Battlelands will not rotate out with Amonkhet: the rotation schedule has changed. BFZ and SOI will rotate out when the block after Amonkhet is released. I would bet the Revolt mechanic means we get the Fetchlands in that block. For now, Revolt works with clues.
I am now pretty much convinced that the enemy fetchlands will be in Amonkhet.
(I was one of the first to pinpoint fastlands in Kaladesh btw, I know that makes my opinions super legit! ;-) )
The combination of battle lands being supposed to have rotated, Amonkhet probably having shards, which don't really synergize with the enemy fetchlands (just like the wedges of Tarkir didn't really synergize with the allied fetchlands) and the new Revolt mechanic being just MADE for fetch-shenanigans makes it just too good an opportunity to miss out on.
Nostradamus out!
It depends. Khans didn't do well with Allied Fetches, yes (addendum: any better than any other two color untapped land). But Dragons was a flat Allied Pair set. And Tarkir Block was meant to change gears halfway through for the model they had on the limited play.
Until we start seeing thematic elements on Noatakhet (I apologize for that joke), there is a lot of space to argue things. But, yes, If the block is Shards and a lot more focus on enemy colors (with some three color cards as well) then Enemy Fetches make perfect sense. If the set is mostly Ally pairs with some pairs that want to play together... not so much.
I am now pretty much convinced that the enemy fetchlands will be in Amonkhet.
(I was one of the first to pinpoint fastlands in Kaladesh btw, I know that makes my opinions super legit! ;-) )
The combination of battle lands being supposed to have rotated, Amonkhet probably having shards, which don't really synergize with the enemy fetchlands (just like the wedges of Tarkir didn't really synergize with the allied fetchlands) and the new Revolt mechanic being just MADE for fetch-shenanigans makes it just too good an opportunity to miss out on.
Nostradamus out!
You know, I forgot about that and given they have cards in Aether Revolt that clearly were meant for the 6 month rotation and not the 12 month is making me wonder.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I realllllllllly doubt were getting fetches. I mean its not impossible, but neither is damnation lololol
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():
Rollback Post to RevisionRollBack
The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
I am now pretty much convinced that the enemy fetchlands will be in Amonkhet.
(I was one of the first to pinpoint fastlands in Kaladesh btw, I know that makes my opinions super legit! ;-) )
The combination of battle lands being supposed to have rotated, Amonkhet probably having shards, which don't really synergize with the enemy fetchlands (just like the wedges of Tarkir didn't really synergize with the allied fetchlands) and the new Revolt mechanic being just MADE for fetch-shenanigans makes it just too good an opportunity to miss out on.
Nostradamus out!
First of all, there is the slow-cycle/fast-cycle balance that does not mesh with fetchlands. To quote myself:
The cycles above the ---line would have rotated with Amonkhet under the old rotation-schedule. It is likely that the lands of Amonkhet was designed with this structure in mind, but it is possible that they could have the chance to remove/replace the rare lands late in development. If not for the change in rotation, I would have guessed that Aether Revolt + Amonkhet block together have ten slow duals.
But I also saw a worrying quote on blogatog the other day regarding fetchlands:
My only issue with Frontier is I’m not sure its starting point is correct. I wouldn’t have included Khans block because I don’t think you want fetches in the format.
This could be read as an implication that the assumption that "fetchlands returning to standard is a 'when' not an 'if'" is wrong. I mean, if the new format would be non-rotating, wouldn't it have the fetches sooner or later anyways...? Can we read this to mean that R&D no longer sees Fetchlands as good fits for Standard?
I wouldn't mind a new take on Fetchland technology, following the recent trend in replacing other kinds of tutor effects with topdeck filtering and "draw to" effects. To get an idea of what I mean, see cards like Treasure Hunt and Abundance; rather than being able to tutor for exactly what you want, whenever you want, these new lands reveal cards from the top of your library until you hit a land of one of the appropriate types, put it onto the battlefield, then put the rest on the bottom in a random order.
"T, Sacrifice WU Topland: Reveal cards from the top of your library until you reveal a Plains or Island land card. Put that card onto the battlefield, then put the rest on the bottom of your library in a random order."
It may not be as effective as the Fetches, but it's a pretty good budget alternative. If hitting a random land type isn't reliable enough, you could always choose which land type you want.
"T, Sacrifice WU Topland: Choose Plains or Island. Reveal cards from the top of your library until you reveal a land card of the chosen type. Put that card onto the battlefield, then put the rest on the bottom of your library in a random order."
That way you at least guarantee you get the color of mana you need and cut down on shuffling while you're at it.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I wouldn't mind a new take on Fetchland technology, following the recent trend in replacing other kinds of tutor effects with topdeck filtering and "draw to" effects. To get an idea of what I mean, see cards like Treasure Hunt and Abundance; rather than being able to tutor for exactly what you want, whenever you want, these new lands reveal cards from the top of your library until you hit a land of one of the appropriate types, put it onto the battlefield, then put the rest on the bottom in a random order.
"T, Sacrifice WU Topland: Reveal cards from the top of your library until you reveal a Plains or Island land card. Put that card onto the battlefield, then put the rest on the bottom of your library in a random order."
It may not be as effective as the Fetches, but it's a pretty good budget alternative. If hitting a random land type isn't reliable enough, you could always choose which land type you want.
"T, Sacrifice WU Topland: Choose Plains or Island. Reveal cards from the top of your library until you reveal a land card of the chosen type. Put that card onto the battlefield, then put the rest on the bottom of your library in a random order."
That way you at least guarantee you get the color of mana you need and cut down on shuffling while you're at it.
The problem with this is having to reveal so many cards. Which means if you run a single Plains, you may have to reveal your entire deck 1 card ato a time thus adding even more time than normal fetches
The more I'm thinking on it I've got a really good feeling that they are not reprinting anything. We'll probably see a new type of land, as hard as that is to believe given they seem to have expended every possible avenue for lands these days. A Nimbus Maze land cycle seems more likely than filter lands or other kinds of lands that are native to the pre RtR lands followed by the enemy colored battle lands in Atlazan. That kind of motion feels like it would make the most sense going forward, as it provides a way to run three colors at a cost so as not to depower the mono and dual colored decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Oo I like that Nimbus Maze design, same with the River of Tears, just neat. I love lands though...
I don't think they will do a River of Tears cycle because it's too inconsistent and probably a tad bit complex for most people to understand how to use well. Just about the only designs they have left to print are Horizon Canopy and Nimbus Maze. I'd love to see a filterland reprint and they will probably do one of those in a return to Lorwyn block, but they've been trying to move away from lands that don't have any kind of dependencies. If they do release a Nimbus Maze land cycle eldrazi players will be rejoicing.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Oo I like that Nimbus Maze design, same with the River of Tears, just neat. I love lands though...
I don't think they will do a River of Tears cycle because it's too inconsistent and probably a tad bit complex for most people to understand how to use well. Just about the only designs they have left to print are Horizon Canopy and Nimbus Maze. I'd love to see a filterland reprint and they will probably do one of those in a return to Lorwyn block, but they've been trying to move away from lands that don't have any kind of dependencies. If they do release a Nimbus Maze land cycle eldrazi players will be rejoicing.
Currently our last unfinished cycles (if they have at least one one half done), are enemy versions of the uncommon Mirage fetches, enemy versions of Odyssey filters, wedge versions of Panoramas, and others like wedge versions of lairs and sac lands from Invasion. Of course those are probably considered bottom of the list as many are not rare, but there are plenty of cycles still left to complete. There may be other cycles left to complete, but those are just the ones I could think of/find quickly.
Yes, but neither is a priority. Both lack the Enemy cycle, and we are not getting an Enemy cycle in Amonkhet, since that means we would be left with 2 Enemy cycles and no Allied cycle after rotation. It's either a full cycle or an Allied cycle only.
When the Enemy Battlelands are printed, it means we will not get the Enemy fetches in the same Standard format (at least a year and a half), which is simply unacceptable for Modern's long-term vitality.
The Shadowlands are a safe print, just one that very few people are in a hurry to see.
I think it's pretty safe, that we will not see Fetches anytime soon in Standard.
Maro and other stated some times, that they will reduce Shuffling Effects and that it was a big mistake, when Fetchlands and Battlelands were together in Standard (and I totally agree). If you keep in mind, that they will definitly have a new Format (like Frontier) in mind without Fetchlands (see comment on Blogatog cited above), it makes absolutely no sense to see them again. And the fact, that Development and not Design is responsible for the Land Cycles, I think it is less of an Issue to change them late in the progress and Wizards may have known the change for the Rotation way earlier than the announcement.
Either way I think it is a good chance, that Amonkhet is Shard-colored or at least Multicolored to seperate it from Theros. But if it is Shard-colored, I don't see any reason, why Fetchlands should be better than any other Dual-Land for Standard, so I doubt we will see them for this reason. Would love new Allied-Creature-Lands and Enemy Battlelands.
Given what we have in standard right now I'm expecting them going with either Allied Fastlands, Nimbus Maze style lands that work with enemy battle lands in the following set, or possibly Filter lands if they think they are okay for the format. In general I don't think they want to do reprints, though. The thing is, if they reprint an older land people can just whip out their old playset and use them in the new standard instead of cracking packs to get new lands, so it's going to have to be something new rather than old. The only exception is if it is a return set, and then they may reprint a land cycle if it is a fair one.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1) The supply is too low and the price per booster is too high to affect the prices of cards that have 4 to 12 copies in decks in Modern, Vintage, Legacy, Frontier, EDH, etc.
2) They are poor cards to open in a format made for drafting.
3) They sell a LOT of boxes. Khans of Tarkir probably was the most sold set of all times (don't quote me on this) and Wizards will want to see it happen again. I believe Revolt was a clear indication that they wanted to print them in Kaladesh, but backed off after the BFZ standard 4-5 Color disaster.
I don't think we will ever see the Zendikar fetches in standard again due to MaRo wanting to move away from the shuffling aspect those cards create. Unfortunately, they are also among the pool of cards that need a major reprinting more than any other card in modern history. The prices on some of them are rivaling cards on the reserve list and there are plenty of people running around with 4th gen german black core proxy versions simply because of the cost and availability of the real McCoy.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Until we start seeing thematic elements on Noatakhet (I apologize for that joke), there is a lot of space to argue things. But, yes, If the block is Shards and a lot more focus on enemy colors (with some three color cards as well) then Enemy Fetches make perfect sense. If the set is mostly Ally pairs with some pairs that want to play together... not so much.
You know, I forgot about that and given they have cards in Aether Revolt that clearly were meant for the 6 month rotation and not the 12 month is making me wonder.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I dont think they like Fateseal anymore, ever since Jace, the mind sculptor. But maybe!
I realllllllllly doubt were getting fetches. I mean its not impossible, but neither is damnation lololol
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
First of all, there is the slow-cycle/fast-cycle balance that does not mesh with fetchlands. To quote myself:
But I also saw a worrying quote on blogatog the other day regarding fetchlands:
This could be read as an implication that the assumption that "fetchlands returning to standard is a 'when' not an 'if'" is wrong. I mean, if the new format would be non-rotating, wouldn't it have the fetches sooner or later anyways...? Can we read this to mean that R&D no longer sees Fetchlands as good fits for Standard?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
"T, Sacrifice WU Topland: Reveal cards from the top of your library until you reveal a Plains or Island land card. Put that card onto the battlefield, then put the rest on the bottom of your library in a random order."
It may not be as effective as the Fetches, but it's a pretty good budget alternative. If hitting a random land type isn't reliable enough, you could always choose which land type you want.
"T, Sacrifice WU Topland: Choose Plains or Island. Reveal cards from the top of your library until you reveal a land card of the chosen type. Put that card onto the battlefield, then put the rest on the bottom of your library in a random order."
That way you at least guarantee you get the color of mana you need and cut down on shuffling while you're at it.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The problem with this is having to reveal so many cards. Which means if you run a single Plains, you may have to reveal your entire deck 1 card ato a time thus adding even more time than normal fetches
http://www.cubetutor.com/cubeblog/63569
Blazing Sea (RU)
Trailing Vault (GB)
Wildfire Chamber (RW)
Resurgence Pit (BW)
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
As "name land" enters the battlefield, you may have target opponent draw a card. If you don't, "name land" enters the battlefield tapped.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Spirits
I don't think they will do a River of Tears cycle because it's too inconsistent and probably a tad bit complex for most people to understand how to use well. Just about the only designs they have left to print are Horizon Canopy and Nimbus Maze. I'd love to see a filterland reprint and they will probably do one of those in a return to Lorwyn block, but they've been trying to move away from lands that don't have any kind of dependencies. If they do release a Nimbus Maze land cycle eldrazi players will be rejoicing.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Currently our last unfinished cycles (if they have at least one one half done), are enemy versions of the uncommon Mirage fetches, enemy versions of Odyssey filters, wedge versions of Panoramas, and others like wedge versions of lairs and sac lands from Invasion. Of course those are probably considered bottom of the list as many are not rare, but there are plenty of cycles still left to complete. There may be other cycles left to complete, but those are just the ones I could think of/find quickly.
When the Enemy Battlelands are printed, it means we will not get the Enemy fetches in the same Standard format (at least a year and a half), which is simply unacceptable for Modern's long-term vitality.
The Shadowlands are a safe print, just one that very few people are in a hurry to see.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Given what we have in standard right now I'm expecting them going with either Allied Fastlands, Nimbus Maze style lands that work with enemy battle lands in the following set, or possibly Filter lands if they think they are okay for the format. In general I don't think they want to do reprints, though. The thing is, if they reprint an older land people can just whip out their old playset and use them in the new standard instead of cracking packs to get new lands, so it's going to have to be something new rather than old. The only exception is if it is a return set, and then they may reprint a land cycle if it is a fair one.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1) The supply is too low and the price per booster is too high to affect the prices of cards that have 4 to 12 copies in decks in Modern, Vintage, Legacy, Frontier, EDH, etc.
2) They are poor cards to open in a format made for drafting.
3) They sell a LOT of boxes. Khans of Tarkir probably was the most sold set of all times (don't quote me on this) and Wizards will want to see it happen again. I believe Revolt was a clear indication that they wanted to print them in Kaladesh, but backed off after the BFZ standard 4-5 Color disaster.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
or
tap land for colour then create an enchantment cloud with the ability - deals one damage to each creature
I'm not good at creating just conseptualizing. I think it would be a neat spin on lands without having to bring back something again.