There's a lot spoiled (for better or worse) in this card. Compare the text of Keen sense to Sixth Sense:
Whenever enchanted creature deals damage to an opponent, you may draw a card.
VS
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
1. WOTC wanted to keyword a curiosity effect. We can tell because WOTC jumped through hoops to give the enchanted creature the ability. See spirit link vs Lifelink; spirit link, like keen sense referred to the aura's controller; so you could use it as a bad pacifism effect if you wanted to. If WOTC wanted to avoid this, and make it only benefit the creature's controller, they would have worded it:
Whenever enchanted creature deals damage to an opponent, it's controller may draw a card.
2. There is (or was) a card in Amonkhet that would be too good if they printed keen sense. Either this is because of Muraganda Petroglyphs and Sixth Sense is a way to shut off that +2/+2... or, more likely, it's a 2 card combo for winning the game with non-combat damage.
This likely prompted the change from damage to combat damage. Note that from a design perspective, this would be quite a mistake - it would be like making haste read "(This creature can attack as soon as it comes under your control.)" instead of "(This creature can attack and t as soon as it comes under your control.)", shutting off hasty mana producers, etc. WOTC might want to make a curiosityUR tim. Thus, once the 2-card combo was discovered, they had to nerf the enchantment, and rather than nerf the keyword, they simply removed it.
3. Amonkhet likely has a few (now likely unkeyworded) curiosity creatures, likely in UG, but there might be a B splash (think replacement for skulk).
4. Amonkhet was designed poorly and/or rushed.
There is a substantial complexity and cost difference between:
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
and
Whenever enchanted creature deals combat damage to an opponent, it's controller may draw a card.
George Lucas is said to have changed Revenge of the Jedi to Return of the Jedi to save on printing. More importantly, when constructing a card game, linguistic simplicity is desirable. The second wording is objectively better, which suggests the more complex wording was either an artifact of a last-minute change (limiting keen sense to combat damage and removing the keyword) or poor design... or both.
Another indicator here is that Sixth Sense sounds like a great name for a card; it's simple and evocative. It's an ideal name for a card you'd want to reprint. If Sixth Sense was going to be the next Lifelink, it was named well. But now it'll pretty much never get reprinted, so it's a waste of a good, simple name.
Finally, it's a new card that is needlessly strictly inferior to a pre-existing original - and original that wasn't highly competitive, but was somewhat fun around the kitchen table. This isn't the sort of card you want to print. If Sixth Sense had given +1/+1 (and maybe cost 1 more); or had Flash, or something else, there's little chance it would be significantly better, not-strictly worse than keen sense, and MAYBE playable in some format somewhere.
There can be some sensible disagreement about Amonkhet's mechanics (discard/cycling, -1/-1 counters, exert, embalm -> unique token), and I think that even the most pessimistic magic player can find something to love about them and the flavor (but perhaps not the card design for the masterpieces?); but Sixth Sense suggests quite a lot about Amonkhet and its design team. I like that they wanted to keyword curiosity, but I hate they decided to nerf a combo by nerfing a keyword, then unkeywording it. But I don't like that the final product is this... sloppy. It's amateur design - and it's quite stunning that no one caught it.
You're jumping through a lot of hoops to try to prove something other than "R&D knew full well Walking Ballista would share a Standard with Amonkhet, were aware of WalBa's power, and consciously didn't want to make it more broken."
There's gonna be no keyworded Curiosity and a properly templated card with good flavor is not "amateurish."
Keen Sense also says, "You may draw a card", not "its controller". Also, I dont think theres as significant a difference in those wordings as you think there are.
Also, your reasoning that the change from "damage" to "combat damage" doesnt scan for me. Thats like saying that zommbies entering the battlefield tapped is a "design mistake". It could be that there are direct damage dealers a la Prodigal Sorcerer, and they dont want it to easy to draw cards in this format. Card draw dependent on combat damage isnt a completely new thing.
You raise some interesting points and analysis but Sixth Sense is by no means strictly worse than Keen Sense.
Being able to target your opponent's creature to generate card advantage has very useful applications. Multiplayer politics in Commander especially come to mind.
curiosity, Keen sense
There's a lot spoiled (for better or worse) in this card. Compare the text of Keen sense to Sixth Sense:
Whenever enchanted creature deals damage to an opponent, you may draw a card.
VS
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
1. WOTC wanted to keyword a curiosity effect. We can tell because WOTC jumped through hoops to give the enchanted creature the ability. See spirit link vs Lifelink; spirit link, like keen sense referred to the aura's controller; so you could use it as a bad pacifism effect if you wanted to. If WOTC wanted to avoid this, and make it only benefit the creature's controller, they would have worded it:
Whenever enchanted creature deals damage to an opponent, it's controller may draw a card.
2. There is (or was) a card in Amonkhet that would be too good if they printed keen sense. Either this is because of Muraganda Petroglyphs and Sixth Sense is a way to shut off that +2/+2... or, more likely, it's a 2 card combo for winning the game with non-combat damage.
This likely prompted the change from damage to combat damage. Note that from a design perspective, this would be quite a mistake - it would be like making haste read "(This creature can attack as soon as it comes under your control.)" instead of "(This creature can attack and t as soon as it comes under your control.)", shutting off hasty mana producers, etc. WOTC might want to make a curiosityUR tim. Thus, once the 2-card combo was discovered, they had to nerf the enchantment, and rather than nerf the keyword, they simply removed it.
3. Amonkhet likely has a few (now likely unkeyworded) curiosity creatures, likely in UG, but there might be a B splash (think replacement for skulk).
4. Amonkhet was designed poorly and/or rushed.
There is a substantial complexity and cost difference between:
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
and
Whenever enchanted creature deals combat damage to an opponent, it's controller may draw a card.
George Lucas is said to have changed Revenge of the Jedi to Return of the Jedi to save on printing. More importantly, when constructing a card game, linguistic simplicity is desirable. The second wording is objectively better, which suggests the more complex wording was either an artifact of a last-minute change (limiting keen sense to combat damage and removing the keyword) or poor design... or both.
Another indicator here is that Sixth Sense sounds like a great name for a card; it's simple and evocative. It's an ideal name for a card you'd want to reprint. If Sixth Sense was going to be the next Lifelink, it was named well. But now it'll pretty much never get reprinted, so it's a waste of a good, simple name.
Finally, it's a new card that is needlessly strictly inferior to a pre-existing original - and original that wasn't highly competitive, but was somewhat fun around the kitchen table. This isn't the sort of card you want to print. If Sixth Sense had given +1/+1 (and maybe cost 1 more); or had Flash, or something else, there's little chance it would be significantly better, not-strictly worse than keen sense, and MAYBE playable in some format somewhere.
There can be some sensible disagreement about Amonkhet's mechanics (discard/cycling, -1/-1 counters, exert, embalm -> unique token), and I think that even the most pessimistic magic player can find something to love about them and the flavor (but perhaps not the card design for the masterpieces?); but Sixth Sense suggests quite a lot about Amonkhet and its design team. I like that they wanted to keyword curiosity, but I hate they decided to nerf a combo by nerfing a keyword, then unkeywording it. But I don't like that the final product is this... sloppy. It's amateur design - and it's quite stunning that no one caught it.
There's gonna be no keyworded Curiosity and a properly templated card with good flavor is not "amateurish."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Modern: UB Zombie hunt UB - WR Boros tokens WR - BGW Treefolk tribal BGW
Commander: UR Mizzix, a Storm of spells UR (Decklist)
Also, your reasoning that the change from "damage" to "combat damage" doesnt scan for me. Thats like saying that zommbies entering the battlefield tapped is a "design mistake". It could be that there are direct damage dealers a la Prodigal Sorcerer, and they dont want it to easy to draw cards in this format. Card draw dependent on combat damage isnt a completely new thing.
Club Flamingo Wins: 1!
Being able to target your opponent's creature to generate card advantage has very useful applications. Multiplayer politics in Commander especially come to mind.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate