Sorry. I mean there's no other lands that I could think of (on surface level) that makes sense in this standard. Unless people want KTK standard again.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
That's not going to preclude Paylands. If anything, that'll just encourage switching over to that template over Painlands.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Sorry. I mean there's no other lands that I could think of (on surface level) that makes sense in this standard. Unless people want KTK standard again.
Ennemy Battlelands (please don't call them tango, it does not make sense at all, since it's at least the 3rd land when it "dances"(untaps) )
It makes perfect sense. You need two basic lands. You think it makes more sense to call them Battlelands after Battle for Zendikar when half of the cycle will come from a different set?
Sorry. I mean there's no other lands that I could think of (on surface level) that makes sense in this standard. Unless people want KTK standard again.
Storage lands - I would definitely like to see enemy pairs get their cycle, but honestly I'd just as soon see energy-based storage lands. Nimbus Maze - This cycle is neither too difficult to develop nor cripplingly weak; it's comparable to the Checklands with the main benefit of always entering untapped but requiring a second land to access colored mana. Wouldn't be terrible in Aether Revolt or Amonkhet, honestly, though Nimbus Maze sounds like it belongs in Theros. River of Tears - While lands with landfall are novel, this cycle is too fiddly with the alternating colors of mana and too prone to feel-bad moments owing to playing lands autonomously. Grove of the Burnwillows - This template is too strong for certain colors, like UR control. Horizon Canopy - Another really strong template, though they could design a tweaked version. Slowlands - They printed two cycles of this template, and they're honestly some of the worst in the game. Regular Taplands would be preferable to these. Mirage Fetches - As more budget-friendly fetches, I could get behind these. Tempest Tappainlands - Almost as bad as Slowlands, and strictly worse than regular Taplands. Snow lands - This I wholeheartedly agree with, though ally snows will need a new cycle seeing as not every snow world will likely have Tresserhorn Sinks. Refuges - They basically printed a completecycle of these in KTK. Enemy-color Refuges tied specifically to Zendikar are unlikely.
To add to that list:
Krosan Verge - Obviously this cycle would need a new GW member, but these wouldn't be bad alternatives to the Mirage fetches. The current template might be considered too good next to Warped Landscape, though. Riftstone Portal - It's too bad they didn't make a cycle of these for SOI. Though I would probably opt for a tweaked version that ETBT but taps for colored mana itself.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Sorry. I mean there's no other lands that I could think of (on surface level) that makes sense in this standard. Unless people want KTK standard again.
Storage lands - I would definitely like to see enemy pairs get their cycle, but honestly I'd just as soon see energy-based storage lands. Nimbus Maze - This cycle is neither too difficult to develop nor cripplingly weak; it's comparable to the Checklands with the main benefit of always entering untapped but requiring a second land to access colored mana. Wouldn't be terrible in Aether Revolt or Amonkhet, honestly, though Nimbus Maze sounds like it belongs in Theros. River of Tears - While lands with landfall are novel, this cycle is too fiddly with the alternating colors of mana and too prone to feel-bad moments owing to playing lands autonomously. Grove of the Burnwillows - This template is too strong for certain colors, like UR control. Horizon Canopy - Another really strong template, though they could design a tweaked version. Slowlands - They printed two cycles of this template, and they're honestly some of the worst in the game. Regular Taplands would be preferable to these. Mirage Fetches - As more budget-friendly fetches, I could get behind these. Tempest Tappainlands - Almost as bad as Slowlands, and strictly worse than regular Taplands. Snow lands - This I wholeheartedly agree with, though ally snows will need a new cycle seeing as not every snow world will likely have Tresserhorn Sinks. Refuges - They basically printed a completecycle of these in KTK. Enemy-color Refuges tied specifically to Zendikar are unlikely.
To add to that list:
Krosan Verge - Obviously this cycle would need a new GW member, but these wouldn't be bad alternatives to the Mirage fetches. The current template might be considered too good next to Warped Landscape, though. Riftstone Portal - It's too bad they didn't make a cycle of these for SOI. Though I would probably opt for a tweaked version that ETBT but taps for colored mana itself.
Just pointed out the obvious candidates, but I agree.
There are a lot of opportunities, mind that I never mentioned the Homelands tri-lands that actually aren't that bad.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Eh, I think Homelands' trilands are even worse than Tempest's slowlands and tappain lands.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Ennemy Battlelands (please don't call them tango, it does not make sense at all, since it's at least the 3rd land when it "dances"(untaps) )
It makes perfect sense. You need two basic lands. You think it makes more sense to call them Battlelands after Battle for Zendikar when half of the cycle will come from a different set?
Yes, functional names makes much more sense than Expansion specific names. It makes even more sense when you consider that it may take who knows how many years before the rest of the cycle is completed.
Yeah, I know we went through this debate before. Just consider me cynical of Wizard's Marketing's short-sighted need to promote its latest product when it came up with the "Battle"lands silliness.
Eh, I think Homelands' trilands are even worse than Tempest's slowlands and tappain lands.
They would be fine as commons, and the Tempest painlands would be fine as uncommons. Not necessarily *good*, but not bad either.
Those tris would be flat out disappointing. They're all strictly worse than Shimmering Grotto. I'd much rather pull a Tapland.
Private Mod Note
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Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Eh, I think Homelands' trilands are even worse than Tempest's slowlands and tappain lands.
They would be fine as commons, and the Tempest painlands would be fine as uncommons. Not necessarily *good*, but not bad either.
Those tris would be flat out disappointing. They're all strictly worse than Shimmering Grotto. I'd much rather pull a Tapland.
Thus, commons. Shimmering Grotto (and by extension Unknown Shores) is generally printed as an uncommon unless the set is in dire need of common color fixing or is land focused.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Eh, I think Homelands' trilands are even worse than Tempest's slowlands and tappain lands.
They would be fine as commons, and the Tempest painlands would be fine as uncommons. Not necessarily *good*, but not bad either.
Those tris would be flat out disappointing. They're all strictly worse than Shimmering Grotto. I'd much rather pull a Tapland.
Thus, commons. Shimmering Grotto (and by extension Unknown Shores) is generally printed as an uncommon unless the set is in dire need of common color fixing or is land focused.
Both of those cards have cumulatively been printed at common more often than uncommon. 2 common, 2 uncommon Shimmering Grotto and 2 common Unknown Shores. I don't count the Planechase printing.
Eh, I think Homelands' trilands are even worse than Tempest's slowlands and tappain lands.
They would be fine as commons, and the Tempest painlands would be fine as uncommons. Not necessarily *good*, but not bad either.
Those tris would be flat out disappointing. They're all strictly worse than Shimmering Grotto. I'd much rather pull a Tapland.
Thus, commons. Shimmering Grotto (and by extension Unknown Shores) is generally printed as an uncommon unless the set is in dire need of common color fixing or is land focused.
Both of those cards have cumulatively been printed at common more often than uncommon. 2 common, 2 uncommon Shimmering Grotto and 2 common Unknown Shores. I don't count the Planechase printing.
The times they have been printed at common have always been in sets that either required mana fixing at common or had a land focus. As I said.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
We could get a completely novel land- over Mtg history there have been a fair few times people have been disappointed by expected reprints of expensive lands, or waiting for their complete set of Horizon canopies. I guess we don't even know if the block is multi-heavy or not. It may be a land related to an existing resource or something that we don't know about yet.
I doubt we will ever see enemy fetch reprints in a Standard set again.
I would love to be proved wrong (and yes, I do own all of them and want them reprinted nonetheless).
The painlands recent price increases will be way to late to effect a change in the set. Unless they were planned anyway, we won't see them for price reasons.
Personally I would like to see a pay 2 life/scry 2 CIP tapped land, but primarily because I like to play a lot of Fringe Modern decks that use Suppression Field or Arbiter type cards and am always looking for non fetch lands so that I can hose fetching. They would probably be a bit too good for Modern's excessively linear combo decks like Ad Nauseam/Grishoalbrand etc.
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People with belligerent signatures are trying to compensate for something....
We could get a completely novel land- over Mtg history there have been a fair few times people have been disappointed by expected reprints of expensive lands, or waiting for their complete set of Horizon canopies. I guess we don't even know if the block is multi-heavy or not. It may be a land related to an existing resource or something that we don't know about yet.
I doubt we will ever see enemy fetch reprints in a Standard set again.
I would love to be proved wrong (and yes, I do own all of them and want them reprinted nonetheless).
The painlands recent price increases will be way to late to effect a change in the set. Unless they were planned anyway, we won't see them for price reasons.
Personally I would like to see a pay 2 life/scry 2 CIP tapped land, but primarily because I like to play a lot of Fringe Modern decks that use Suppression Field or Arbiter type cards and am always looking for non fetch lands so that I can hose fetching. They would probably be a bit too good for Modern's excessively linear combo decks like Ad Nauseam/Grishoalbrand etc.
Enemy/Ally fetches are going to happen again sooner or later. It is not a question of if, but rather when. It is unlikely to happen in a standard in which duals with basic land types are legal, but it will happen.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
They would be fine as commons, and the Tempest painlands would be fine as uncommons. Not necessarily *good*, but not bad either.
Those tris would be flat out disappointing. They're all strictly worse than Shimmering Grotto. I'd much rather pull a Tapland.
Thus, commons. Shimmering Grotto (and by extension Unknown Shores) is generally printed as an uncommon unless the set is in dire need of common color fixing or is land focused.
Both of those cards have cumulatively been printed at common more often than uncommon. 2 common, 2 uncommon Shimmering Grotto and 2 common Unknown Shores. I don't count the Planechase printing.
The times they have been printed at common have always been in sets that either required mana fixing at common or had a land focus. As I said.
You said it was "generally printed as uncommon" which is untrue as it has been printed at common twice as many times (and 2 printings is hardly a pattern to begin with)
I'm gonna go with something really crazy, in the set there would be God cards as many speculate, however they say on them, "If X God is in your opening hand, you may begin the game with it on the battlefield." Then have a land that similar to the commander land, taps for any color of a god you have in play. The gods could have small bonuses like the leylines but be indestructible.
Otherwise the lands could be temples to specific gods and only tap if that god was in play.
I'm gonna go with something really crazy, in the set there would be God cards as many speculate, however they say on them, "If X God is in your opening hand, you may begin the game with it on the battlefield." Then have a land that similar to the commander land, taps for any color of a god you have in play. The gods could have small bonuses like the leylines but be indestructible.
Otherwise the lands could be temples to specific gods and only tap if that god was in play.
Have you got any idea just how broken your God suggestion is?
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Most of the talk here is about duals, but I'm really excited to see the basic lands of Amonkhet. Ancient Egypt is my favorite culture and I've wanted Magic to go there since forever. I want to see pyramids and obelisks rising out of the sands, palm tree-lined rivers and epic temples.
You sir are a gentleman and a scholar. I can't wait till I can play my bicycle land out, thus making me heckbent, while I have Nessie on the field. You know, so I can attack with my Pervert.
I'm gonna go with something really crazy, in the set there would be God cards as many speculate, however they say on them, "If X God is in your opening hand, you may begin the game with it on the battlefield." Then have a land that similar to the commander land, taps for any color of a god you have in play. The gods could have small bonuses like the leylines but be indestructible.
Otherwise the lands could be temples to specific gods and only tap if that god was in play.
Have you got any idea just how broken your God suggestion is?
In what way? Your assuming they are creatures I guess? They would be like the leylines, and maybe like Theros they would have the ability to become creatures at some point. If your thinking they are op because the lands come into play untapped, well only if you manage to get 1 of the 4 copies of a legendary card into play and then you have 3 other most likely dead cards that no older format would play anyway. So no I do not see them as being broken anymore than fastlands and leylines.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
Sorry. I mean there's no other lands that I could think of (on surface level) that makes sense in this standard. Unless people want KTK standard again.
Storage lands - I would definitely like to see enemy pairs get their cycle, but honestly I'd just as soon see energy-based storage lands. Nimbus Maze - This cycle is neither too difficult to develop nor cripplingly weak; it's comparable to the Checklands with the main benefit of always entering untapped but requiring a second land to access colored mana. Wouldn't be terrible in Aether Revolt or Amonkhet, honestly, though Nimbus Maze sounds like it belongs in Theros. River of Tears - While lands with landfall are novel, this cycle is too fiddly with the alternating colors of mana and too prone to feel-bad moments owing to playing lands autonomously. Grove of the Burnwillows - This template is too strong for certain colors, like UR control. Horizon Canopy - Another really strong template, though they could design a tweaked version. Slowlands - They printed two cycles of this template, and they're honestly some of the worst in the game. Regular Taplands would be preferable to these. Mirage Fetches - As more budget-friendly fetches, I could get behind these. Tempest Tappainlands - Almost as bad as Slowlands, and strictly worse than regular Taplands. Snow lands - This I wholeheartedly agree with, though ally snows will need a new cycle seeing as not every snow world will likely have Tresserhorn Sinks. Refuges - They basically printed a completecycle of these in KTK. Enemy-color Refuges tied specifically to Zendikar are unlikely.
To add to that list:
Krosan Verge - Obviously this cycle would need a new GW member, but these wouldn't be bad alternatives to the Mirage fetches. The current template might be considered too good next to Warped Landscape, though. Riftstone Portal - It's too bad they didn't make a cycle of these for SOI. Though I would probably opt for a tweaked version that ETBT but taps for colored mana itself.
I don't know, what makes the River of Tear Cycle so bad. It's not Modern level powerful(unless you play a very specific deck like maybe scapeshift where you more reliably dictate when a land comes into play) but in standard, they would definitely be played and also ad an extra element of strategy. Usually, you wait as long as possible before playing you land for the turn but these would change that. Do I need Red or Black this turn. The thing that makes the card playable is it comes into play untapped, since it basically turns into a mono colored land on your opps turn. It would also advantage you to build a two color deck leaning more on a specific color(which ever color doesn't require a land to be played).
I'm not saying they are Ravnica Shock Level good but a really cool set of lands that would definitely see play and add a cool layer of decision making. The only downside from WotC's end is for new players, you can see them mis-playing with them alot, not realizing until after they played a land they can now only produce 1 color of mana that turn but I don't think they are any more complicated than having a deck with both tango lands and shadow lands in it(imagine your opening hand is mountain, shadow b/r land and tango b/r land...not super complicated but a decision to make).
I wonder though if Nimbus Maze may be too good at color fixing for standard? Never played with it so I don't know.
River of Tears just doesn't feel fun. An entire set of one Riverland only supports one color per turn; they're terrible for supporting two-color decks.
General consensus on Mazelands is that they're not quite as good as Checklands, but still good enough to see Standard play in the right environment, especially alongside duals with types like Shocks and Battles.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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That's not going to preclude Paylands. If anything, that'll just encourage switching over to that template over Painlands.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
There are a lot of cycles they need to complete,
or could reprint with no negative impact on standard.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
It makes perfect sense. You need two basic lands. You think it makes more sense to call them Battlelands after Battle for Zendikar when half of the cycle will come from a different set?
Several of those cycles likely won't ever be completed due to being either too bad (Cloudcrest Lake, River of Tears) or too good (Grove of the Burnwillows, Horizon Canopy).
Nimbus Maze - This cycle is neither too difficult to develop nor cripplingly weak; it's comparable to the Checklands with the main benefit of always entering untapped but requiring a second land to access colored mana. Wouldn't be terrible in Aether Revolt or Amonkhet, honestly, though Nimbus Maze sounds like it belongs in Theros.
River of Tears - While lands with landfall are novel, this cycle is too fiddly with the alternating colors of mana and too prone to feel-bad moments owing to playing lands autonomously.
Grove of the Burnwillows - This template is too strong for certain colors, like UR control.
Horizon Canopy - Another really strong template, though they could design a tweaked version.
Slowlands - They printed two cycles of this template, and they're honestly some of the worst in the game. Regular Taplands would be preferable to these.
Mirage Fetches - As more budget-friendly fetches, I could get behind these.
Tempest Tappainlands - Almost as bad as Slowlands, and strictly worse than regular Taplands.
Snow lands - This I wholeheartedly agree with, though ally snows will need a new cycle seeing as not every snow world will likely have Tresserhorn Sinks.
Refuges - They basically printed a complete cycle of these in KTK. Enemy-color Refuges tied specifically to Zendikar are unlikely.
To add to that list:
Krosan Verge - Obviously this cycle would need a new GW member, but these wouldn't be bad alternatives to the Mirage fetches. The current template might be considered too good next to Warped Landscape, though.
Riftstone Portal - It's too bad they didn't make a cycle of these for SOI. Though I would probably opt for a tweaked version that ETBT but taps for colored mana itself.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Just pointed out the obvious candidates, but I agree.
There are a lot of opportunities, mind that I never mentioned the Homelands tri-lands that actually aren't that bad.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
They would be fine as commons, and the Tempest painlands would be fine as uncommons. Not necessarily *good*, but not bad either.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Yes, functional names makes much more sense than Expansion specific names. It makes even more sense when you consider that it may take who knows how many years before the rest of the cycle is completed.
Yeah, I know we went through this debate before. Just consider me cynical of Wizard's Marketing's short-sighted need to promote its latest product when it came up with the "Battle"lands silliness.
Those tris would be flat out disappointing. They're all strictly worse than Shimmering Grotto. I'd much rather pull a Tapland.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Thus, commons. Shimmering Grotto (and by extension Unknown Shores) is generally printed as an uncommon unless the set is in dire need of common color fixing or is land focused.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Both of those cards have cumulatively been printed at common more often than uncommon. 2 common, 2 uncommon Shimmering Grotto and 2 common Unknown Shores. I don't count the Planechase printing.
The times they have been printed at common have always been in sets that either required mana fixing at common or had a land focus. As I said.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
I doubt we will ever see enemy fetch reprints in a Standard set again.
I would love to be proved wrong (and yes, I do own all of them and want them reprinted nonetheless).
The painlands recent price increases will be way to late to effect a change in the set. Unless they were planned anyway, we won't see them for price reasons.
Personally I would like to see a pay 2 life/scry 2 CIP tapped land, but primarily because I like to play a lot of Fringe Modern decks that use Suppression Field or Arbiter type cards and am always looking for non fetch lands so that I can hose fetching. They would probably be a bit too good for Modern's excessively linear combo decks like Ad Nauseam/Grishoalbrand etc.
Enemy/Ally fetches are going to happen again sooner or later. It is not a question of if, but rather when. It is unlikely to happen in a standard in which duals with basic land types are legal, but it will happen.
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
You said it was "generally printed as uncommon" which is untrue as it has been printed at common twice as many times (and 2 printings is hardly a pattern to begin with)
Otherwise the lands could be temples to specific gods and only tap if that god was in play.
Alters
Have you got any idea just how broken your God suggestion is?
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Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
My bet is the next MM set will have those enemy fetches, not standard.
Oh and majestic, desert sunsets. In foil.
In what way? Your assuming they are creatures I guess? They would be like the leylines, and maybe like Theros they would have the ability to become creatures at some point. If your thinking they are op because the lands come into play untapped, well only if you manage to get 1 of the 4 copies of a legendary card into play and then you have 3 other most likely dead cards that no older format would play anyway. So no I do not see them as being broken anymore than fastlands and leylines.
Alters
I'm almost happy that this is so unlikely to come true, I really don't want to get a heart attack each time I look at my bank account.
I don't know, what makes the River of Tear Cycle so bad. It's not Modern level powerful(unless you play a very specific deck like maybe scapeshift where you more reliably dictate when a land comes into play) but in standard, they would definitely be played and also ad an extra element of strategy. Usually, you wait as long as possible before playing you land for the turn but these would change that. Do I need Red or Black this turn. The thing that makes the card playable is it comes into play untapped, since it basically turns into a mono colored land on your opps turn. It would also advantage you to build a two color deck leaning more on a specific color(which ever color doesn't require a land to be played).
I'm not saying they are Ravnica Shock Level good but a really cool set of lands that would definitely see play and add a cool layer of decision making. The only downside from WotC's end is for new players, you can see them mis-playing with them alot, not realizing until after they played a land they can now only produce 1 color of mana that turn but I don't think they are any more complicated than having a deck with both tango lands and shadow lands in it(imagine your opening hand is mountain, shadow b/r land and tango b/r land...not super complicated but a decision to make).
I wonder though if Nimbus Maze may be too good at color fixing for standard? Never played with it so I don't know.
General consensus on Mazelands is that they're not quite as good as Checklands, but still good enough to see Standard play in the right environment, especially alongside duals with types like Shocks and Battles.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.