I'm pretty convinced that there's going to be a rare dual land cycle in SOI because it's rotating the fetches out, so even though Innistrad is typically mono-colour based, Standard is losing so much power they're going to have to put something in to patch it up, right? Playing off of just a few pains and tangos would be way too hard of a fall. Anyways, first thing I noticed was that with the inclusion of Warped Landscape to the mix there's only four slots available to work with. While it's possible they mint four more wonky cards like Landscape, I'm thinking the missing card from the set of four is just #272, so the list is more like:
Anyways, after that I started running searches on Gatherer and trying to figure out which set of five cards fits into this list alphabetically and it didn't take long (thanks to there needing to be a card between Forsaken Sanctuary and Foul Orchard to realize there is no existing set of rare duals that fits in this chart.
It deserves mention that there may be much more than these five slots for non-basics in the set - typically artifacts are the last in the set numerically and the last artifact in the card list so far is Tamiyo's Journal at #265, which still leaves about seven slots open. Those seven could all be artifacts with names further down the alphabet than "Ta", or some of them could be even more non-basics.
Anyways, any guesses on what we're getting? I want to say the other half of the tangos but that would mean nothing but enemy colored lands in this set. I'm going to try and run those other duals through the list and see if their respective sets would fit with the extra room those seven slots could give.
Howling Woods
Land T:Add C to your mana pool. T: Transform Howling Woods
////////////
Woodland Cryptolith
Land-Cryptolith T: Add R or G to your mana pool
An interesting use of the set mechanics and a way to have taplands that can double as Wastes if you need quick mana but not fixing and to better fit into your curve.
Cluelands? (Taplands that create a Clue token when they ETB)
Taplands that add C to your mana pool upon ETBing (sort of a reverse Crumbling Vestige)?
Utility taplands?
Tribal utility taplands? River of Tears-esque cycle (produces one color of mana or another under a condition, could symbolize corruption)?
I don't think we 'need' actual dual lands. Battle Lands and Pain Lands will do just fine until next rotation. Don't get me wrong, I would find interesting new dual lands, but I would rather have another cycle of utility lands such as Gavony Township, Moorland Haunt, Stensia Bloodhall, Grim Backwoods and Desolate Lighthouse. We get dual lands constantly, but interesting utility lands are hard to come by.
Private Mod Note
():
Rollback Post to RevisionRollBack
.
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
I don't think we 'need' actual dual lands. Battle Lands and Pain Lands will do just fine until next rotation. Don't get me wrong, I would find interesting new dual lands, but I would rather have another cycle of utility lands such as Gavony Township, Moorland Haunt, Stensia Bloodhall, Grim Backwoods and Desolate Lighthouse. We get dual lands constantly, but interesting utility lands are hard to come by.
There is actually a need for dual lands in Standard. With the rotation of fetchlands, allied pairs have one less cycle of duals than enemy pairs.
How about utility lands that tap for two colours but come into play tapped? That's actually something I've been wanting to see for a long time.
To me is more feasible Onslaught lands -Tranquil Thicket- or Urza's Saga -Remote Isle- because give more tolls for get Delirium more early.
I would love to be able to play Barren Moor in Modern Loam Pox.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Tap, pay 1 life: Add U or W to your mana pool.
Tap, sacrifice Coastal Murder Scene: Put a clue token into play.
I'm actually super duper down for the flavour of having the lands be like crime scenes and then being able to get Clues out of them somehow, and then getting like really grisly arts, like the GR one could be a house where a Werewolf went nuts and tore the place up, or a WB one with an exorcism gone really wrong or something. New want for this block, although balancing it would be tricky (especially because you'd HAVE to leave room for flavour text)
My money is on Horizon Canopy cycle. But I could go with new utility lands or updated allied painlands (with no plane specific name).
What makes you think it'll be Horizon Canopy's cycle? Just because I've literally never seen someone with a join date that long ago so your veterancy makes me really believe you right off the bat, I'm super curious now
I would say enemy colored Battle/Tango lands might be a reasonable assumption.
They have been doing a good job of keeping all ally and enemy colors at an equal amount of dual lands (at very least next small set finishes the cycle) And they have said in past they want to keep it more balanced so we should be expecting a cycle of ally colored lands. If it was enemy it would mean 12 enemy duals and 4 ally duals and would kill any 2 color ally combination from being playable.
Hopefuly something better & more interesting than the fetchable taplands from Zendikar. But that shouldnt be hard to accomplish.
Selesnya Land
Selesnya Land enters the battlefield tapped, unless you have an Opponent have a Clue Token
: Add G or W to your Manapool. 5GW, : Put a 4/4 White Angel Creature Token with Flying onto to the battlefield.
Clue Tokens would fit thematically into this Block, so i think a Card like this would be reasonable to expect.
i added a 2nd abillity due to more Utility & more Excitement ^^. Calling Angel Tokens might be contradictionary this block, but not if is from Sigardas Flight d:)
We could get new 1/2 half cycle land like enters tapped unless you reveal vampire, demon, zombie etc.
But I would prefer enemy fetchlands or enemy battlelands.
That would be rather interesting if we got some lands like the Lorwyn "creature type" lands, just to fill in the other color combos, although some would match ones we already have.
Wouldn't we be able to check which cycle is getting reprinted, if any, by trying to fit the lands in each cycle in the given free spots? I'm leaning towards these being either the other tango pairs or a new cycle.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
Competitive: GW Hatebears - UG Infect - BGW Liege Rhino
Casual: GR Titan Ramp - BR Aggro
WIP: BUW Control Mill
To me is more feasible Onslaught lands -Tranquil Thicket- or Urza's Saga -Remote Isle- because give more tolls for get Delirium more early.
I would fall all over myself if they printed the onslaught cycle lands in a standard legal set simply for the fact that the powerful life from the loam/cycle land draw engine would be available in modern. There have been several brews that I have worked on that would have benefited greatly from having access to the engine. Trade Routes makes an interesting substitute (especially if your wincon is man lands), but is ultimately vulnerable, takes up slots, and takes additional time to set up.
My money is on Horizon Canopy cycle. But I could go with new utility lands or updated allied painlands (with no plane specific name).
What makes you think it'll be Horizon Canopy's cycle? Just because I've literally never seen someone with a join date that long ago so your veterancy makes me really believe you right off the bat, I'm super curious now
I doubt it is based off of any actual evidence. I don't expect any of the future sight cycles to get printed, but if they did I would expect one of the cycles that can tap for colorless for cross block synergy and to allow ally color combos for eldrazi. Of these 3 the Nimbus Maze cycle has good synergy with battle lands, and flavorwise there could well be a cloud maze to navigate. Grove of the Burnwillows is an interesting one in that I think the cycle would be better off as enemy colored for modern purposes, and with the tribes leading us down aggressive paths for ally color combinations, I think that it is essentially a non starter. The filter lands (Graven Cairns, etc) don't fit the crunch but would have been welcome reprints. My money is on an all new allied color cycle, but I don't have any particular idea what it will be. Hopefully we also get some good solid utility lands (maybe utility duals?) sprinkled in the block. My favorite win condition of all time was Nephalia Drownyard and it is still the only card form the old block that I want to see reprinted in this one.
We could get new 1/2 half cycle land like enters tapped unless you reveal vampire, demon, zombie etc.
But I would prefer enemy fetchlands or enemy battlelands.
That would be rather interesting if we got some lands like the Lorwyn "creature type" lands, just to fill in the other color combos, although some would match ones we already have.
Hmmmm, let's see. The allied color tribes on Innistrad are: UB: Zombies BR: Vampires RG: Werewolves
Those three seem to be returning for certain, and the remaining 2 were GW: Humans WU: Geists (spirits)
I wouldn't be surprised if all of the original tribes were back, which would give us no overlap on creature type though we would get some irrelevant color overlap.
273/297: Forsaken Sanctuary
274/297:
275/297:Foul Orchard
276/297:
277/297: Highland Lake
278/297:
279/297: Stone Quarry
280/297: Warped Landscape
281/297:
282/297: Woodland Stream
I'm pretty convinced that there's going to be a rare dual land cycle in SOI because it's rotating the fetches out, so even though Innistrad is typically mono-colour based, Standard is losing so much power they're going to have to put something in to patch it up, right? Playing off of just a few pains and tangos would be way too hard of a fall. Anyways, first thing I noticed was that with the inclusion of Warped Landscape to the mix there's only four slots available to work with. While it's possible they mint four more wonky cards like Landscape, I'm thinking the missing card from the set of four is just #272, so the list is more like:
272/297:
273/297: Forsaken Sanctuary
274/297:
275/297:Foul Orchard
276/297:
277/297: Highland Lake
278/297:
279/297: Stone Quarry
280/297: Warped Landscape
281/297:
282/297: Woodland Stream
Anyways, after that I started running searches on Gatherer and trying to figure out which set of five cards fits into this list alphabetically and it didn't take long (thanks to there needing to be a card between Forsaken Sanctuary and Foul Orchard to realize there is no existing set of rare duals that fits in this chart.
It deserves mention that there may be much more than these five slots for non-basics in the set - typically artifacts are the last in the set numerically and the last artifact in the card list so far is Tamiyo's Journal at #265, which still leaves about seven slots open. Those seven could all be artifacts with names further down the alphabet than "Ta", or some of them could be even more non-basics.
IF those seven slots contain any more lands then it's worth noting that the second tightest spot to fit in a land is between Warped Landscape and Woodland Stream; the rare duals that fit between there are Watery Grave, Wooded Bastion, Wooded Foothills and Woodland Cemetery.
Anyways, any guesses on what we're getting? I want to say the other half of the tangos but that would mean nothing but enemy colored lands in this set. I'm going to try and run those other duals through the list and see if their respective sets would fit with the extra room those seven slots could give.
Howling Woods
Land
T:Add C to your mana pool.
T: Transform Howling Woods
////////////
Woodland Cryptolith
Land-Cryptolith
T: Add R or G to your mana pool
An interesting use of the set mechanics and a way to have taplands that can double as Wastes if you need quick mana but not fixing and to better fit into your curve.
I will say, though, poison counter, that that is a very interesting design.
Taplands that add C to your mana pool upon ETBing (sort of a reverse Crumbling Vestige)?
Utility taplands?
Tribal utility taplands?
River of Tears-esque cycle (produces one color of mana or another under a condition, could symbolize corruption)?
Currently Playing:
Modern:
Tron
Titan-Shift
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
How about utility lands that tap for two colours but come into play tapped? That's actually something I've been wanting to see for a long time.
I wish cycling was much more ubiquitous than it is. Seems like a great way to deal with mana issues that plague the game.
Hands to the sky
Give a round of applause
For the great Miss Y!
I would love to be able to play Barren Moor in Modern Loam Pox.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Because it's under the [BaseSpec] heading, which stands for baseless speculation...?
Hands to the sky
Give a round of applause
For the great Miss Y!
I'm actually super duper down for the flavour of having the lands be like crime scenes and then being able to get Clues out of them somehow, and then getting like really grisly arts, like the GR one could be a house where a Werewolf went nuts and tore the place up, or a WB one with an exorcism gone really wrong or something. New want for this block, although balancing it would be tricky (especially because you'd HAVE to leave room for flavour text)
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
What makes you think it'll be Horizon Canopy's cycle? Just because I've literally never seen someone with a join date that long ago so your veterancy makes me really believe you right off the bat, I'm super curious now
GGo Elf YourselfG
WThat Cat Has A Knife!W
BUGWhip your assBUG
They have been doing a good job of keeping all ally and enemy colors at an equal amount of dual lands (at very least next small set finishes the cycle) And they have said in past they want to keep it more balanced so we should be expecting a cycle of ally colored lands. If it was enemy it would mean 12 enemy duals and 4 ally duals and would kill any 2 color ally combination from being playable.
But I would prefer enemy fetchlands or enemy battlelands.
Selesnya Land
Selesnya Land enters the battlefield tapped, unless you have an Opponent have a Clue Token
: Add G or W to your Manapool.
5GW, : Put a 4/4 White Angel Creature Token with Flying onto to the battlefield.
Clue Tokens would fit thematically into this Block, so i think a Card like this would be reasonable to expect.
i added a 2nd abillity due to more Utility & more Excitement ^^. Calling Angel Tokens might be contradictionary this block, but not if is from Sigardas Flight d:)
That would be rather interesting if we got some lands like the Lorwyn "creature type" lands, just to fill in the other color combos, although some would match ones we already have.
Competitive: GW Hatebears - UG Infect - BGW Liege Rhino
Casual: GR Titan Ramp - BR Aggro
WIP: BUW Control Mill
I would fall all over myself if they printed the onslaught cycle lands in a standard legal set simply for the fact that the powerful life from the loam/cycle land draw engine would be available in modern. There have been several brews that I have worked on that would have benefited greatly from having access to the engine. Trade Routes makes an interesting substitute (especially if your wincon is man lands), but is ultimately vulnerable, takes up slots, and takes additional time to set up.
I doubt it is based off of any actual evidence. I don't expect any of the future sight cycles to get printed, but if they did I would expect one of the cycles that can tap for colorless for cross block synergy and to allow ally color combos for eldrazi. Of these 3 the Nimbus Maze cycle has good synergy with battle lands, and flavorwise there could well be a cloud maze to navigate. Grove of the Burnwillows is an interesting one in that I think the cycle would be better off as enemy colored for modern purposes, and with the tribes leading us down aggressive paths for ally color combinations, I think that it is essentially a non starter. The filter lands (Graven Cairns, etc) don't fit the crunch but would have been welcome reprints. My money is on an all new allied color cycle, but I don't have any particular idea what it will be. Hopefully we also get some good solid utility lands (maybe utility duals?) sprinkled in the block. My favorite win condition of all time was Nephalia Drownyard and it is still the only card form the old block that I want to see reprinted in this one.
Hmmmm, let's see. The allied color tribes on Innistrad are:
UB: Zombies
BR: Vampires
RG: Werewolves
Those three seem to be returning for certain, and the remaining 2 were
GW: Humans
WU: Geists (spirits)
I wouldn't be surprised if all of the original tribes were back, which would give us no overlap on creature type though we would get some irrelevant color overlap.