Tribal partners could be interesting. You could split species and class. So have some goblin, zombie, human, elf, merfolk generals on one hand and Wizard, Soldier, Cleric on the other.
Like, this is actually a thing that people seriously think could happen? That it makes even the slightest lick of sense to have a WUBRG deck in any tribe besides Slivers and Allies?
Dragons (Scion of the Ur-Dragon) and elementals (Horde of Notions) work with existing cards. Commanders could be custom-made for at least a few other tribes with representation in all colors (humans, for example).
I personally don't want to see five different rainbow decks in one year and I doubt that Wizards would do it -- I also expect that they'll shift away from color-balanced decks to themed decks -- but they could.
Like, this is actually a thing that people seriously think could happen? That it makes even the slightest lick of sense to have a WUBRG deck in any tribe besides Slivers and Allies?
Dragons (Scion of the Ur-Dragon) and elementals (Horde of Notions) work with existing cards. Commanders could be custom-made for at least a few other tribes with representation in all colors (humans, for example).
I personally don't want to see five different rainbow decks in one year and I doubt that Wizards would do it -- I also expect that they'll shift away from color-balanced decks to themed decks -- but they could.
Yeah I guess but neither tribe has particularly strong tribal support and that which does exist is primarily in red for both tribes. Plus does anyone honestly think there is desire in the market for Ally and Elemental Commander decks? Slivers and Dragons would work for sure and definitely in five colours. I wouldn't be surprised at all to see either as a Commander product in the future.
I can see WUBRG legends for Merfolk, Goblins, and Elves, but the white and black legends are a little trickier. Each one needs both a tribe-appopriate effect and a WUBRG ability to remain true to the Tazri model.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Although with the new partner mechanic, having to create a single 5-color card is no longer an issue. They could just as easily create a Mardu commander and Simic commander each with partner, or some other combination obviously. I get tired of Wizards creating a new mechanic on only a few cards in a commander set and then never using it again so I hope they use partner again in the future.
Commanders with non-mana costs could be an interesting twist. Like "sac 2 + x creatures to cast this general where X is the number of times you cast him". I wouldn't want to be the person to balance something like that but i am sure it could be done.
I would say a possibility would be to do some sort of hybrid cards, or something like Alesha, Who Smiles at Death. You could even do something like a (U/B) creature and then have a "blue ability" that either requires blue mana to activate or is only active if you control an island or another blue permanent and a "black ability" that either requires black mana to activate or is only active if you control a swamp or another black permanent. Or a creature type associated with one color but not the other (e.g., merfolk for blue, zombies or vampires for black). So, basically, Shadowmoor.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Whatever they plan, I hope that Wizards brings back some of the mechanics they already used in the Commander decks already, like RedkKoopaKid mentioned. Like, if they went with allied colors next year, I would love to see a new experience counter commander and a new partner commander for each deck as this would complete the cycles of commanders from this year and last year. Plus, I would love a GW enchantress partner commander.
I really just want them to print commanders that do interesting things.
Also, although I have been critical of Partner, I hope they print a lot more commanders with it. If it's going to exist, at least use it and give people more options to explore with it.
If the next round is allied colors (which seems likely), I hope each deck as an allied color main commander as well as a remprint commander and two mono-colored Partner commanders. One of each color of the deck's pairing.
Tribal would be cool. I could see WU Merfolk, UB Faeries, BR Goblins, RG Werewolves, and GW Humans.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
I'm thinking ally color decks with a new alliance mechanic that allows you to form an alliance with another player, pending that player's agreement, resulting in both players enjoying a mutual benefit. Alliance cards come with a condition that both players must meet to maintain the alliance. For example, a red alliance card gives both players control of each other's creatures during his or her turns, provided neither player attacks or deals damage to the other. If either player violates this condition, each of those players regains control of all creatures he or she owns that the other player controlled.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I really hope they continue the partner line up atleast commander 2017. I could see them making 15 new partners as a sub commander line up. 5 mono color, and 10 tri colored. Giving tons of options for multicolor. You could make any color combo deck with out an issue if they did that.
If I was going pick for mono color legends for partners, I'd love to see them make updated versions of the legends from homelands/Ulgrotha. They had cool flavor, but are grossly underpowered by todays standards.
*Serra-White: lord for angels, like she makes a 4/4 angel token when she or another commander comes into play, or everytime you gain 4 or more life.
*Autumn Willow-Green, give her hex proof instead of shroud and some landfall or land based ability.
*Feroz-Blue, make him some annoying anti creature wizard since he disliked summoning.(Such as Feroz's ban)Or make Reveka, as a wizard lord with different twist on her ping ability.
*Eron The Relentless-Red, lord for Goblins, but with more affordable regen and haste
*Baron Sengir-Black , lord for vampires, think blood line keeper with his gaining of counter ability when he kills a creature (I'd want to an updated Ihsan, but I'd make him Black/white)
The tri color I think you could remake some creatures from the Legends set for the shard groupings , like Dakkon Blackblade, whom if he had partner could finnally have a way to get green to aid his ability along with some landfall abilities. (seriously him not having green or being jund just seems like a crime.) Obviously Tarkir could generate several wedge legends.
Anyways I see Commander sets as a great way revisit planes old and new, so I'd like to see some more partners as an excuse to dabble with that.
The problem with Allied colors is that it really doesn't need the support that other color combinations do, while Wedge is the most hungry for any help.
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Intensity, Integrity, Intelligence, Personified and Penguinified.
The problem with Allied colors is that it really doesn't need the support that other color combinations do, while Wedge is the most hungry for any help.
Birds are azorious / bant; it should be strictly elementals, as all the thornling type cards need more love.
The problem with Allied colors is that it really doesn't need the support that other color combinations do, while Wedge is the most hungry for any help.
Birds are azorious / bant; it should be strictly elementals, as all the thornling type cards need more love.
This was the hardest one to come up with a tribe for. I didn't want both tribes in one deck, but I couldn't decide which one.
I always pictured a 5-color and a colorless commander deck as a special 2 deck year. They might even be "premium" like the Slivers and Graveborn decks were (even better would be making it optional).
I'm really hoping next year is allied though. With both experience counters AND partner making a strong showing in the new decks.
What? How would that be done? An "oloro-like" continious effect while in the command zone as they could not be casted? To make a cicle of those would mean terrible balancing issues.
it was half-joke half-serious, as it feels a bit, that wizards are doing thingsa just for the sake of it.
look at previous commander products for example.
it is not that bad, there just seems to be a tendency to force new things, instead of bringing back old, but working good stuff.
for example, the new partner mechanic is nice, but you end up with 2 weak commanders, and sometimes the decks they are in seem completely out of place (for example Bronson in the grixis-white deck)
I don't really feel like any of the Commander stuff has been "done for the sake of it". They've done oddball things, but that's because they're trying to explore stuff they can only do here.
I think they should do something with fewer colors for the next set, and then I would like to see 5 color and I think that they could do 5 of them. The thing to do would be to make each one of them different in an odd way, and then have the secondary commanders be a shard and a wedge with one shared color which would be awesome for developing the partner mechanic. So the five sets that I would do would be:
Snow: with Jund+Jeskia. It seems like a nice way to print snow basics and can give you something cool.
Devoid: This can play as the 5 color and the colorless deck--seems like people have wanted a colorless deck for a while and this is the easiest way to make it. (there is probably esper+temur with an artifact subtheme on esper and a spell subtheme on temur).
Tribal: you make a five color generic tribal commander and then a Bant Humans and a Mardu warriors deck and you have some fun for anyone who wants to play a random tribe.
Phyrexian: Grixis+Abzan: Best opportunity to make new phyrexian mana spells, you could have a lot of free spells matter themes.
Other: Not sure what to do here with BUG and Naya, but I would guess someone can come up with something. I mean the easy thing to do would be to make a ramp commander in Naya and a graveyard commander in BUG and let them have a fun mix. I am not sure what I would do for the five color commander but it seems like there has to be something that someone would like as a theme that just isn't fleshed out enough yet.
It'd be cool to see either ally pair planeswalker commanders, or class-based tribal decks in pairs, shards, or wedges. They could even have multiple tribal lord commanders per deck... something like
WU - Birds and Wizards
UB - Rogues and Zombies
BR - Orcs and Warriors
Maybe they will do colorless plus x color pair, like UB colorless o WR colorless. It would be nice to have some non eldrazi cards exploring that design space. But what I would like the most is commander oldwalkers cards like Urza, Serra, and Yawgmoth.
I wouldn't mind seeing Equipment as Commanders, to throw a curveball.
So whenever the equipped creature deals combat damage it counts as Commander damage.
I'm thinking something along the lines of Godsend here, but I don't know how much in MTG lore could be considered as legendary weaponry.
I would say a possibility would be to do some sort of hybrid cards, or something like Alesha, Who Smiles at Death. You could even do something like a (U/B) creature and then have a "blue ability" that either requires blue mana to activate or is only active if you control an island or another blue permanent and a "black ability" that either requires black mana to activate or is only active if you control a swamp or another black permanent. Or a creature type associated with one color but not the other (e.g., merfolk for blue, zombies or vampires for black). So, basically, Shadowmoor.
If you're going to do that you might as well be right about it. DFC backsides all take whatever CMC the front side has, not 0 anymore.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
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GBIshkanah, Grafwidow ~ BWGRTymna the Weaver & Tana, the Bloodsower ~ UGRashmi, Eternities Crafter ~ RGAtarka, World Render
I personally don't want to see five different rainbow decks in one year and I doubt that Wizards would do it -- I also expect that they'll shift away from color-balanced decks to themed decks -- but they could.
Yeah I guess but neither tribe has particularly strong tribal support and that which does exist is primarily in red for both tribes. Plus does anyone honestly think there is desire in the market for Ally and Elemental Commander decks? Slivers and Dragons would work for sure and definitely in five colours. I wouldn't be surprised at all to see either as a Commander product in the future.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Technically he said without converted mana cost. Suspend cards have a CMC. For Lotus Blossom, Restore Balance, Ancestral Vision, Living End, Wheel of Fate, and Hypergenesis, the CMC happens to be 0. Also true for Evermind, night/PW/Emmy-side DFCs, facedown morphs, and nonclone tokens.
I know, I'm being a dick, but still...
I would say a possibility would be to do some sort of hybrid cards, or something like Alesha, Who Smiles at Death. You could even do something like a (U/B) creature and then have a "blue ability" that either requires blue mana to activate or is only active if you control an island or another blue permanent and a "black ability" that either requires black mana to activate or is only active if you control a swamp or another black permanent. Or a creature type associated with one color but not the other (e.g., merfolk for blue, zombies or vampires for black). So, basically, Shadowmoor.
On phasing:
Also, although I have been critical of Partner, I hope they print a lot more commanders with it. If it's going to exist, at least use it and give people more options to explore with it.
If the next round is allied colors (which seems likely), I hope each deck as an allied color main commander as well as a remprint commander and two mono-colored Partner commanders. One of each color of the deck's pairing.
Tribal would be cool. I could see WU Merfolk, UB Faeries, BR Goblins, RG Werewolves, and GW Humans.
-Chandra Nalaar
But I really want to see Serra and the legendary BW angel of Flight Moonsilver.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
If I was going pick for mono color legends for partners, I'd love to see them make updated versions of the legends from homelands/Ulgrotha. They had cool flavor, but are grossly underpowered by todays standards.
*Serra-White: lord for angels, like she makes a 4/4 angel token when she or another commander comes into play, or everytime you gain 4 or more life.
*Autumn Willow-Green, give her hex proof instead of shroud and some landfall or land based ability.
*Feroz-Blue, make him some annoying anti creature wizard since he disliked summoning.(Such as Feroz's ban)Or make Reveka, as a wizard lord with different twist on her ping ability.
*Eron The Relentless-Red, lord for Goblins, but with more affordable regen and haste
*Baron Sengir-Black , lord for vampires, think blood line keeper with his gaining of counter ability when he kills a creature (I'd want to an updated Ihsan, but I'd make him Black/white)
The tri color I think you could remake some creatures from the Legends set for the shard groupings , like Dakkon Blackblade, whom if he had partner could finnally have a way to get green to aid his ability along with some landfall abilities. (seriously him not having green or being jund just seems like a crime.) Obviously Tarkir could generate several wedge legends.
Anyways I see Commander sets as a great way revisit planes old and new, so I'd like to see some more partners as an excuse to dabble with that.
WBR = Angels
URG = Elementals or Birds
BGW = Slivers
RWU = Dragons
GUB = Faeries
The problem with Allied colors is that it really doesn't need the support that other color combinations do, while Wedge is the most hungry for any help.
Owner of IcyGeek.com
Birds are azorious / bant; it should be strictly elementals, as all the thornling type cards need more love.
This was the hardest one to come up with a tribe for. I didn't want both tribes in one deck, but I couldn't decide which one.
Owner of IcyGeek.com
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
I'm really hoping next year is allied though. With both experience counters AND partner making a strong showing in the new decks.
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
I don't really feel like any of the Commander stuff has been "done for the sake of it". They've done oddball things, but that's because they're trying to explore stuff they can only do here.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Snow: with Jund+Jeskia. It seems like a nice way to print snow basics and can give you something cool.
Devoid: This can play as the 5 color and the colorless deck--seems like people have wanted a colorless deck for a while and this is the easiest way to make it. (there is probably esper+temur with an artifact subtheme on esper and a spell subtheme on temur).
Tribal: you make a five color generic tribal commander and then a Bant Humans and a Mardu warriors deck and you have some fun for anyone who wants to play a random tribe.
Phyrexian: Grixis+Abzan: Best opportunity to make new phyrexian mana spells, you could have a lot of free spells matter themes.
Other: Not sure what to do here with BUG and Naya, but I would guess someone can come up with something. I mean the easy thing to do would be to make a ramp commander in Naya and a graveyard commander in BUG and let them have a fun mix. I am not sure what I would do for the five color commander but it seems like there has to be something that someone would like as a theme that just isn't fleshed out enough yet.
WU - Birds and Wizards
UB - Rogues and Zombies
BR - Orcs and Warriors
etc
I hope one year they just have all the basics be snow basics, just because.
So whenever the equipped creature deals combat damage it counts as Commander damage.
I'm thinking something along the lines of Godsend here, but I don't know how much in MTG lore could be considered as legendary weaponry.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
If you're going to do that you might as well be right about it. DFC backsides all take whatever CMC the front side has, not 0 anymore.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)