from between the three colors. I can totally see Flanking being a subtheme in the deck. As for legends, well, I would not be surprised to see a new card for Telim Tor, but I am certain there are other knights that are deserving of a legendary card, how about Leitbur of Sarpadia? A legendary cleric knight.
Third, and finally, the dual colored deck. It will likely be at least partially green, possibly green/white elves, or green/red goblins. Both are really popular tribes. Alternately we'll end up with Beasts of either color combo.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Dragons: scion is good but they need a better one that doesn't require recurrsion (oh no telling me the reduce dragons by 1 is garbage talk one turn sooner is always immense atvantage.)
Angels: not entirely possible because of dragons but this has been insisted for a long time for angel lengend that's five color (by the way why? There's only 8 green angels total and all colors but white have a average of 11 angels.)
Slivers: they have enough already so not necessary likely but people have Ben begging for reprints and trying to add more options.
Eldrazi: the BFZ and OGW hate is not a legit arguement that hate is just because of them ruining innistrad and zendikar, and eldrazis can very well get the unexspected slot because it would be weird for people to see a devoid deck or colorless deck in a pre-built product, plus there has been many attempts for Eldrazi tribal decks even 5-color despite the displacer and brisela as the only options, and there is still love for them. Finally most importantly a while back wizards said they would not mind making a colorless pre-built deck (they are considering) and this is a opportunity due to not being color focused.
Spirits: yea dfinately very possible (and No O-Kagachi in the dragons set is not a agurement there are a few other legendary spirits that never got a printing yet.) they have a ton of options that have lord abilitys (cast/enter spirit abilities) the only reason there aren't more decks is due to not legit lord commander karador is the best option we got so far and it sucks because we are missing the last important color U(Well that will change to O-kagachi when the sets come out, but only if we don't get a spirit tribal.)
Knights: could be the unexspected tribe as well due to the classic knight vs dragons duel deck and also the lesser known human esc tribe but other types are in knights as well, so in a way do a commander version of it. Or it could be a human tribe since
Sigarda, Heron's Grace is the only Good option. But not exactly a lord ability and plus UBR has extremely important humans.
Vampire: Olivia is just fine I don't think vampires will happen....but really we need one to be able to take the WU vampires as well as the BR one Basicly a no G vampire commander.
Wizard : Azami, Lady of Scrolls is perfect but there are a ton of other WBRG wizards and some of them are phenomenal, and plus popular enough for this Basicly a perfect wizard support that can take more colors.
Scion is garbage, always has been.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.