So what is the red Gearhulk gonna be? They saved it for last so there is 50/50 chance that it will be pretty cool. Thoughts? I wouldn't mind seeing something like Seismic Geartitan-haste, When it ETB destroy target land. When it dies destroy target land. 5/4 at a RR4 mana cost. Might be to good but it would definitely feel mythic. Could change land to non-basic as well.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Isn't there always about a 50/50 chance it will be something cool? I mean it isn't a black mythic after all. I assume it will either act of treason or cast sorceries from your yard similar to the blue hulk.
It might have first strike, since that hasn't been taken yet. But I've got a feeling that it's gonna have haste. When the creatures are big like the gearhulks, the red member of the cycle tends to have haste more often than first strike.
What if the ETB was something like "Exile the top seven cards of your library. Until the end of your next turn, you may play those cards"?
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Nope. Usually its about 3%. Being mythic, red (which flavor wise seems to be a key color) and being spoiled last upped it imo to 50/50.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I doubt it's going to do Act of Treason, as that is too similar to Molten Primordial
(that's also a flavor fail for something named Combustible Gearhulk).
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Well, we have a rough guess on the name already: Combustible Gearhulk.
The Cataclysmic Gearhulk is basically Tragic Arrogance on a stick. (A Cataclysm style effect.)
The Verdurous Gearhulk is basically Blessings of Nature on a stick. (Verdure meaning flourishing vegetation.)
The Noxious Gearhulk is basically Death's Caress + on a stick. (With an effect name similar to Noxious Dragons)
And the Torrential Gearhulk is...Sins of the Past. On a stick. It's kind of off in the cycle. Other blue effects target either your graveyard and an opponent's or just opponent's. The water imagery being used to demonstrate a spell being cast from the graveyard isn't new though. Diluvian literally means "of or relating to floods."
But, point is, Combustible Gearhulk doesn't seem like it'd have a "steal" type effect, based on the name and inferring from the others in the cycle.
A high amount of damage seems likeliest. Maybe a Thunderous Wrath?
Magmatic Gearhulk 2RR
Artifact Creature - Construct
Haste
When Magmatic Gearhulk enters the battlefield, you may have it deal 3 damage to target creature or player.
4/3
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Magmatic Gearhulk 2RR
Artifact Creature - Construct
Haste
When Magmatic Gearhulk enters the battlefield, you may have it deal 3 damage to target creature or player.
4/3
That would be hot.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-Thorin Oakenshield
The Hobbit
J.R.R. Tolkien
Magmatic Gearhulk 2RR
Artifact Creature - Construct
Haste
When Magmatic Gearhulk enters the battlefield, you may have it deal 3 damage to target creature or player.
4/3
I doubt it's going to be 4 mana. It'll cost 5 or 6.
Anyway, moving on. It will most definitely not cost 4 mana. They wouldn't want it to be hit by Fragmentize (the new W: kills 4 cmc or less artifact or enchantment) So it'll definitely be 5 or 6 depending on its body and what it does. It's keyword will probably (and hopefully) be haste. Firebreathing was already on Inferno Titan. And I think it's obvious that they want to differentiate this cycle from the other, so I would scratch firebreathing from the possibilities. It could be first strike, although I highly doubt it. They want them to impact the board hard when they hit and haste is surely more impactful on an already big body creature than first strike.
Its ETB ability could be 3~4 damage to all other creatures, it would go along well with haste, so it would enter, clear the board and swing. I doubt it will be damage to target, since that was, again, Inferno Titan's ability, plus we already have a card from the very same set that does exactly that, Skysovereign, so forget damage to target. It'll be either the damage sweep, or it could be something more unexpected, like giving you a whopping amount of energy when it enters, let's say...4~5 Energy? It could make sense since there's a strong energy theme going on inside RG. If it costs 5 than it could be like 4/5 and it would be the perfect curve topper for the RG beatdown energy deck.
Also, forget act of treason effects, there's no flavor cohesion with it's name and the very idea of the card whatsoever.
Maybe Haste, 5/5 for 3RR (not 6 because haste is usually cheaper than other abilities), with a Demolish ability, and gains energy for destroying the permanent (energy has a lot of red presence).
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DECKS:
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
This is what I think it might be: 3RR, 4/4, haste and when it enters the battlefield it deals 3 damage to each other creature without flying and 3 damage to each player.
Took a look at Eshan Baat's page (linked above) to read what it said about the Combustible Gearhulk. the text there drew attention to the 'Gearhulk's sparking combustible fist'. Combustible means to catch fire. We also know, via the Kaladesh Consulate Facebook page, that each Gearhulk is designed around a single element of Aether (it also mentions the Combustible Gearhulk: to the crackling reserves of liberated aethric energy that sparks on the hands of the Combustable Gearhulk) I think that the Combustible Gearhulk will deal with mana or energy in some way, since everything points to it being a giant Mecha Titan Aether Engine, or with acceleration in some way.
Maybe:
Combustible Gearhulk 4RR
First Strike
When Combustible Gearhulk enters the battlefield creatures you control get +1/+1 and haste until the end of the turn.
5/5
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
I think it will have an ETB ability similar to Dragonlord Atarka/Bogardan Hellkite. Perhaps to differentiate it a bit they'll tie it to the artifact theme and have it deal X damage divided as you choose among any number of target creatures or Planeswalkers, where X is equal to the number artifacts on the battlefield (or maybe just the number of artifacts you control).
I have a feeling, because of the name Combustible, I feel like it will have a sac effect like:
4RR 5/4
haste
when 'CG' enters the battlefield you may have 'CG' destroy all artifacts....or all other artifacts. so you have shatterstorm on a stick.
or something like:
3RR 5/5
haste
at the end of your turn sac 'CG' and create N 1/1 thopter tokens with flying. maybe 5 of them
I just get the feeling that even if it comes in the battlefield and does damage, their will still be a sac effect. what I think would be cool is kozilek's return on a stick
3RR 4/4
haste
when 'CG' etb, do 2 damage to all creatures.
sac 'CG' do 5 damage to all creatures.
Nah...all the hulks so far are designed to be good on their own. Requiring you to have artifacts out to play it would make it downright worse than the others. It won't have any sac abilities either since the whole cycle is "a keyword + an ETB trigger", so scratch that.
The good friend that comment earlier than me brought up some good points that reinforce my predictions of it dealing with energy. Maybe giving a good chunk of energy when it enters. Either that or dealing 3~4 damage to all. I think it'll either be 4RR 5/4 haste when it enters deal 3~4 to all other creatures or 3RR 4/4 haste when it enters you gain 6 energy.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
This could be speculation, mods can move if needed.
None of the others have death triggers, so I really doubt it.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
ETB gain control of a creature UeoT, untap it, it gains haste until UeoT.
(that's also a flavor fail for something named Combustible Gearhulk).
I'm guessing it will do something like Anger of the Gods (one-sided?) or something like Dragonlord Atarka.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
The Cataclysmic Gearhulk is basically Tragic Arrogance on a stick. (A Cataclysm style effect.)
The Verdurous Gearhulk is basically Blessings of Nature on a stick. (Verdure meaning flourishing vegetation.)
The Noxious Gearhulk is basically Death's Caress + on a stick. (With an effect name similar to Noxious Dragons)
And the Torrential Gearhulk is...Sins of the Past. On a stick. It's kind of off in the cycle. Other blue effects target either your graveyard and an opponent's or just opponent's. The water imagery being used to demonstrate a spell being cast from the graveyard isn't new though. Diluvian literally means "of or relating to floods."
But, point is, Combustible Gearhulk doesn't seem like it'd have a "steal" type effect, based on the name and inferring from the others in the cycle.
A high amount of damage seems likeliest. Maybe a Thunderous Wrath?
Magmatic Gearhulk 2RR
Artifact Creature - Construct
Haste
When Magmatic Gearhulk enters the battlefield, you may have it deal 3 damage to target creature or player.
4/3
That would be hot.
-Thorin Oakenshield
The Hobbit
J.R.R. Tolkien
I doubt it's going to be 4 mana. It'll cost 5 or 6.
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Anyway, moving on. It will most definitely not cost 4 mana. They wouldn't want it to be hit by Fragmentize (the new W: kills 4 cmc or less artifact or enchantment) So it'll definitely be 5 or 6 depending on its body and what it does. It's keyword will probably (and hopefully) be haste. Firebreathing was already on Inferno Titan. And I think it's obvious that they want to differentiate this cycle from the other, so I would scratch firebreathing from the possibilities. It could be first strike, although I highly doubt it. They want them to impact the board hard when they hit and haste is surely more impactful on an already big body creature than first strike.
Its ETB ability could be 3~4 damage to all other creatures, it would go along well with haste, so it would enter, clear the board and swing. I doubt it will be damage to target, since that was, again, Inferno Titan's ability, plus we already have a card from the very same set that does exactly that, Skysovereign, so forget damage to target. It'll be either the damage sweep, or it could be something more unexpected, like giving you a whopping amount of energy when it enters, let's say...4~5 Energy? It could make sense since there's a strong energy theme going on inside RG. If it costs 5 than it could be like 4/5 and it would be the perfect curve topper for the RG beatdown energy deck.
Also, forget act of treason effects, there's no flavor cohesion with it's name and the very idea of the card whatsoever.
Commander:
Aurelia the Warleader - Combat Tricks and Swarm
Oloro, Ageless Ascetic - Lifegain/Lifedrain Pillowfort
Trostani, Selesnya's Voice - Token Assault
Meren of Clan Nel Toth - Reanimator Value
Mizzix - Out of the Box Spellslinger
Standard:
RB Madness Vamps
Casual:
Formerly Modern Elfball
http://mtgcardsmith.com/view/raging-gearhulk
Maybe:
Combustible Gearhulk 4RR
First Strike
When Combustible Gearhulk enters the battlefield creatures you control get +1/+1 and haste until the end of the turn.
5/5
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
4RR 5/4
haste
when 'CG' enters the battlefield you may have 'CG' destroy all artifacts....or all other artifacts. so you have shatterstorm on a stick.
or something like:
3RR 5/5
haste
at the end of your turn sac 'CG' and create N 1/1 thopter tokens with flying. maybe 5 of them
I just get the feeling that even if it comes in the battlefield and does damage, their will still be a sac effect. what I think would be cool is kozilek's return on a stick
3RR 4/4
haste
when 'CG' etb, do 2 damage to all creatures.
sac 'CG' do 5 damage to all creatures.
The good friend that comment earlier than me brought up some good points that reinforce my predictions of it dealing with energy. Maybe giving a good chunk of energy when it enters. Either that or dealing 3~4 damage to all. I think it'll either be 4RR 5/4 haste when it enters deal 3~4 to all other creatures or 3RR 4/4 haste when it enters you gain 6 energy.
Haste
EtB, tap all lands, they don't untap on their controllers' next untap steps.
4/4