What if the rare duals give you the option of putting a -1/-1 counter on one of your creatures in order to enter the battlefield untapped?
"As ~ enters the battlefield, you may put a -1/-1 counter on one of your creatures. If you don't, ~ enters the battlefield tapped."
This would be a middle ground between a fastland and a slowland, because normally it can't ETBU turn 1 since most creatures require mana, but with Ornithopter in Standard you can in fact play these lands turn 1.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I am leaning more and more towards zero rare dual-lands. Mana in Standard is already very very good with 20 rare dual lands plus Spire of Industry and Aether Hub.
Unless they had some lands in the set that they couldn't remove after they decided to scrap the new rotation cycle.
It was almost certainly too late to change Amonkhet by the time they decided to revert the standard rotation schedule. Which makes me think we're going to have a ton of dual lands in Standard for awhile.
That is hard to tell. First of all, even if the announcement was made October 2016 we don't know when the actual decision was made, or for how long they had been considering the decision. It's possible that they were developing Amonkhet with the knowledge that changes to rotation might be coming in the future.
Also, they were apparently able to gauge the community response to the BFZ-expeditions before making the decision on the KLD masterpieces. Now masterpieces are special (own print sheet, no impact on standard), and they could have had all the arts and stuff ready, but it does show how they can make late decisions on a set.
Swapping five dual lands out with five utility lands for example, would probably mean that they could use the same artwork for the cycle.
I still hold out hope that the fetches are in but I'm less than 5% confident anymore.
The enemy fetches were never likely to be in Amonkhet anyways, because they would be in Standard together with the fastlands from Kaladesh. Both of these land cycles are "fast", i.e. they can produce coloured mana on turn one. Canopy Vista in contrast, is a "slow" dual land. For a very long time, fast and slow dual lands have been balanced in Standard, with what rotating out exactly balancing by what has been rotating in:
INN-RTR standard:
Slow lands: allied Glacial Fortress-cycle in M2013 and enemy Sulfur Falls-cycle in INN.
Fast lands: Full Shocklands-cycle in RTR-block.
RTR-THR standard.
Slow lands: Full Temples-cycle in Theros block.
Fast lands: Full Shocklands-cycle from RTR block.
THR-KTK standard.
Slow lands: Full Temples-cycle from Theros block.
Fast lands: Enemy painlands from M2015. Allied fetchlands from KTK.
I am leaning more and more towards zero rare dual-lands. Mana in Standard is already very very good with 20 rare dual lands plus Spire of Industry and Aether Hub.
Unless they had some lands in the set that they couldn't remove after they decided to scrap the new rotation cycle.
It was almost certainly too late to change Amonkhet by the time they decided to revert the standard rotation schedule. Which makes me think we're going to have a ton of dual lands in Standard for awhile.
That is hard to tell. First of all, even if the announcement was made October 2016 we don't know when the actual decision was made, or for how long they had been considering the decision. It's possible that they were developing Amonkhet with the knowledge that changes to rotation might be coming in the future.
Also, they were apparently able to gauge the community response to the BFZ-expeditions before making the decision on the KLD masterpieces. Now masterpieces are special (own print sheet, no impact on standard), and they could have had all the arts and stuff ready, but it does show how they can make late decisions on a set.
Swapping five dual lands out with five utility lands for example, would probably mean that they could use the same artwork for the cycle.
I still hold out hope that the fetches are in but I'm less than 5% confident anymore.
The enemy fetches were never likely to be in Amonkhet anyways, because they would be in Standard together with the fastlands from Kaladesh. Both of these land cycles are "fast", i.e. they can produce coloured mana on turn one. Canopy Vista in contrast, is a "slow" dual land. For a very long time, fast and slow dual lands have been balanced in Standard, with what rotating out exactly balancing by what has been rotating in:
INN-RTR standard:
Slow lands: allied Glacial Fortress-cycle in M2013 and enemy Sulfur Falls-cycle in INN.
Fast lands: Full Shocklands-cycle in RTR-block.
RTR-THR standard.
Slow lands: Full Temples-cycle in Theros block.
Fast lands: Full Shocklands-cycle from RTR block.
THR-KTK standard.
Slow lands: Full Temples-cycle from Theros block.
Fast lands: Enemy painlands from M2015. Allied fetchlands from KTK.
What if the rare duals give you the option of putting a -1/-1 counter on one of your creatures in order to enter the battlefield untapped?
"As ~ enters the battlefield, you may put a -1/-1 counter on one of your creatures. If you don't, ~ enters the battlefield tapped."
This would be a middle ground between a fastland and a slowland, because normally it can't ETBU turn 1 since most creatures require mana, but with Ornithopter in Standard you can in fact play these lands turn 1.
This seems weak though, doesn't it? I mean, most of the time it would just play as a Highland Lake. Normally, you can get slow duals with upside, like Temple of plenty or Wandering Fumarole. So wouldn't you rather play one of those? Not sure what deck would want something like this.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
In real egypt the river floods so one season the land is good and the other the land is bad so they stop farming and build things. I would be happy with a flavour win. Dual land comes into play untapped. and one of two colours. After it untaps it adds only colourless the next turn. After you add colours it goes back to adding two colours again.
EDH WURG Kynaios and Tiro of Meletis WURG WBG Anafenza, the Foremost WBG WBR Alesha, Who Smiles at Death WBR WUB Oloro, Ageless Ascetic WUB UB Gisa and Geralf UB R Purphoros, God of the Forge R GWU Thrasios, Triton Hero and Sidar Kondo of Jamuraa GWU
Standard UBG Aetherworks Marvel U Aetherflux Reservoir UBR Grixis Control
It's actually quite possible, though I don't think they would print two complete cycles in one set. If they decide to print an Enemy cycle in Amonkhet as well, I expect to see it in Hour of Devastation. I expect some utility lands in those slots instead.
Interestingly, neither of the mono-colored Cycling lands fit.
Edit: I also think that they would catch up on Allied designs before printing a new design for Enemy colors. I expect the Battlelands, since they are not going to reprint Fetchlands for another year and a half, since we get fetch-able lands in Amonkhet.
If there was going to be another cycle of fixing, it would have also been spoiled at the same time, for the reasons stated in Sam's article today. It's almost guaranteed that 5 of those land slots will be an uncommon cycle of utility lands that produce C, but consume colored mana for some effect, while the 6th slot will be a common like Evolving Wilds.
Pay 2 draw a card. If your at 6+ land and are in a top deck war this is a way to get through an extra 3-4 land so you get to the spells you need. Plus nissa's renewal I believe lets you put all of your lands from your grave yard in to play tapped. So turn 2 cycle at the end of your opponents turn then cast a self mill spell so that turn 4 you can ramp to 7-8 lands on turn 5 and star gaining big dragons and 6 life a turn.
Pay 2 draw a card. If your at 6+ land and are in a top deck war this is a way to get through an extra 3-4 land so you get to the spells you need. Plus nissa's renewal I believe lets you put all of your lands from your grave yard in to play tapped. So turn 2 cycle at the end of your opponents turn then cast a self mill spell so that turn 4 you can ramp to 7-8 lands on turn 5 and star gaining big dragons and 6 life a turn.
"As ~ enters the battlefield, you may put a -1/-1 counter on one of your creatures. If you don't, ~ enters the battlefield tapped."
This would be a middle ground between a fastland and a slowland, because normally it can't ETBU turn 1 since most creatures require mana, but with Ornithopter in Standard you can in fact play these lands turn 1.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
With that I hope the canopy vista cycle gets a enemy version as the slow lands in amonkhet.
That would help the Indistrad check lands and Zendikar was suppose to rotate; so it wouldn't be out side normal r&d to do somthing like that.
This seems weak though, doesn't it? I mean, most of the time it would just play as a Highland Lake. Normally, you can get slow duals with upside, like Temple of plenty or Wandering Fumarole. So wouldn't you rather play one of those? Not sure what deck would want something like this.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
aven mindcensor is going to be reprinted in the set.
It hints landcycle but the scarier thing is it may have given fetch lands a chance for this.
I've been asking for basically this for months now.
I think it would probably be more like this:
New WU Quasi-Fetchland
T: add C to your mana pool.
Islandcycling: W
Plainscycling: U
The presence of Aven Mindcensor doesn't exactly make this design less likely, either...
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Called it! (Except for the fact that they are fetchable).
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Based on the Name and Number Crunch (see http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/773274-name-and-number-crunch) there is a ton of space for more lands.
Is it possible that we might get another rare cycle? Maybe reprints?
A cycle that fits alphabetically that is an enemy cycle seems appealing...
Like.... Cascade Bluffs, Fetid Heath, Flooded Grove, Rugged Prairie, Twilight Mire.....
EDH
WURG Kynaios and Tiro of Meletis WURG
WBG Anafenza, the Foremost WBG
WBR Alesha, Who Smiles at Death WBR
WUB Oloro, Ageless Ascetic WUB
UB Gisa and Geralf UB
R Purphoros, God of the Forge R
GWU Thrasios, Triton Hero and Sidar Kondo of Jamuraa GWU
Standard
UBG Aetherworks Marvel
U Aetherflux Reservoir
UBR Grixis Control
Interestingly, neither of the mono-colored Cycling lands fit.
Edit: I also think that they would catch up on Allied designs before printing a new design for Enemy colors. I expect the Battlelands, since they are not going to reprint Fetchlands for another year and a half, since we get fetch-able lands in Amonkhet.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
But hour of devastation that's a different story.
That's Splendid Reclamation dude