Emrakul, the R.O.U.S
12<><><>
Emrakul can't be countered.
When you cast Emrakul scry 15.
Flying, Hexproof
Whenever Emrakul attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
15/15
As you can see, she can't be countered like the original, scrying 15 "peering" through time and selecting the future. Flying and Hexproof because it is a big freaking flying spaghetti monster. And instead of taking extra turns, she takes extra combat phases instead. Mrs. Pasta Face needs to be 15/15 because I say so. Granted, my say so means nothing.
On the other hand, she could just have something like, "When you cast Emrakul, search your library for any number of Eldrazi creature cards with different names and put them into play. Flying Hexproof.
Emrakul, the R.O.U.S
12<><><>
Emrakul can't be countered.
When you cast Emrakul scry 15.
Flying, Hexproof
Whenever Emrakul attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
15/15
As you can see, she can't be countered like the original, scrying 15 "peering" through time and selecting the future. Flying and Hexproof because it is a big freaking flying spaghetti monster. And instead of taking extra turns, she takes extra combat phases instead. Mrs. Pasta Face needs to be 15/15 because I say so. Granted, my say so means nothing.
On the other hand, she could just have something like, "When you cast Emrakul, search your library for any number of Eldrazi creature cards with different names and put them into play. Flying Hexproof.
When she attacks, scry 15 of your opponents deck.
That would be an instant win even more so than scrying 15 of your own deck. "Hmm, of the top 15, I'm leaving only lands. Everything else to the bottom." Remember, that would work with sneak attack or any spell that can put her into play and attack.
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All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Ha! Fateseal 15 is a delightfully indirect way of winning instantly.
I love it- too bad Fateseal is a hated mechanic.
If they were to bring it back anywhere, though, this would be a good place.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Emrakul, the World's End10CCC
Legendary creature - Eldrazi
When you cast ~, target opponent discards his or her hand.
Flying, vigilance, trample
When ~ is put into a graveyard from anywhere, shuffle your hand, your graveyard, and any number of face-up cards you own from exile into your library, then draw seven cards.
15/15
This would be so broken somehow, the card would be run for the mill/discard clause alone. faithless looting = draw 7, yes please.
Perhaps each new eldrazi titan is colorless in a different way. Ulamog is pure colorless, Kozi is Waste colorless, leaving Ema to be devoid colorless. Also, I don't see her body, CMC and base abilities being too different from the original.
Emrakul, the Looming Madness9WUBRG(<>) Legendary Creature - Eldrazi Titan Devoid Emrakul, the Looming Madness cannot be countered. When you cast Emrakul, gain control of each colorless permanent your opponents control until end of turn. Then untap all colorless permanents you control. Emrakul cannot be targeted by spells that are one or more colors or the abilities of permanents that are one or more colors. Flying, Vigilance 15/15
Emrakul, Harbinger of Destruction 12<> <>
Emrakul, Harbinger of Destruction can't be countered.
Flash, Flying
When Emrakul is cast, exile all colored permanents or take an extra turn after this one. A great shadow consumed our remmants of our camps outside the walls. The ferns, the trees, even my comrades became twisted in presense of the monstrous sky titan. We cannot hold, Zendikar is finished.
- Captain Zakos of Sea Gate
15/15
Your are absolutely right. Of course the ''when you cast this...'' is there. My mistake.
Revised: Emrakul, Shadow's Thorn10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
When you cast Emrakul, Shadow's Thorn, you control target player during that player's next turn.
12/12
I think I like this design the most out of all the ones I've seen so far. It really shows off Emrakul's aspect of corruption.
If I were to design it myself, I'd make something like this.
Emrakul, the Eternal Corruption12CCC
Legendary Creature - Eldrazi
Emrakul, the Eternal Corruption can't be countered.
When you cast Emrakul, for each opponent, you control that player during his or her next turn.
Flying, hexproof An entity as enigmatic as existence itself.
15/15
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
When you cast ~Cardname, you control target player during that player's next turn.
Flying, Hexproof.
When ~Cardname attacks, gain control of target creature. That creature gains Devoid and Ingest is an Eldrazi Drone in addition to its other creature types.
15/15
Based on what we know about the other Eldrazi (both new and old), I think Emrakul will be a similar casting and P/T to her old version. Annihilator is gone, so her protection ability can be a little stronger and a single word is more elegant. Her cast trigger is similar to the old one but not in an overpowered way. I honestly have no idea what her attack trigger will be (if anything), but corrupting creatures seemed cool.
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My apologies, children, for I am afraid I cannot save you all.
What do we know from the other two titans? They changed one abillity of the former cards, so that it becomes better but same in flavor, put one evergreen mechanic for each of them, and make one new ability since annihilator isn't fun.
So, what did Emrakul, the Aeons Torn do? Well, the appropriate question would be what it did not do, since it literally had everything you ever wanted, but let's analize it a bit.
The evergreen mechanic should be flying.
The annihilator is no more.
The ''take an extra turn'' ability will be the one slightly changed. What will this new one look like? Well, taking an extra turn means advantage because you get to do twice as many things as your opponent in the same time. Do you know what else does the same and also destroys your opponent's plans to deal with the titan? Stealing his turn!
''You control the next turn of a player.''. That's what i call severe corruption.
The last 2 abilities were protective ones, so i will go for a split second mechanic in the stack and forgo the ''protection from colored spells'' since i will make it a 10cmc card.
Emrakul, Shadow's Thorn10
Legendary Creature- Eldrazi (MR)
As long as Emrakul, Shadow's Thorn is on the stack, your opponent's can't cast spells or activate abilities that aren't mana abilities.
Flying
You control target player during that player's next turn.
12/12
I agree with this poster's analysis of New Emrakul's cast trigger, and I independently thought of precisely his/her cast trigger. Based on Newlamog and New Kozilek's naming and flavour text patterns, though, I'm more likely to go for this:
Emrakul, the Grand Corruption10<><><>
Legendary Creature - Eldrazi
Flying, protection from coloured spells
When you cast ~, you control target opponent during that player's next turn.
When ~ deals combat damage to a player, gain control of target creature that player controls.
A doom as expansive as space itself.
15/15
Note that Newlamog, New Kozi, and my speculated New Emmy have precisely the same number of syllables in their names, and their flavour texts are snowclones (follow the same sentence template) of each other. Also note that none of them change their P/T.
In exchange for losing the shuffle-into-graveyard trigger, they all have (at least arguably) better cast triggers than their old counterparts. They also get a new feature in exchange for losing Annihilator (Newlamog exile-mills, while New Kozi finally gets to do something really disruptive by countering spells). None of them lose their protection from the same set of certain removal spells (Newlamog remains indestructible, while New Kozi keeps its/his intrinsic lack of protection).
Newlamog got cheaper, so I'm also making New Emmy cheaper in exchange for no longer being uncounterable (IMO, Newlamog's exile-mill-on-swing stinks compared to Annihilator 4(-on-swing)).
...And I think Time Stretch on an Eldrazi is broken. And since Emrakul cannot affect non-living things according to a BFZI MTGS post I've read (darn, I can't remember which sub-forum), Emrakul cannot directly do anything to noncreature lands.
Emrakul, the World's End10CCC
Legendary creature - Eldrazi
When you cast ~, target opponent discards his or her hand.
Flying, vigilance, trample
When ~ is put into a graveyard from anywhere, shuffle your hand, your graveyard, and any number of face-up cards you own from exile into your library, then draw seven cards.
15/15
Emrakul, the World's End10CCC
Legendary creature - Eldrazi
When you cast ~, target opponent discards his or her hand.
Flying, vigilance, trample
When ~ is put into a graveyard from anywhere, shuffle your hand, your graveyard, and any number of face-up cards you own from exile into your library, then draw seven cards.
15/15
Emrakul, the Wicked Tether
6<><><><>
Legendary Creature-Eldrazi
*Flying
*When you cast Emrakul, the Wicked Tether, look at target opponent's hand. You may choose a card from it. If you do, exile it. You may play the exiled card without paying any costs. Opponents cannot play cards with the same name as a card exiled this way.
14/14
Emrakul, the Less Than OG 10<><><><><>
Emrakul, the Less Than OG can't be countered.
When you cast Emrakul, the Less Than OG, gain control of all basic lands and scry 10.
All lands are Wastes.
Flying, haste, menace, protection from colored spells.
When Emrakul, the Less Than OG attacks, gain control of up to four target Wastes. 15/15
Emrakul, the Secrecy Torn 15
15/15
Flying, Trample
When you cast Emrakul, the Secrecy Torn, you may look at the top ten Mythic rares from the next Magic: the Gathering set without any legal liability.
What about an Emrakul that has Flying/Hexproof/Uncounterable, yada, but when cast puts a 10/10 legendary indestructible Ulamog token with the exile abilty onto the battlefield and a 12/12 legendary indestructible Kozilek token with the counterspell ability onto the battlefield?
Emrakul, the Boundless Deception11
Legendary Creature - Eldrazi
Protection from Eldrazi.
When Emrakul, the Boundless Deception enters the battlefield, exile all other creatures.
Emrakul, the Boundless Deception deals X damage to each opponent, then each opponent
puts X 1/1 Eldrazi creature tokens into play under their control where X is the number
of creatures you own in exile.
X/X
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Koko's Homebrews: Just Brew You! Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
Emrakul, ____________ 12<><><>
Legendary Creature, Eldrazi MR
Flying, Trample, Hexproof
~ can not be countered. When you cast ~, exile up to 6 permanents. Your life total can't be reduced below 1. If ~ enters the battlefield by any means other than being cast from your hand, you lose the game.
15/15
When she attacks, scry 15 of your opponents deck.
That would be an instant win even more so than scrying 15 of your own deck. "Hmm, of the top 15, I'm leaving only lands. Everything else to the bottom." Remember, that would work with sneak attack or any spell that can put her into play and attack.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Ha! Fateseal 15 is a delightfully indirect way of winning instantly.
I love it- too bad Fateseal is a hated mechanic.
If they were to bring it back anywhere, though, this would be a good place.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
This would be so broken somehow, the card would be run for the mill/discard clause alone. faithless looting = draw 7, yes please.
thats my cube
Emrakul, the Looming Madness 9WUBRG(<>)
Legendary Creature - Eldrazi Titan
Devoid
Emrakul, the Looming Madness cannot be countered.
When you cast Emrakul, gain control of each colorless permanent your opponents control until end of turn. Then untap all colorless permanents you control.
Emrakul cannot be targeted by spells that are one or more colors or the abilities of permanents that are one or more colors.
Flying, Vigilance
15/15
Emrakul, Harbinger of Destruction can't be countered.
Flash, Flying
When Emrakul is cast, exile all colored permanents or take an extra turn after this one.
A great shadow consumed our remmants of our camps outside the walls. The ferns, the trees, even my comrades became twisted in presense of the monstrous sky titan. We cannot hold, Zendikar is finished.
- Captain Zakos of Sea Gate
15/15
Flash
When you cast Emrakul, end the turn.
The issue being a long reminder text might not fit with other abilities.
That was what I thought she would have when I first started reading the thread. I would also add "take an extra turn".
I think I like this design the most out of all the ones I've seen so far. It really shows off Emrakul's aspect of corruption.
If I were to design it myself, I'd make something like this.
Emrakul, the Eternal Corruption 12CCC
Legendary Creature - Eldrazi
Emrakul, the Eternal Corruption can't be countered.
When you cast Emrakul, for each opponent, you control that player during his or her next turn.
Flying, hexproof
An entity as enigmatic as existence itself.
15/15
Emrakul, the [Whatever]
12<><><>
~Cardname can't be countered.
When you cast ~Cardname, you control target player during that player's next turn.
Flying, Hexproof.
When ~Cardname attacks, gain control of target creature. That creature gains Devoid and Ingest is an Eldrazi Drone in addition to its other creature types.
15/15
Based on what we know about the other Eldrazi (both new and old), I think Emrakul will be a similar casting and P/T to her old version. Annihilator is gone, so her protection ability can be a little stronger and a single word is more elegant. Her cast trigger is similar to the old one but not in an overpowered way. I honestly have no idea what her attack trigger will be (if anything), but corrupting creatures seemed cool.
I agree with this poster's analysis of New Emrakul's cast trigger, and I independently thought of precisely his/her cast trigger. Based on Newlamog and New Kozilek's naming and flavour text patterns, though, I'm more likely to go for this:
Emrakul, the Grand Corruption 10<><><>
Legendary Creature - Eldrazi
Flying, protection from coloured spells
When you cast ~, you control target opponent during that player's next turn.
When ~ deals combat damage to a player, gain control of target creature that player controls.
A doom as expansive as space itself.
15/15
Note that Newlamog, New Kozi, and my speculated New Emmy have precisely the same number of syllables in their names, and their flavour texts are snowclones (follow the same sentence template) of each other. Also note that none of them change their P/T.
In exchange for losing the shuffle-into-graveyard trigger, they all have (at least arguably) better cast triggers than their old counterparts. They also get a new feature in exchange for losing Annihilator (Newlamog exile-mills, while New Kozi finally gets to do something really disruptive by countering spells). None of them lose their protection from the same set of certain removal spells (Newlamog remains indestructible, while New Kozi keeps its/his intrinsic lack of protection).
Newlamog got cheaper, so I'm also making New Emmy cheaper in exchange for no longer being uncounterable (IMO, Newlamog's exile-mill-on-swing stinks compared to Annihilator 4(-on-swing)).
...And I think Time Stretch on an Eldrazi is broken. And since Emrakul cannot affect non-living things according to a BFZI MTGS post I've read (darn, I can't remember which sub-forum), Emrakul cannot directly do anything to noncreature lands.
So... Entomb becomes two and a third Ancestral Recalls?
Yeah man
6<><><><>
Legendary Creature-Eldrazi
*Flying
*When you cast Emrakul, the Wicked Tether, look at target opponent's hand. You may choose a card from it. If you do, exile it. You may play the exiled card without paying any costs. Opponents cannot play cards with the same name as a card exiled this way.
14/14
Modern Affinity
Soul Sisters
Izzet Delver of Secrets
Mono Green Stompy
Modern Red Burn
Gruul Dragons
Mono Black Aggro
EDH Decks:
Trostani, Selesnya's Voice
Omnath, Locus of Mana
Prossh, Skyraider of Kher
Tiny Leaders:
Vorel of the Hull Clade
Emrakul, the Less Than OG can't be countered.
When you cast Emrakul, the Less Than OG, gain control of all basic lands and scry 10.
All lands are Wastes.
Flying, haste, menace, protection from colored spells.
When Emrakul, the Less Than OG attacks, gain control of up to four target Wastes.
15/15
So stop with these non-15/15 Emrakuls. This is the most horrifying creature in the Multiverse. Get with it.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
15
15/15
Flying, Trample
When you cast Emrakul, the Secrecy Torn, you may look at the top ten Mythic rares from the next Magic: the Gathering set without any legal liability.
Legendary Creature - Eldrazi
Protection from Eldrazi.
When Emrakul, the Boundless Deception enters the battlefield, exile all other creatures.
Emrakul, the Boundless Deception deals X damage to each opponent, then each opponent
puts X 1/1 Eldrazi creature tokens into play under their control where X is the number
of creatures you own in exile.
X/X
Live streaming Casual Magic: the Gathering
Sundays at 7:00 PM Eastern Time / 4:00 PM Pacific Time
Follow along on Instagram (@kokoshomebrews) as I create casual tribal decks
and try to build around crazy combos, then play em on stream!
|| WBG || GW || GB || GWU ||
Just for that, Emrakul the Cool Phrase Here. 0/15. When attacks, switch it's power and toughness.
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
Legendary Creature, Eldrazi MR
Flying, Trample, Hexproof
~ can not be countered. When you cast ~, exile up to 6 permanents. Your life total can't be reduced below 1. If ~ enters the battlefield by any means other than being cast from your hand, you lose the game.
15/15
When you cast -, your opponents' lose the game.
1/1
Decks:
Casual
R Burn R
EDH
R Godo Voltron R
RUG ETB Overload RUG
BW Clerics Pain and Drain BW
GW Spirits!!! GW
RUG Landfall Silliness RUG